My favorite part is when Corypheus and his army comes to Haven and Cullen uses his super great vision to identify Samson. Cullen is great at many things, I see.
Which DA writing flubs bother you the most?
#152
Posté 02 juin 2015 - 07:25
My favorite part is when Corypheus and his army comes to Haven and Cullen uses his super great vision to identify Samson. Cullen is great at many things, I see.
And how everyone says they watched Herald face down Cory+Dragon (they were up a mountain at the time) and could personally see that Cory had the blight too (around the same time as you posted I guess). Ties right into this comment. Everyone has such amazing vision.
- queenhannah et ask_again_later aiment ceci
#153
Posté 02 juin 2015 - 07:30
And how everyone says they watched Herald face down Cory+Dragon (they were up a mountain at the time) and could personally see that Cory had the blight too (around the same time as you posted I guess). Ties right into this comment. Everyone has such amazing vision.
No wonder glasses don't exist in Thedas.
- Ahriman et Ashaantha aiment ceci
#154
Posté 02 juin 2015 - 09:39
My favorite part is when Corypheus and his army comes to Haven and Cullen uses his super great vision to identify Samson. Cullen is great at many things, I see.
That, and the 'no banner' thing. It's night. All you can see is the torches in the distance. How can they possibly tell they have no banner? It's way too dark to see anything at that distance!
#155
Posté 02 juin 2015 - 09:59
I also really don't care for Patrick Weekes' obvious homages to Marvel stuff. He listens to Marvel movie soundtracks to get inspired for his writing and he writes characters with Marvel on his mind. It needs to stop because it isn't funny. It's just geeky and corny IMO
Whaaaaa? There's nothing wrong with being geeky. I mean, we do play a game where we battle an ancient, awakened evil on a floating castle while two dragons fight to th death above us. Our geek status is officially verified. Also, if he wrote Solas while listening to Marvel stuffs, then by all means, please keep doing so. I don't really see the influence, though. At least not enough to hinder my experience. I'm genuinely curious of these "obvious homages"?
- themageguy et Lethaya aiment ceci
#156
Posté 02 juin 2015 - 09:59
Whenever the game shoe horns a forced emotional moment by having you decide the fate of two parties as seen with Iron Bull's squad or having someone stay behind to buy you time to escape the fade even though it seemed that you were all ready a few paces away from escape.
- ThePhoenixKing aime ceci
#157
Posté 02 juin 2015 - 10:34
See, I would say neither of those were writing flubs, exactly. They may not have been the best handled, but the writing itself was fine. It was the illustration that went with it that was the issue - with the Bull situation, if the Vints had seemed closer or more on top of the Chargers, like you couldn't have simply gone after them and wiped them out before they killed Bull's people, instead of showing them a cliffside away from them with you just as close by, it'd have been better, at least.
Similairly, with the Fade situation, if the rift home hadn't seemed right there, and your characters been positioned somwehere that made the siutation seem less avoidable via a quick jog, it'd have been much improved. More dire, anyway.
I'd say the fault was more with the animation department than the writers on those two. XD
That, and the 'no banner' thing. It's night. All you can see is the torches in the distance. How can they possibly tell they have no banner? It's way too dark to see anything at that distance!
I always assumed it was scout information.
- Knight of Dane et BansheeOwnage aiment ceci
#158
Posté 02 juin 2015 - 12:54
It works a bit different, I believe, if I remember how David Gaider explained it; If they show themselves to be skilled within a field that is assigned to males then it is decided that they must be male - warrior equals male, craftsman equals female as an example. I imaging it is along the lines of them approaching the Tamassarans and displaying their talents or the Tamassarans noting the talent and assigning them a role.
Ultimately what I see here is that the qun has rendered the terms man and woman meaningless and redundant. Since any one regardless of their sex can assume any role if they have enough skill,why bother assigning a gender based on their role?(typically we assign roles based on gender,which is typically based on sex).
Why bother insisting that a warrior is a man when it makes no real difference.Using this line of reasoning we can have qunari men who are capable of bearing children.
.... ![]()
#159
Posté 02 juin 2015 - 01:56
Why bother insisting that a warrior is a man when it makes no real difference.Using this line of reasoning we can have qunari men who are capable of bearing children.
....
Depending on just how the Qunari's bureaucracy works, I can actually see this happening accidently. Someone reads down the list of Qunari "names"/numbers and their recorded corresponding "gender", and we get a comical scene of either two biologically male or female Qunari winding up in the same breeding room at the same time.
- Carmen_Willow aime ceci
#160
Posté 02 juin 2015 - 02:14
I don't know it this is really a flub or they changed their minds but it always bothered me how they handled Templar addiction to lyrium in DAI.
In DAO it sure seemed madness and death were a sure thing if templars don't get lyrium regularly. Now it's just a matter of having enough "willpower" to stop taking it and *boom* you don't need lyrium anymore. Seems like a cheap way out for important characters like Cullen to escape the bad aspects of Templar life while the unfortunate Templar you find in Howe's prison or Samson just arbitrarily didn't have enough "willpower" to do the same.
I always liked how every special power in DA had it's drawbacks. Wardens had special abilities but they were also tainted. Templars had magic fighting powers but they needed lyrium. Mages had magic but they could be made Tranquil. But then they introduced a cheap way out for all of those: Wardens can be cured, Templars can stop taking lyrium and Tranquility can be reversed...
- Knight of Dane et ThePhoenixKing aiment ceci
#161
Posté 02 juin 2015 - 02:18
I don't know it this is really a flub or they changed their minds but it always bothered me how they handled Templar addiction to lyrium in DAI.
In DAO it sure seemed madness and death were a sure thing if templars don't get lyrium regularly. Now it's just a matter of having enough "willpower" to stop taking it and *boom* you don't need lyrium anymore. Seems like a cheap way out for important characters like Cullen to escape the bad aspects of Templar life while the unfortunate Templar you find in Howe's prison or Samson just arbitrarily didn't have enough "willpower" to do the same.
I always liked how every special power in DA had it's drawbacks. Wardens had special abilities but they were also tainted. Templars had magic fighting powers but they needed lyrium. Mages had magic but they could be made Tranquil. But then they introduced a cheap way out for all of those: Wardens can be cured, Templars can stop taking lyrium and Tranquility can be reversed...
What makes it a bit worse is in dialogue when Cullen tells the Inquisitor about quitting lyrium he does say some people die and others go mad. Yet he just gets headaches, body aches and pains? It could have been shown better.
- Lethaya aime ceci
#162
Posté 02 juin 2015 - 02:26
That Iron Bull romance scene that came out of a porno.
#163
Posté 02 juin 2015 - 02:39
That Iron Bull romance scene that came out of a porno.
I thought that was funny...and so not a porno.
#164
Posté 02 juin 2015 - 03:03
"Red lyrium is a more potent and more addictive form of raw lyrium created when normal lyrium is corrupted by the darkspawn taint. It can be handled by anyone and apparently, does not require dilution and ingestion to take effect. All that is required is to be near the mineral."
Lets set up multiple camps right next to vast amounts of that stuff then!
- Carmen_Willow, Cantina, ComedicSociopathy et 1 autre aiment ceci
#165
Posté 02 juin 2015 - 03:22
I am not kidding when I say I wrote an entire word document on this a while ago.
Most recently, it's been some of the ridiculous dialogue options I've been getting. For instance I was just talking to Cullen about the Wardens with my mage Inquisitor and I have the option of asking him if he'd kill me if I was possessed. What kind of question is that? That's like me asking my friend if he'd hand me over to the police if I became a psychotic killer. Putting him in that position; poor Cullen. Wow. Can't believe I just said "poor Cullen" sincerely. Woo.
I felt the same thing. It would have worked much better if I had said something like, "Promise me you'll kill me if I am ever possessed by a demon." Then we could have argued about that. It was a wasted moment.
- ask_again_later aime ceci
#166
Posté 02 juin 2015 - 03:26
Them deciding to make time travel canon. That's a door that can never be closed now.
Time travel, the deus ex machina of fantasy fiction.
#167
Posté 02 juin 2015 - 03:35
Yeah! Why couldn't they have just recorded a second line? I mean, it sounds so alien when he says it 2 seconds later in the exact same way.
Haha, "satisfying" was about the last thing it was for me.
I thought Origins established that you couldn't use magic for fast movement either (I guess barring things like Haste?). But then they added Eluvians in DA:O DLC, so... that lore was short-lived.
Yeah, mages transporting with the speed of light across the battlefield was a real WTH moment for me too. I guess someone discovered stable wormholes in DA because I thought DA magic had to conform to the laws of physics **sigh**
#168
Posté 02 juin 2015 - 03:40
The only thing that I didn't like about the writing in Inquisition was the whole time traveling aspect. I really don't think the Dragon Age universe needed time travel... Time travel always makes writing severely convoluted.
#169
Posté 02 juin 2015 - 03:43
The only thing that I didn't like about the writing in Inquisition was the whole time traveling aspect. I really don't think the Dragon Age universe needed time travel... Time travel always makes writing severely convoluted.
Fro what i understood from Alexius it's only possible while the breach is in the sky, the huge tear in the fade (aka where magic comes from). Not before it was created, and guessing that it's not possible after it closed (based off the not possible prior to open part).
#170
Posté 02 juin 2015 - 03:45
Fro what i understood from Alexius it's only possible while the breach is in the sky, the huge tear in the fade (aka where magic comes from). Not before it was created, and guessing that it's not possible after it closed (based off the not possible prior to open part).
By that notion, could a Mage inquisitor theoretically time travel since he is able to open and closes fade rifts at well? Surely he could use the mark to power the spell since it is directly tied to the fade.
#171
Posté 02 juin 2015 - 03:45
There's so much stuff. I can't believe Varric had the same writer. He looks and sounds like a tired man. His attempts at sarcastic comedy was like he wasn't even trying. The lines like "Oh, I've got an idea for a title. "This **** stinks", that oughta-do-it." or something lame like that. There's no timing and no punchline to his humor whereas I thought he was quite witty in the second game.
[edited for space]
I agree. Varric seemed weary, defeated, disillusioned, depressed and cranky in Inquisition. I guess being Cassandra's prisoner might do that, but yeah, he lost a lot of his optimistic charm in Inquisition. I missed the old Varric. Did he have the same writer? Is this character development gone awry? Quien Sabe?
#172
Posté 02 juin 2015 - 03:47
By that notion, could a Mage inquisitor theoretically time travel since he is able to open and closes fade rifts at well? Surely he could use the mark to power the spell since it is directly tied to the fade.
I suppose, yes. if Inquisitor decides to make a huge enough tear (a breach of his/her own) it would bring time travel back to possibility. I'm guessing a huge tear would be needed in the fade rather then just the anchor, since time travel affects a lot of things.
#173
Posté 02 juin 2015 - 03:47
I agree. Varric seemed weary, defeated, disillusioned, depressed and cranky in Inquisition. I guess being Cassandra's prisoner might do that, but yeah, he lost a lot of his optimistic charm in Inquisition. I missed the old Varric. Did he have the same writer? Is this character development gone awry? Quien Sabe?
How far after Dragon Age 2 does Inquisition occur? After the conclusion of Dragon Age 2, I can see how one could be weary. I still enjoyed his company and he's a staple party member in any playthrough I have. His interactions with Dorian are my favorite.
#174
Posté 02 juin 2015 - 03:58
Fro what i understood from Alexius it's only possible while the breach is in the sky, the huge tear in the fade (aka where magic comes from). Not before it was created, and guessing that it's not possible after it closed (based off the not possible prior to open part).
Yes, but think about it. Now that mages know that if you tear open the sky, you can use time magic. I can see a bunch of idiot mages getting together to power up and yell, "Hey guys, watch this!" as they tear open the sky to use time magic. That was a whole can of worms that didn't need to be opened.
#175
Posté 02 juin 2015 - 04:00
How far after Dragon Age 2 does Inquisition occur? After the conclusion of Dragon Age 2, I can see how one could be weary. I still enjoyed his company and he's a staple party member in any playthrough I have. His interactions with Dorian are my favorite.
I just missed his old energy and optimism. He wasn't the same guy, and I can see a writer deliberately doing that. But one of the things that made Zevran (sp?) interesting was that he'd undergone such a horrendous life and yet maintained this cheery optimism. It was sad to see Varric worn down by adversity.





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