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Which DA writing flubs bother you the most?


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#176
ask_again_later

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My problem with the time travelling part was at Redcliffe when I closed the rift outside of the gate. Everyone was like "what just happened? Did the rift just make it reverse time?" Even after doing that part like, five times, I still have yet to see what they're talking about. I didn't notice time being altered around the rift or anything like that.

And how everyone says they watched Herald face down Cory+Dragon (they were up a mountain at the time) and could personally see that Cory had the blight too (around the same time as you posted I guess). Ties right into this comment. Everyone has such amazing vision.


What can I say? They eat their carrots.
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#177
BansheeOwnage

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By that notion, could a Mage inquisitor theoretically time travel since he is able to open and closes fade rifts at well? Surely he could use the mark to power the spell since it is directly tied to the fade.  

I suppose, but the Inquisitor doesn't have any reason to do so, because Corypheus keeps getting beaten time after time. If he was more threatening, maybe...



#178
KCMeredith

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My problem with the time travelling part was at Redcliffe when I closed the rift outside of the gate. Everyone was like "what just happened? Did the rift just make it reverse time?" Even after doing that part like, five times, I still have yet to see what they're talking about. I didn't notice time being altered around the rift or anything like that.


What can I say? They eat their carrots.

 

I think it took me three playthroughs to finally see what they're talking about, years of playing RPGs made me pretty good in that whole "Don't stand in stuff" thing. Had to read on the forums that time goes slower if you run through one of those weird circles


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#179
Tyloric

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I suppose, but the Inquisitor doesn't have any reason to do so, because Corypheus keeps getting beaten time after time. If he was more threatening, maybe...

 

My point is that my Inquisitor would totally abuse this power if he thought it was "for the greater good." It has nothing to do with Coryfish.



#180
WidePaul

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My problem with the time travelling part was at Redcliffe when I closed the rift outside of the gate. Everyone was like "what just happened? Did the rift just make it reverse time?" Even after doing that part like, five times, I still have yet to see what they're talking about. I didn't notice time being altered around the rift or anything like that.


What can I say? They eat their carrots.


I've done 3 playthroughs and never noticed any time stuff either, though I always avoided the circles that others mentioned as typically standing in magical circles equals trap/explosion/death, so its nice to know that there is actually something happening, just I've never seen it.
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#181
myahele

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I'm surprised that Maevaris wasn't mentioned in any banter between Varric and Dorian since she's a mutual friend of theirs.

 

Heck, i think she even had war table missions and asked about Dorian (maybe even Varric/ vice versa)


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#182
ask_again_later

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Regarding the spread of red lyrium in Kirkwall, this is addressed in the war table operation "Aiding Kirkwall".



#183
BSpud

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Time travel, the deus ex machina of fantasy fiction.

 

DAI did not use time travel as a deus ex machina.

 

 

Yeah, mages transporting with the speed of light across the battlefield was a real WTH moment for me too.  I guess someone discovered stable wormholes in DA because I thought DA magic had to conform to the laws of physics **sigh**

 

If magic conformed to the laws of physics, it'd cease to be magic. Did you not notice all the magical violations of physical principles such as the laws of thermodynamics and classical mechanics in the previous games? I also don't see how lightspeed-travelling mages actually violates the laws of physics, the energy needed to achieve such a thing notwithstanding (guess that's where the magic part comes from). 



#184
DarkKnightHolmes

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The Dalish only allow 5 mages rule.

 

Don't know why they made that up this far in the series. The DA writers love sh*tting on elves.



#185
XEternalXDreamsX

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Hmm. I had an issue with Conner.

World State:
HoF as King
Left with Morrigan (OGB) after Witch Hunt

At Redcliffe, Conner keeps saying King Alistair sent the Mages there but Alistair was a drunkard. I thought he should have said Anora. Anyway, went back to the world state because Alistair can't be taking my HoF place so made him 'dead'. Well, Conner still said King Alistair. I just write it off as mental unstable issues for him.

#186
In Exile

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The Dalish only allow 5 mages rule.

 

Don't know why they made that up this far in the series. The DA writers love sh*tting on elves.

 

Three mages. And we've had a fair number of arguments about whether that's wrong - so far the only counter-argument against it is enemy placement in DA:O if you side against the Dalish and count Wynne's former apprentice as part of the clan. 



#187
XEternalXDreamsX

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Three mages. And we've had a fair number of arguments about whether that's wrong - so far the only counter-argument against it is enemy placement in DA:O if you side against the Dalish and count Wynne's former apprentice as part of the clan.


Does it say that all Dalish clans follow the same rules? Maybe some don't follow it, perhaps, since some clans don't see each other for a decade? I am very new to the subject even though I read on the forum.

#188
In Exile

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Does it say that all Dalish clans follow the same rules? Maybe some don't follow it, perhaps, since some clans don't see each other for a decade? I am very new to the subject even though I read on the forum.

 

The way DA:I presents it, I think we're to take away that this is an absolute rule. We have Dalish (the chargers mage) mention it, Vivienne throws it in your face when it comes to Clan Lavellan, and we have Minaeve first bring it up. 

 

On my first few PTs I just thought it was a thing with Minaeve until I got to the IB scene. 


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#189
XEternalXDreamsX

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With all that context of the rule, it would seem to be the standard. That's odd because I don't remember it always being that way. Months ago, I spent like 20 minutes reading a topic about it. I need to go refresh myself on it.

#190
Linkenski

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DAI did not use time travel as a deus ex machina.

 

 

 

If magic conformed to the laws of physics, it'd cease to be magic. Did you not notice all the magical violations of physical principles such as the laws of thermodynamics and classical mechanics in the previous games? I also don't see how lightspeed-travelling mages actually violates the laws of physics, the energy needed to achieve such a thing notwithstanding (guess that's where the magic part comes from). 

It was introduced hamfistedly and it was poor exposition IMO. The only purpose for DA:I's time-traveling moments was to show "this is what happens if you don't stop the breach" but it felt like Saturday morning cartoon stuff.



#191
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It was introduced hamfistedly and it was poor exposition IMO. The only purpose for DA:I's time-traveling moments was to show "this is what happens if you don't stop the breach" but it felt like Saturday morning cartoon stuff.

Very true, time travel doesn't belong in DA it was just silly to introduce it

They didn't even do much with it



#192
Tyloric

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Very true, time travel doesn't belong in DA it was just silly to introduce it

They didn't even do much with it

Don't get me wrong; I thought he dungeon itself was cool and the implications of "this is what will happen if you fail" was a lot of fun... but... time travel. I just hope we don't see it again in future installments. 


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#193
Broganisity

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The mega casual 'What's going on?'.

You see mutated people and one REAAAALLy mutated person doing some wig-wommy stuff to the Divine, and its like you're talking to your bro Corypheus all like:

 

Quizzie: "Hey bruh, whatcha doin'?"

 

Broypheus: "Oh you know, just killing the Divine and stuff."

 

Quizzie: "Coo. Coo."

 

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Conflicting information about the speed and ability of Qunari Dreadnaughts. Really, just all the changes to Qunari in general are strange. Some things seem out of character, some things seem to conflict, some things clearly conflict, and some things are accurate but it's the Qun so its stupid anyways. ;I

 

----------------------

 

Dr. Who shenanigans.

 

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Leliana. All of Leliana.



#194
Tyloric

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I'm actually interested in Leliana, especially if you chose to kill her in DA:O. I love her as a character and didn't really have many complaints. And yes, I know, the whole "I died and I came back to life wtf" is just them retconning us, but I would still love for that to be expanded on in the future. Like Leliana has this Wynne thing going on.



#195
BansheeOwnage

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I didn't need them to add time travel into Dragon Age, but I thought it was presented better than in a lot of other media. I actually liked that it wasn't plot-essential aside from the one mission, meaning the hero didn't go back in time to erase the villain or something like that. We also won't likely see it again; it was only possible with the Breach open. Time dilation is possible, however.

 

The mega casual 'What's going on?'.

See post #35 on page 2 for an explanation.


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#196
The Baconer

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I think it took me three playthroughs to finally see what they're talking about, years of playing RPGs made me pretty good in that whole "Don't stand in stuff" thing. Had to read on the forums that time goes slower if you run through one of those weird circles

 

Some make you move slower, some actually make you go faster. And if I recall correctly, the buff or debuff doesn't just apply to movement speed, but all animations in general, including ability use and auto attacks. Pretty interesting mechanic.



#197
ShadowLordXII

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Most of Dragon Age's writing is in the range of strong to decent.

 

There are a some bad/annoying parts that really stand-out though. Mainly when the writers contradict established background and lore just to push a certain thematic agenda.

 

For instance, Gaider's quote regarding Howe doing things without Loghain's consent is used with the heavy implication that Loghain had nothing to do with the Cousland massacre. But there's way more evidence and perfect timing in-game to suggest that Loghain was involved with Howe though to what degree is unclear. It would have been better to keep things ambiguous here, but Gaider's quote appears to be ham-fisted into place in an attempt to keep the players from hating Loghain "too much". Which in turn kind of ruins Loghain's character because it makes him seem like an idiot and even more of a traitor for letting Howe get away with his crap while leaving things be could add to the idea of Loghain being well-intentioned, but ultimately in-over his head.

 

Gaider also further says that Templar powers require lyrium, but Alistair never finished his vows and could still use his powers. Plus, Cullen confirms that a templar doesn't get their first dosage of lyrium until after they take their vows which further backs Alistair's statement that lyrium isn't necessary. Keep in mind that Cullen's statement comes in Inquisition, years after Gaider's comment on Templar powers. Once again, WOG creates a contradiction within the game lore and supposedly makes out Alistair to be a liar who was snorting lyrium behind the Warden's back and possibly tricking the Warden into getting lyrium addicted.

 

Then there's the Dalish retcon. DAO and DA2 said that the dalish treasured their mages since they revered magic (though still had a reasonable amount of caution). Now suddenly we have Dalish clans who actually leave mages out to the wolves because there's a surplus population instead of giving them to another clan that may need them. I can understand one or two clans doing this out of necessity, but for this to be a general practice? Once again, a contradiction is created in an attempt to put the Dalish on level with the Chantry. Perhaps if this was a practice made out of necessity due to the mage-templar war, I guess it would be more understandable. But for this to be something the dalish do for hundreds of years despite their reverence for magic? Not buying it.

 

All of the above were likely done with the best of intentions, but had clumsy delivery that's muddled some background consistency. 


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#198
NaclynE

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Unsure here. However I still feel like I am the only one who still feels Solas keeps overadvertising that "I am an apostate after all".

 

However the biggest thing I am still steamed and confused about is the whole 'qunari' thing. way back in DAO Sten was describing them as a specific race and how they are very beast like and have beast like habbits. Even sex is beast like. This gets crushed by the DA 2's mark of the assassin where the qunari is a way of life or a clan. I know that there is 'The Qun' and 'The Ben Hasarath' but Tallis literally says "I am qunari" when she's an elf. Even when you play as a qunari in DAI your part of the Tal Vashoth. If this is the case shouldn't the race choice be called 'Tal Vashoth' instead? It's making my head hurt still.

 

 

When it comes to the writing of Inquisition it seems to have highs and lows. Granted no book, movie or game has perfect writing; they happen to have small moments that don't make much sense. However in Inquisition it is littered with moments that stick out like a sore thumb that don't make any sense and/or counterdict something previous said thus causing confusion and head scratching.

 

Here are two writing flubs that irk me the most.

 

 

 

"Someone!"

 

At the beginning of the game, Cassandra, Varric, Solas and your character arrive at the Breech. You hear the Divine call out from a vision Fade echo,  "Someone help me!"  Follow by your character. "What is going on here?"

 

Cassandra chimes in and says, "That was your voice. Most Holy called out to you but..."

 

For starters: The Divine never called out to my character for help. She said, "Someone." She was seeking help from anyone. Unless all our characters default name is "Someone."

 

My husband said he plans on playing the game again and naming his character, "Someone" so this part does make sense.

 

Well let me asking you this question:

 

If your severely wounded, you have no cell phone and you're surrounded by a-lot of people do you specifically say "Chris, Jill, Steve help me!" or do you say "Someone help me"?


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#199
In Exile

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Most of Dragon Age's writing is in the range of strong to decent.

There are a some bad/annoying parts that really stand-out though. Mainly when the writers contradict established background and lore just to push a certain thematic agenda.

For instance, Gaider's quote regarding Howe doing things without Loghain's consent is used with the heavy implication that Loghain had nothing to do with the Cousland massacre. But there's way more evidence and perfect timing in-game to suggest that Loghain was involved with Howe though to what degree is unclear. It would have been better to keep things ambiguous here, but Gaider's quote appears to be ham-fisted into place in an attempt to keep the players from hating Loghain "too much". Which in turn kind of ruins Loghain's character because it makes him seem like an idiot and even more of a traitor for letting Howe get away with his crap while leaving things be could add to the idea of Loghain being well-intentioned, but ultimately in-over his head.

Gaider also further says that Templar powers require lyrium, but Alistair never finished his vows and could still use his powers. Plus, Cullen confirms that a templar doesn't get their first dosage of lyrium until after they take their vows which further backs Alistair's statement that lyrium isn't necessary. Keep in mind that Cullen's statement comes in Inquisition, years after Gaider's comment on Templar powers. Once again, WOG creates a contradiction within the game lore and supposedly makes out Alistair to be a liar who was snorting lyrium behind the Warden's back and possibly tricking the Warden into getting lyrium addicted.

Then there's the Dalish retcon. DAO and DA2 said that the dalish treasured their mages since they revered magic (though still had a reasonable amount of caution). Now suddenly we have Dalish clans who actually leave mages out to the wolves because there's a surplus population instead of giving them to another clan that may need them. I can understand one or two clans doing this out of necessity, but for this to be a general practice? Once again, a contradiction is created in an attempt to put the Dalish on level with the Chantry. Perhaps if this was a practice made out of necessity due to the mage-templar war, I guess it would be more understandable. But for this to be something the dalish do for hundreds of years despite their reverence for magic? Not buying it.

All of the above were likely done with the best of intentions, but had clumsy delivery that's muddled some background consistency.


The Dalish mage thing is wrong. Or rather, the Dalish rhetoric about mages never added up. Mages are revered, except for the fact that they're traded like chattel between clans, as if they were brood mares or studs. That's already a pretty dehumanising and radical treatment - to have it also involve population control is entirely consistent.

Dalish treat SOME mages well - the ones who lead them - and that's not particularly different from their attitude toward elves.

While I'm sure this is a DAI originating addition to the lore I think it's 100% consistent with the Dalish we've seen. People just keep thinking the Dalish are way nicer than we see them repeatedly portrayed to be in-game. The first openly friendly clan, with nothing to hide and no effective dictatorship, we meet in DAI is in DAI.

#200
BansheeOwnage

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Then there's the Dalish retcon. DAO and DA2 said that the dalish treasured their mages since they revered magic (though still had a reasonable amount of caution). Now suddenly we have Dalish clans who actually leave mages out to the wolves because there's a surplus population instead of giving them to another clan that may need them. I can understand one or two clans doing this out of necessity, but for this to be a general practice? Once again, a contradiction is created in an attempt to put the Dalish on level with the Chantry. Perhaps if this was a practice made out of necessity due to the mage-templar war, I guess it would be more understandable. But for this to be something the dalish do for hundreds of years despite their reverence for magic? Not buying it.

I agree with this. They can make the Dalish have whatever rules they want (regardless of the fact that they are supposed to vary tremendously between clans), but I don't think the 3-mage limit is consistent with their goal. The Dalish try so hard to hold onto a forgotten past that it becomes damaging to them, but at the same time, get rid of excess mages despite the fact that part of said forgotten past consisted of a population of 100% mages? I can't see it.

 

Edit: Of course, you could just rationalize it as them being stupid.