Writers, or at least compotent ones, don't pose questions and do nothing. They answer them. That's the entire point of conflict and resolution. Anyway, such a thing doesn't even really exist. Because even the response of 'this question has no answer' is, itself, an answer. There's no such thing as a silent narrator.
You are always permitted to say. You are always permitted to think and say "This story is moronic." You don't need the narrative giving you permission to do so.
:-) No offense, but again I don't believe you are correct on whole. Pieces, yes. However I believe you're construing multiple things that don't totally relate to this specific.
Posing a question and not providing an answer is not necessarily a sign of incompetence as a writer. It can be highly valid and arguably a pinnacle purpose for a storyteller, in relation to what they can mean to society. This situation is not, to turn a writing phrase, putting a loaded gun on a mantle in act one and not having it go off in act three. This piece examines a philosophical question that doesn't have an answer, even if the game had one resolution the question is still open. That the game has multiple resolutions for this piece is both an example of the fluid nature of interactive storytelling, but also how wonderfully suited it can be to stories of this type. Beyond the fact that a game with choices allows the audience to impose some measure of self on the narrative, whether simply what race was the Inquisitor to how did they behave, in this instance the audience is afforded the ability to provide one answer to the philosophical question posed; What is justice here?





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