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Sentry Turret talk


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#51
DemiserofD

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Yeah, the flamer's better than the main gun against shields, but I'm pretty sure that the rocket does just about as much damage over a radius and doesn't entirely block the actual gun from firing.

Turret's great for a couple things; with AP ammo it can shoot through guardian shields, so that's handy. It can get headshots on mooks sometimes, so it's not uncommon to get oneshots on a lot of them, especially cannibals(with their heads in the center of their bodies). In fact, it's pretty much universally awesome against reapers, as it will pop ravagers pustules, headshot brutes and cannibals, and the rockets can stagger marauders at least. With only two enemies that can routinely actually shoot it, and one of them easily killable, you can easily get 50 tech kills just with it by the end of the match.

It's also pretty great against geth because, for some reason, they will target it almost exclusively. Toss it out into them and they'll all turn around to shoot at it for a few seconds, giving you the perfect chance to headshot a few of them. That does reduce its damage a bit though. And a decoy would probably do the same job better. Still, nice for covering your back. When a geth uncloaks and gets staggered by an instant rocket, you'll be glad it's there.

It's really nice against ravagers, rocket troopers, and scions because for some reason they can't seem to hit it at all. Two ravagers can sit and fire at it for like three volleys and miss the entire time, which can really save your cajones.

 

It does decently against cerberus because with a lucky headshot it can nearly oneshot a dragoon. Still, that's definitely where it's weakest, since it can be one or two-shot by just about everything, unless you took shock which is really nice against phantoms, but not really any nicer than any projectile weapon, imo. A bit crappier honestly, as it tends to take longer to fire and doesn't actually do any dps when it hits. That's why I usually don't take shock; there are so many other options for staggering, but getting DPS can be a challenge sometimes.

I just don't see why you'd ever skip it in favor of fitness. I mean, if you're still new to the game and figuring out RHA and stuff, I suppose that's a decent excuse, but once you have that, and you've learned not to walk in the slime and to avoid the swarmers, why not try to squeeze as much juice out of the class as you can get?


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#52
Pheabus2009

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(On topic) Another sentry turret thread with predictable replies.

But my QFE says otherwise:

http://kalence.drupa...!34N52364!F9.EG

(I remember having posted the same build multiple times before)

You'll be surprised how many kills my sentry turret can get in a match, even on Platinum.


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#53
Marksmad is waving goodbye

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(On topic) Another sentry turret thread with predictable replies.

But my QFE says otherwise:

http://kalence.drupa...!34N52364!F9.EG

(I remember having posted the same build multiple times before)

You'll be surprised how many kills my sentry turret can get in a match, even on Platinum

The ones who would be surprised are those who keep saying that it's worthless, without having tried to use it specced for damage. Do remember that many things here are discussed largely in extremes. So something is either useless or OP, and since the turret is not absurdly OP, it must be useless. but those who've taken the time to experiment with the turret and have learned how to place it and reposition it tactically know that it's a useful tool and a positive influence on the game. Those who dismiss it will probably go on not listening, and repeating the "it's useless" mantra every time the subject comes up. Plus ça change....

 

Edit: I wouldn't skip Cryo Blast, though. The debuff is simply too good.


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#54
Sinapus

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The ones who would be surprised are those who keep saying that it's worthless, without having tried to use it specced for damage. Do remember that many things here are discussed largely in extremes. So something is either useless or OP, and since the turret is not absurdly OP, it must be useless. but those who've taken the time to experiment with the turret and have learned how to place it and reposition it tactically know that it's a useful tool and a positive influence on the game. Those who dismiss it will probably go on not listening, and repeating the "it's useless" mantra every time the subject comes up. Plus ça change....

 

Edit: I wouldn't skip Cryo Blast, though. The debuff is simply too good.

 

I prefer this build:

http://kalence.drupa...!34752334!F9G55

 

(Disruptor ammo for small tech bursts and a little more shield damage. Usual pattern is use the turret as a distraction or rear guard, then cryo blast->shoot->incinerate. Repeat as needed and run away using the turret to cover your retreat when necessary.)


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#55
SirDieAL0t

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if you cant hold yourself on gold smoothly then sentry turret is a great power. distract enemies and great damage (!! considering your skill :P).

but once you L2P gold and plat ... this has very little to no use.



#56
Marksmad is waving goodbye

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if you cant hold yourself on gold smoothly then sentry turret is a great power. distract enemies and great damage (!! considering your skill :P).

but once you L2P gold and plat ... this has very little to no use.

 Sounds like a L2Turret problem :lol:


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#57
Silvair

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The ones who would be surprised are those who keep saying that it's worthless, without having tried to use it specced for damage. Do remember that many things here are discussed largely in extremes. So something is either useless or OP, and since the turret is not absurdly OP, it must be useless. but those who've taken the time to experiment with the turret and have learned how to place it and reposition it tactically know that it's a useful tool and a positive influence on the game. Those who dismiss it will probably go on not listening, and repeating the "it's useless" mantra every time the subject comes up. Plus ça change....

Edit: I wouldn't skip Cryo Blast, though. The debuff is simply too good.


Incinerate is what I pass on, if anything. My gun can take care of outright damage, id rather be freezing multiple enemies for me and my turret to mow down.

#58
Marksmad is waving goodbye

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I prefer this build:

http://kalence.drupa...!34752334!F9G55

 

(Disruptor ammo for small tech bursts and a little more shield damage. Usual pattern is use the turret as a distraction or rear guard, then cryo blast->shoot->incinerate. Repeat as needed and run away using the turret to cover your retreat when necessary.)

 

Incinerate is what I pass on, if anything. My gun can take care of outright damage, id rather be freezing multiple enemies for me and my turret to mow down.

 

Here's an alternative build with a main weapon that Just Works™ on her:

 

http://kalence.drupa...!34N52364!09GB3

 

Incinerate is there for the big stuff, like hit a Ravager with it, shoot with IA to stack the DoT, toss the Turret behind it to finish it off, and then move on to the next target.



#59
Terminator Force

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I think folks not specing into pets are missing out on an interesting play style. Not everything has to be RHA. This is why the Volus Merc is my new fave kit. As I can be anywhere with my tac-cloak spamming and stagger & aggro stealing chaos my pets provide. Thus it changes how the game is played, thus injects fresh new life in ME3mp to be able to keep on playing instead of just complaining on BSN like angry drunks.


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#60
Chealec

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Once, just after I completed Tech Mastery for the nth time I used my 6/6/6/5/3 QFE in a U/U/G PuG; started the game with 0 points in Sentry Turret mastery .. ended with over 30k in it. My turret actually scored more points than one of the randoms in the game.

 

I think the turret is underrated ... it's more useful than some team-mates!


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#61
Terminator Force

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That was a good post, Chealec.

 

Heck, the pets on my Volus Merc even earn more medals then my Harrier/Lancer weapon just about every time I check for them.



#62
GruntKitterhand

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if you cant hold yourself on gold smoothly then sentry turret is a great power. distract enemies and great damage (!! considering your skill :P).

but once you L2P gold and plat ... this has very little to no use.

 

The Killfeed during my last couple of Gold matches amused me on more than one occasion.

 

tiwyg23 [Sentry Turret] Banshee

 

What?  Where?  Oh yeah, behind me!

 

I know everyone's entitled to their own playstyle and opinion, but to all the people who describe the Turret as being only useful on Bronze or Silver, or as only useful to noobs - the truth is you're the noobs.  Fitness points on the QFE are a waste.  Why would you turn down free DPS which also functions as a stagger tool and a direction pointer towards the enemy?  It's truly bizarre.


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#63
Chealec

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The Killfeed during my last couple of Gold matches amused me on more than one occasion.

 

tiwyg23 [Sentry Turret] Banshee

 

What?  Where?  Oh yeah, behind me!

 

I know everyone's entitled to their own playstyle and opinion, but to all the people who describe the Turret as being only useful on Bronze or Silver, or as only useful to noobs - the truth is you're the noobs.  Fitness points on the QFE are a waste.  Why would you turn down free DPS which also functions as a stagger tool and a direction pointer towards the enemy?  It's truly bizarre.

 

Not to mention on the QFE it's almost worth speccing the turret for its very own freeze ray - and take the extra damage to chilled/frozen targets evo on Incinerate. It's kinda satisfying to turn around and find a frozen Cannibal behind you that you didn't even know was there ... and then blasting it to hell!


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#64
Terminator Force

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The Killfeed during my last couple of Gold matches amused me on more than one occasion.

 

tiwyg23 [Sentry Turret] Banshee

 

What?  Where?  Oh yeah, behind me!

 

I know everyone's entitled to their own playstyle and opinion, but to all the people who describe the Turret as being only useful on Bronze or Silver, or as only useful to noobs - the truth is you're the noobs.  Fitness points on the QFE are a waste.  Why would you turn down free DPS which also functions as a stagger tool and a direction pointer towards the enemy?  It's truly bizarre.

 

Like your post. Just don't agree with Fitness on QFE being a waste. She has excellent fitness. Enough to warrant at least 3-4 points. I currently have all my Quarian with max fitness and enjoying the extra tankyness as well as access to all powers too.



#65
GruntKitterhand

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Once, just after I completed Tech Mastery for the nth time I used my 6/6/6/5/3 QFE in a U/U/G PuG; started the game with 0 points in Sentry Turret mastery .. ended with over 30k in it. My turret actually scored more points than one of the randoms in the game.

 

I think the turret is underrated ... it's more useful than some team-mates!

 

I was typing my other response and missed this.  As I said in an earlier post, I bagged the entire 50K in a single game (Reapers, Gold, Giant, with a Claymore - total score was 197K I think - I only managed that because QMR dropped out at the start of wave 3), and yet people still want to believe it sucks.  It is most certainly more useful than some team-mates!  


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#66
NuclearTech76

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Quick question on the cryo ammo option. Is it enough to chill enemies for the extra incinerate damage? I mean I know that frozen should take extra damage but will chilled enemies take any? Also is there any movement penalty for enemies chilled by it? IE is it coded like level one cryo with a 15% speed reduction? 

 

I guess that's a couple of question actually. 


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#67
Deerber

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Quick question on the cryo ammo option. Is it enough to chill enemies for the extra incinerate damage? I mean I know that frozen should take extra damage but will chilled enemies take any? Also is there any movement penalty for enemies chilled by it? IE is it coded like level one cryo with a 15% speed reduction?

I guess that's a couple of question actually.


I believe the answer to the first question is yes. To the second... No clue. Don't think it was ever tested, since testing speed is pretty hard. Your best bet is someone who can look at the code.
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#68
GruntKitterhand

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Like your post. Just don't agree with Fitness on QFE being a waste. She has excellent fitness. Enough to warrant at least 3-4 points. I currently have all my Quarian with max fitness and enjoying the extra tankyness as well as access to all powers too.

 

Noob.  :P

 

Seriously though, I've already admitted my own general reliance on Fitness earlier in this thread, and as I said in that post, if I can make a no Fitness build work with the QFE, anyone can.  Nothing higher than a Cyclonic II is needed, and even that is unnecessary if you're genuinely good.  She can dodge, and learn to not run through goo - she doesn't need those points.  That 'tankyness' is a placebo in your own head - it's usually Shieldgate keeping you alive above Silver, remember.


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#69
NuclearTech76

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I believe the answer to the first question is yes. To the second... No clue. Don't think it was ever tested, since testing speed is pretty hard. Your best bet is someone who can look at the code.

Knowing bioware I would assume it's treated as a level one ammo which with the movement speed reduction would make it a little more appealing. Especially if going rocket turret and extra damage on incinerate to chilled targets. 


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#70
Terminator Force

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Noob.  :P

 

Seriously though, I've already admitted my own general reliance on Fitness earlier in this thread, and as I said in that post, if I can make a no Fitness build work with the QFE, anyone can.  Nothing higher than a Cyclonic II is needed, and even that is unnecessary if you're genuinely good.  She can dodge, and learn to not run through goo - she doesn't need those points.  That 'tankyness' is a placebo in your own head - it's usually Shieldgate keeping you alive above Silver, remember.

 

Oh, I can make no fitness builds too, and have for some time. But I'd rather play more carelessly instead. I attack passives instead for extra points. EDIT - what is lol playing the weapon or combos for 200 points?



#71
DaemionMoadrin

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Oh, I can make no fitness builds too, and have for some time. But I'd rather play more carelessly instead. I attack passives instead for extra points.

 

Aside from the faster shield regen there is almost no difference between no fitness and full fitness on Gold unless you play a tanky (soldier) kit. Getting hit by more than a stray bullet will get you down to shield gate and your health is going down to health gate after getting hit by a dmg burst no matter what anyway.

 

The only difference is that you can resist the -low- damage of Ravager puddles and the lingering effects of Banshee Warp Balls and Atlas missiles. You can evade those though.


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#72
Terminator Force

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Aside from the faster shield regen there is almost no difference between no fitness and full fitness on Gold unless you play a tanky (soldier) kit. Getting hit by more than a stray bullet will get you down to shield gate and your health is going down to health gate after getting hit by a dmg burst no matter what anyway.

 

The only difference is that you can resist the -low- damage of Ravager puddles and the lingering effects of Banshee Warp Balls and Atlas missiles. You can evade those though.

 

Hacks!!! ... ie. come to the scrubby aim console side. You know you wann. That and no frames also means bullets fly right past you. Thus easier time playing close quarter kits a la Fury, because lol Benny Hill.



#73
Terminator Force

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The only difference is that you can resist the -low- damage of Ravager puddles and the lingering effects of Banshee Warp Balls and Atlas missiles. You can evade those though.

 

No me. I eat these for breakfast to protect my pugs. Even when I'm across the map from the pugs and Banshees, I'm there to  protect them from the Banshee Warp. Because lol Banshee Warp magnet.



#74
DaemionMoadrin

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Hacks!!! ... ie. come to the scrubby aim console side. You know you wann. That and no frames also means bullets fly right past you. Thus easier time playing close quarter kits a la Fury, because lol Benny Hill.

 

Mhm, you really should play against Collectors or Geth on 60fps. Or even better... 120fps host with laggy internet. ;)

 

If a Collector Captain shoots at me, then my shields are gone. 600 base shields vs. 990 with full fitness (QFE) is not much of a difference on Gold and above.



#75
NuclearTech76

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Aside from the faster shield regen there is almost no difference between no fitness and full fitness on Gold unless you play a tanky (soldier) kit. Getting hit by more than a stray bullet will get you down to shield gate and your health is going down to health gate after getting hit by a dmg burst no matter what anyway.

 

The only difference is that you can resist the -low- damage of Ravager puddles and the lingering effects of Banshee Warp Balls and Atlas missiles. You can evade those though.

It's situational and a lot too complex to go into depth on the thread but yeah generally that 1000 shield threshold is where you want to be if you're speccing into fitness. Anything less than that and fitness is less appealing. That said you could factor in movement speed and DR into the equation as well and make it a bit more complicated.