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Sentry Turret talk


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#76
Terminator Force

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Mhm, you really should play against Collectors or Geth on 60fps. Or even better... 120fps host with laggy internet. ;)

 

If a Collector Captain shoots at me, then my shields are gone. 600 base shields vs. 990 with full fitness (QFE) is not much of a difference on Gold and above.

 

The game is still balanced on consoles because lol console aiming.



#77
DaemionMoadrin

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It's situational and a lot too complex to go into depth on the thread but yeah generally that 1000 shield threshold is where you want to be if you're speccing into fitness. Anything less than that and fitness is less appealing. That said you could factor in movement speed and DR into the equation as well and make it a bit more complicated. 

 

Of course but that would be going too far. I'm not Cyonan. ;)

 

Zero fitness kits can survive DoTs by going into hardcover for more DR but often that's not practical. Although I have hugged a wall next to a Banshee a few times and survived. ;)

 

Movement speed is relevant for (not) getting hit. For the actual damage you take it is not.



#78
TheShadyEngineer

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I am firmly in the 4 ranks is enough camp when it comes to both the sentry and geth turrets. And yeah, I did try maxing it out with every variation out there before and overstacking it with power damage and it was still very VERY mediocre. Not useless, but hardly worth the points. 



#79
Quarian Master Race

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Mhm, you really should play against Collectors or Geth on 60fps. Or even better... 120fps host with laggy internet. ;)

 

If a Collector Captain shoots at me, then my shields are gone. 600 base shields vs. 990 with full fitness (QFE) is not much of a difference on Gold and above.

It makes no difference. 60fps enemies react quicker but lolconsole movement is so much worse that you spend a lot more time exposed, and if anything the enemies hit you more often. You can't control the camera so large portions of time are spent awkwardly moving your character at combat walk speed to face the correct direction, and you also can't modify the sensitivity except for by using adrenaline mods (because it is somehow tied to movement speed).

If anything, fitness is more useful on lolconsole. I do fine without it, sinful's just a scrub. Most mooks do anywhere from 120-150 damage per shot on gold, so quarian fitness is good for tanking 2-3 extra rounds......from enemies with machine guns that fire 10+ rounds per second. How useful.

It'd be a lot better if cyclonics weren't simply a base modifier and had less absurd percentage increases in general, but as of now the only real useful feature of fitness shield specs on anything that doesn't have a DR power is the 15% recharge, which is normally too expensive for the small benefits that it brings. Not even the oft cited 990 threshold really means much of anything, because most gold heavy hitters do more damage than that per shot, nevermind on plat where even Phantoms do well over 1000 damage per shot.

It's great if you're still learning the game, but otherwise should only be specced into if other powers bring less benefit than rank 5. The QFE's turret and passives are not one of these cases IMO.


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#80
DaemionMoadrin

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I'm so glad I'm on PC. Console sounds even worse than I thought.



#81
NuclearTech76

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Of course but that would be going too far. I'm not Cyonan. ;)

 

Zero fitness kits can survive DoTs by going into hardcover for more DR but often that's not practical. Although I have hugged a wall next to a Banshee a few times and survived. ;)

 

Movement speed is relevant for (not) getting hit. For the actual damage you take it is not.

Yeah but with movement speed you take less rounds per attack iteration usually. Of course at 120 FPS the dreaded enemy lock on is pretty much instantaneous and enemy accuracy is like 100% so it wouldn't matter there. No idea what it would be at 60 FPS. 

 

QMR is right, on console our controls aren't as even decent as PC's are. Even if we could increase the frames, etc it would be almost impossible to play the game. This is why the PC vs console is hilarious to me; it's not a contest, PC has a much higher ceiling as far as what you can achieve skill wise because they have better controls. But let's not go off topic on that tangent and derail a decent topic. 


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#82
Chealec

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hmmm - now here's a thought then... if the turret is AI controlled and that's based on frames ... would that mean it's actually *more* effective on PC than on consoles?


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#83
DaemionMoadrin

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hmmm - now here's a thought then... if the turret is AI controlled and that's based on frames ... would that mean it's actually *more* effective on PC than on consoles?

 

Indeed. It is. All turrets and drones react quicker on PC.

 

The main difference is that (enemy) AI is so fast that it can use even the smallest opening to attack. Which can result in a newly spawned unit attacking its target across the entire map because for a moment there was a line of sight.



#84
GordianKnot42

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Until very recently I devoted 6 ranks to it, first w/Flamethrower and then Rockets when I wanted to build my QFE for a Gold solo (yet to be done). For the solo attempt I still plan to go Shock/Cryo Ammo/Rockets. I love having the Cryo Ammo & Shock do just a little crowd control and the occasional damage (when rockets actually connect) while I'm running for my life. But while pugging I've found that the highly recommended 4 points for Shock is good enough to max out her Defender power damage output.

#85
GordianKnot42

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::snip::


giphy.gif

(That's not /sarcasm. That actually is really interesting.)
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#86
Salarian Master Race

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my turret doesn't talk nearly this much



#87
D-Rock0713

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I want turrets to be better than they are. I've tried various point applications ranging from 3 to the full 6, can't say I see much difference. They either get destroyed before they do anything useful or I forget to throw them. The Geth turret shield regen is nice, granted that I'm near it or it hasn't blown up yet.

Maybe I'll try out some turretless builds like others have said.

#88
DemiserofD

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Saying a power is bad because you forget about it... :huh:


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#89
D-Rock0713

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Saying a power is bad because you forget about it... :huh:


I forget about it because it doesn't seem worth using at times ;)

#90
Quarian Master Race

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Saying a power is bad because you forget about it... :huh:

Arc grenades are terribru because I always forget to pick up more from the boxes

oh wait, I've seen people use that one as well.



#91
NuclearTech76

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Arc grenades are terribru because I always forget to pick up more from the boxes

oh wait, I've seen people use that one as well.

Claymore obviously sucks because I forgot to reload.



#92
Quarian Master Race

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Claymore obviously sucks because I forgot to reload.

In fairness it isn't exactly the same, because turret does require a little micromanagement and headknowlege™ to work rather than just point at the enemy> press button for win, and its last couple of ranks don't bring the same exponential benefits as some other powers. Still, for pretty much every engineer with a pet, there's an infiltrator or other kit that can do almost all the same things better if you spec out of it. I get the reasons why people spec out of them, but I don't get the reasoning behind playing those kits with such a build in the first place.

Saboturian is the one where I could see it, because he actually does make a good melee kit and the points in fitness have to come from somewhere that isn't sabotage. Otherwise, Droneless HE= worse Paladin, Turretless QFE= worse Paladin or HI, Decoyless SE= worse Paladin or worse SI, Turretless GE= worse TGI or GI. Puggernaut is just terrible in general so not going there. In general though, fitness has the same issue of not really doing anything except for rank 5 on anything that isn't melee, krogan or drell, so I don't see why anyone would completely spec out of a pet just to max it. Even if I only use a rank 4 turret to stagger a couple of fantums per wave, it's more useful than 150 extra shields.

basically, just play the Paladin if you want tech combos but don't like pets. Or don't, because he sucks and is really annoying. His girly death voice is funny, though.


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#93
Cyonan

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In fairness it isn't exactly the same, because turret does require a little micromanagement and headknowlege™ to work rather than just point at the enemy> press button for win, and its last couple of ranks don't bring the same exponential benefits as some other powers. Still, for pretty much every engineer with a pet, there's an infiltrator or other kit that can do almost all the same things better if you spec out of it. I get the reasons why people spec out of them, but I don't get the reasoning behind playing those kits with such a build in the first place.

Saboturian is the one where I could see it, because he actually does make a good melee kit and the points in fitness have to come from somewhere that isn't sabotage. Otherwise, Droneless HE= worse Paladin, Turretless QFE= worse Paladin or HI, Decoyless SE= worse Paladin or worse SI, Turretless GE= worse TGI or GI. Puggernaut is just terrible in general so not going there. In general though, fitness has the same issue of not really doing anything except for rank 5 on anything that isn't melee, krogan or drell, so I don't see why anyone would completely spec out of a pet just to max it. Even if I only use a rank 4 turret to stagger a couple of fantums per wave, it's more useful than 150 extra shields.

basically, just play the Paladin if you want tech combos but don't like pets. Or don't, because he sucks and is really annoying. His girly death voice is funny, though.

 

 

The reasoning is that I would get bored of playing nothing but the Paladin over and over again for combo heavy setups.

 

I like having variety in how I blow things up. Especially in a game as easy as Mass Effect 3 is, where I can carry a pug team to victory even as a Mantis wielding Vanguard.



#94
Quarian Master Race

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The reasoning is that I would get bored of playing nothing but the Paladin over and over again for combo heavy setups.

 

I like having variety in how I blow things up. Especially in a game as easy as Mass Effect 3 is, where I can carry a pug team to victory even as a Mantis wielding Vanguard.

but if you're just interested in variety and the game's easy, why would you ever spec out of anything?



#95
Cyonan

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but if you're just interested in variety and the game's easy, why would you ever spec out of anything?

 

To try different builds, or because sometimes I just don't like a power.

 

Which I'm actually not really a fan of any of the pets, really.



#96
Quarian Master Race

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To try different builds, or because sometimes I just don't like a power.

 

Which I'm actually not really a fan of any of the pets, really.

but pets are so fun :3. It's like having a throwable pug that even does a little bit of damage and staggers things.


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#97
DaemionMoadrin

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but pets are so fun :3. It's like having a throwable pug that even does a little bit of damage and staggers things.

 

Little bit of damage translates to at least 25k over 20min for all drones and turrets. Sentry turret can go as high as 40k depending on circumstances. That's better than some pugs. :D


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#98
Cyonan

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but pets are so fun :3. It's like having a throwable pug that even does a little bit of damage and staggers things.

 

I think my main issue is that the AI can be incredibly stupid on the pets at times and I have no real control over them.



#99
Olivia Wilde

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I think my main issue is that the AI can be incredibly stupid on the pets at times and I have no real control over them.

And yet still smarter than a lot of PUGs...


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#100
DemiserofD

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I just want to play a game with four power-based, turret-using QFE's sometime. I get the feeling that with four damage specced turrets out, the game would change amusingly.


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