Aller au contenu

Photo

The importance and value of narrative in video games


  • Veuillez vous connecter pour répondre
315 réponses à ce sujet

#1
o Ventus

o Ventus
  • Members
  • 17 273 messages

I'm replaying through the Bioshock series (played 1 and Infinite again recently back to back because of spoiler reasons, now going back through Bioshock 2), and Infinite, the Burial at Sea DLCs, and the first game all made me stop and think about the overarching meta plot, and the themes contained in each game, and the series at-large. I will mark spoilers appropriately for people who have not yet played these games.

 

As far as the series goes thematically, all 3 games are mired in politics and philosophy. The city of Rapture is what happens when you take Ayn Rand, turn her into a man, and give her millions of dollars to found her own city and build it at the bottom of the ocean. Rapture is an Objectivists wet dream, where literally everything has a price tag and personal liberty is the sole rule of law. Contrast this to its appearance in Bioshock 2, where Sofia Lamb takes over and converts the remaining populace to Collectivism. Essentially, the city prior to its downfall was a hyper-capitalist faux-utopia, while in 2 it becomes a hyper-socialist not-even-pretending-to-be-good dystopia. Columbia, from Bioshock Infinite, is a little bit of both, served with a heavy helping of religious fanaticism and the fantastical racism that was prevalent in late 19th/early 20th century America. Liberty and industry (a la the original vision of Rapture) are 2 of the 3 core tenets of the city via the city's worship of the founding fathers (George Washington and Benjamin Franklin in these regards, respectively), while Comstock, Columbia's founder and local prophet, emphasizes the importance of the group and community over that of the self, what with the city essentially being one big fat racist church congregation for everyone who isn't a part of the poorer working class and who isn't a minority.

 

Now, that isn't actually all that important to the main point I was getting at, I just thought it an interesting little tidbit that I'd never heard or seen anyone mention before. Anyway--

 

All 3 games are very heavily slanted towards their single-player components and their respective narratives. Bioshock 2 has competitive multiplayer, but by all accounts it is pretty half-baked and obviously tacked on with not nearly as much thought or care as that which went into the campaign. Incidentally, the original Bioshock has been called one of, if not the best shooters of the last console generation, and one of the best of the last 10 years (for a game released in 2007), with a ton of praise being given to its plot, setting, characters, and thematic examinations of morality (particularly emphasizing the importance of choice and free will on the part of the player and Jack, the player character). The second game received similar praise (though not to the same level of the runaway success of the first), and Infinite likewise received much love from the media.

 

Long story short:

 

Bioshock 1:

Spoiler
It's a pretty poignant plot that I cannot do justice in only 1 or 2 paragraphs, I highly recommend the game.

 

Bioshock 2:

Spoiler
Another very good plot that I highly recommend. Personally, I prefer 2 to 1, and the ending monologue and cutscene to 2 is much more engaging and emotionally gripping than 1's, IMO.

 

Bioshock Infinite (this one may get a tad confusing, I will try to be as clear and as concise as I can):

Spoiler
The plot to Infinite begins to fall apart during the second half, and I did have to leave a few details out (otherwise the already tremendous wall of text would be at least twice or 3 times as long). I still recommend Infinite to anyone who is a fan of the series as it is still fun to play and Columbia is a marvel to look at and explore, but the ending is largely nonsensical (even by the game's logic and rules) and doesn't make a whole lot of sense, leaving a ton of question unanswered and posing new questions entirely by the time the credits roll, including a forced tying-in of Infinite and the original Bioshock.

 

My point to all of this is, with video games becoming larger and more complex pieces of digital media, their respective plots and storylines are becoming bigger and more involved, both on the end of the player, and through traditional storytelling. Simply put: story is here, and it's here to stay.

 

Anyway, what is everybody else's thoughts on story in video games? I know several people personally (and I count myself among them) who hold great value in the story of the games they play. To them, the lore and the universe is what keep them invested in playing. Of course, there are some games that don't bother much with a plot or justification for its characters' actions, but through sheer force of having good gameplay still retain high playerbases and score good marks from critics. I've seen some legitimate debate supporting both the "story is a necessary ingredient" and the "story doesn't really matter in the long run" camps, but I'm interested to hear what you guys have to say.


  • Ozzy et X Equestris aiment ceci

#2
The Love Runner

The Love Runner
  • Members
  • 6 369 messages
The Last of Us. That is all.

#3
mybudgee

mybudgee
  • Members
  • 23 045 messages
Yes. Meta FTW

#4
General TSAR

General TSAR
  • Members
  • 4 384 messages

My point to all of this is, with video games becoming larger and more complex pieces of digital media, their respective plots and storylines are becoming bigger and more involved, both on the end of the player, and through traditional storytelling. Simply put: story is here, and it's here to stay.

I don't think that was ever in doubt.

 

But yes, I am enjoying this trend of storytelling becoming more "organic" if you will. 



#5
Voxr

Voxr
  • Members
  • 6 346 messages

Can we get an abridged version, thanks.



#6
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests

It's not that important for me.In fact some games could do without narrative.



#7
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests


Can we get an abridged version, thanks.

 

video games becoming larger and more complex pieces of digital media, their respective plots and storylines are becoming bigger and more involved, both on the end of the player, and through traditional storytelling. Simply put: story is here, and it's here to stay.

 

Anyway, what is everybody else's thoughts on story in video games? I know several people personally (and I count myself among them) who hold great value in the story of the games they play. To them, the lore and the universe is what keep them invested in playing. Of course, there are some games that don't bother much with a plot or justification for its characters' actions, but through sheer force of having good gameplay still retain high playerbases and score good marks from critics. I've seen some legitimate debate supporting both the "story is a necessary ingredient" and the "story doesn't really matter in the long run" camps, but I'm interested to hear what you guys have to say.


  • Voxr aime ceci

#8
o Ventus

o Ventus
  • Members
  • 17 273 messages

Can we get an abridged version, thanks.

 

Yeah, I call it "the last 2 paragraphs".



#9
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Of course story in games is here to stay. But it should never take such precedence over crafting great gameplay experience that you end up with BS like Beyond: Two Souls and The Order 1886 that's so hung up on being pseudo movies that the part that's supposed to make video games what they are is severely, insultingly bad.


  • mybudgee, Drone223, Cainhurst Crow et 1 autre aiment ceci

#10
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

It's always been important to me. Or at least, since I became an adult/young adult. When I was young, I was just fascinated by the controls and graphics.. I hung out in arcades a lot. I didn't play games much during my teens. Picked them up again later after highschool, and at the time, there was a ton of adventure titles on the market. So I delved into those. And the actions games that I did love still were story heavy (Wing Commander series). 



#11
Voxr

Voxr
  • Members
  • 6 346 messages

 

Lol thanks. I already read that wall of text.

 

 

It's not that important for me.In fact some games could do without narrative.

Dude Flappy Bird had the best story line though. 



#12
TheChris92

TheChris92
  • Members
  • 10 631 messages

I have absolutely no idea what is going on Bayonetta, but the gameplay is balls-on-the-walls fun in best Platinum-fashion. As much as narrative is taking precedence, I don't think it should take charge while the gameplay takes a backseat. They need to complement each other, but I'd there's definitely been a large evolvement of how games have conveyed storytelling as of late. It's appreciated all the same, really.



#13
X Equestris

X Equestris
  • Members
  • 2 521 messages
I have to agree about Bioshock. Easily my favorite FPS franchise, and Bioshock 1 and Infinite both hold places in my top five games. Perhaps my favorite thing about the series is that it manages to avoid simply bashing the ideas used by the antagonist, and it, unlike some pieces of fiction, makes it clear that there is no One True Ideology that will lead to a utopia.

It's also interesting to see how the signature villains are each hypocrites in their own way. Ryan betrays his objectivist ideals by essentially becoming the same sort of big government he hated, Lamb is extremely possessive despite claiming to be a collectivist, and Comstock, who is racist and xenophobic, is part Native American, as well as being a charlatan of a prophet. Not to mention he completely misinterpreted the point of baptism. All of that adds an extra layer to the storytelling.

#14
o Ventus

o Ventus
  • Members
  • 17 273 messages

I have to agree about Bioshock. Easily my favorite FPS franchise, and Bioshock 1 and Infinite both hold places in my top five games. Perhaps my favorite thing about the series is that it manages to avoid simply bashing the ideas used by the antagonist, and it, unlike some pieces of fiction, makes it clear that there is no One True Ideology that will lead to a utopia.

It's also interesting to see how the signature villains are each hypocrites in their own way. Ryan betrays his objectivist ideals by essentially becoming the same sort of big government he hated, Lamb is extremely possessive despite claiming to be a collectivist, and Comstock, who is racist and xenophobic, is part Native American, as well as being a charlatan of a prophet. Not to mention he completely misinterpreted the point of baptism. All of that adds an extra layer to the storytelling.

 

Specifically in regards to Comstock, what about his baptism turned him into a raging racist and xenophobe? From what can be gathered from Player!Booker (who would be closer to his pre-baptism personality and mindset), he isn't exactly a racist. The version of Booker/Comstock from Burial at Sea isn't a xenophobe either, despite actually being another Comstock who had been baptized.

 

There must have been something in the river water if it made him go from being an otherwise normal (if violent and alcoholic) guy and become a hard-right nutcase.

 

But then that's another one of those questions posed by the ending that the game never bothers to address, and Burial at Sea opens up an entirely new can of worms altogether. Bioshock 1 is one of my favorite games of all time, and I adore what Ken Levine wrote, but I feel that for Infinite, nobody really stopped him and said "hey, this seems like it's kind of stupid" when he wrote something that turned out to be total nonsense.



#15
X Equestris

X Equestris
  • Members
  • 2 521 messages

Specifically in regards to Comstock, what about his baptism turned him into a raging racist and xenophobe? From what can be gathered from Player!Booker (who would be closer to his pre-baptism personality and mindset), he isn't exactly a racist. The version of Booker/Comstock from Burial at Sea isn't a xenophobe either, despite actually being another Comstock who had been baptized.


I wasn't saying it did. The misinterpretation of baptism is major part of Comstock's character, in that Comstock always refuses to own up to his mistakes, in both continuities. Over time, he came to see it as having made his sins into, for lack of a better word, not-sins, or even virtues. Which misses the point of baptism: to recognize your wrongs and not repeat them.

#16
o Ventus

o Ventus
  • Members
  • 17 273 messages

I wasn't saying it did. The misinterpretation of baptism is major part of Comstock's character, in that Comstock always refuses to own up to his mistakes, in both continuities. Over time, he came to see it as having made his sins into, for lack of a better word, not-sins, or even virtues. Which misses the point of baptism: to recognize your wrongs and not repeat them.

 

I know you didn't, I was just making an observation and asking a question based on that observation. 

 

However, we do know that Comstock is self-aware of his mistakes and is fully capable of comprehending what he does, because of his appearance in Burial at Sea, where he tries to repent for what he does. So, with that in mind, why is one Comstock so different from the others? The game (and the DLC) never touch upon what makes Comstock A different from Comstock B, it more or less just says "he's different, roll with it" and presents Comstock B (the player character from Burial at Sea episode 1) as a sympathetic character, despite Elizabeth (who is supposed to be an omniscient, all-knowing goddess at this point) REALLY pressing the case that he's as bad as all the other Comstocks.



#17
X Equestris

X Equestris
  • Members
  • 2 521 messages

I know you didn't, I was just making an observation and asking a question based on that observation.

However, we do know that Comstock is self-aware of his mistakes and is fully capable of comprehending what he does, because of his appearance in Burial at Sea, where he tries to repent for what he does. So, with that in mind, why is one Comstock so different from the others? The game (and the DLC) never touch upon what makes Comstock A different from Comstock B, it more or less just says "he's different, roll with it" and presents Comstock B (the player character from Burial at Sea episode 1) as a sympathetic character, despite Elizabeth (who is supposed to be an omniscient, all-knowing goddess at this point) REALLY pressing the case that he's as bad as all the other Comstocks.

It might be that having his memory erased and reverting to the identity of Booker DeWitt is what makes him different from Comstock A. And it's the only reason I can think of that his existence isn't erased like every other incarnation of Comstock at the end of Infinite.

#18
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

A game without a proper story is unplayable to me. A game without proper gameplay is playable to me. The gameplay is there to serve the storyline, If it's strong it can bolster the experience. But if it's there without a proper story, concept or thematic atmosphere, Then it's practically useless.



#19
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I like FTL.

#20
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

A game without a proper story is unplayable to me. A game without proper gameplay is playable to me. The gameplay is there to serve the storyline, If it's strong it can bolster the experience. But if it's there without a proper story, concept or thematic atmosphere, Then it's practically useless.

Lol you like the wrong medium, my G


  • Voxr aime ceci

#21
o Ventus

o Ventus
  • Members
  • 17 273 messages

It might be that having his memory erased and reverting to the identity of Booker DeWitt is what makes him different from Comstock A. And it's the only reason I can think of that his existence isn't erased like every other incarnation of Comstock at the end of Infinite.

 

But player!Comstock's entire reason for having his memory wiped was to repent for his actions, meaning he knew what he was doing before the mind wipe itself.

 

 

I prefer to think as little of Burial at Sea as I can. It eliminates any remaining logic that the ending to BSI may have ever held, and cleans the slate of any emotional heft it once had as well. It exists solely to tie in Infinite to the first game, with no regard for continuity or basic logic. 



#22
Voxr

Voxr
  • Members
  • 6 346 messages

Lol you like the wrong medium, my G

I was about to say something like that. 

 

I mean story driven games are still in a way kind of new. That isn't to say there hasn't been any, but I mean where was the strong story in Pong, Asteroids, and Donkey Kong?

 

Used to games were all about the game play. And even if they had a story, it was generic AF.



#23
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Lol you like the wrong medium, my G

 

Actually, I think it's quite the opposite. I'm not someone who's looking for some popcorn to kill his free time.



#24
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

Unimportant.

 

Turn off the speaker and subtitles.



#25
Lady Artifice

Lady Artifice
  • Members
  • 7 261 messages

Bioshock is easily my favorite shooter series of all time, and my feelings about all three mirror OP's to a degree. 

 

Bioshock 2 was my favorite, and a part of that was how interesting I found the narrative and how much I sympathized with some of the characters (I absolutely adore Sinclair), but it was also that I found the gameplay to be more functional.

 

I was so excited about Bioshock Infinite, I preordered it about a year in advance and I immediately purchased the season pass as soon as I played. I think the highest praise could be how beautifully its visuals are and how engaging some of the dialogue is. The ending was a disappointment to me, because I thought it was generally heavy handed. It was a bit of case of darkness induced apathy for me.

 

I still love the Lutece "twins" to death.

 

 

I've reached a point where story is pretty integral to my gaming experience. I don't think that a game's story needs to be perfect, but I need to find the plot engaging in order to think highly of that game. 


  • Loremich12 aime ceci