And perhaps most importantly, your character isn't saving the world from anything, except maybe the cancer that is his own existence. PS:T takes the idea of your typical RPG protagonist and suggests that maybe, such characters are best off going to hell, in metaphorical (or not so metaphorical) terms. There's a lot more to say here, but I'm not sure I feel like getting into spoiler territory with this already tangential post.
Many personal interpretations can be made on the not-gameplay part, but PS:T gameplay is objectively a mess, and seen from the perspective of 2015 A.D., it's a game on life support. I don't understand why there is people praising it so much today. On the same scale, Fallout 2 is a year older, and has a flawed gameplay too, and you think people could have improved from there, but no, they managed to construct an even worse piece of game, and if it wasn't for the story or character development, it would be still laying down in the earth ashes, instead of the shelves of a videogame market.
How the equation: amazing story, excellent character development, terrible gameplay equals to "wonderful game"?
Is a game made to be played or enjoyed through reading only? Wouldn't it be better to do simple cinematics/animations and leave out the gameplay, if this was the case?





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