Well, at least you accept it.
Your approval is irrelevant.
Well, at least you accept it.
Your approval is irrelevant.
Since we are talking about Narrative driven FPS games, I will say that the Metro series is my personal favourite. Played the redux versions last summer as my first ever playthrough, and God those games are amazing.
I also think Wolfenstein: the New Order and Halo 2 had great stories as well
Since we are talking about Narrative driven FPS games, I will say that the Metro series is my personal favourite. Played the redux versions last summer as my first ever playthrough, and God those games are amazing.
I also think Wolfenstein: the New Order and Halo 2 had great stories as well
Both Metro games are top notch, yeah. I do somewhat prefer 2033 to Last Light though. The New Order is likewise top notch. I hear good things about the Old Blood, but I haven't been able to play that yet.
Both Metro games are top notch, yeah. I do somewhat prefer 2033 to Last Light though. The New Order is likewise top notch. I hear good things about the Old Blood, but I haven't been able to play that yet.
I personally liked Last Light a bit more, I think mainly because it felt more character driven. The dark one and Pavel were great. I still remember the final confrontation against Pavel, and there was just something so well done in that scene, I can't put my finger on it.
Guest_Catch This Fade_*
Your approval is irrelevant.
What approval?
What approval?
NnT is up.
Forget that scrub.
Night dude.
Guest_Catch This Fade_*
NnT is up.
Forget that scrub.
Night dude.
Nice. Thanks homie. I'll check that out once I'm done catching up on this week's anime episodes. Try not to dream of defenseless anuses too much.
Wolfenstein: New Order is a good example. The story's nothing ground breaking; you gotta kill an evil Nazi that is producing weapons enabling them to conquer the world. You do this by shooting lots and lots of Nazis in the face until you reach the boss who attacks you in his giant mecha, who you also kill via shooty shooty. That's at least as old as WW2 comic books.
Yet they throw enough interesting ideas (happening in 1960, the Daat Yichud, going to the moon) and characters that the story still manages to grip you despite its simplicity. And elevates the game; at it's core, it's still a shooter where you run around shooting bad guys in the face until there are no more bad guys. But the story enhances the whole experience above just a dumb corridor full of enemies like in Call of Duty.
Wolfenstein: New Order is a good example. The story's nothing ground breaking; you gotta kill an evil Nazi that is producing weapons enabling them to conquer the world. You do this by shooting lots and lots of Nazis in the face until you reach the boss who attacks you in his giant mecha, who you also kill via shooty shooty. That's at least as old as WW2 comic books.
Yet they throw enough interesting ideas (happening in 1960, the Daat Yichud, going to the moon) and characters that the story still manages to grip you despite its simplicity. And elevates the game; at it's core, it's still a shooter where you run around shooting bad guys in the face until there are no more bad guys. But the story enhances the whole experience above just a dumb corridor full of enemies like in Call of Duty.
Halo is ultimately like this as well. It's a shame most FPS games go down the COD route now
What approval?
Why are you still talking to me?
Why are you still talking to me?
Because this is a public forum and anyone on it can respond to whoever they want? It's not like you can just censor people you don't like. Orwell would roll in his grave if that were the case.
The Last of Us. That is all.
I think the main gameplay simply wasn't interesting enough and ND's big challenge is to make gameplay reinforce the narrative better. There is more to this than to make environmental storytelling or write convenient graffiti on the walls, even if those are well-done (minus the latter). I still want cutscenes, but I wish they weren't always seen as "cinematics" and be pre-rendered, and I think the "boost me up" moments needs to be thrown out the bin unless they actually make a co-op game.
I feel like TLoU's story-focus restricted the gameplay too much. I was always doing things that would only make sense within the boundaries of the narrative, and while that's intended it also means you're just doing exactly what the game wants you to do a lot of the time. It's still so linear that everything feels like a dollar-on-a-string prank where I'm just following along a path set up by the developer and it's as if the game is always one step ahead of me.
I don't want it to be open world but, I just feel like they could've done something more to make the player feel in control while still making it believeable within the narrative, and make the sense of discovery more than "Oh, I triggered some kind of event". I wish I had discovered those giraffes by pointing my camera in the right direction at the right time, and I wish I could've simply avoided that elevator-crash earlier in the game which so obviously was a trap.
I don't like those moments where it's like "move forward to progress by doing something that's not a good idea".
Basically, to me, TLoU is an excellent story put in a decent game, but there has to be some way to make the game exceptional on its own at the same time.
I think the "boost me up" moments needs to be thrown out the bin unless they actually make a co-op game.
This is actually something I really like about Bioshock Infinite. Elizabeth is wholly controlled by the AI, but she takes her own actions to different scenarios. The only time the player really needs to make her do something is when they tell her to open a Tear. Otherwise, she's independent and acts on her own. It even comes down to the little touches that aren't really necessary, but are nice to see. Like, if the player stands idle for a minute next to a bench, Elizabeth will go and sit down on the bench and wait on the player, and if you make her wait long enough, she'll cross her arms and make a sort of pouty face like she's becoming impatient. She doesn't just stand there like a dead-eyed drone. She pokes around the environment and helps the player find items, and the player doesn't need to make her do it.
If a developer makes a game in a similar style to TLoU or Bioshock Infinite (where the player is with an AI partner for most of the game), they should take a page from Infinite.
TIL: Mass Effect is truly 2deep4u
Skylar is obviously on a different intellectual plane, amongst the greats like Shakespear, Tolkien, Einstein and Tesla. Truly a marvel of our time.
I would say Ellie is a much better companion, at least in my opinion. She partakes in the actual gameplay, Ellie saving you by throwing a beer bottle at an enemy and shouting, "I got him Joel!" is much more endearing and also more believable than Elizabeth having a secret stash of tonics.
I would say Ellie is a much better companion, at least in my opinion. She partakes in the actual gameplay, Ellie saving you by throwing a beer bottle at an enemy and shouting, "I got him Joel!" is much more endearing and also more believable than Elizabeth having a secret stash of tonics.
She scavenges them and finds them on the field. She tells you this. Elizabeth partakes in the gameplay as well, albeit differently than Ellie. She can open Tears and summon in friendly turrets, flying gun drones, cover, weapons & ammo, freight hooks for Booker to latch onto for easier mobility, and Motorized Patriots.
Sure that is the narrative reason but she is not finding items within the world, items spawn in her inventory. Yes, she can open tears but she only brings items in on your command which is fine but it removes any spontaneity. I would like to see companions that more actively participate.
Guest_Catch This Fade_*
Because this is a public forum and anyone on it can respond to whoever they want? It's not like you can just censor people you don't like. Orwell would roll in his grave if that were the case.
There's always that ignore thing. Which I'm sure he'll resort to for any user he feels is part of the big bad Clique
Skylar is obviously on a different intellectual plane, amongst the greats like Shakespear, Tolkien, Einstein and Tesla. Truly a marvel of our time.
Honestly, Mass Effect is an okay power fantasy Space Opera, but I physically cringe at the thought of someone argue that Mass Effect is a genre defining work, either as a great video game narrative, or as a great Sci Fi work.
(I'm not really talking about ME3 in this post, the writing in that game is ****** atrocious)
I wouldn't say that Mass Effect is particularly groundbreaking or innovative, but it does take established sci-fi tropes and puts some interesting spins on them (not all the time mind you, it plays others straight to a T). The overarching Reaper plot is generic as all hell, but it's the smaller side stories and character-based plots that are what's really engaging and interesting. I don't really care about the Reapers as much as I do about helping Garrus find Sidonis, for example, or helping Mordin stop Maelon's barbaric experiments.
It's not the greatest sci-fi in the world (I don't think I've experienced any sci-fi that I can confidently call "the greatest"), but it's certainly good, even great at it's high points. The biggest problem with it, I feel, is that the quality is so sharply in contrast between the overarching meta plot and the subplots. The overarching plot is generic, uninspired, and very predictable. The subplots are, generally speaking, quite enjoyable.
Your approval is irrelevant.

The narrative is trying to give an accurate and proper imagining of what the future might be. The way it was crafted, The Reapers, The Citadel, The Aliens, The Codex, Everything about it was done properly and in the right way. And every so-called "Plot hole" was left open for a reason. As a narrative necessity or a support point for a plot twist further ahead. Of course some people are just strictly looking popcorn to take the time to analyze the narrative in such a way.
Pfff. With a universal currency, language, economy, and aliens who can breed with any other species and still produce the same creatures with minor deviating appearances? The fact that it only takes 2 years for the entire galaxy to adopt a new weapon system ((thermal clips over heat-sink guns)) and not a single corner of the galaxy has any holdout or reservations of the technology? The complete Deus Ex Machina of the prothean archives having blueprints for a super-weapon against the reapers inside, it being built in less then a years time, and this critical piece of weaponry being in fact a control console perfectly suited to integrate with the citadels technology despite there being no way it could have been in the mars archive. ((The relay networks completely shut down when the reapers invaded the protheans, and it was this process that had gone on a number of cycles before the prothean team on ilos built their own relay and jumped to the citadel 10's of thousands of years ago to sabotage the shutdown process. So how did any of the scientists of any cycle before manage to get any of their data into the archive it needed to be in? How did ilos teams citadel research wind up in a mars archive?))
Hell, even the whole dextro-levo thing is bs. Sugars and processed foods contain dextro-amino acids. You don't get an allergic reaction and die from eating one of the other. The fact however that you can eat any other species food in mass effect is a joke to any realism or so called quality. If people can't even handle different diets on this planet ((Peanut allergies, Vegetarian stomach problems with eating meat, Most western bread-or-potato based starch diet reactions when going to a white-rice starch based diet)), how the hell can anyone eat any other species food without at least getting a really bad case of stomach cramps, and at worse, severe food poisoning. '
Mass Effect has asspull and rule of cool almost as bad as star wars. Hell, it even comes close to rivaling the transformers movies at some of the major junctions.
But those don't pretend to be anything but mediums trying to tell a good and entertaining story with lots of fun involved. Mass Effect doesn't usually either, until someone gets inflated egos about what they've actually made. I'd even be charitable and say it falls into the enjoyable star wars side of things over the painful to watch transformers scale most times. But if you want games with a well written and solid story, mass effect is not that game series.
It is. And lowkey offensive. It's a mindset that goes against video games as the unique interactive medium it is because it brushes aside the essence of it as unimportant compared to unrelated aspects found in other mediums like books and movies.
It's like saying "Cinematography doesn't matter in making a film" or "Legible writing isn't required for a good book". "Music should simply serve the conveyance of ideas, it doesn't need to sound good".