I've got a wrist injury. I simply can't play through all the combat without the game taking months.
My feedback is this: PLEASE help this semi-disabled gamer enjoy your game, let me have a kill command (insert begging puppy eyes)
I've got a wrist injury. I simply can't play through all the combat without the game taking months.
My feedback is this: PLEASE help this semi-disabled gamer enjoy your game, let me have a kill command (insert begging puppy eyes)
Also, in Origins I could use AutoHotkey to type that all out for me. I could just walk into an area and press \, and boom, everything died. It was awesome.
So if you're going to put in a killallhostiles style script, while still preventing autohotkey from interacting with the game, can we get something like ~KA, something short to kill all?
Much love and hope.
I hope your wrist injury heals.
That said, the open world aspect of DAI would make a killallhostiles command somewhat difficult to design. Ideally it would be all hostiles in a radius, but if it's all hostiles in the entire area, what does that mean?
Still, there had to be some development command they used when testing. Whatever that was, we should be able to do that.
Even in DA:O killallhostiles only worked on aggro-ed enemies. So unless they're attacking you, they should be left alone in DA:I, as well.
Hm... do you think we could make a clickbait headline from this? I know most people in bioware are cool, but they can't make calls like this, so we have to put pressure on the company, I guess. So while don't like doing this... maybe some news site would pick up "BioWare's new control-freak policies are kicking disabled gamers to the curb".
Would something like that perhaps light a fire to actually help people like me play the game? It's such a small thing... why do we have do **** like this T.T
That said, the open world aspect of DAI would make a killallhostiles command somewhat difficult to design. Ideally it would be all hostiles in a radius, but if it's all hostiles in the entire area, what does that mean?
Still, there had to be some development command they used when testing. Whatever that was, we should be able to do that.
I know DAO killallhostiles had a range, because I confess I had a thing about saving everyone in Redcliffe (stupid Lloyd), and if you were standing by the fire, the undead coming across the banter bridge were out of range. You had to wait until they were at the level of the porch to the left of the chantry. The only time I used it in DA2 was when one of the night mobsters at the docks got knocked into a wall , completely inaccessible, near the exit where you meet Lord Harrowmont. I was still in combat and couldn't leave the area, but couldn't get at him any other way.
I appreciate that you're struggling to play the game with your medical condition, OP, and I do sympathize, but it's a likely going to be a long time before you get relief in the form of a patch, if you ever do, so I hope some of the suggestions I offer will help you in the meantime. Are you playing on the PC or with a console? If you're playing with a PC, you might actually have an easier time. You can bind auto-attack to X and at least stay competitive while the companions sub-par AI takes out the heavy hitters. If you're playing with controllers, maybe one of the bumpers will do? Sorry, I know that's a crap suggestion, but it's all I've got. I hope you make a speedy recovery.