hello everyone! i am starting the game again with all the DLCs included and i need your opinion on which class to play.
First of all i will be playing on hardest difficulty, i have finished the game on easiest with rogue assasin elf and on nightmare with human warrior champion.
This time, also on nightmare mode, which is most enjoyable?
I am thinking on mage since as a main character i havent used him yet, warrior reaver or rogue assasin or tempest.
Nightmare is annoying and tiresome pre skyhold and and a face-roll (except the DLC) after you get your specializations with any class and combination, as long you manage a few basic tactics like having your mages barrier and revive (if necessery) and keep gear updated.
Yeah play a mage since you have not done so yet or a ranged character. Just to consider: a ranged archer is still a "rogue" though so you are mainly there to do damage to the enemy and have a few skills maybe which disable enemies but your main job will still be doing the damage and taking out difficult targets with various skills like full draw and thousand cuts (tempest) or mark of death etc. (assassin archer).
As a mage gameplay is somewhat more varied imo as damage dealing is only half your job, you will be resposible for either controlling enemy movement and/or buffing the party debuffing the enemy in addition to damage. This is especially true for the Rift and Necromancer mage spec. Knight Enchanter is sort of the mage version of the champion - you will be up front with close to the enemy most of the time and you will be mainly be concentrarting on direct damage dealing through immolate/ chain lightning and fire mine. With KE the formula is quite simple: the more damage you deal, the more barrier you generate, giving you survivability. (quick asaide)Since you played assassin, you should be able to imagine how a reaver plays on nightmare, it is the same principle really: you are a mobile very fast warrior who attacks the enemy from the flank and deals lots of damage that way, but you are very vulnerable to enemy arrows, and attacking enemies head on is generally a very bad idea as a reaver. Now back to mages. A Knight Enchanter is basically set at about level 12, then you are invincible with fade cloak and shield and can solo dragons. Rift mages and Necromancers become fully rounded after about level 15 and are godly after level 18. But both are more "classic" in their mage play style as crowd controllers, though at higher levels also can deal really good damage, just not as much as a dps warrior class like the reaver or a rogue which is just insane against single targets.
The biggest difference in play between the two control mages (Rift and Necro) I would say is that with Rift you generally try to "gather" enemy mobs in one place and then nuke them in a big aoe. With Necro you scatter enemies instead through panic effects and instead use a strategy of disrupt, divide, and conquer where you and your party members pick off the enemy. Templar (wrath of heaven spell purge) and KE (Fade CLoak decloaking blast) benefit most from Rift mages who can gather all enemies in one place thorugh Pull of the Abyss, while Reaver (Iron Bull) and your rogues benefit the most from a necromancers fear and panick effects for more critical hits.
Tempest archer and mage necromancer are the two classes I played most in DAI.
This is high level stuff but here is a very challenging tactical battle where I pilot the tempest archer (sera). In the dlc is way more difficult than in the main game because you have enemies on nightmare which can one or two hit you (killer archers / dragonlings which when up close stun you and deal about 2000! cold damage per second even with 70% cold resistence on my character, so you best have ways to disbale them and make sure they don't come too close)
Tempest archer and mage necromancer are the two classes I played most in DAI.
Actually right now i am between Assassin (either DW or bow) and Rift or Necro.
The only thing that i find a problem on playing a mage is that the gameplay must stop for me to cast my spell and this may take away fun from my experience as a mage. i know i can remove this option but then probably i wont be playing mage to its full potential and get killed way more.
That is correct. you can set preferences that it does not autopause even when casting aoe spells. Good luck practicing with targeting though. Yap and you do need a bit of time to place the aoe precisely because that's what being a mage is all about. That is why I often switched to rogue archer sera from time to time and let the ai run my mage quisi when I wanted to try a battle in real time.
Rift is easier to play real time because all you r doing is placing a pull in the battle field and then nuking the enemies senseless which are in the pull. Necro at its full potential uses a lot of targeting control spells like wall of fire walking bomb ice mine horror and static cage and is probably more tactical. There you have to be precise with timing.
Or you try a crazy mobile-mancer mage build utilizing fade step, fast damage spells like energy barrage and chain lightning, immolation, haste and walking bomb (which you could detonate pre maturely whenever things get close and you need to knock them down) it is my opinion mages other than the ke really shine in this game through aoe control spells like lighting cage and wall of fire.