what's in a name: clues to underlying plot?
#1
Posté 25 mai 2015 - 03:21
First let's establish something: it is not uncommon in storytelling, and bioware is no exception, to hide aspects of the story in proper nouns.The most obvious example in the mass effect world is the term reapers. It describes the very reason for their existence! The ones that we actually get to talk to keep using the term harvest. There are other examples but I trust that you can scan the wikis on your own.
Now that I have established a precedent for the sort of thing let's go to the matter at hand: the next mass effect game.
There are two terms that I keep coming back to: Remnant and Khet.
Khet is unusual. But it's not a neologism that Bioware came up with. A quick Internet search turns up something pretty interesting about that word. It's a game that uses pyramid like pieces. The game, according to Wikipedia entry, is played more defensively by skilled players at a higher level. So what could this mean? I think that the Khet are protecting something. Against what and who? Keep that in mind.
The next term is Remnant.
1. Still remaining.
2.CHRISTIAN THEOLOGY. a small minority of people who will remain faithful to God and so be saved (in allusion to biblical prophecies concerning Israel).
This leads me back to my first term, a defensive game. Putting the two together along with their meanings leads me to this conclusion: the Khet are trying to stop you from either desecrating or, more foreboding, awakening something out of fear of the consequences. They are defending Remnant ruins (mummy's treasure) from YOU so you don't unleash that proverbial "mummy's curse" possibly? Whether it's the Remnants or something else. Something that killed the Remnants, perhaps?. I predict that once you learn what's going on, the Khet will no longer be your enemies but your ally.
Thoughts?
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#2
Posté 25 mai 2015 - 03:27
Interesting. I only hope that what must not be awakened isn't just Reapers 2.0. Which this is just a little too close to.
Unless the ancient whatever somehow subvert the Reapers hard. Then that could be intriguing.
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#3
Posté 25 mai 2015 - 03:30
#4
Posté 25 mai 2015 - 05:06
They are actually called "Remnants". But I like your idea.
Remnant (noun)
1. a part or quantity that is left after the greater part has been used, removed, or destroyed.
2.CHRISTIAN THEOLOGY
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#5
Posté 26 mai 2015 - 04:03
Interesting theory (assuming the "leak" is leggit) and the idea of the "enemy" actually being the good guys (but your conflict is a tragic misunderstanding like the First Contact War) is a step above the standard moustache twirling villains we saw in the last Bioware game (Don't get me wrong, DA:I was good but Alexius was the only decent antagonist).
#6
Posté 26 mai 2015 - 04:20
#7
Posté 26 mai 2015 - 04:26
They are actually called "Remnants". But I like your idea.
Ehh... that sounds even more like Reapers 2.0: Reaper leftovers.
But maybe that's just paranoia.
Thinking about it more, the core idea of the OP would work if was a complete inversion of what we had before. Instead of synthetics automatically waking up every 50,000 years to kill organics it was it was synthetics attempting to keep some "organic" force from ever waking up and spelling doom for all.
Though that sounds a lot like Halo... at least the initial premise. I don't know what they've been on about with the newer games.
Personally I'm still in favor of staying away from ancient threats. But I can acknowledge the idea is interesting on its own.
#8
Posté 26 mai 2015 - 04:29
In ancient african Khet means to break, to destroy, to overthrow, to enact violence upon. In ancient Egyptian it sort of means "After", which could be interesting when combined with Remnant.
I think it's pretty clear that Remnant has meaning afterall they are described "Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy."
Whether Khet has some extra meaning remains to be seen, but the game of Khet is egyptian themed and we have seen that giant space pyramid.
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#9
Posté 26 mai 2015 - 08:40
I'm betting the Khet with be some always chaotic evil species like the Vorcha, but actually intelligent and very dangerous.
The Remnant's will probably be a ancient alien like civilization and they can go either the malevolent or the benevolent route. Maybe benevolent to differ themselves from the malevolent ancient aliens that were the Protheans.
#10
Posté 26 mai 2015 - 07:16
I'm 100% sure it won't be as 'good vs bad' as the trilogy. I'll say that.
100%.
I'm open to the concept of a locking away of something specific that is organic and could potentially overwhelm anything synthetic or other organics.
Citadel DLC Ark of the Covenant.

#11
Posté 26 mai 2015 - 07:17
I'm betting the Khet with be some always chaotic evil species like the Vorcha, but actually intelligent and very dangerous.
The Remnant's will probably be a ancient alien like civilization and they can go either the malevolent or the benevolent route. Maybe benevolent to differ themselves from the malevolent ancient aliens that were the Protheans.
Prothians were not malevolent, they were arrogant and dismissive.
#12
Posté 26 mai 2015 - 07:36
Prothians were not malevolent, they were arrogant and dismissive.
They were essentially a successful Batarian Hegemony. Slavery, cultural decimation, and constant war.
#13
Posté 26 mai 2015 - 08:05
They were essentially a successful Batarian Hegemony. Slavery, cultural decimation, and constant war.
None of that was motivated by malevolence is what I mean. At least based on what I've seen and perceived. Always prepared for retcons/elaborations to show otherwise.
On the other hand, the Batarians held great malevolence against other species, especially humans.
Prothians = "You are inferior, we are smarter and stronger, so join into us. If you don't, we'll end your threat, or you defeat us, which would be a proper following of the Cosmic Imperative. If you do join us, welcome into our enlightened civilization."
I didn't get anything 'malevolent' from that, at least not as a strongly defining term. From what I gathered, they didn't hold individual slaves, but instead absorbed entire species in as 'slave races' that would become assimilated into being full 'Prothians'.
Arguably a same or similar effect to the Batarians, but still not what I'd call 'malevolent'. Not from the Prothian POV at least, unlike with Batarians ("Screw humans! Kill or enslave em all!") that we've met.
#14
Posté 26 mai 2015 - 08:22
On the other hand, the Batarians held great malevolence against other species, especially humans.
Which was not unprovoked IIRC.
#15
Posté 26 mai 2015 - 08:52
Which was not unprovoked IIRC.
We set up a colony 'in a zone of Batarian interest' and we didn't leave and the council didn't make us.
If galactic civilisation was Mean Girls:
Let me tell you something about The Batarians. We were best friends in the outer rim. I know, right? It's so embarrassing. I don't even... Whatever. So then in 2160, I started colonising my first planet Skyllian Verge, who was totally gorgeous but then we settled other planets, and the Batarians were like, weirdly jealous of it. Like, if I would blow them off to hang out on the Skyllian Verge, they'd be like, "Why didn't you call me back?" And I'd be like, "Why are you so obsessed with me?" So then, for our colonization party, which was an all-council pool party, I was like, "Batarians, I can't invite you, because I think you're Hegemonic." I mean I couldn't have a Hegemony at my party. There were gonna be Asari there in their republics. I mean, right? They were a HEGEMONY. So then their government called my council and started yelling at them, it was so retarded. And then they dropped out of the Citadel because no one would talk to them, and they came back in the fall for negotiations, all of their people were criminals and they were totally weird, and now I guess they're indoctrinated.
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#16
Posté 26 mai 2015 - 09:01
None of that was motivated by malevolence is what I mean. At least based on what I've seen and perceived. Always prepared for retcons/elaborations to show otherwise.
On the other hand, the Batarians held great malevolence against other species, especially humans.
Prothians = "You are inferior, we are smarter and stronger, so join into us. If you don't, we'll end your threat, or you defeat us, which would be a proper following of the Cosmic Imperative. If you do join us, welcome into our enlightened civilization."
I didn't get anything 'malevolent' from that, at least not as a strongly defining term. From what I gathered, they didn't hold individual slaves, but instead absorbed entire species in as 'slave races' that would become assimilated into being full 'Prothians'.
Arguably a same or similar effect to the Batarians, but still not what I'd call 'malevolent'. Not from the Prothian POV at least, unlike with Batarians ("Screw humans! Kill or enslave em all!") that we've met.
Giving other races no choice but to abandon their cultures and become subjects(slaves) is not malevolent? And you think the Batarians view themselves as malevolent? Or that you're not malevolent if you don't think you are? Dude, what?
#17
Posté 26 mai 2015 - 09:32
Giving other races no choice but to abandon their cultures and become subjects(slaves) is not malevolent? And you think the Batarians view themselves as malevolent? Or that you're not malevolent if you don't think you are? Dude, what?
I think the Prothians think they're doing a good thing, with no actual evil involved or part of their moral viewpoint on it (as a species/civilization).
I think the Batarians know they're doing a bad thing, and are fine with that. They'll be the bad guys, the terrorists, the slavers if it means striking back in whatever way possible.
ma·lev·o·lent
məˈlevələnt/Submit
adjective
adjective: malevolent
having or showing a wish to do evil to others.
"the glint of dark, malevolent eyes"
synonyms: malicious, hostile, evil-minded, baleful, evil-intentioned, venomous, evil, malign, malignant, rancorous, vicious, vindictive, vengeful; More
antonyms: benevolent
I may admit that malevolent is a word that fits, but only just enough. It isn't what I'd use first to describe the Prothians. Note - malevolence and benevolence describes one's moral intent.
#18
Posté 26 mai 2015 - 09:38
We set up a colony 'in a zone of Batarian interest' and we didn't leave and the council didn't make us.
If galactic civilisation was Mean Girls:
Let me tell you something about The Batarians. We were best friends in the outer rim. I know, right? It's so embarrassing. I don't even... Whatever. So then in 2160, I started colonising my first planet Skyllian Verge, who was totally gorgeous but then we settled other planets, and the Batarians were like, weirdly jealous of it. Like, if I would blow them off to hang out on the Skyllian Verge, they'd be like, "Why didn't you call me back?" And I'd be like, "Why are you so obsessed with me?" So then, for our colonization party, which was an all-council pool party, I was like, "Batarians, I can't invite you, because I think you're Hegemonic." I mean I couldn't have a Hegemony at my party. There were gonna be Asari there in their republics. I mean, right? They were a HEGEMONY. So then their government called my council and started yelling at them, it was so retarded. And then they dropped out of the Citadel because no one would talk to them, and they came back in the fall for negotiations, all of their people were criminals and they were totally weird, and now I guess they're indoctrinated.
This reminds me
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#19
Posté 26 mai 2015 - 09:42
So then, for our colonization party, which was an all-council pool party, I was like, "Batarians, I can't invite you, because I think you're Hegemonic." I mean I couldn't have a Hegemony at my party.
Thank you. This made my day. ![]()
#20
Posté 27 mai 2015 - 03:28
I can see the similarities between Batarians and Protheans. I would have to say the difference is Protheans seem pretty impersonal about the whole thing (business as usual) whereas the Batarians just seem to be dicks about it.
#21
Posté 27 mai 2015 - 03:32
They are actually called "Remnants". But I like your idea.
Remnant (noun)
1. a part or quantity that is left after the greater part has been used, removed, or destroyed.
2.CHRISTIAN THEOLOGY
a small minority of people who will remain faithful to God and so be saved (in allusion to biblical prophecies concerning Israel).Remnant (adjective)1.remaining."remnant strands of hair"
crap...oh well. lol
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#22
Posté 27 mai 2015 - 03:41
You're reaching HARD with the Khet thing and like Dinger pointed out, it's Remnant, not Revenant.
I fixed it
#23
Posté 27 mai 2015 - 04:23
Protheans were culturally more like a cross between the Salarians & Turians than Batarians IMO. They were so much more socio-technologically & militarily advanced than the other races in their cycle that they basically (as we would) considered the other races to be subservient so they were either assimilated by their 'betters' like the Native Americans or utterly destroyed. Cultural uplift/occupation as a byproduct of imperialism is not really the same thing as a slavery based economy entrenched in caste system politics. If the Salarians had the military power of the Turians given their history and proclivity for 'cultural uplift' they would be just as imperialist IMO: doesn't make them advocates of slavery.
Politically, given the balance of power the other species weren't equals on any metric and were in no position to demand terms so there was no point pandering to the whims of comparative 'primitives' and pretending they had any real power. The council races effectively do the same thing today.
Batarians really are culturally backwards even by our standards, a poor man's Alliance. Protheans were a type III civilization that spanned the entire galaxy with the technological prowess to harness and destroy entire star systems. Not even remotely in the same league - it's like comparing Manchester United to Crewe or Stockport. Who? Exactly.
#24
Posté 27 mai 2015 - 05:52
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#25
Posté 28 mai 2015 - 03:45
Evil seems to be any moral code that significantly deviates from our own.
I like how Bioware is trying to get away from binary "good/evil" morality sliders. The shades of gray are more interesting to explore.





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