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what's in a name: clues to underlying plot?


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#26
Vazgen

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I like how Bioware is trying to get away from binary "good/evil" morality sliders. The shades of gray are more interesting to explore.

The shades of gray...  ;)  :whistle:



#27
CrutchCricket

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Evil seems to be any moral code that significantly deviates from our own.

Rare wisdom on these boards.



#28
CrutchCricket

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The shades of gray...  ;)  :whistle:

:mellow:


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#29
NM_Che56

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The shades of gray...  ;)  :whistle:


dammit no!
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#30
Helios969

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I like how Bioware is trying to get away from binary "good/evil" morality sliders. The shades of gray are more interesting to explore.

I don't mind some type of system as long as it doesn't force you to "always" click up/down to garner enough points to unlock "the winning option."  ME2 was the worst in that regard.  ME3 improved that some.  I agree about gray being more interesting, though the thing about morality is it's all gray.  It's just a matter of where you're sitting.


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#31
Linkenski

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Arkcon? *Ptooeyh* More like Retcon!



#32
LordSwagley

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crap...oh well. lol

Look on the bright side, you were willing to admit you made a mistake and you fixed it - Paragon +99


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#33
NM_Che56

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I don't mind some type of system as long as it doesn't force you to "always" click up/down to garner enough points to unlock "the winning option."  ME2 was the worst in that regard.  ME3 improved that some.  I agree about gray being more interesting, though the thing about morality is it's all gray.  It's just a matter of where you're sitting.

I want an evil, mustache twirl context icon. LOL