hey, its just 20%, isn't it?
I have one but I don't use it because I consider other things to be more devastating....
However, maybe you are right - can you explain why those 20% are so game-changing? Maybe they are multiplicative + at the very end or something?
Below are some demonstrations I pulled from this thread: http://forum.bioware...-and-mechanics/
Critical Damage Bonus %
Critical Damage Bonus Test 3
Testing how crit damage bonus interacts with Attack %.
Setup 1: Axe 138 dmg per hit, 75% crit dmg bonus, 3% base attack.
Setup 2: Axe 138 dmg per hit, 75% crit dmg bonus, 13% attack.
Target: level 11 outlaw with 36 armor.
Results (mean):
Setup 1: 219.2.
Setup 2: 238.5.
Conclusion:
As it has been established before, Attack % applies before damage reduction by armor. Further, based on the results it appears Attack % stacks multiplicatively with crit dmg bonus, when a crit is triggered. It seems this is another win in Attack %'s case against AP.
Personal Takeaways:
As willpower and cunning improve, Crit Damage becomes more and more OP.
Especially now that weapons / schematics offer alternative means of achieving HOK, 20% crit damage from an accessory is now arguably BiS.
P.S. THEY STACK