caliban + march of the everlasting
#1
Posté 25 mai 2015 - 09:58
#2
Posté 25 mai 2015 - 09:59
#3
Posté 25 mai 2015 - 10:24
BW? Bluke, that crystal ball got any answers for us?
#4
Posté 25 mai 2015 - 10:27
#5
Posté 25 mai 2015 - 10:33
Shield of the emperor heals 15% of damage taken over 10 seconds. Maybe you are thinking of March of the everlasting?
You're right. I fixed the title.
#6
Posté 25 mai 2015 - 10:42
I heard it doesn't stack.
#7
Posté 25 mai 2015 - 10:47
It doesn't. Somebody tested it.
#8
Posté 25 mai 2015 - 10:51
My friends who have both of these have also said they do not stack.
#9
Posté 25 mai 2015 - 10:57
I know in single player mode duplicate "fade-touched" upgrades will not stack. The damage dealt by 5% for each enemy within 8 meters is a fade-touched upgrade.
I always assumed they didn't stack because of how they work in single player, if others have tested and confirmed it to be the same in MP, then my assumption was correct.
Good to know.
#10
Posté 25 mai 2015 - 10:58
#11
Posté 25 mai 2015 - 11:10
Gonna need a new shield then....testicles.
Same here, at least when using Caliban. I will still use it with thunderstrike or song of the marshes.
#12
Posté 25 mai 2015 - 11:21
- Drasca aime ceci
#13
Posté 26 mai 2015 - 12:21
If you have access to shield of the emperor it is a way better complement to caliban than any other shield I am aware of.
I do. I will give it a spin soon.
#14
Posté 26 mai 2015 - 01:17
Best damage combo's are properly:
1) Caliban + Shield of the Emperor
or
2) Longsword of the Dragon + March of the Everlasting /Dwarven Proving Shield
#15
Posté 26 mai 2015 - 03:00
Does Shield of the Emperor heal work off damage done to barrier/guard/block?
#16
Posté 26 mai 2015 - 03:10
Does Shield of the Emperor heal work off damage done to barrier/guard/block?
Yes to guard. Unsure about block. Video evidence here, you can decide for yourself. Dragon battle starts at about 25 minutes in.
- kaileena_sands et Zander-o- aiment ceci
#17
Posté 26 mai 2015 - 08:50
As some have already mentionend, identical bonus effects don't stack. So, with a hypothetical 3% and 5% damage bonus it would work because you can combine +5 guard and +3 guard generation per hit in SP - instead of +5 and +5.
On SoE: Heal effect works on barrier and guard because damage dealt to barrier and guard is counted as "dealt damage". I have never tested block in SP but since there isn't any damage delt with a block, I would assume "no" to this one.
All observations were done in SP. So it should be MP-related too because combat mechanic calculations work the same as far as I know.
#18
Posté 26 mai 2015 - 09:20
Yes to guard. Unsure about block. Video evidence here, you can decide for yourself. Dragon battle starts at about 25 minutes in.
I cannot praise enough how amazing Caliban + the Shield of the Emperor is as a combo (got the shield from a warrior chest the other day). Yesterday we duoed Threatening with a friend (no one else joined xD) and the templar was virtually immortal there. I was standing in the midst of archers and Calpernia bombing me while reviving my archer friend and the templar shrugged off the damage like it was nothing.
Then since they piled in one place, bam wham with the combo and they died so well.
Gonna try how it works on perilous today.
- Drasca aime ceci
#19
Posté 26 mai 2015 - 09:50
Both of these have an ability that increases damage dealt by 5% for each enemy within 8 meters. Does anyone know if this stacks?
I've tried testing these in MP, and it is really hard to test. In SP it does not, but actually testing in MP is . . . difficult (for a lot of reasons).
Preliminary data suggests it may stack, but it is just as likely it does not. Regardless, I prefer the shield of the emperor for the heal over time.
#20
Posté 27 mai 2015 - 02:12
I've tried testing these in MP, and it is really hard to test. In SP it does not, but actually testing in MP is . . . difficult (for a lot of reasons).
Preliminary data suggests it may stack, but it is just as likely it does not. Regardless, I prefer the shield of the emperor for the heal over time.
I tested it pre-dragons and the damage bonus did stack with each other in MP. As of now I have no clue, I can test later but I'll probably forget to be 100% honest
#21
Posté 30 mai 2015 - 05:43
#22
Posté 30 mai 2015 - 08:11
Both of these have an ability that increases damage dealt by 5% for each enemy within 8 meters. Does anyone know if this stacks?
I'm going to guess that the answer is no. In SP, the Caliban's damage bonus would be considered a fade-touched effect, and when crafting and enchanting custom gear, items enchanted with the same fade-touched effect, and same tier, would not stack. If you used two fade-touched items with the same property, but of different tiers (say 5% skill cost reduction along with 10% cost reduction), then they would stack.
#23
Posté 31 mai 2015 - 06:35
I'm going to guess that the answer is no. In SP
Guessing is not the same as testing, and MP is not SP. Testing in SP is not the same as testing in MP.
Both Bruh and I have data suggesting they stack. That said, it is pretty difficult for me to test conclusively without lots and lots of proper data because the damage scales with the number of enemies.
Ideally we'd have to test against a very high hp enemy that doesn't do damage back, with no other enemies nearby. However most enemies die very fast, and there's a natural 5% rng in the damage formula. Trying to control damage with a higher number of enemies within range is difficult as well.
Accounting for that 5% difference is very bothersome, because you'd have to hit enough times to get the damage ceiling-- and by then the enemy is long dead if using caliban.
- ThatBruhYouDK aime ceci
#24
Posté 31 mai 2015 - 06:51
Guessing is not the same as testing, and MP is not SP. Testing in SP is not the same as testing in MP.
Both Bruh and I have data suggesting they stack. That said, it is pretty difficult for me to test conclusively without lots and lots of proper data because the damage scales with the number of enemies.
Ideally we'd have to test against a very high hp enemy that doesn't do damage back, with no other enemies nearby. However most enemies die very fast, and there's a natural 5% rng in the damage formula. Trying to control damage with a higher number of enemies within range is difficult as well.
Accounting for that 5% difference is very bothersome, because you'd have to hit enough times to get the damage ceiling-- and by then the enemy is long dead if using caliban.
Of course it's always good to run tests to verify. I was simply giving my opinion, given the unlikelihood that fade-touched properties would work differently in MP.





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