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Inquisitions problems, and how to fix them.


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Gustalto

Gustalto
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I love Dragon age.  I was a huge fan of Origins back in the day, and am a huge fan of all the games (Excluding DA2, I liked the characters in that one, but the gameplay in that one bored me.)  I rather love inquisition, I feel like this was the sequel that an epic series like DA deserved.  However, as much as I enjoyed my first few playthroughs of Inquisition, there are some issues with it that hamper replayability, and certain aspects I think were mishandled or poorly used.  The purpose of this is to list those, and to offer alternative options or solutions to existing problems.

Armor crafting:  This is a small one admittedly, but it deserves being mentioned.  Having schematics to allow you to craft certain armors is good, it's right.  However, each of the best end-game armors you craft is essentially aesthetically the same armor with the only difference being slight color differences, or whatever armor color you like.   The schematics should only decide what aesthetics we are able to have when we make custom armor, and the stats should be whatever we decide we want them to be as long as we have the resources to spend.  That way, if we want like the exclusive elven race armor, it can have stats of our choosing.  Also, the "masterwork" pieces that give the armors unique abilities should be made removeable so that we can perhaps keep those rare materials for future armor pieces if we wish.

Combat tactics:  I loved the tactical camera in origins, coupled with advanced AI settings, you could customize your team to handle just about every situation the game throws at you.  However in inquisition the AI isn't nearly as customizeable, all you can do is select preferred abilities, you can't program them to respond to enemy tactics in a specific way.  Also the skill bar I find is too small, grenades don't need a dedicated tab.  In Origins if you wanted to put a grenade on your skill bar, you could put it anywhere on the skillbar..  The tactical camera isn't as user friendly as it was in origins, and when characters die, sometimes they have a bad habit of clipping into the environment and making it so that I can't find them to revive them, making me stuck without a key character for the rest of the battle.  There is a nagging issue of certain specializations being invincible.  The most unkillable class being the Knight Enchanter.  This is easily solved though.  We're fighting Ex-templars and mages a lot right? Give enemies a spell purge or smite-mage power that burns out our barrier.

Multiplayer: This is a matter of personal taste for me, so feel free to ignore this section as it will undoubtedly upset some of you.  But in a game prized for character customization, voice acting and for memorable quotes, the majority of the 'characters' in Multiplayer are the absolute worst of both worlds, zero customization of character appearance outside of some armors, plus some of the most disinterested sounding voice-actors in the field.  On top of that, Multiplayer to me feels like the clunky unfinished beta of one of the dozens of MOBA style games out there.  I have a strong connection, but the game always seems to somehow chug with latency issues, the average running speed of characters feels like a painfully slow crawl, and that coupled with everything else for me at least is a losing proposition on all fronts.  I tried multiplayer a handful of times, but finally decided that I didn't like the way it was, and didn't see it changing into something that I would like to do at any point in the near future.  All I will say is that if the next Dragon Age has a multiplayer, I just hope that it drops the MOBA-style character roster in favor of letting us make custom characters.

So that's all. I hope my opinions didn't give people aneurysms.