Bioware didn't make KOTOR 2. Obsidian did.
Which was part of my point. You give their franchise to another developer with a knack for good writing and BOOM, suddenly the IP is a lot more nuanced (only Obsidian and Avellone could've done this!)
In an interview Casey Hudson said part of the appeal for him, with making games, is trying to "recreate" the expriences he had going to movies and I'm not sure if everyone at Bioware agrees with that but I think it really showed, and still shows in a lot of games. They're sometimes too focused on making their story mimic something else, like the child in ME3 being pretty much a nod to the little girl in red dress scene in Schindler's List (note ME3 has heavy WWII movie influence in general) or people saying "I'm getting Lord of the Rings vibes" from Dragon Age Origins or that Skyhold reveal in Inquisition. *gasp*
CDPR may have cheated a bit too, with Witcher 3 because I heard from Daniel Bloodworth from Gametrailers that they have taken a lot of inspiration as well as incorporated a lot of subplots from the Witcher novels and short stories within the Witcher 3 game.
You have to give Bioware credit for the fact that they own 2 entirely original IPs now, so the challenge is also bigger for them. They don't have any background material to support themselves with.
But even so, I think the KOTOR example is a good way to show where I think Bioware usually falter. They stick too much to cliches and one-sided ideas, like archetypes; good and evil, instead of making complex narratives where everything originates from believable motivations.
I hated how they decided "TIM is evil in ME3. Let's make him look darker and more evil in his expressions and make his arguments with Shepard more on edge", just stuff like that is why I think Bioware constantly stumble. They need to go back to formula and carefully consider all possible root-causes for every action their characters might make so we don't end up with contrivance after contrivance, and simplistic character motivations; They need to do better so we don't end up with that awful culprit-reveal in the court-quest in DA:I or the numerous character assassinations in ME3.
They also seriously need to cut down on the writing staff for each title. 8 writers is way too many cooks in the kitchen for one story IMO.
PS: If you haven't played KOTOR 2 yet, you should. I played it for the first time last year and it defintiely holds up.
PPS: Excellent write-up of what makes KOTOR 2 a (IMO) masterpiece, by Kotaku: http://kotaku.com/wh...tter-1583670790