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Wanna see how to do sidequests? Look at the Witcher 3


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#126
Pasquale1234

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I honestly don't understand what you're saying. You can't compare Two games/series because One has a bigger scale?


I think what the other poster was trying to say is that scope matters where side quest design is concerned. ME3 started with a reaper invasion, and all of the side quests were somehow related to the war. Even the fetch quests produced war assets. You can't be running around doing personal favors when millions of people are being harvested daily.
 

OT, Bioware will likely try a better balance between story content and open world regardless of TW3. Though the latter will likely be used as benchmark in the this area for other rpgs.


Hopefully, their own experience with DAI - and several other games - will help them find that balance. It's just as likely that CDProject used Bioware, Bethesda, Obsidian, etc. RPGs as templates for some of their work.

Critical acclaim and extreme fanboyism don't mean as much to corporate interests as some of us might like to think. There's a reason why noone has ever tried to copy Planescape: Torment - in spite of the praise heaped upon it, it didn't sell very many copies.

#127
The Elder King

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I think what the other poster was trying to say is that scope matters where side quest design is concerned. ME3 started with a reaper invasion, and all of the side quests were somehow related to the war. Even the fetch quests produced war assets. You can't be running around doing personal favors when millions of people are being harvested daily. Hopefully, their own experience with DAI - and several other games - will help them find that balance. It's just as likely that CDProject used Bioware, Bethesda, Obsidian, etc. RPGs as templates for some of their work.Critical acclaim and extreme fanboyism don't mean as much to corporate interests as some of us might like to think. There's a reason why noone has ever tried to copy Planescape: Torment - in spite of the praise heaped upon it, it didn't sell very many copies.

I hope that's what he meant. A part of me thinks he was just saying how more badass ME is compared to TW, expecially considering his sign.

Indeed, My Point was more about for critics and gamers, not TW3 influencing Bioware/EA. That might happen If TW3 is very successful, but as I said, Bioware will try to improve regardless of TW3.
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#128
camphor

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Witcher 3 is a great game but on a totally personal level The game should have cut the world in half gotten rid of a lot of the travel time, as i said its a personal issue as i have a compulsion where i have to do everything in game the witcher 3 is actually too big i got bored of it, Dai i had a similier problem i finished it but really hated the last 20 hours or so because i played it to much, 60-100 hours im good with anything longer i normally cant finish.

 

I thought i loved open world games, i am starting to realize i prefer hallways



#129
KotorEffect3

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I honestly don't understand what you're saying. You can't compare Two games/series because One has a bigger scale?

OT, Bioware will likely try a better balance between story content and open world regardless of TW3. Though the latter will likely be used as benchmark in the this area for other rpgs.

What I am saying is some witcher fanboys tend to be very predatory in nature and they will attack any other franchise on site especially if it is a bioware franchise.  It is one thing for them to pick a fight with DA but this is Mass Effect nation.



#130
The Elder King

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What I am saying is some witcher fanboys tend to be very predatory in nature and they will attack any other franchise on site especially if it is a bioware franchise.  It is one thing for them to pick a fight with DA but this is Mass Effect nation.

Again, you make No sense. ME nation :huh:? Why it's fine to compare DA and not ME? ME isn't a sort of God IP who people shouldn't dare to compare to other games.
Not evefyone Who says TW3 side content is better then ME is a fanboy or a Bioware hater who bash their games. Some people just believe TW3 handled the side content better, and wish ME to improve.

#131
Golden_Persona

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Witcher 3 side quests are phenominal in the same way ME2's side quests are phenominal. They aren't required to beat the game, but the story and characters are enriched because of it. You don't have to help Triss in Novigrad, but her quest line is downright romantic and beautiful. In ME2 you don't have to help Mordin find Malen, but you start to see Mordin for how guilty he feels for what he did, despite characterization prior leading us to believe he truly thought it was correct because of science.

 

Imo, only Inquisition's sidequests fail miserably in comparison. The character focused quests are amazing, the main story missions are also amazing. Everything else is boring. They really need to bring back cinematic storytelling for all of its content. Inquisition has me worried in that regard, but I have more faith in Bioware than most it feels like sometimes.

 

It's EA that has me sweating beads.


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#132
MrFob

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Though it's already on my hard drive, I haven't played Witcher 3 yet (going through the entire series again, strating with 1).

But here is a question: When people talk of ME2 side quests, do they mean the N7 missions? Cause while those were fun and I wouldn't want to miss them, they were by no means perfect on their own. If people are talking about recruitment and loyalty missions, I would argue that tese missions were the main content of the game. Sure, you didn't have to do them all but still, they are the things to do in the game and without them, it would be about 5 hours long. So I don't consider these missions side content.

 

For NME, I really hope for variety in side content. Give us small quests like the N7 missions but also some bigger ones like the ME3 side quests and give us some huge planets to explore with the new mako. I wrote this many time before but in my mind, the perfect way to keep me engaged in the exploration of space in ME3 is if all of these premises for missions are combined in one game. If I enter a new star system and I have no idea if I will find a huge uncharted planet to explore, some merc band that I need to fight on a small ship or a colony with some mystery story, then I am really intreaged. That's what I want from the next ME.

 

Oh and I totaly support the point that every conversation should be a full cutscene, not those fixed angle and random gesture animations of DA:I. Dialogue presentation has always been ME's major strong point and I hope they'll keep that up.

 

I realize all of this is a lot to ask but with their comments so far, the devs already hinted that NME will be huge in scale, so they can't really blame us for having big expectations now. I really hope they will not sacrifice quality for quantity but ramp up both.


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#133
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That is how I look at quests, if you must do them to continue the game's story they are part of the set of main quests, but if you don't have to do it they become secondary quests.  Now the one they have done over the years that makes it hard for me to really categorize for it feels like both is the Rogue VI mission in the Sol System in Mass Effect 1. Only because it is not mandatory to move the primary quest over, but at the same time it gives you the specialization which can be very important to the game, but most of the time I leave it as secondary.

 

And I didn't do it for years. lol

 

Now I always make a point of it. Both for the Spec, and because it's EDI.



#134
KotorEffect3

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Again, you make No sense. ME nation :huh:? Why it's fine to compare DA and not ME? ME isn't a sort of God IP who people shouldn't dare to compare to other games.
Not evefyone Who says TW3 side content is better then ME is a fanboy or a Bioware hater who bash their games. Some people just believe TW3 handled the side content better, and wish ME to improve.

We should all get warpaint and N7 tattoos. 



#135
Razyx

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Adding the different racial options part way through development probably increased their cutscene workload by a lot too.


and 8 or X companions... It's "easy" to play with one character in a game for do whatever you need.

Many or little cinematics, missions integration, fetch quests, IDK but after playing TW3 for some hours I only can say that don't know if I'm going to give up, the game control is crap (mouse + keyboard), and the console-esque interface awful.

Maybe, and just maybe, Bioware should cut off the number of companions, more resources per character, more cinematics, less choice branches.., day and night cycle and... the witcher, who?.

PS: srry was thinking about DAI vs TW3, but NME should be a cinematic experience (as used to be).

#136
LinksOcarina

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To be honest, I know everyone is hyping the Witcher so much with their cut-scenes and what not, I haven't played it but I have seen a lot of video so far...it really is jarring because it does break a lot of the flow of the open world aspect.

 

It does, however, make it cinematic, so I guess there is a give or take, much like how you have conversations in Mass Effect all the time in a combat zone for no explicit reason.

 

I don't know, I don't see the value of trying to emulate a different series for another one in this case, especially considering the cinematic scenes in Mass Effect are of a different quality all together. Notice the screen placement, the blocking, the quick cuts and animation on even little things like the eyes and facial expressions, especially in Mass Effect 2 and 3...it looks a bit uncanny valley due to the Unreal Engine, but it still has a lot more emotion in it, and is more or less to the point. 

 

I say let BioWare be BioWare in that case. Don't overload on it at all, if they can help it. 



#137
Wayning_Star

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that witcher game scares me... and I'm fearless... there are tooooo many titles of late with the promise of user integration via submersion, but it's more just about the graphic nature of the story and how that affects the user as they attempt to become "one" with the main character.  Everyone wants to be super imposed within the story line and it's props. imho



#138
The Elder King

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We should all get warpaint and N7 tattoos.

Fair enough, I understand you didn't want to Add anything serious to the thread.

#139
pdusen

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that witcher game scares me... and I'm fearless... there are tooooo many titles of late with the promise of user integration via submersion, but it's more just about the graphic nature of the story and how that affects the user as they attempt to become "one" with the main character.  Everyone wants to be super imposed within the story line and it's props. imho

 

...what?



#140
KotorEffect3

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Fair enough, I understand you didn't want to Add anything serious to the thread.

I already stated in this thread how I think ME next should draw from the original trilogy in terms of how it structures it's sidequests.  I don't care to repeat myself but you can find those posts pretty easily if you want my take on how sidequests for ME next should be handled.



#141
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I already stated in this thread how I think ME next should draw from the original trilogy in terms of how it structures it's sidequests.  I don't care to repeat myself but you can find those posts pretty easily if you want my take on how sidequests for ME next should be handled.

It should draw from ME2 which had the best sidequests (the N7 missions needed dialogue though)
ME1 was just the same old copy and paste so no thanks and ME3 was just stalking people on the Citadel and playing MP

 

I like the ME trilogy more than TW but TW3 has some of the best sidequests I have seen in a game so Bioware should definitely take a closer look at that game

 

For the love of god though PLEASE don't copy DA:I in that department easily the worst side quests ever



#142
Sanunes

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It should draw from ME2 which had the best sidequests (the N7 missions needed dialogue though)
ME1 was just the same old copy and paste so no thanks and ME3 was just stalking people on the Citadel and playing MP

 

I like the ME trilogy more than TW but TW3 has some of the best sidequests I have seen in a game so Bioware should definitely take a closer look at that game

 

For the love of god though PLEASE don't copy DA:I in that department easily the worst side quests ever

 

There were more secondary missions then just stalking people on The Citadel in Mass Effect 3.  The bad missions were from the stalking people, but the good ones were given by your companions such as the Monastery, Grissom Academy, or the secondary optional missions on Rannoch and Tuchanka.  Personally I think the missions in Mass Effect 3 would have been better received it they just left the run-by missions out of the game.


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#143
The Antagonist

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^ME3 side quests are so good people think they are main quests.
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#144
fhs33721

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What the hell is this thread doing in the ME3 forum? I can see why one would make it in the DAI forum since DAI does indeed have an overabundance of lame sidequests. But ME3 has pretty solid sidequests. As pointed out before ME3 has a lot of high quality sidequests (Grissom academy, Tuchanka bomb mission, the Monastary.) The crappy scanning planets for random stuff-sidequests are also there but Witcher 3 has crappy blowing up ghoul-nests and collecting random trash from "treasure" chests as well, so....


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#145
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^ME3 side quests are so good people think they are main quests.

For me they kind of were

But overall this thread really doesn't belong to the ME forum I agree because the Trilogy always had good sidequests overall (minus stalking and scanning)

 

DA:I on the other hand...damm I wonder what went wrong



#146
pdusen

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What the hell is this thread doing in the ME3 forum? I can see why one would make it in the DAI forum since DAI does indeed have an overabundance of lame sidequests. But ME3 has pretty solid sidequests. As pointed out before ME3 has a lot of high quality sidequests (Grissom academy, Tuchanka bomb mission, the Monastary.) The crappy scanning planets for random stuff-sidequests are also there but Witcher 3 has crappy blowing up ghoul-nests and collecting random trash from "treasure" chests as well, so....

 

It belongs here because the thread is about a feature request for NME, and this is the de facto NME forum right now.



#147
The Elder King

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For me they kind of were
But overall this thread really doesn't belong to the ME forum I agree because the Trilogy always had good sidequests overall (minus stalking and scanning)
 
DA:I on the other hand...damm I wonder what went wrong

The open world approach.
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#148
Pasquale1234

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The open world approach.

 

Open world taken to an extreme with not enough content to fill it.

 

One of the problems Bioware has to contend with is the expectation that everything will have cutscenes and dialogue.  Personally, I get really tired of them.  I started a new ME3 run last night, and had forgotten how much of the first few hours of the game is spent watching cutscenes, waiting for your opportunity to actually play the game.


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#149
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The open world approach.

Yeah but TW3 proves that its possible to have both (awesome side quests AND a great open world)



#150
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Open world taken to an extreme with not enough content to fill it.

 

One of the problems Bioware has to contend with is the expectation that everything will have cutscenes and dialogue.  Personally, I get really tired of them.  I started a new ME3 run last night, and had forgotten how much of the first few hours of the game is spent watching cutscenes, waiting for your opportunity to actually play the game.

Its always how Bioware games have been like (story and character focused instead of something like Skyrim) and they should continue to do so

 

I didn't like the auto dialoge in ME3 since I wanted more dialogue options but apart from that the amount of cutscenes and dialogue was good (actually wanted even more)

 

I don't want something like Dark Souls or Skyrim where its basically just gameplay gameplay etc. I don't care for that at all
I need a good story and characters otherwise the game has failed for me

So I disagree with you