I honestly don't understand what you're saying. You can't compare Two games/series because One has a bigger scale?
I think what the other poster was trying to say is that scope matters where side quest design is concerned. ME3 started with a reaper invasion, and all of the side quests were somehow related to the war. Even the fetch quests produced war assets. You can't be running around doing personal favors when millions of people are being harvested daily.
OT, Bioware will likely try a better balance between story content and open world regardless of TW3. Though the latter will likely be used as benchmark in the this area for other rpgs.
Hopefully, their own experience with DAI - and several other games - will help them find that balance. It's just as likely that CDProject used Bioware, Bethesda, Obsidian, etc. RPGs as templates for some of their work.
Critical acclaim and extreme fanboyism don't mean as much to corporate interests as some of us might like to think. There's a reason why noone has ever tried to copy Planescape: Torment - in spite of the praise heaped upon it, it didn't sell very many copies.





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