We're not talking about the average slub off the side of the road. We're talking about a party in an RPG or MMO - our population subset is already the (in-world) elite of the elite, the absolute martial peak of their respective world. And in that context the martial peak of a mage is just far beyond that of a warrior.I disagree.
For one, magic is a skill, like playing an instrument. Many people can pick up a guitar and learn to play after careful instruction. Only the most select few are able to learn how to play nearly every instrument known to man and can do so with beautiful proficiency while also performing with great flair under high stress situations. If any person with a flicker of magical ability can launch fireballs at will, then yes... that world is doomed to terrible imbalance, not to mention social hierarchies that would collapse the foundations of society.
Fighting is, similarly, a highly learned skill. The most proficient don't just clang on their opponents shields for hours until a mistake is made... they are the most naturally athletic, using the environment and their knowledge of enemy weaknesses and gaps to inflict the most damage possible. Just like anyone can play basketball, but few people can make it to the NBA, the same applies to warriors.
5E (which I can't stop harping about) also makes distinctions between "real" classes and more generic NPC roles. A 5E town guard is not made up of a group of Fighters or Rogues. They are either commoners or guards, with dramatically lower power curves and skills. Fighters are the true battle-borne masters of fighting, who can use their expertise to take down foes in a way superior to magic in some ways, given the Vancian nature of D&D spells per day.
Which, to me, not only makes sense but imposes the greatest order of balance. Wizards can't summon the power of the cosmos at the snap of their finger every 120 seconds, all day, every day. The balance of a system is broken by the cooldown systems that have become a staple in CRPGs in the past decade.
If we were looking at army composition there might sell be an argument here. But we aren't looking at army composition. A guard is a fodder enemy, not a protagonist. That the warrior is stronger than the guard but garbage next to the mage is not inconsistent with what I've said.
And there's no reason why Wizards can't summon the power of the cosmos at will besides arbitrary rules of balance.





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