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The Elder Scrolls 6 Anticipation Thread


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#51
Voxr

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I dunno. I kinda don't want TES to turn into a Dragon Age game. In a way, the mostly wooden characters are part of the Elder Scrolls charm. 

 

 

I'd like to have more fleshed out characters/character interaction. But in the end ES is more about the scale of the world and YOU. What YOU do in it, allowing you to play in the sandbox how you see fit. Rather than characters and depth of story that other games have. If we could get better breadth in NPC interaction and make them much more reactionary to the world and the PC that would be just as well. More so than just "Hi Dragonborn". Surely the technology has caught up to make it work with a larger world space. Then again knowing Bethesda's track record on releases.... I won't be surprised at the amount of bugs it will cause.


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#52
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I'd like to have more fleshed out characters/character interaction. But in the end ES is more about the scale of the world and YOU. What YOU do in it, allowing you to play in the sandbox how you see fit. Rather than characters and depth of story that other games have. If we could get better breadth in NPC interaction and make them much more reactionary to the world and the PC that would be just as well. More so than just "Hi Dragonborn". Surely the technology has caught up to make it work with a larger world space. Then again knowing Bethesda's track record on releases.... I won't be surprised at the amount of bugs it will cause.

 

Yeah it's weird to find myself saying this.... but I don't really want the characters to be more fleshed out than they have been in the past. I can't explain it. I think it just wouldn't feel like an Elder Scrolls game otherwise. They've had this "tried and true" formula which they've mostly clung to for the last decade or so - I commend them for not giving an inch. 

 

I think the one thing that always bugged me about Dragon Age was how much they changed up the formula from game to game. It's like.... just pick something and - yes! - haters gunna hate - but stick with it!  :lol:

 

As for the bugs in a Bethesda game... oh my yes. In their latest game, Skyrim, I could never finish Blood On the Ice. Or as they call it: Bugs On the Ice. What a buggy quest!



#53
Rawgrim

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I'd like to have more fleshed out characters/character interaction. But in the end ES is more about the scale of the world and YOU. What YOU do in it, allowing you to play in the sandbox how you see fit. Rather than characters and depth of story that other games have. If we could get better breadth in NPC interaction and make them much more reactionary to the world and the PC that would be just as well. More so than just "Hi Dragonborn". Surely the technology has caught up to make it work with a larger world space. Then again knowing Bethesda's track record on releases.... I won't be surprised at the amount of bugs it will cause.

 

Always best to wait awhile before buying brand new Bethesda games.


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#54
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Always best to wait awhile before buying brand new Bethesda games.

I could argue that it is best to wait awhile for brand new *any* games, nowadays. Seems like more and more gaming companies do not take their time and put out a finished product. People who preorder the games aren't helping, either.



#55
Sigma Tauri

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In the next TES, we should go to space.



#56
Voxr

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Yeah it's weird to find myself saying this.... but I don't really want the characters to be more fleshed out than they have been in the past. I can't explain it. I think it just wouldn't feel like an Elder Scrolls game otherwise. They've had this "tried and true" formula which they've mostly clung to for the last decade or so - I commend them for not giving an inch. 

 

 

I don't think it's really a "sticking to their guns" kind of thing. I imagine it's more that resources are poured more into over all world building and major NPC and plot/quest building that the rest get left by the wayside. And again the focus is more about the world as a whole and the sandbox rather than something like DA:O character reliant story and narrative interaction. I'm not saying they should go that route, or that they need to change their entire game plan. But putting even a small team on NPC characterization and development wouldn't be such a bad thing. 

 

 

Always best to wait awhile before buying brand new Bethesda games.

True that. 



#57
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I don't think it's really a "sticking to their guns" kind of thing. I imagine it's more that resources are poured more into over all world building and major NPC and plot/quest building that the rest get left by the wayside. And again the focus is more about the world as a whole and the sandbox rather than something like DA:O character reliant story and narrative interaction. I'm not saying they should go that route, or that they need to change their entire game plan. But putting even a small team on NPC characterization and development wouldn't be such a bad thing. 

 

 

Oh ok, I see what you're saying. Maybe? I dunno. Now I'm curious.



#58
mybudgee

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0995b015aebe81be1b5233e0f0deb045bffc8899



#59
Voxr

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0995b015aebe81be1b5233e0f0deb045bffc8899

D:



#60
Voxr

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Oh ok, I see what you're saying. Maybe? I dunno. Now I'm curious.

I honestly think it would help flesh out the world in a way. It'd breathe some life into some otherwise static NPCs and help deepen immersion if we got some better developed NPCs. That's why one of my favorite mods for Skyrim is Interesting NPCs. A whole bunch of handcrafted NPCs with their own backstory and quirks. It provides better character interaction and RPing elements as well. Giving different types of responses for the player and NPCs other than the generic questions and statements. That isn't to say Bethesda did a poor job with the vanilla NPCs. I just think it would be a benefit if we had some more care given to our townsfolk and such. 


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#61
mybudgee

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. That isn't to say Bethesda did a poor job with the vanilla NPCs. 

They did. Way too many copy-pasta lines

 

:angry:


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#62
Voxr

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They did. Way too many copy-pasta lines

 

I'm just meaning in a general sense. For a majority of townsfolk and all of the guards yes. Which is why I'd like to see a more handcrafted and varied NPC structure. But in the end that's not what the games are really about I suppose.


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#63
The Invader

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Poor cat, I hope he scratched the perpetrators eyes out.

#64
Decepticon Leader Sully

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#65
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#66
JobacNoor

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#67
Decepticon Leader Sully

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#68
JobacNoor

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#69
Decepticon Leader Sully

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#70
Rawgrim

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In the next TES, we should go to space.

 

The Elder Space?



#71
Gotholhorakh

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Yeah it's weird to find myself saying this.... but I don't really want the characters to be more fleshed out than they have been in the past. I can't explain it. I think it just wouldn't feel like an Elder Scrolls game otherwise. They've had this "tried and true" formula which they've mostly clung to for the last decade or so - I commend them for not giving an inch. 

 

I think the one thing that always bugged me about Dragon Age was how much they changed up the formula from game to game. It's like.... just pick something and - yes! - haters gunna hate - but stick with it!  :lol:

 

I have to agree . As much as it fails to tick many "true RPG" boxes when looked at from different angles, it does what it does well, eg give you a context in which to create your own narrative and make your own choices. Paper-thin NPCs and flexible-to-nonexistent ruleset limitations facilitate a TES jaunt, where either would be an annoyance in other games.

 

In a sense (and I can't imagine myself EVER saying this before 2011) it has even come out as more of an RPG than anything BioWare offers now just by sticking roughly to its guns, because while BioWare flops around trying to invent some new kind of RPG that people like and avoid the heritage it seems so terribly ashamed of, TES has iterated, has tried to improve on a core experience the fans know and love. Yes there have been changes along the way, yes not everybody liked all of them, but in the end you *create* and *own* and are a character in a TES adventure (or many of them). Rather than rail-roading they actively facilitate emergent gameplay, and you can still crack the game open years after buying it and play for an hour and have fun. It is still (at least in some sense) what it was as a game, and it's the stories, places, characters and graphics/sound/animation that are new.

 

I think pre-2011 TES was (for me) by far the inferior product compared to BW's high fantasy RPG offerings, but I'll take Bethesda the Grey over BioWare of-many-colours, any day of the week.



#72
Kaiser Arian XVII

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Wasn't E3 supposed to tell the news about the FO4 and ES6?

What happened?



#73
Draining Dragon

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#74
Voxr

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Wasn't E3 supposed to tell the news about the FO4 and ES6?
What happened?


E3 2015 hasn't even started yet.

#75
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Wasn't E3 supposed to tell the news about the FO4 and ES6?

What happened?

 

Well, nothing yet. E3 has yet to occur, right? Mid June is the date, I think. 

 

But I'm not sure if they will announce TES6. I do feel they are going to announce FO4, however.