Yeah it's weird to find myself saying this.... but I don't really want the characters to be more fleshed out than they have been in the past. I can't explain it. I think it just wouldn't feel like an Elder Scrolls game otherwise. They've had this "tried and true" formula which they've mostly clung to for the last decade or so - I commend them for not giving an inch.
I think the one thing that always bugged me about Dragon Age was how much they changed up the formula from game to game. It's like.... just pick something and - yes! - haters gunna hate - but stick with it! 
I have to agree . As much as it fails to tick many "true RPG" boxes when looked at from different angles, it does what it does well, eg give you a context in which to create your own narrative and make your own choices. Paper-thin NPCs and flexible-to-nonexistent ruleset limitations facilitate a TES jaunt, where either would be an annoyance in other games.
In a sense (and I can't imagine myself EVER saying this before 2011) it has even come out as more of an RPG than anything BioWare offers now just by sticking roughly to its guns, because while BioWare flops around trying to invent some new kind of RPG that people like and avoid the heritage it seems so terribly ashamed of, TES has iterated, has tried to improve on a core experience the fans know and love. Yes there have been changes along the way, yes not everybody liked all of them, but in the end you *create* and *own* and are a character in a TES adventure (or many of them). Rather than rail-roading they actively facilitate emergent gameplay, and you can still crack the game open years after buying it and play for an hour and have fun. It is still (at least in some sense) what it was as a game, and it's the stories, places, characters and graphics/sound/animation that are new.
I think pre-2011 TES was (for me) by far the inferior product compared to BW's high fantasy RPG offerings, but I'll take Bethesda the Grey over BioWare of-many-colours, any day of the week.