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The Elder Scrolls 6 Anticipation Thread


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#76
Big Magnet

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efdad17a03e3f5d971f5f376514df3afbb36bc78



#77
Kaiser Arian XVII

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E3 2015 hasn't even started yet.

 

Those damn trailers in E3 thread confused me.



#78
Decepticon Leader Sully

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efdad17a03e3f5d971f5f376514df3afbb36bc78

theelderscrollsvskyrim20110830032504562.


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#79
The Invader

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ZWcDGEN.png


That is adorkable, 10/10 would shop there every time.
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#80
Akrabra

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Aslong as this man is in charge there is nothing to fear. 


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#81
Voxr

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I'm hoping we get magic handled better this time around. Conjuration in particular. It'd be nice to have scaleable summons.

#82
KotorEffect3

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That's racist.

You got me I am racist against a fictional race of lizard people.



#83
KotorEffect3

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First of all getting Fallout 4 is a priority before TESVI, but that been said I really want the return of the Dwemmer to be the main villainous and apocalyptic theme of the next Elder Scrolls.

I remember I tried getting into Fallout 3 a few years back, just couldn't do it.  A post apocolyptic setting does nothing for me.  I just ended up going back to Oblivion at the time (this was before Skyrim's time)



#84
Guest_TrillClinton_*

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Please go back to the morrowind format


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#85
Cypher0020

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Want any info on the dark brotherhood, and thieves guild quest line.....



#86
Vroom Vroom

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In the next TES, we should go to space.

I wouldn't joke about that since it is possible and happens during an event that destroy Nirn called Landfall :P http://elderscrolls....m/wiki/Landfall


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#87
Akrabra

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What really impresses me with Bethesda Game Studios is at that the 12 people that worked on Morrowind are still there. That core haven't changed at all. How many studios can claim the same? Aslong as they get to do what they want and keep it up they will continue to deliver amazing games. I can see why some doesn't like Skyrim, but to me it hasn't lost the touch. It was abit more streamlined, but delivered more lore in better ways than earlier. 

 

I will probably put Morrowind and Skyrim up as a tie for my personal taste. The open world of Morrowind is amazing, but gameplay and story is clearly in favor of Skyrim. The thing that i really miss from both Morrowind and Oblivion was the spell creating/combining, i am not much for playing a mage type character, but in Skyrim it was poorly done. I guess you can see you combine when you use both hands for one spell or mix two together, but it didn't carry the same weight. Hoping they turn casters into something powerful again. 

 

As for a kingdom i did mention Valenwood earlier, and i still stand by that. But i would probably introduce a few more regions to get something of everything. So Elseweyr, Valenwood and Summerset Isle would be amazing. Could also be cool to go back to Cyrodiil if only for a spill, to see how the sacked Imperial City looks. And how the Empire is crumbling under the threat of the Aldmeri Dominion. Alot of potential here anyway.

 

As some others have mentioned i do think Fallout 4 will come out before this game, but i think its already in early stages of development. I think Fallout 4 is close, so close we will probably see it next year around this time. Or if we are truly lucky this year in November. E3 is just about 3 weeks off right? So we'll see what they show at the press conference. But seeing as it is the first time Bethesda Softworks holds one, i would bet that Bethesda Game Studios has a game to show. Its their hard hitting studio and its been about 4 years since Skyrim came out. 



#88
Dermain

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*snip*

 

Sim is back! Woo!

 

Given the Thalmor bits in Skyrim, I suspect the next one might focus on the High Elves. Just a hunch.

 

One can only hope.

 

Always best to wait awhile before buying brand new Bethesda games.

 

Three years after release is usually the best time to buy a Bethesda game. You shouldn't end up with flying enemies deciding to fly out of the map while keeping you in combat then.

 

 

Aslong as this man is in charge there is nothing to fear. 

 

I'd go and find every single thing he falsely said was going to be in Skyrim, but then I'd be throwing four hours down the drain...



#89
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What really impresses me with Bethesda Game Studios is at that the 12 people that worked on Morrowind are still there. That core haven't changed at all. How many studios can claim the same? Aslong as they get to do what they want and keep it up they will continue to deliver amazing games. I can see why some doesn't like Skyrim, but to me it hasn't lost the touch. It was abit more streamlined, but delivered more lore in better ways than earlier. 

 

I will probably put Morrowind and Skyrim up as a tie for my personal taste. The open world of Morrowind is amazing, but gameplay and story is clearly in favor of Skyrim. The thing that i really miss from both Morrowind and Oblivion was the spell creating/combining, i am not much for playing a mage type character, but in Skyrim it was poorly done. I guess you can see you combine when you use both hands for one spell or mix two together, but it didn't carry the same weight. Hoping they turn casters into something powerful again. 

 

I have to say that my favorite, thus far, is Oblivion. Although Morrowind comes in at a close second. I never really sat down and played the first two games in the series. We weren't really the kind of household in the early to mid 90's with a gaming PC console. --Basically my dad had a computer and he was the only one allowed to use it (though he barely understood how to use the damn thing).--

 

Morrowind was cool, especially the area of Vivec. But I really enjoyed Oblivion much more. Although I have to say that Skyrim greatly improved on Morrowind's and Oblivion's atrocious inventory layout and quest journals. (Holy crap! Those were nightmares.)



#90
mybudgee

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efdad17a03e3f5d971f5f376514df3afbb36bc78

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#91
The Invader

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I'm hoping we get magic handled better this time around. Conjuration in particular. It'd be nice to have scaleable summons.

Yeah, I really missed the spell creating from TES: 3&4. Sigh, no more God tier level fireballs capable of wiping out half of Balmora with a single cast lol. Why you deny me my megalomania Bethesda?

#92
spinachdiaper

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Yeah, I really missed the spell creating from TES: 3&4. Sigh, no more God tier level fireballs capable of wiping out half of Balmora with a single cast lol. Why you deny me my megalomania Bethesda?

That's what the mods are there for, unless you are a console peon like myself



#93
Dermain

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That's what the mods are there for, unless you are a console peon like myself

 

Eh, I draw the line at mods making me excessively overpowered.

 

Although, given the default state of destruction magic in Skyrim (thanks for never fixing that Bethesda) a spell-creator actually would have been balanced in the base game. I get the feeling that Bethesda decided that "Skyrim is for manly men wielding two-handed weaponry, everything else shall be useless because of it!" when they dealt with vanilla magic/archery.



#94
Jester

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Eh, I draw the line at mods making me excessively overpowered.

 

Although, given the default state of destruction magic in Skyrim (thanks for never fixing that Bethesda) a spell-creator actually would have been balanced in the base game. I get the feeling that Bethesda decided that "Skyrim is for manly men wielding two-handed weaponry, everything else shall be useless because of it!" when they dealt with vanilla magic/archery.

I found out that the most overpowered thing in Skyrim was either assassinating everyone (30x backstab damage with Mehrunes Razor) or just not fighting (invisibility + calming spells).

Destruction Magic was useless, summoning was iffy and other fighting styles were passable but inferior, at least on Master difficulty. 


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#95
Akrabra

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That is why i never play the game without Skyrim Redone. Ah i love the Arcane Archer.



#96
wolfsite

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If they try to implement Paid Mods with the majority of the money going to Bethseda/Steam for a modder's hard work I won't be touching it.


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#97
Fast Jimmy

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I'd like to have more fleshed out characters/character interaction. But in the end ES is more about the scale of the world and YOU. What YOU do in it, allowing you to play in the sandbox how you see fit. Rather than characters and depth of story that other games have. If we could get better breadth in NPC interaction and make them much more reactionary to the world and the PC that would be just as well. More so than just "Hi Dragonborn". Surely the technology has caught up to make it work with a larger world space. Then again knowing Bethesda's track record on releases.... I won't be surprised at the amount of bugs it will cause.


If they could copy FO:NV's level of character interaction (or, heck, even FO3's level) and have it take place in Tamriel, that would be pretty sweet. As it is, there are no conversation options with the vast majority of NPC interactions. Which is just a little too flat... despite the fact that I've sunk thousands of hours into the TES series.
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#98
Fast Jimmy

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If they try to implement Paid Mods with the majority of the money going to Bethseda/Steam for a modder's hard work I won't be touching it.


I'm confident they will. There was too much cross-pollination of free modding efforts with Skyrim for them to put it in place now. That won't be the case when they get a "clean slate," so to speak, with a new TES game.

#99
Voxr

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I'm confident they will. There was too much cross-pollination of free modding efforts with Skyrim for them to put it in place now. That won't be the case when they get a "clean slate," so to speak, with a new TES game.


Yeah I'm pretty sure Valve/Bethesda were just testing the waters with the last bout. I don't think it's the last we'll see of paid mods......unfortunately.

#100
Fast Jimmy

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Yeah I'm pretty sure Valve/Bethesda were just testing the waters with the last bout. I don't think it's the last we'll see of paid mods......unfortunately.


I've been a big advocate of the concept, but the compensation ratio Valve/Bethesda promoted was ludicrous, in my eyes. Giving modders the chance to get paid for their work could, in my mind, be a real opportunity to making modding less stigmatized and more of a legitimate business activity.