Aller au contenu

The Elder Scrolls 6 Anticipation Thread


  • Veuillez vous connecter pour répondre
243 réponses à ce sujet

#151
Akrabra

Akrabra
  • Members
  • 2 364 messages

Yeah College questline is really lacking, and magic in general in Skyrim got shafted. But Thieves Guild and Dark Brotherhood is so goooooood!



#152
Guest_Sithis_*

Guest_Sithis_*
  • Guests

Yes they were, but i liked that you could actually rebuild them. That is why i always save Cicero. Love that guy, also his creepy voice. Plus the armor set actually looked good compared to Morrowind and Oblivion.

 

Had to change my user name and picture to suit the mood.  :devil:

 

Anyway, I LOVE Cicero too. He's like Mark Hamill's Joker. I go out of my way to rebuild the Dark Brotherhood as well. I can't let Cicero die, he's too f*cking funny and one of the best party companions to bring around.


  • Akrabra et mybudgee aiment ceci

#153
The Invader

The Invader
  • Members
  • 608 messages

I hope they balance each guild equally tho'
 
Skyrim had a long, good DB and Thieves Guild questline.
 
But dropped the ball with the Mages and Fighters.

Wow, I guess I'm the odd man out. I thought the DB quest in Oblivion was better.
  • Dermain aime ceci

#154
Simfam

Simfam
  • Members
  • 4 500 messages

Yeah College questline is really lacking, and magic in general in Skyrim got shafted. But Thieves Guild and Dark Brotherhood is so goooooood!

 

I think they should really focus on leading the guilds next time round.

 

Finishing and becoming Arch-whatever is just a perk and doesn't add anything to the game.

 

Give us things to expand, things to rebuild, people to lead.

 

Also the general reactivity of our positions in these guilds are shyt.

 

If I'm the head of the best Fighters Guild in Skyim not even the lowliest thugs would want to fcuk with me.


  • AventuroLegendary et daveliam aiment ceci

#155
Simfam

Simfam
  • Members
  • 4 500 messages

Wow, I guess I'm the odd man out. I thought the DB quest in Oblivion was better.

 

Well what I mean was that in comparison to the other guilds in Skyrim the DB and TG are waaay ahead.



#156
CrazyRah

CrazyRah
  • Members
  • 13 284 messages

I hope they balance each guild equally tho'

 

Skyrim had a long, good DB and Thieves Guild questline.

 

But dropped the ball with the Mages and Fighters.

 

Oh yes, both of DB and TG had really good quest lines where as the other two had really weak ones and the college one being just bad


  • Simfam aime ceci

#157
Akrabra

Akrabra
  • Members
  • 2 364 messages

Wow, I guess I'm the odd man out. I thought the DB quest in Oblivion was better.

It was pretty badass in Oblivion aswell, atleast when you have to clean out the Sanctum. And you get Shadowmere. 



#158
The Invader

The Invader
  • Members
  • 608 messages

Well what I mean was that in comparison to the other guilds in Skyrim the DB and TG are waaay ahead.

Yeah, I can definitely agree with that the Mage quest was short and dull. I actually had to force myself to complete it.
  • Simfam aime ceci

#159
Simfam

Simfam
  • Members
  • 4 500 messages

Oh yes, both of DB and TG had really good quest lines where as the other two had really weak ones and the college one being just bad

 

Also the main antagonist was pretty good for TG by Beth standards.

 

They need to keep that writer around.

 

I believe he was the dude who did Shivering Isle.

 

Which was brilliant.


  • Akrabra et The Invader aiment ceci

#160
Akrabra

Akrabra
  • Members
  • 2 364 messages

I swear that both the DB and DG questlines are better than the Main Quest, which was abit to short and awkward. But it had Dragons! That was its salvation. 


  • Simfam et The Invader aiment ceci

#161
Puzzlewell

Puzzlewell
  • Members
  • 1 800 messages
One thing I do hope they keep rolling with is interactivity between the guilds. It was definitely a step-up from Oblivion where it was just self contained little vacuums but I really did enjoy how much Morrowind's guild stories overlapped and what you did in one guild could screw you over with the others.
  • Akrabra et Simfam aiment ceci

#162
Simfam

Simfam
  • Members
  • 4 500 messages

One thing I do hope they keep rolling with is interactivity between the guilds. It was definitely a step-up from Oblivion where it was just self contained little vacuums but I really did enjoy how much Morrowind's guild stories overlapped and what you did in one guild could screw you over with the others.

 

Morrowind is a gem amongst Bethesda games and open world RPGs in general.

 

Don't think we'll see its ilk anytime soon.

 

But the Gothic games did something very similar and perhaps in some ways, a lot better too.


  • Puzzlewell, Akrabra et The Invader aiment ceci

#163
Puzzlewell

Puzzlewell
  • Members
  • 1 800 messages

Morrowind is a gem amongst Bethesda games and open world RPGs in general.

 

Don't think we'll see its ilk anytime soon.

 

But the Gothic games did something very similar and perhaps in some ways, a lot better too.

 

Agreed on all accounts there for sure. <3 Really excited for Skywind myself. Well, excited might be an understatement. :lol: But as far as an overall TES game I'm happiest with and adore to death? That's Morrowind for sure. Yeah the combat is clunky as hell these days but the world itself and even the main quest (imho) was a step above what Beth has done since.

 

Mrf. Morrowind sits with Bloodlines and PST in that list of games that as soon as I see them mentioned, the urge to replay becomes overwhelming. It's no wonder my backlog never goes down. >.>


  • Simfam et The Invader aiment ceci

#164
Simfam

Simfam
  • Members
  • 4 500 messages

Agreed on all accounts there for sure. <3 Really excited for Skywind myself. Well, excited might be an understatement. :lol: But as far as an overall TES game I'm happiest with and adore to death? That's Morrowind for sure. Yeah the combat is clunky as hell these days but the world itself and even the main quest (imho) was a step above what Beth has done since.

 

Mrf. Morrowind sits with Bloodlines and PST in that list of games that as soon as I see them mentioned, the urge to replay becomes overwhelming. It's no wonder my backlog never goes down. >.>

 

Hahaha yeah. Morrowind was so much more than just clunky combat.

 

It was wild and alien, an island where Romans conquered a land of giant mushrooms, travelling lice and pterodactyls. The atmosphere and music alone accounts for 80% of my enjoyment, not to mention the sheer amount of content and a main plot that acted less as a driving factor, but something optional, a huge side quest you could participate in or not depending on your character.

 

That's something I feel every ES should focus on now. Not world-shattering consequences, but just another happening in the everyday life of that province. It gives us players so much agency to play with and in the end, that's why we place ES games for.

 

Also loving the name-change, Ani ;-)


  • Puzzlewell, Dermain, Celtic Latino et 1 autre aiment ceci

#165
Puzzlewell

Puzzlewell
  • Members
  • 1 800 messages

Hahaha yeah. Morrowind was so much more than just clunky combat.

 

It was wild and alien, an island where Romans conquered a land of giant mushrooms, travelling lice and pterodactyls. The atmosphere and music alone accounts for 80% of my enjoyment, not to mention the sheer amount of content and a main plot that acted less as a driving factor, but something optional, a huge side quest you could participate in or not depending on your character.

 

That's something I feel every ES should focus on now. Not world-shattering consequences, but just another happening in the everyday life of that province. It gives us players so much agency to play with and in the end, that's why we place ES games for.

 

Also loving the name-change, Ani ;-)

 

Agreed there for sure. Ald-ruhn remains one of my favorite cities in games to this day cause the alien factor of folks building a city out of giant crabshells just sat so well with me. It helps that I'm forever House Redoran so biased. This'll probably sound like a "Blargh blargh the good old days" type speech but I still love the fact that the game doesn't hold your hand. You want to complete quests? Pay attention to your journal and follow directions. It helped so fully in making me feel like a proper adventurer. Even the ones where it was super easy to get lost with (there's a Redoran quest where you have to go track down a guar farm and still to this day I always get lost and wander around for a while on it :lol:), it really clicked with my head about making me feel like I was stumbling around a truly foreign land and I needed to try and get my bearings.

 

I figured you'd appreciate it. <3 After our little chat about Ravel's maze, I hnnnnnnghed for pretty much the whole night and decided I needed to go with it. :3


  • The Invader aime ceci

#166
The Invader

The Invader
  • Members
  • 608 messages

Agreed there for sure. Ald-ruhn remains one of my favorite cities in games to this day cause the alien factor of folks building a city out of giant crabshells just sat so well with me. It helps that I'm forever House Redoran so biased. This'll probably sound like a "Blargh blargh the good old days" type speech but I still love the fact that the game doesn't hold your hand. You want to complete quests? Pay attention to your journal and follow directions. It helped so fully in making me feel like a proper adventurer. Even the ones where it was super easy to get lost with (there's a Redoran quest where you have to go track down a guar farm and still to this day I always get lost and wander around for a while on it :lol:), it really clicked with my head about making me feel like I was stumbling around a truly foreign land and I needed to try and get my bearings.
 
I figured you'd appreciate it. <3 After our little chat about Ravel's maze, I hnnnnnnghed for pretty much the whole night and decided I needed to go with it. :3

You nailed it, I remember my first time playing Morrowind I was dumbfounded and stumbled around trying to figure things out. It took me an entire week, but man, once I figured everything out it opened up an entire new world of RPGs to me. I had no experience with the series and had till then only played games like Final Fantasy( can't stand jrpgs anymore ).

Haha, remember when everything just clicked and came together it felt like such a huge accomplishment. To this day no other game has come close to making such a lasting impression on me. Also, Morag Tong ftw!
  • Puzzlewell et Dermain aiment ceci

#167
Simfam

Simfam
  • Members
  • 4 500 messages

Agreed there for sure. Ald-ruhn remains one of my favorite cities in games to this day cause the alien factor of folks building a city out of giant crabshells just sat so well with me. It helps that I'm forever House Redoran so biased. This'll probably sound like a "Blargh blargh the good old days" type speech but I still love the fact that the game doesn't hold your hand. You want to complete quests? Pay attention to your journal and follow directions. It helped so fully in making me feel like a proper adventurer. Even the ones where it was super easy to get lost with (there's a Redoran quest where you have to go track down a guar farm and still to this day I always get lost and wander around for a while on it :lol:), it really clicked with my head about making me feel like I was stumbling around a truly foreign land and I needed to try and get my bearings.

 

I figured you'd appreciate it. <3 After our little chat about Ravel's maze, I hnnnnnnghed for pretty much the whole night and decided I needed to go with it. :3

 

 

Yes yes and yes! All those things! The culture, the politics the different houses. Sh!t, the Telvanni live in TREES! And that wouldn't be special by itself, but these trees are pretty fcuking weird. I love the contrast between our 'European' imperials and the alien Dunmer, I love the fact that there are mines for EGGS of all things, I love the religious conflict, I love the fact that the first thing you see is a seemingly normal village until you explore further in.

 

Morrowind is such a masterfully crafted game and it's a shame that Bethesda really haven't gone as wild as that since the Shivering Isle.

 

On an unrelated note, it's why I love One Piece so much since Oda just goes wild and always gives us new worlds to explore through his art and stories.


  • Puzzlewell aime ceci

#168
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

From what I recall, the "last of the falmer" were present during one of the quests for Dawnguard, and even then there was only one that was still alive by the end of it. 

 

We do meet two survivors, but their existence suggests it isn't impossible that there might be other survivors out there who didn't end up like the Falmer who made the mistake of trusting the Dwemer.

 

As for Morrowind, Vvardenfell was completely decimated. The Argonians invaded during the Oblivion crisis (or maybe it was after the war with the Dominion), and when the Dunmer turned to the Empire for help the Empire didn't offer any which caused Morrowind to secede from th proe Empire. Since Hlaalu was heavily pro-Empire they were turned into scapegoats primarily by House Redoran. The Telvanni were heavily weakened by the destruction of Vvardenfell, and we never really received enough information about House Indoril to get any real standing on how they are.

 

 

I imagine it was devastated when the Ministry of Truth fell, but Neloth does mention that House Telvanni still has holdings on Vvardenfell, so it may exist in some form. The Argonians invaded after the eruption of Red Mountain. The Empire's actions during the Oblivion Crisis (which is when the Imperial forces recalled their forces to the Imperial City) caused the Dunmer to rely on themselves, since House Redoran ended up leading the charge against the Argonians during the Argonian invasion.

 

Given the anti-Empire sentiment that existed since Morrowind became a province of the Empire (and evidently after it became independent), I think Hlaalu's alliance with the Empire during this period of time (as evidenced by the Empire putting 'King' Helseth on the throne) ended up causing the resentment, despite Hlaalu blaming Redoran.

 

Clan Telvanni was certainly decimated during the Argonian Invasion (survived only by Brand-Shei), but House Telvanni's standing in present day Morrowind is something of an enigma, given the brevity of information given about the Great House by Brelyna Maryon and Neloth (although the fact they remain one of the Great Houses suggests they are doing much better than Hlaalu at any rate, particularly given how a plethora of them reside in the Gray Quarter in Windhelm since the Red Year).



#169
Guest_Sithis_*

Guest_Sithis_*
  • Guests

Welp - E3 is next week. My fingers are crossed but I have my doubts.



#170
Dermain

Dermain
  • Members
  • 4 476 messages

Wow, I guess I'm the odd man out. I thought the DB quest in Oblivion was better.

 

You're not the only one. I can guarantee it.

 

Hahaha yeah. Morrowind was so much more than just clunky combat.

 

It was wild and alien, an island where Romans conquered a land of giant mushrooms, travelling lice and pterodactyls. The atmosphere and music alone accounts for 80% of my enjoyment, not to mention the sheer amount of content and a main plot that acted less as a driving factor, but something optional, a huge side quest you could participate in or not depending on your character.

 

That's something I feel every ES should focus on now. Not world-shattering consequences, but just another happening in the everyday life of that province. It gives us players so much agency to play with and in the end, that's why we place ES games for.

 

Also loving the name-change, Ani ;-)

 

That's something Bethesda has screwed up since Morrowind. They keep trying to make the main plot important, a driving force, but then not having the world really react to it. In Oblivion you start the game with the main story pretty much imploring you to do it, but the only thing that really does is cause death squads of Daedra to show up and start killing everyone that have been programmed to travel. In Skyrim we start off about to be executed because the Captain is an ******* before being attacked by a dragon. The driving force being, we have to warn everyone else about the dragons, that will not show up or even exist until we actually start warning people about the dragons, and even then no one really reacts to the dragons coming back. Of course, you do have every NPC in the game thinking that they can take on a dragon with an iron dagger, but that's more limitations of Bethesda's programming (shocking that).

 

 


  • Simfam aime ceci

#171
Dovahzeymahlkey

Dovahzeymahlkey
  • Members
  • 2 651 messages

in anticipation of the new fallout and elder scrolls game, lets look upon one of the greatest hidden easter eggs in bethesda's history.

 



#172
Lulupab

Lulupab
  • Members
  • 5 455 messages

As long as we don't play in a human kingdom again I will be happy with it.

 

Elsewyr and Summerset Isles are what interest me the most.

 

Blackmarsh isn't bad either, but pretty sure I read somewhere that the environment is so harsh there, only the Argonians can survive.



#173
Guest_Sithis_*

Guest_Sithis_*
  • Guests

Of course, you do have every NPC in the game thinking that they can take on a dragon with an iron dagger

 

I WOULD HAVE BEEN ABLE TO KILL DRAGONS JUST LIKE YOU, DRAGONBORN, EXCEPT...............................

 

Spoiler


#174
Ozzy

Ozzy
  • Members
  • 1 375 messages

I loved what the "Alternate Start" mod provided for Skyrim but unfortunately never got to make use of it since I play on console. I'm hopeful that Bethesda implement some sort of similar mechanism in the game because the prison start is wearying. Well, they can make their conventional start mandatory for the first playthrough to get people to experience it then but provide a choice for subsequent playthroughs where you can elect to use the alternate start instead. 

 

I don't imagine it would be too difficult and I'd really appreciate it from an RP perspective. 



#175
Guest_Sithis_*

Guest_Sithis_*
  • Guests

Not even just an alternate start, but the choice to skip the intro. That wagon ride gets longer and longer.


  • Ozzy aime ceci