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The Elder Scrolls 6 Anticipation Thread


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#176
Dermain

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Not even just an alternate start, but the choice to skip the intro. That wagon ride gets longer and longer.

 

That's another thing I don't understand. In Obilivion you were able to make a save right before the tutorial/prologue ends that allows you to skip it and just redesign a new character, but they removed that in Skyrim. I suppose they did that because of the Imperial/Stormcloak decision, but I suppose having a  save right as you get off the cart counted in their minds.



#177
AventuroLegendary

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If I'm the head of the best Fighters Guild in Skyim not even the lowliest thugs would want to fcuk with me.

 

That's another thing about Beth games. You'd think that being head of the Companions and decked out in full daedric would be enough to scare off bandits and what do they do? Think their dinky arrows can take you down.

 

At least Fallout 3's raiders had the excuse of being drugged out psychopaths.



#178
Ozzy

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The Guilds do need to be better integrated into the fabric of the game world, aye. I understand why being the leader of certain guilds wouldn't be widely known (DB or Thieves Guild) although there should be certain items that you can equip that would indicate some affiliation. Enough to intimidate or put people on edge around you. Arch Mage and the Leader of the Fighter's Guild should be known and reacted to by more people though. Especially in the main cities. You should have more clout when interacting with people of authority. People in the backwaters can be expected to be ignorant of matters.

 

Getting a chance to use resources if possible in the main quest as a member of the guild (where you'd ask the leader for some potential help) or as the leader of the damn guild would be great too. As Arch Mage, I should be able to mobilise a force of mages to help me achieve a certain thing (or make achieving certain thing easier). It's a tall ask but I'm sure it's possible. 

 

Skyrim left a looooot to be desired with their Guilds. I remember quite common speculation (and hope) around release where people were thinking that Guilds might be augmented by DLC. They need to longer and better fleshed out. Not so railroaded too. I was pretty content with the TG and DB but left completely underwhelmed by the CoW (felt like it was really gearing up and then it just ended) and annoyed with The Companions and being forced to make a certain choice to progress instead of being able to follow an alternative path. 



#179
Guest_Sithis_*

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I had to make this. I am too excited/hopeful about another elder scrolls game.

 

tumblr_npue7f8R2m1tm7pnzo1_500.jpg


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#180
Guest_AedanStarfang_*

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I really hope TES 6 allows us to dye our clothes like in Fable and Inquisition, there were so many cool outfit combos in Skyrim that would have looked 10x cooler with the right coloring. 



#181
animedreamer

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i expect it to come out in nov 5, 2018



#182
Decepticon Leader Sully

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I really hope TES 6 allows us to dye our clothes like in Fable and Inquisition, there were so many cool outfit combos in Skyrim that would have looked 10x cooler with the right coloring. 

if they bring back trousers yes.



#183
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Update: The big E3 announcement was supposed to have been Dishonored but it leaked early.

#184
animedreamer

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I think they are delaying TES6 Because they can't think of anything to top Dovahkiin. 



#185
KotorEffect3

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Valenwood, Elseweyr and Summerset Isle would be amazing. Go deeper into the conflict between the Aldmerri Dominion and the Empire. 

My battleaxe and I have unfinished business with the Thalmor.  Dirty elven milkdrinkers.



#186
Fast Jimmy

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That's another thing about Beth games. You'd think that being head of the Companions and decked out in full daedric would be enough to scare off bandits and what do they do? Think their dinky arrows can take you down.

At least Fallout 3's raiders had the excuse of being drugged out psychopaths.


Skooma's a helluva drug.

#187
Fast Jimmy

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I think they are delaying TES5 Because they can't think of anything to top Dovahkiin.


Psssh. Instead of shouting, they will have control over time; giving the character the ability to shift speed and rewind the action.

It will be called... The Elder Scrolls VI:
Prince of Persia Elsweyer - Sands Scrolls of Time
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#188
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I think they are delaying TES5 Because they can't think of anything to top Dovahkiin. 

 

 

Hopefully I'll be the opposite of Dovahkiin. Like a genocidal Thalmor.... equally possessed by Akatosh.

 

 

Because Akatosh is schizophrenic like that (no, really).

 

--

 

On another note, I would love to see them populate the towns much more in the new one. I would even take a graphics hit if that was required.



#189
LPPrince

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On another note, I would love to see them populate the towns much more in the new one. I would even take a graphics hit if that was required.

 

I don't think it'll be a problem.


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#190
Dermain

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On another note, I would love to see them populate the towns much more in the new one. I would even take a graphics hit if that was required.

 

 

What are you smoking? Didn't you know that villages are supposed to only consist of fifteen people?



#191
Sigma Tauri

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Because Akatosh is schizophrenic like that (no, really).

 

I don't know if the use of the term schizophrenic is even appropriate to call Akatosh.



#192
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I hope the Player Character(s) look better in TES 6 than they do in Skyrim, where in my opinion most all of the men look like they smoke too much or are wayy older than they actually are. I like the look of the NPCS/Player Chars in TESO even if they do have a bit of "sameface" going on. 



#193
Heimdall

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It would be nice if there was some sort of requirement before they appoint you leader of the guild that your skillset actually fit.  I can't help but remember my warrior Dovahkiin becoming Archmage despite only knowing a handful of basic spells and resorting to an axe more often than not.


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#194
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The enemy mages in Skyrim were so OP it's not even funny (damn bandit mages running backwards and two-handing ice storms). Even my thief resorted to using a greatsword to kill them!



#195
Sigma Tauri

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It would be nice if there was some sort of requirement before they appoint you leader of the guild that your skillset actually fit.  I can't help but remember my warrior Dovahkiin becoming Archmage despite only knowing a handful of basic spells and resorting to an axe more often than not.

 

There's no concept in Bethesda gameplay that says leadership requires proof of managing an organization. If you're going to be the leader of an organization like the College of Winterhold, the game should've offered quests such as the Master level spell quests as requirements, so that it seemed like you definitely worked hard and deserved the position. The game also should've given you an explicit choice if you wanted the position, instead of "you could be a member without progressing" bullshit. Bethesda had several games already with a faction system for a very long time, and yet their vision and implementation of it is still very underdeveloped.


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#196
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There's no concept in Bethesda gameplay that says leadership requires proof of managing an organization. If you're going to be the leader of an organization like the College of Winterhold, the game should've offered quests such as the Master level spell quests as requirements, so that it seemed like you definitely worked hard and deserved the position. The game also should've given you an explicit choice if you wanted the position, instead of "you could be a member without progressing" bullshit. Bethesda had several games already with a faction system for a very long time, and yet their vision and implementation of it is still very underdeveloped.

Oblivion was the same way, though the magic system in TES IV was better imo. It's basically just running errands and a few fetch quests and you're the new guild leader, Morrowind at least had some prerequisite requirements which is why I think I only ever joined one guild in that game. 


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#197
KotorEffect3

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It would be nice if there was some sort of requirement before they appoint you leader of the guild that your skillset actually fit.  I can't help but remember my warrior Dovahkiin becoming Archmage despite only knowing a handful of basic spells and resorting to an axe more often than not.

They should not have railroaded the player into joining the college in the first place if they didn't want to.  My warrior nords had no interest in being mages but I had to join the college in order to find the elder scroll.  Almost railroaded into the thieves guild as well but fortunately you can ask the innkeeper in Riften about finding Esbern and she will point you to the ratway.



#198
Fast Jimmy

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It would be nice if there was some sort of requirement before they appoint you leader of the guild that your skillset actually fit. I can't help but remember my warrior Dovahkiin becoming Archmage despite only knowing a handful of basic spells and resorting to an axe more often than not.


They should just take away the "become the leader of a faction" aspect of the quest lines - it really cheapens the organization to just take any leader that comes up and then leaves, never to return or to spend rotations on the countless senior ranking guilds the player is the leader of.
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#199
Dermain

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There's no concept in Bethesda gameplay that says leadership requires proof of managing an organization. If you're going to be the leader of an organization like the College of Winterhold, the game should've offered quests such as the Master level spell quests as requirements, so that it seemed like you definitely worked hard and deserved the position. The game also should've given you an explicit choice if you wanted the position, instead of "you could be a member without progressing" bullshit. Bethesda had several games already with a faction system for a very long time, and yet their vision and implementation of it is still very underdeveloped.

 

Well, they went from "Do a series of fetch quests" in Oblivion to "Do these four quests and now you're the leader". The Companions arc railroaded you into becoming a werewolf, and it forced you to complete the quest line in order to do the "random quests" that the Companions are supposed to be known for. There is no other way (barring a mod) for you to join the Companions, not become a werewolf, and earn money doing the "radiant quests".

 

At least they improved the Dark Brotherhood joining requirements between the two games. As much as I enjoyed the assassinations in Oblivion, joining them was a bit immersion breaking. It's made worse that Lucien Lachance was voiced by Wes Johnson who also voiced all of the imperial guards so his roles are pretty much serving as the games crime psychic. I was underwhelmed by the thieve's guild quests in both games. Oblivion's was annoying with the whole Grey Fox dilemma, and while Skyrim's did improve on the whole being a thief angle it still wasn't that interesting. 

 

 

They should just take away the "become the leader of a faction" aspect of the quest lines - it really cheapens the organization to just take any leader that comes up and then leaves, never to return or to spend rotations on the countless senior ranking guilds the player is the leader of.

 

It's also a bit disconcerting that you appear to be the only member that can rise in the ranks. J'zargo, Breylenna, and that Nord fellow are always apprentices even though they're supposedly becoming stronger, and the same is true for the rest of the guilds. The Dark Brotherhood is the only understandable quest line in Skyrim where it makes sense that you are the leader. Since the Listener informs the rest of the Brotherhood about the contracts, it stands to reason that the Listener would also be the de facto leader of it. Also, since almost everyone from the original sanctuary dies there are clearly openings among the higher ranks.



#200
Dunmer of Redoran

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The enemy mages in Skyrim were so OP it's not even funny (damn bandit mages running backwards and two-handing ice storms). Even my thief resorted to using a greatsword to kill them!


Skyrim's balancing and scaling were terrible. Last Dragonborn is a demigod with legendary powers and can easily lose one on one to a nameless bandit wizard. Lolwut?

Enemies in Skyrim either had no health and did no damage, or were damage sponges who could spam endless attacks and did a ton of damage. Oblivion was so much better about it, plus you could drain somebody's magicka or stamina and watch them helplessly do hardly any damage even when they swung greatswords. :D
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