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Several comments and complaints


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20 réponses à ce sujet

#1
whizkid338

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So I just got Dragon Age Inquisition and I've played a fair amount over the past few days.  I have both Dragon Age Origins and Dragon Age II, with the DLC.  I have to say, though, that I am rather disappointed with Inquisition.  The storyline is great, but there are several small things that are driving me nuts.  

 

First, the hair.  Why is it all the same for males and females (for humans at least), and why is there not any longer hair for a female character?  A somewhat minor point, rather aggravating after Origins.

 

Second, the AI.  What the heck is going on with this?  The characters do whatever they want, no matter what I say.  They don't hold position, they can't follow me at all.  I go one way and they try and often fail to find another way to the same spot, rather than just following me.  What the crap.  It took me 10 minutes to get them through a cave on the Storm Coast because they kept trying to go through a hole that was too small rather than just following my blasted character!  The gameplay and fighting is feeling a bit like Diablo honestly.  Just bash your way through everything because no matter what you do, your characters won't care.

 

Another point on combat, it has gone down hill significantly since Origins.  First, why can't I switch weapons in combat?  It severely limits any tactical plans when characters are either melee or ranged and can't switch to something else even if they want to.  Second, the healing.  I understand the explanation of why there are no healing spells.  Frankly, I found Dragon Age Origins hard enough with them, but I understand the argument.  However, that argument requires complex tactical planning, which is completely impossible given the poor AI system.  With Origins I could customize the AI significantly.  Here?  I can change how low their health gets, and tell them to do things that they ignore anyway.  I had to turn friendly fire off because I couldn't get people to not get blown up.  

 

Lastly, can the tactical view zoom out more?  It would be very helpful.


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#2
whizkid338

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I forgot one thing.  What is up with the character teleport thing?  If my companions are chasing something, they only have to go about 100 meters before they are teleported back to my position.  It is kinda frustrating.


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#3
Lethaya

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Companions teleport to you as to fix issues like this:

 

Second, the AI.  What the heck is going on with this?  The characters do whatever they want, no matter what I say.  They don't hold position, they can't follow me at all.  I go one way and they try and often fail to find another way to the same spot, rather than just following me.  What the crap.  It took me 10 minutes to get them through a cave on the Storm Coast because they kept trying to go through a hole that was too small rather than just following my blasted character! 

 

I believe. And probably due to mounts, too, if I had to hazard a guess. I know the exact spot you're talking about, though. If you just keep going, they'll TP to you. I think that part is mapped incorrectly for them or something? XD It seems like they don't realize they can run around the pillar and over the ledge. Enemies won't follow you past the ledge either, or at least they wouldn't for me.

 

As for hold position, that was only ever useful to me once during a puzzle tpye scenario. I had to reactivate hold everytime I switched characters, and before I moved with the character I had selected, so that they all stayed in place. I don't know what the intention is there with te mechanic, but I don't think it's supposed to be as long distance as it could be before, which is a shame.



#4
PrimerTrouble87

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Same problem here, I was trying to do a puzzle on The Emerald Graves and hold position doesn't work even turning off ai doesn't either.
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#5
Magdalena11

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I really detest that cave.  I just figure I'm in there solo until I come out the other side.  It is technically possible to micro manage your companions when they all fall into that tiny pit.  Together. Every. Single. Time., It's just not worth the aggravation.  Use your potions and get through it and try not to go back if you don't have to.  You wouldn't believe the ways I find to go around.  I've been wondering why the AI makes them follow me onto a beam (that I miss sometimes) just to knock me off, but will not allow them to follow me up a flight of stairs.  You're really just better off not thinking about it if you can help it.  If you die, at least they'll be out of combat, hopefully, and able to teleport to base.  If you try to argue with the AI, you will probably find that it's the inquisitor who teleports back to where the companions are   stuck, and then you have to get them all out.  I have had that happen too often to recommend it to anyone who wants to stay sane.

 

The answer to why this happens every single time the way it does probably has to do with the complexities of level design over varying terrain or something, but the bottom line is that if you can tough it out, you'll figure out a way to minimize its impact.  I just save it until I've got everything together so I only have to do it once, then move on to harvest some dragonling hide or something and take out my frustrations on future fire resistance that doesn't know it yet.

 

Is the puzzle you're talking about the Dead Hand one?  I have to watch that video so I can solve it.  I usually just move things around until I get bored and leave.



#6
whizkid338

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I have run into two puzzles so far and I've given up on both because I can't do it without my companions staying where I tell them to.

 

As a software engineer myself, the teleport mechanism seems to be a crude hack to get around the fact that the AI is crude and almost completely unusable.  The combat part of the AI does mostly work, but it is still rudimentary in comparison with Origins.  The whole thing feels like they put all of their effort into the graphics and the gameplay was an afterthought.  Professionally, I would be extremely embarrassed to have been involved with this project.


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#7
KaiserShep

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I've settled on the idea that hold position is basically the "stay" command for house cats. 


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#8
Saphiron123

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It's amazing they threw out tactics, but even more amazing they couldn't get basic commands right.

They perfected all this years ago.

#9
Wurm_king

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they perfected everything they needed to make this game great years ago with the first dragon age, they cut it all or they out right ignored it



#10
Octarin

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I've settled on the idea that hold position is basically the "stay" command for house cats. 

 

And it works in a similar way. You tell them to stay and instead they run off to do their thing. Spot on! 



#11
KaiserShep

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they perfected everything they needed to make this game great years ago with the first dragon age, they cut it all or they out right ignored it

 

While Origins has superior AI, to say that they perfected everything they needed to is a major stretch. 


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#12
In Exile

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I forgot one thing.  What is up with the character teleport thing?  If my companions are chasing something, they only have to go about 100 meters before they are teleported back to my position.  It is kinda frustrating.

 

This has to do with how memory intensive DA:I is and the fact that it's released on the old consoles. 



#13
In Exile

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While Origins has superior AI, to say that they perfected everything they needed to is a major stretch. 

 

And speaking as someone who suffered from endless frustration until I figured out how to disable all random behaviours (it's not enough to not have any tactics programmed, you have to click disable tactics) in DA:O I can say that the even calling it good is a bit of a stretch. But then I want full micromanagement. 



#14
whizkid338

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This has to do with how memory intensive DA:I is and the fact that it's released on the old consoles. 

 

That definitely makes sense, but as a PC gamer first and a console gamer second, it is somewhat offensive to me that the PC experience would be hamstrung by this and other aspects made for the console versions (the inventory system anyone?).  It makes sense on some level though.

And speaking as someone who suffered from endless frustration until I figured out how to disable all random behaviours (it's not enough to not have any tactics programmed, you have to click disable tactics) in DA:O I can say that the even calling it good is a bit of a stretch. But then I want full micromanagement. 

I don't remember too many random behaviour in DA:O, but I much agree that more micromanagement is needed, not less.

 

Oh, and I love the house cat comparison!  So true


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#15
In Exile

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That definitely makes sense, but as a PC gamer first and a console gamer second, it is somewhat offensive to me that the PC experience would be hamstrung by this and other aspects made for the console versions (the inventory system anyone?).  It makes sense on some level though.

 

I don't remember too many random behaviour in DA:O, but I much agree that more micromanagement is needed, not less.

 

Characters would move around, switch targets, etc. if you didn't disable all tactics in DA:O. That could be a huge pain, even if they didn't burn through their cooldown uselessly. I don't use aggro mechanics (even in DA2), so for me effective use of chokeholds was critical to my playstyle. Random movement wrecked it. 



#16
Ogredad1971

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I agree with the gripes but there were things in Origins that didn't make sense to me like having sex with their underwear outside by the fire instead of in the tent that they mention having but doesn't seem to do much besides take up space. The tents in inquisition seem to be just about as useless, I would think they would've found a way to use them for something more than decoration of the campsites by now.



#17
KaiserShep

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The camps were a seriously missed opportunity. They could have been areas where you could interact with companions if you so desired, and were essentially safe zones, since you had a number of Inquisition soldiers to watch your back. The same could have been true of keeps. The Jaws of Hakkon DLC has much nicer setups for the camps, though the treehouse thing is kind of weird. 


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#18
correctamundo

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I agree with the gripes but there were things in Origins that didn't make sense to me like having sex with their underwear outside by the fire instead of in the tent that they mention having but doesn't seem to do much besides take up space. The tents in inquisition seem to be just about as useless, I would think they would've found a way to use them for something more than decoration of the campsites by now.

 

You do rest in the tents =) If you have your LI in the group you could have a quickie "in private" ;-)



#19
taglag

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If I was guessing, I would say this is a Lua based game, that for one reason to make console porting easy. It is no better thus for the same graphics, or quite similar graphics Computers have to work harder, as they are emulating something they are not.

 

Lua has a stack problem. It will allow a script to do what it wants, but only if that script does not take everything from all the other scripts.

 

what this does is the controler, decides when a script can run, and when it can not, ( this number of turns for you, and this number of turns for you.)

 

if a script is trying to use more turns it is turned off, until the controller decides it will allow it to run again.

 

 I would imagine that this has a lot to do with why scripts suddenly release control, and often just forget what they are suppose to be doing.

 

It will probably get worse for Computer user's as the trend toward's Lua Based games continue's, newer graphics gards will probably attempt to compensate for this, but over all you will be playing a console game on a computer, which is trying to emulate a console.

 

  All speculation, but I have had some hands on dealing with this type of language, or variation of it, and it does have problems.



#20
PrimerTrouble87

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BioWare should resolve this and any other issue like the game freezing on the PS3 version as well as the visuals from texture popping.

#21
Lady Artifice

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I've settled on the idea that hold position is basically the "stay" command for house cats. 

 

When I did that puzzle in the emerald graves I actually found myself muttering, "Solas, stay. Stay. Bull, st--Dammit, Cassandra."