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I wish there were more people in the Inquisition


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8 réponses à ce sujet

#1
PsychoBlonde

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I know I saw a thread not too long ago about how it'd be nice if you could still talk to the Haven NPC's and the wandering agents once you get to  Skyhold, but really I just really wish there were MORE PEOPLE in the Inquisition and that they actually DID SOMETHING.

 

It'd be nice if some of the Inquisition camps had someone there--a sergeant, a lieutenant, a merchant, something appropriate to the area--with a name, and a few lines of dialog about what you've done in the area.  Find all the camps in the zone?  "We have the area secured now, Inquisitor!"  Fulfill local requisitions:  "Supplies are good for now, Inquisitor!"  So, tell me about yourself: "I'm from X burg, want to get back to my little boy, Inquisitor!"

 

Everything felt so static and the soldiers were window dressing.


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#2
AlexiaRevan

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I agree with this..while the map maybe gorgeous..they are Empty like hell . 



#3
Darkly Tranquil

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I suspect that the static placement and limited interactivity of many NPCs may be an artefact of having gameplay parity across all platforms. The performance limitations imposed by making the game run on old gen consoles seem to have stymied a fair few things they wanted to do. Having NPCs that just stand there like part of the scenery is a good way to make the game look populated while using minimal system resources, especially on old gen hardware groaning under the strain of a new gen game. Witcher 3's world is far more interactive and "alive" than DAIs and it isn't being held back by trying to run on decade old hardware.
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#4
KaiserShep

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Pretty much that. Hopefully Bio takes full advantage of the current gen the next go.
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#5
Grieving Natashina

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I know I saw a thread not too long ago about how it'd be nice if you could still talk to the Haven NPC's and the wandering agents once you get to  Skyhold, but really I just really wish there were MORE PEOPLE in the Inquisition and that they actually DID SOMETHING.

 

It'd be nice if some of the Inquisition camps had someone there--a sergeant, a lieutenant, a merchant, something appropriate to the area--with a name, and a few lines of dialog about what you've done in the area.  Find all the camps in the zone?  "We have the area secured now, Inquisitor!"  Fulfill local requisitions:  "Supplies are good for now, Inquisitor!"  So, tell me about yourself: "I'm from X burg, want to get back to my little boy, Inquisitor!"

 

Everything felt so static and the soldiers were window dressing.

I don't mind fetch quests, and I don't agree with the folks that say, "There's too many fetch quests."  I don't think that's the problem.  I think the problem is that there isn't very much connection between that and what I just did.  Take the Requisitions, which you mentioned.  I wouldn't expect them to comment on everything I did.  After all, there's only so many times a NPC could say, "Thanks for the metal/stone samples."

 

Still, while I've been replaying the game, I think it would have helped immersion if we could have gotten little bits of dialogue.  That's an area I felt like they did a decent job with in a few zones like the Hinterlands.  Folks talking about being warmer, better fed, ect, really helped make those fetch quests feel meaningful.  It would have helped if that constantly talking Requisition NPC would have changed it up sometimes.  You know, something like this.

 

"Thanks for much for the anti-venom.  Our troops will have an easier time now."--Storm Coast

"Those tapestries that we put up for the Inquisition are going to excellent use."--The Hinterlands

"Thanks to you, we have more information on the Venatori."--The Western Approach.

 

I think things like that would have helped some of the quests feel like they had an impact.  As Tranquil pointed out, I can understand why the limitations were put into place.  It might be too late for DA:I, but I think this is useful feedback for the future.   ;)



#6
Saphiron123

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Inquisition is the first RPG I ever saw that swore off cities and people almost entirely.

It was pretty disappointing actually. I'd love to see denerim again but... nope!

And Val Royeaux's once screen was just sad. Games have been offering a more complete city experience with more npcs since i was a kid.



#7
Toasted Llama

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*grumble grumble* developing DA:I for previous gens as well was a mistake *grumble grumble*

 

 

But yeah, I agree with this; would've liked more interaction with the people of the Inquisition as well. Felt like the Inquisition "forces" everyone was constantly talking about was an army of invisible nugs.


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#8
Saphiron123

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I wish there were more people anywhere, lol. Bears outnumber humans elves and dwarves combined.

 

*grumble grumble* developing DA:I for previous gens as well was a mistake *grumble grumble*

 

 

But yeah, I agree with this; would've liked more interaction with the people of the Inquisition as well. Felt like the Inquisition "forces" everyone was constantly talking about was an army of invisible nugs.

Thank you. I had a whole thread of people arguing we don't actually have to see our forces. I want to see my damned army once in a while, lol.



#9
Ashaantha

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I have nothing to add, everyone's made good points I agree with so far. I would love to see them implemented in-game, however impossible that sounds.