They really are. Using AOE dagger or greatswords with AOE damage leads to significantly lower DPS.
The AOE effect ist hardly worth it. Can you please fix it? Please increase the base damage or the AOE range.
They really are. Using AOE dagger or greatswords with AOE damage leads to significantly lower DPS.
The AOE effect ist hardly worth it. Can you please fix it? Please increase the base damage or the AOE range.
Aoe daggers are garbage. 2handers though, AOE is always better except for the Dragon Maul.
They really are. Using AOE dagger or greatswords with AOE damage leads to significantly lower DPS.
The AOE effect ist hardly worth it. Can you please fix it? Please increase the base damage or the AOE range.
AOE weapons are fairly strong. The problem is that AOE Daggers are absolutely garbage because the effect is not noticable. In terms of AOE 2-handed weapons... they are far better, it is just that the Dragon Maul is pretty damn great for 2-Handed users.
I can't believe you'd have the Audacity to say that....
.....
.....
I've never seen one ![]()
Edit: would you look at that. I got one out of a perilous treasure room. Smexy.
I wouldn't say 2H AOE is useless. For Katari, I use Sulevin Blade over the Dragon Maul for guard generation.
I disagree with 2H greatswords being useless, for many of the reasons outlined above. Also, on the katari, who spends a bit more time auto-attacking than the reaver or Avvar, the aoe is great for clustered mooks, and even with attack cancelling, the attack speed is faster. It's why I prefer the dragon greatsword for a TTD katari, even though common sense tells me that I should be using the upgradeable dragon maul with higher base damage.
Also, while I personally hate the aoe daggers and their stupid auto-attack chain that makes it impossible to not spin forward past your target and into many arrows, if you're using a character with abilities that only apply main hand damage, you can take advantage of interesting secondary effects on the off hand. Eg. Walking bomb 'splosions.
That last point about off-hand effects kicking in is how I feel exactly. Popping on a walking death or agony or the with hidden blades is loads of fun. I usually offhand those with red Birth or Dragon Dagger mainhand
Is there a quick list for which abilities uses offhand damage somewhere?
I've never seen one
Edit: would you look at that. I got one out of a perilous treasure room. Smexy.
Go forth into the world and make all your enemies explode. ![]()
What makes AOE weapons not good? There is no indication the weapon does not apply its listed damage to all targets.
I assume it's divided, then? How?
Also, clay pots. Sometimes you can break two at once. Worth it IMO
What makes AOE weapons not good? There is no indication the weapon does not apply its listed damage to all targets.
I assume it's divided, then? How?
Also, clay pots. Sometimes you can break two at once. Worth it IMO
Go forth into the world and make all your enemies explode.
Hm. I tried it, and I was critting 7s with FS 0.0 something is very wrong here
Hm. I tried it, and I was critting 7s with FS 0.0 something is very wrong here
Which ability is FS? I've been trying to figure it out but I can't stop thinking of fade step
the aoe dagger simply have too little damage to be worthwhile. On the two handed weapons there are usually close enough dps to make up with secondary effects and in the ability to deal with close enemies.
The dragon hunter axe for example has a massive 5% damage per enemy at close range, and as getting into groups of enemies is something 2 hand users are usually doing already it makes up for the base damage loss, especially with the high crit bonus. While the maul would be killing one by one.
Which ability is FS? I've been trying to figure it out but I can't stop thinking of fade step
Oh, flank strike. It was terrible, I went into perilous with Red Birth and offhand audacity with Bolt, Flank strike, Flashing steel and ambush, and everything except Flashing Steel and Ambush was gimped to all hell ![]()
Oh, flank strike. It was terrible, I went into perilous with Red Birth and offhand audacity with Bolt, Flank strike, Flashing steel and ambush, and everything except Flashing Steel and Ambush was gimped to all hell
The only time I really saw any issues were my auto attacks with the offhand being lower, especially elemental damage. Try it out with broadside if you get the chance, wipes out entire groups at times. Also using a red birth in my mainhand, my bolts last night at level 10 ish were critting for 900-1000+
The only time I really saw any issues were my auto attacks with the offhand being lower, especially elemental damage. Try it out with broadside if you get the chance, wipes out entire groups at times. Also using a red birth in my mainhand, my bolts last night at level 10 ish were critting for 900-1000+
Yeah bolt might have been ok, I couldn't really tell. Guess I'll try range on my next build.
Yeah bolt might have been ok, I couldn't really tell. Guess I'll try range on my next build.
You can get away with both, I use the bolt, broadside ambush and flashing steel (I assume that is the AOE spin). All 4 of those abilities will cause explosion upon the kill. I almost never auto attack with Isabella any more.
Agree about 2H AOE sentiment as posted by others in this thread.
It would have been easier to balance them if power damage did not depend on weapon base damage though.
You can get away with both, I use the bolt, broadside ambush and flashing steel (I assume that is the AOE spin). All 4 of those abilities will cause explosion upon the kill. I almost never auto attack with Isabella any more.
Tried out that build with Audacity, worked great on threatening. I need a freaking dragon dagger tho ;-; my crit's too low, I'm always running out of stamina.
it's that except Sulevin, nothing compares to dragon maul or call of the dark damage wise. I prefer AoE instead of single target though with 2H. Dat range!
Isn't Siege's End an AoE Great Axe? 255 base, Natural 41% Crit Dam Bonus, Berserk, and Grip/Rune upgrade slots. So potentially a lot more damage given high cunning. Preliminary testing ended with me doing more damage, but taking more of course.
Definitely end game damage. Axe of the Dragon hunter also makes a great case for itself too with its high critical chance, and +5% damage per enemy with 8m.
http://forum.bioware...pment-document/
Tried out that build with Audacity, worked great on threatening. I need a freaking dragon dagger tho ;-; my crit's too low, I'm always running out of stamina.
You can upgrade your Audacity with +critical chance via offensive leather great bear hide, a solid move early on when your cunning and crit chance is low to begin with. I would aim for 1/2 to 2/3 crit chance, or 50-66% chance overall combined from accessories, weapon upgrades and cunning (from promotions / gear / etc).
At least dragon daggers are faster to obtain than red births. I still don't have them (and don't need them by now).