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A fan made squad...its freaken brilliant


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#51
Vortex13

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It would be cool if Karnach and Gorr where at each others' throats for most of the game, each trying to outdo the other. Later on, as you advance the plot, your pilot would alert you to a brawl going down between the two in the cargo bay. Moving quickly, our hero would enter the room and discover that Karnach is actually a female Yahg (I mean who can tell) and her and Gorr are currently engaged in an entirely different kind of "fighting".

 

At that point the player will get the option to ask to join in and be presented with a non-standard game over.


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#52
mrjack

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Slightly pedantic correction: Daro'Xen's actor is Australian

 

Xen speaks in an English accent though.

 

 

*shrug* I like some chick flicks and don't think it makes me into a weak, cutesy or immature person. 

 

I don't think Tali is weak or immature and I like some chick flicks too.



#53
Seyd71

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She has a non-native accent but it's indistinct.  Shohreh Aghdashloo who plays Shala'Raan is Iranian and they speak similarly. Han'Gerrel, Zaal'Koris and Daro'Zen all have English accents while Kal'Reegar, Kenn (Kenn's salvage), Veetor and the quarian women you see on the Citadel and Illium all have American accents. It's confusing.

 

 

This is probably what bothers me... like that Fleet and Flotilla movie she's obsessed with.

 

Slightly pedantic correction: Daro'Xen's actor is Australian

I chalk it up to quarians not being a monoculture. They are clan based, and it isn't unreasonable to assume that there are differing dialects of Khelish just as there are for virtually any other language. Most of the inhabitants of the Rayya (Tali's birthship) tend to have a similar inflection to her, for example, as does Rael'Zorah.

*shrug* I like some chick flicks and don't think it makes me into a weak, cutesy or immature person. 

 

I believe the reason why they have different accents is due to the fact that the Quarians who originally escaped Rannoch could have come from all over the planet.

 

As for Fleet and Flotilla, I like how she loves it. She's in her twenties, and unlike in ME1, where she was nervous all the time around you due to the fact that she had never really met a human before, either has a crush on the male Shepard or is in awe of FemShep, and is away from the Flotilla for the first time on her pilgrimage. In ME2, she matured a lot, and wasn't too impressed or intimidated by the people she had met after the events of ME1. When Shepard comes back, it's special for her due to the fact that they were her captain during her pilgrimage, and that she never really spent to much time with you other than the short time on the SR1. She acts normal around FemShep and trust her as a close friend, which is why she occasionally shows her childish side. As for male Shep, she has a crush on them, and considering that Tali, as far as we are aware of, has never had a crush or dated anybody, she gets nervous in ME2. By ME3, she retains the friendship with Femshep, is comfortable in a relationship with a Male Shepard and shows her childish side occasionally, and can be a good friend with a male Shepard who doesn't romance her due to the whole "captain" thing.

 

Now despite the fact that she she shows this childish side if you gain her friendship, she also shows her more mature side. She can act very serious sometimes, and has a pretty good range of emotion. She can get pretty angry as well as sad, and if you romance her she can occasionally act a little sultry if I remember correctly.



#54
Mcfly616

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Last thing we need is anything fan-made making it into the actual game. Here's hoping they steer clear of fan service all together and exercise their creativity to the fullest.


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#55
Seyd71

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Last thing we need is anything fan-made making it into the actual game. Here's hoping they steer clear of fan service all together and exercise their creativity to the fullest.

 

Because they've been so creative lately with ME3's story, ending, and Inquisition's main villain :P

 

A lot of people consider the Citadel DLC a fanservice


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#56
Vespervin

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Xen speaks in an English accent though.

 

She's voice by Claudia Black, who is an Australian.



#57
dreamgazer

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Good lord, this thread is three pages long?

BioWare, dudes and dudettes, ya gotta give folks something new to yammer on about!
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#58
Display Name Owner

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Because they've been so creative lately with ME3's story, ending, and Inquisition's main villain :P

 

A lot of people consider the Citadel DLC a fanservice

 

I know I'm in the minority, but I hated Citadel. I only watched it online to be fair, but that was enough - the fanservicey antics were not my cup of tea at all. It was like an episode of Scooby Doo, which incidentally is the first cartoon I got sick of as a child.



#59
Mcfly616

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Because they've been so creative lately with ME3's story, ending, and Inquisition's main villain :P

 

A lot of people consider the Citadel DLC a fanservice

 Story was fine. So was the ending. Couldn't care less about Dragon Age. Never played it. Different devs. Different strokes for different folks.

 

 

Citadel DLC was fan service. Your point?



#60
Mcfly616

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I know I'm in the minority, but I hated Citadel. I only watched it online to be fair, but that was enough - the fanservicey antics were not my cup of tea at all. It was like an episode of Scooby Doo, which incidentally is the first cartoon I got sick of as a child.

It was great for what it was. A lighthearted farewell in the form of a parody.

 

 

That being said I'm not trying to pay $60 for an entire game consisting of that.type of storytelling. 



#61
Guest_StreetMagic_*

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Citadel was probably necessary fanservice, considering that there wasn't much "service" for some fans to begin with. And even then, Citadel still fails at it. The main quest is just more of the same ME3 crew.

 

 

It was great for what it was. A lighthearted farewell in the form of a parody.

 

 

I don't know. I watched the Thane stuff recently.. that **** made me shed tears. Not lighthearted.



#62
Mcfly616

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Citadel was probably necessary fanservice, considering that there wasn't much "service" for some fans to begin with. And even then, Citadel still fails at it. The main quest is just more of the same ME3 crew.

 

 
 

 

I don't know. I watched the Thane stuff recently.. that **** made me shed tears. Not lighthearted

Well, yeah, there was some deep emotional content, but the majority of it -including the main plot of the DLC- was a total cheesefest that didn't take itself seriously one bit (i.e. lighthearted)



#63
Iakus

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Well, yeah, there was some deep emotional content, but the majority of it -including the main plot of the DLC- was a total cheesefest that didn't take itself seriously one bit (i.e. lighthearted)

It was the DLC we needed, but not the DLC we deserved   :P



#64
Mcfly616

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I think the best possible thing they could do would be to give us (the player) a certain amount of allotted crew/squadmate spots on our ship and we would have to fill them out from a pool of potential recruits we come across in the game world. Obviously there may be several squadmates that are integral to the narrative in which case you won't have a choice but to have them in your crew. But the remaining crew slots we should have to pick and choose. It's something I wish they would've done in ME3 for the ME1 and ME2 crews (for example: choose between having Miranda or Jack in one possible slot, Tali or Legion in another)


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#65
Iakus

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I think the best possible thing they could do would be to give us (the player) a certain amount of allotted crew/squadmate spots on our ship and we would have to fill them out from a pool of potential recruits we come across in the game world. Obviously there may be several squadmates that are integral to the narrative in which case you won't have a choice but to have them in your crew. But the remaining crew slots we should have to pick and choose. It's something I wish they would've done in ME3 for the ME1 and ME2 crews (for example: choose between having Miranda or Jack in one possible slot, Tali or Legion in another)

It's nice in theory.  But think of the amount of VA that would have to be done to accommodate all the possible permutations of crew.

 

More than likely we'd get a ship full of Ashley Williams:  mostly silent crew members who never leave their rooms.


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#66
Guest_StreetMagic_*

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It's nice in theory.  But think of the amount of VA that would have to be done to accommodate all the possible permutations of crew.

 

More than likely we'd get a ship full of Ashley Williams:  mostly silent crew members who never leave their rooms.

 

It's better than nothing. But even Ash wasn't really done justice in that half of the game, I'll agree.. 

 

On a sidenote, it's kind of weird... seeing that they put her in trailers again and even made action figures. lol..



#67
Mcfly616

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It's nice in theory.  But think of the amount of VA that would have to be done to accommodate all the possible permutations of crew.

 

More than likely we'd get a ship full of Ashley Williams:  mostly silent crew members who never leave their rooms.

I don't see it that way. There were 12 squadmates in ME2. So make 12 squadmates for the next game. Make 4 of them permanent to the crew (we have no choice in the matter). Then give us our 4 roster slots, and we can fill them by picking and choosing amongst the 8 optional recruits.

 

 

Considering this game has had a much longer dev cycle than that game, I'd say it's doable. Next gen. Time to leave behind the old status quo and start pushing envelopes again. Expectations are so low amongst gaming fans these days it seems. So much pessimism. No hope. For example, people are always having this debate between "open world or good story" (personally I've never seen the two as mutually exclusive) and as expected the Witcher 3 has destroyed that stigma. New possibilities are on the gaming horizon. I'm just hoping the next Mass Effect is one of the games that demonstrates them.



#68
Iakus

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I don't see it that way. There were 12 squadmates in ME2. So make 12 squadmates for the next game. Make 4 of them permanent to the crew (we have no choice in the matter). Then give us our 4 roster slots, and we can fill them by picking and choosing amongst the 8 optional recruits.

 

 

Considering this game has had a much longer dev cycle than that game, I'd say it's doable. Next gen. Time to leave behind the old status quo and start pushing envelopes again. Expectations are so low amongst gaming fans these days it seems. So much pessimism. No hope. For example, people are always having this debate between "open world or good story" (personally I've never seen the two as mutually exclusive) and as expected the Witcher 3 has destroyed that stigma. New possibilities are on the gaming horizon. I'm just hoping the next Mass Effect is one of the games that demonstrates them.

ME2 had twelve squadmates, but there was almost no interaction between them.  Most didn't even acknowledge the existence of other squadmates.  If they allocated more resources (whatever they may be) for interactions and such, then fine.  But far more likely you'll see results like ME3:  Characters who must be there will get far more attention than those that can be there.  



#69
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I don't see it that way. There were 12 squadmates in ME2. So make 12 squadmates for the next game. Make 4 of them permanent to the crew (we have no choice in the matter). Then give us our 4 roster slots, and we can fill them by picking and choosing amongst the 8 optional recruits.

 

 

Considering this game has had a much longer dev cycle than that game, I'd say it's doable. Next gen. Time to leave behind the old status quo and start pushing envelopes again. Expectations are so low amongst gaming fans these days it seems. So much pessimism. No hope. For example, people are always having this debate between "open world or good story" (personally I've never seen the two as mutually exclusive) and as expected the Witcher 3 has destroyed that stigma. New possibilities are on the gaming horizon. I'm just hoping the next Mass Effect is one of the games that demonstrates them.

 

I'll like this post, even though I haven't played the Witcher games.



#70
Mcfly616

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ME2 had twelve squadmates, but there was almost no interaction between them.  Most didn't even acknowledge the existence of other squadmates.  If they allocated more resources (whatever they may be) for interactions and such, then fine.  But far more likely you'll see results like ME3:  Characters who must be there will get far more attention than those that can be there.  

Honestly, I thought the ME2 crew was the worst of the trilogy. They spread themselves too thin and it showed with how shallow the dialogue content was. However, that's just another thing remedied with development time. 

 

 

I guess the difference between you and I on the matter is that I don't expect the bare minimum out of Bioware considering the amount of time they've spent working on the game. I expect them to implement drastic improvements, leaps and bounds in multiple aspects of the Mass Effect experience.



#71
Iakus

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Honestly, I thought the ME2 crew was the worst of the trilogy. They spread themselves too thin and it showed with how shallow the dialogue content was. However, that's just another thing remedied with development time. 

 

 

I guess the difference between you and I on the matter is that I don't expect the bare minimum out of Bioware considering the amount of time they've spent working on the game. I expect them to implement drastic improvements, leaps and bounds in multiple aspects of the Mass Effect experience.

I used to be young and idealistic like you  :D

 

But really, it's a matter of logistics.  Every scene they plan out with a particular character they'd also have to plan to have without the character.  For something simple like a line of dialogue, I'm sure that's easy.   But if there are special interactions to consider, the problem becomes far more difficult.  How can they give anyone a plot-relevant role when they may not even be there?  You'd need contingencies upon contingencies making sure the story doesn't grind to a halt.  In the end, the plot-critical characters will win out.  They are simply more dependable.



#72
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Honestly, I thought the ME2 crew was the worst of the trilogy. They spread themselves too thin and it showed with how shallow the dialogue content was. However, that's just another thing remedied with development time. 

 

 

I guess the difference between you and I on the matter is that I don't expect the bare minimum out of Bioware considering the amount of time they've spent working on the game. I expect them to implement drastic improvements, leaps and bounds in multiple aspects of the Mass Effect experience.

 

It wasn't that shallow. They just tied it to romance related content. Garrus/Tali/Jack/Miranda. Thane is an exception. If you're really into those other characters though, it's good. As for the others, I thought they were fairly complete. Mordin and Legion especially, if you have the time for the latter.



#73
Oldren Shepard

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And you're clearly delightful. 

You're right, he and Arcian are "wonderful persons"



#74
Mcfly616

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It wasn't that shallow. They just tied it to romance related content. Garrus/Tali/Jack/Miranda. Thane is an exception. If you're really into those other characters though, it's good. As for the others, I thought they were fairly complete. Mordin and Legion especially, if you have the time for the latter.

Eh....we're gonna have to agree to disagree. It was pretty shallow. Good quality, lacking in quantity. And romances are another area where they spread themselves far too thin. 



#75
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Eh....we're gonna have to agree to disagree. It was pretty shallow. Good quality, lacking in quantity. And romances are another area where they spread themselves far too thin. 

 

They all served a good purpose/different Shepards well enough. And created pretty devoted fanbases in their own right. I think Femshep might've not had as many good choices though. 

 

Not sure how the other games are better. After 3 games, Ashley is no more popular than those characters. And I still can't wrap my head around why anyone likes Liara in ME1, for example (just ME1, that is). She's written as obsessed...she barely gets to know you and comes off strong. I almost feel like I'm condescended to in that game -- like they view their fans as undersexed teen dorks who just want women to fall into their laps. I mean, maybe they're not thinking that, but it's how it seems. There's no effort or "getting to know" period at all. Not very realistic. It's almost like Bastila (no need to get to know you. She has a mystical "connection"), mixed with Conrad Verner.

 

As for the rest.. Garrus didn't say much in ME1 either. He's a lot more softspoken it seems. Then in ME3, he's chatty Cathy.

 

edit: Sorry, it's fresh in my mind. Just wrapping up ME1 and she's got this dialogue right now. Just after I killed her mom at that.