Spamming the area search button constantly to locate and pick up the resources is really annoying. Add a command toggle, that upon activation, party members will automatically locate and pick up resources withing Xm radius. While your at it, also change the area loot finder into a toggle, so u just need to activate it once and it will automatically show all lootable resources on ur mini map. Thanks and good job with the game, its fantastic.
Pls add a command to make companions pick up resources
#1
Posté 27 mai 2015 - 05:48
#2
Posté 27 mai 2015 - 10:37
Spamming the area search button constantly to locate and pick up the resources is really annoying. Add a command toggle, that upon activation, party members will automatically locate and pick up resources withing Xm radius. While your at it, also change the area loot finder into a toggle, so u just need to activate it once and it will automatically show all lootable resources on ur mini map. Thanks and good job with the game, its fantastic.
I think the first part of this is a good idea. Companions picking up resources would be nice to make things quicker, but only for resources.
i'm not sure the second part is needed personally. I like the idea that the player has to actually do something in order to make sure they don't miss anything, rather than have everything spoon fed to them.
#3
Posté 28 mai 2015 - 01:14
i'm not sure the second part is needed personally. I like the idea that the player has to actually do something in order to make sure they don't miss anything, rather than have everything spoon fed to them.
I think lootable items like from dead bodies, resources, etc should automatically be shown in the mini map as a unique symbol, like a leaf for lootable plants, or a rock for lootable ores. At the very least it should be part of a filter in the mini map that can be turned on or off anytime a player wants.
#4
Posté 28 mai 2015 - 11:19
Spamming the area search button constantly to locate and pick up the resources is really annoying. Add a command toggle, that upon activation, party members will automatically locate and pick up resources withing Xm radius. While your at it, also change the area loot finder into a toggle, so u just need to activate it once and it will automatically show all lootable resources on ur mini map. Thanks and good job with the game, its fantastic.
You have an army, they should make the gather gold and gather resource war table quests actually collect something useful. 15 minutes for 150 gold? Really?
#5
Posté 28 mai 2015 - 11:25
Your army is constantly collecting all the resources it needs. I don't see you out finding food for hundreds of people every single day.You have an army, they should make the gather gold and gather resource war table quests actually collect something useful. 15 minutes for 150 gold? Really?
- Quintinw aime ceci
#6
Posté 29 mai 2015 - 12:31
Your army is constantly collecting all the resources it needs. I don't see you out finding food for hundreds of people every single day.
I'm the inquisitor. If I want to send a dozen men to mine iron ore, they should be able to do that more effectively then just me. Come on, you think many kings mine their own resources for gear?
Do you think king henry VIII went out and mined the iron they used to forge his sword? Do you think he had to hunt down his own leather or pick his own flowers?
Bioware gave me throne, and then asked me to do mmo busywork... the two don't mix. In your world an army would have no time to fight because there would be nobody tasked with feeding the troops or making gear. Armies, like any subset of society, have a variety of different jobs... and the inquisitor should be able to say "you there, standing guard duty for the next 8 hours... grab a pickaxe and get to work" or "I need flowers for a potion, requisitions officer, go pick some damn flowers".
#7
Posté 29 mai 2015 - 02:14
I'm the inquisitor. If I want to send a dozen men to mine iron ore, they should be able to do that more effectively then just me. Come on, you think many kings mine their own resources for gear?
Do you think king henry VIII went out and mined the iron they used to forge his sword? Do you think he had to hunt down his own leather or pick his own flowers?
The Inquisitor isn't a King, and even if he were he doesn't govern anything like that many people. How big is the Inquisition? A few hundred people? Maybe a thousand?
Also, accept some level of abstraction. You already do with travel and food and inventory. Is there something about resource collection that prevents it from being the same thing?
#8
Posté 29 mai 2015 - 02:24
setting up camps could have the people there pick regional flowers.
Problem is time doesn't really exist in the game.
#9
Posté 29 mai 2015 - 01:27
I woulf argue that those things already occur (aside from the fade-touched thing). You're not the only one in the entire Inquisition consuming potions. Those requisitions require way more minerals than the handful you provide. You're just finding sources for materials (much like the resource system in DA2).I think claiming quarries should have produced a steady stream of crafting mats with the occasional fade touched thrown for good measure.
setting up camps could have the people there pick regional flowers.
The Inquisition must be constantly collecting resources in order to feed and clothe the hundreds of people in the Inquisition.
#10
Posté 29 mai 2015 - 09:51
I woulf argue that those things already occur (aside from the fade-touched thing). You're not the only one in the entire Inquisition consuming potions. Those requisitions require way more minerals than the handful you provide. You're just finding sources for materials (much like the resource system in DA2).
The Inquisition must be constantly collecting resources in order to feed and clothe the hundreds of people in the Inquisition.
I take your point, but I feel some of the tedious busy work could be taken out of the game.
I think this is one thing that Pillars of Eternity did quite well. In that game we can bring up the stronghold management page up anywhere in the game. Random quests pop up and we can assign inactive people to do them. Also the stronghold has a garden, which generates plants used in crafting. We still have to return to the hold to collect, but it's neatly in one chest. Allows us to get on with the game basically.
Even if we could bring up the wartable anywhere, it would be a help, instead of sitting through all the pointless animations etc.
Would also be nice if the wartable missions worked as advertised. Example in the the Gather resources form Emprise it says Cullen can gather Silverite- he doesn't. He comes back with blood stone every single time.
#11
Posté 29 mai 2015 - 10:19
We don't all agree on how it should work.I take your point, but I feel some of the tedious busy work could be taken out of the game.
I think this is one thing that Pillars of Eternity did quite well. In that game we can bring up the stronghold management page up anywhere in the game. Random quests pop up and we can assign inactive people to do them. Also the stronghold has a garden, which generates plants used in crafting. We still have to return to the hold to collect, but it's neatly in one chest. Allows us to get on with the game basically.
Even if we could bring up the wartable anywhere, it would be a help, instead of sitting through all the pointless animations etc.
Would also be nice if the wartable missions worked as advertised. Example in the the Gather resources form Emprise it says Cullen can gather Silverite- he doesn't. He comes back with blood stone every single time.
For example, I like that we have to go back to Haven/Skyhold to access the War Table, because that's where our advisors are, and there's no long-distance communication available in the setting.
I'm more likely to count combat as tedious busywork than I am resource gathering. DAI's combat isn't bad, but DA2 and ME2 had, I think, remarkably tedious combat.





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