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You know, for a cover-based shooter...


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38 réponses à ce sujet

#1
GordianKnot42

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... there really isn't a whole lot of cover in multiplayer, is there?

Seems like wherever I go to catch a breather, SOMEbody finds the exact angle to snipe me between railings or through debris peepholes. Throw in eff-you units like Dragoons and G-Bombers into the mix and it's like: "Hard cover? Ha. Foolish mortal."
  • ajscott819, mrs_anomaly, grailseeker91 et 2 autres aiment ceci

#2
MajorStupidity

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What irks me the most though is the kits that physically can't enter cover still get the out of cover penalty...


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#3
Cyonan

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There's a lot of cover, it's just more effective to not actually go into hard cover 90% of the time.

 

That and BioWare decided they didn't want us staying in the same spot for very long.


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#4
wolfhowwl

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BioWare wanted players to keep moving instead of playing with their ***** behind a crate.

 

 

 

 

 

 

 

 

Edited to remove profanity. Please do not post profanity in the forums. Mod05



#5
A Pyros Son

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You should use RHA. It's merely a clever use of in-game mechanics

#6
frank_is_crank

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... there really isn't a whole lot of cover in multiplayer, is there?

 

Need some takeaway cover? Here you go:

 

maxresdefault.jpg

 

xLDMy.jpg

 

Hide in a corner, place your own cover, let the team do the work.


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#7
Kick The Chair

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I like hard metal cover.



#8
MrsFlyingKebab

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I like a nice soft duvet cover.


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#9
Kick The Chair

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^ You get pierced a lot in that cover?


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#10
MrsFlyingKebab

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Don't be silly, the duvet is in the cover  :rolleyes:


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#11
Kick The Chair

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^ Ah yes, I like to solo too.



#12
MrsFlyingKebab

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..I bet....

 

Do you find even if you set the lobby to public still no one joins?


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#13
Kick The Chair

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You bet, but my Eruption solo is just as fast anyway.


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#14
DaemionMoadrin

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I think there's too much cover in single player and a little too much in MP, too. What we really need is a cover mechanic that allows us to go prone, that would feel more realistic than conveniently placed boxes all over the map.



#15
NuclearTech76

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There's a lot of cover, it's just more effective to not actually go into hard cover 90% of the time.

 

That and BioWare decided they didn't want us staying in the same spot for very long.

But, but what if my character wants to get into cover any goddamn way.............

 

at the most inappropriate time. 



#16
Kick The Chair

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^ You get rear penetrated.



#17
grailseeker91

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But, but what if my character wants to get into cover any goddamn way.............

 

at the most inappropriate time. 

You can thanks to the omnibutton. Just press to run/no stick to cover/no revive a teammate/no vault cover/no wait...squad member down.

 

On Topic: I think a lot of the problem is too much of the cover is situational and off balanced on location in some maps. Enemy wants to Leeroy Jenkins great any crate will do. Have that annoying device or center hack then you might as well ask what cover as it'll be just out of the circle or facing the wrong way or it just won't matter since the AI can thread the needle 100ft away 



#18
NuclearTech76

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^ You get rear penetrated.

I think I got penetrated from multiple angles. Fisted, clawed, tazed, and shot to death all at once. Collectors Wave Ten don't play. I do think my escort drone carried on the good fight though after my demise by initiating neural shock all over their asses. 



#19
Kick The Chair

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Escort Drones ruin my solos too.



#20
Kick The Chair

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BioWare wanted players to keep moving instead of playing with their **** behind a crate.

 

Then order Escort Drone.



#21
Heldarion

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There's a lot of cover, it's just more effective to not actually go into hard cover 90% of the time.

 

That and BioWare decided they didn't want us staying in the same spot for very long.

 

It's a good thing, otherwise all the campers would be thinking they're the shiet at this game.


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#22
N7 Banshee Bait

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Enemies always spawn right behind me no matter what I do or where I go. Friggin Pyros!!!



#23
Terminator Force

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... there really isn't a whole lot of cover in multiplayer, is there?

Seems like wherever I go to catch a breather, SOMEbody finds the exact angle to snipe me between railings or through debris peepholes. Throw in eff-you units like Dragoons and G-Bombers into the mix and it's like: "Hard cover? Ha. Foolish mortal."

 

Did you return fire to G-Bomber through faulty cover?



#24
Terminator Force

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Enemies always spawn right behind me no matter what I do or where I go. Friggin Pyros!!!

 

Stop dropping your medi-gel then.



#25
Darth Volus

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I'm completely baffled by the logic that you take 140% damage out of cover and 100% in cover. Like really? WTF? 

 

Should't it be 100% out of cover and less in cover? 

 

And there are games where you literally never go into hard cover even with kits that can do that, because it's poinless and slows you down.