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Thoughts from a new Mass Effect fan


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#26
Vazgen

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So N7 Fury's are Vanguards now, too? :D

As a class? No, they are classified as adepts. Lore-wise? Vanguard. And if you go that way, are N7 Slayer and/or Cabal Vanguards? Both classes have no access to Biotic Charge yet are classified as Vanguards in the game.



#27
Kurt M.

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As a class? No, they are classified as adepts. Lore-wise? Vanguard. And if you go that way, are N7 Slayer and/or Cabal Vanguards? Both classes have no access to Biotic Charge yet are classified as Vanguards in the game.

 

N7 Slayers do have Biotic Charge, my friend :D Cabals are the only Vanguards without Biotic Charge, thou they have something pretty similar. In any case, it's the Turian Havoc the oddball here (Havoc Strike).

 

And if you only needed aggresivity to be classified as a Vanguard, then a lot of classes would be classified that way (the TGI, AIU, lots of krogan...). Vanguards aren't completely about aggresivity. They're also about closing in less than a second, then weaken or massacre your foes before even your team gets there.



#28
Seyd71

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Hello there. I just finished playing entire Mass Effect series with all of their DLCs and Extended ending and became a huge fan. As a sci-fi buff especially space opera buff  I loved the extending over arching storyline from first to last game (although I did not find it very original. Being a sci fi buff I could see Babylon 5 , Farscape and Star Trek influences. It was like a mix of all three) , character progress , artwork , voice acting and game production...Change of gameplay controls especially from first game to second was annoying but I got used to it. I also liked the ending(s) , they were like closing chapters of a saga in a series (I know a Mass Effect 4 is coming but with complately different characters , time and place in the same universe created. I hope there are some throw backs to initial games though like mentioning a character or event)

 

Usually an unoriginal storyline especially in same genre bores me and I really dislike rip offs or constantly repreating elements. That being said Mass Effect game series story so far never made me feel this way. I felt entertained and intrigued and excited to see what is next. It is as if writers took Babylon 5 storyline and its in-universe technology and expanded them and then added character development and aestetic artwork of Farscape and added a few items from Star Trek to create Mass Effect world. Being a fan of all these three franchises though I am not complaining because writers in this game series although added fun element also took themselves seriously , added drama and realism in character wise like moral choices and their after effects in a game..I would say the result is  a high quality work.

 

Thank you for reading. This game franchise continues I hope...

 

Eh, I would prefer Mass Effect stay Mass Effect and not include any of those things...

Not saying I don't think they need to fix things about their games, they really need to.



#29
Vazgen

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N7 Slayers do have Biotic Charge, my friend  :D Cabals are the only Vanguards without Biotic Charge, thou they have something pretty similar. In any case, it's the Turian Havoc the oddball here (Havoc Strike).

 

And if you only needed aggresivity to be classified as a Vanguard, then a lot of classes would be classified that way (the TGI, AIU, lots of krogan...). Vanguards aren't completely about aggresivity. They're also about closing in less than a second, then weaken or massacre your foes before even your team gets there.

Shows me not playing multiplayer :D

 

But N7 Fury fits your description of Vanguard combat. Gameplay

 

Every class can be played aggressively. I said that it is a defining characteristic of a "canon" Vanguard but not necessarily the only one. The idea behind Vanguards is high-risk, high-reward playstyle when the closer you are to the enemy, the deadlier you are. Charge works perfectly with that, yes, but it is not mandatory. Shockwave is also limited by the range, Nova too. You don't need Charge to build your character around close quarters combat. And not using it won't make your character any less "vanguard". 



#30
Kurt M.

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Shows me not playing multiplayer :D

 

But N7 Fury fits your description of Vanguard combat. Gameplay

 

Every class can be played aggressively. I said that it is a defining characteristic of a "canon" Vanguard but not necessarily the only one. The idea behind Vanguards is high-risk, high-reward playstyle when the closer you are to the enemy, the deadlier you are. Charge works perfectly with that, yes, but it is not mandatory. Shockwave is also limited by the range, Nova too. You don't need Charge to build your character around close quarters combat. And not using it won't make your character any less "vanguard". 

 

Well, OK, Havoc and Fury are both the oddballs :P

 

And I quite disagree that every class can be played aggresively. Apart from some power exceptions (Snap Freeze for example), the vast majority benefit from attacking at a distance, especially Adepts, Infiltrators, Engineers and Soldiers. Sentinels too, apart from the Krogan Warlord.

 

Then again, MP is pretty varied on class choice. But SP is much more "traditional" in that matter. And anyway, as I said, apart from the Havoc, no one else specializes in closing in in a split second, which is the Vanguard's trademark.



#31
Vazgen

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Well, OK, Havoc and Fury are both the oddballs :P

 

And I quite disagree that every class can be played aggresively. Apart from some power exceptions (Snap Freeze for example), the vast majority benefit from attacking at a distance, especially Adepts, Infiltrators, Engineers and Soldiers. Sentinels too, apart from the Krogan Warlord.

 

Then again, MP is pretty varied on class choice. But SP is much more "traditional" in that matter. And anyway, as I said, apart from the Havoc, no one else specializes in closing in in a split second, which is the Vanguard's trademark.

I don't know about MP, but you can easily play very aggressively with any class. Engineers, Infiltrators (I played a melee one!), Sentinels... When you have access to all weapons, there is nothing restricting you to go all guns blazing. Grab a Lancer and James with his Squad Incendiary Ammo - destroy everyone! Engineers actually get a boost to aggressiveness - Overload strips shields and allows to move forward without interruptions. 

 

And I disagree about being able to close distance fast being something mandatory for Vanguards. The way I see it, if someone makes a character using only Vanguard-specific powers/power combination without using Charge but still charging enemies to close distance - that is a Vanguard for me. It's not about "how your charge?", it's about "why you charge?". If you charge the enemy to get into CQC - you're a Vanguard in a traditional sense, doesn't matter if you do that in 1 or 7 seconds. 



#32
Kurt M.

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I don't know about MP, but you can easily play very aggressively with any class. Engineers, Infiltrators (I played a melee one!), Sentinels... When you have access to all weapons, there is nothing restricting you to go all guns blazing. Grab a Lancer and James with his Squad Incendiary Ammo - destroy everyone! Engineers actually get a boost to aggressiveness - Overload strips shields and allows to move forward without interruptions. 

 

And I disagree about being able to close distance fast being something mandatory for Vanguards. The way I see it, if someone makes a character using only Vanguard-specific powers/power combination without using Charge but still charging enemies to close distance - that is a Vanguard for me. It's not about "how your charge?", it's about "why you charge?". If you charge the enemy to get into CQC - you're a Vanguard in a traditional sense, doesn't matter if you do that in 1 or 7 seconds. 

 

Sorry, but if it was the way you say, absolutely every class could be classified as Vanguard. I don't deny that every class could technically be played aggresively, but that doesn't make them Vanguards, but "X class played aggresively". And if you remove Charge from a Vanguard, there's virtually no difference between that and any other "aggresive class".

 

Charge + Talon (or your favourite shotgun) shot to the face, in less time that an enemy can blink (...literally). That's what a Vanguard is all about :D



#33
Vazgen

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Sorry, but if it was the way you say, absolutely every class could be classified as Vanguard. I don't deny that every class could technically be played aggresively, but that doesn't make them Vanguards, but "X class played aggresively". And if you remove Charge from a Vanguard, there's virtually no difference between that and any other "aggresive class".

 

Charge + Talon (or your favourite shotgun) shot to the face, in less time that an enemy can blink (...literally). That's what a Vanguard is all about :D

Remove Charge from Vanguard you will have Nova left, a combination of Cryo Ammo and Pull/Shockwave (not possible on other classes). Those are unique to Vanguards, no other class can use those. You can play aggressively as another class, but you won't be able to do all that Vanguards can do, even if you remove Charge from them.



#34
Kurt M.

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Remove Charge from Vanguard you will have Nova left, a combination of Cryo Ammo and Pull/Shockwave (not possible on other classes). Those are unique to Vanguards, no other class can use those. You can play aggressively as another class, but you won't be able to do all that Vanguards can do, even if you remove Charge from them.

 

Don't deny that, but sorry, Biotic Charge is just badass :D



#35
cap and gown

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Just a tip...if you ever switch to Vanguard, don't get too frustrated if you die a lot in ME2 & 3 (but mostly in 2 & ME3MP). It's the most difficult class by far.

 

Not if you are Battle Master (or a Brawler). :P Then its real simple: Charge - Melee, repeat.


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#36
Kurt M.

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Not if you are Battle Master (or a Brawler). :P Then its real simple: Charge - Melee, repeat.

 

You tell me...my 2 Gold solos from the Lone Wolf banner are from Battlemasters against Geth... :D

 

They don't work so well against other kinds of enemies thou....not at least a pure melee build. You have to mix it up a little with a good weapon.