Stasis on the AA.
Come at me BSN.
Stasis on the AA.
Come at me BSN.
Carnage on the Vsol is pretty useless unless you want to deliberately run a non optimized build.
And before all those cries of 'you can generate your own FEs!', I said non-optimized, as there is no way you inflict as much damage going flamer / carnage / wait for really long cooldown over flamer
Well, you can SHOOT YOUR GUN instead of waiting for the 3-4 seconds it takes Carnage to cool down.
Yeah, the "optimal" build for damage on the VSol is probably to take the Acolyte or Reegar, bump up your power damage as high as possible, and flame everything. But that's not really "optimal" because you can do better at the same thing with the Geth Trooper. So why would you use it anyway, if you're going for "optimal"?
Skipping Carnage on the VSol takes away the only thing that makes him interesting.
Stasis on the AA.
Come at me BSN.
krogan passives aren't that great, so I'm actually not so certain about that. It gives you a little utility during hacks and escorts, or paired with bonus power.
I've honestly never been able to find a build with Carnage on the Kroguard that makes any kind of sense. And I disagree that it might be useful during objectives because using it would then rule out using BC as an emergency shield recharge - better to be out of the circle for a few seconds than dead.
My main reason for using it is that it's much easier to complete the biotic challenges than the tech challenges
Interesting. In my case I'm currently running at 40:21 in favour of Tech Challenges, which require one less individual challenge completion. I've always found the Tech ones go quicker, even without Electrical Hammer which I skip. I don't really play him at all anymore as I never really enjoyed it, apart from him carrying me through my first Gold Solos.
Carnage on the Vsol is pretty useless unless you want to deliberately run a non optimized build.
And before all those cries of 'you can generate your own FEs!', I said non-optimized, as there is no way you inflict as much damage going flamer / carnage / wait for really long cooldown over flamer
Carnage gets at least 4 ranks from me so I have something to contribute from range, and to make him feel like more than just a weaker Sentinel. And you can generate your own Fire Explosions!!!!!!
The large Hex Shield would almost get my vote for sheer annoyance, but it does obviously have its uses. So it's gotta be Carnage on the Kroguard for me.
Pull's stagger is slightly faster than reave's, in my experience. Which means that there is some very slight, tiny utility to pull on the adept. Not so much on the vanguard, but I know of people who will disagree even with that.
Sabotage on the quarksman wins it over, for me, by a mile and a half. I mean, I'd probably still spec out of it if it had half the cooldown it actually has. The way is, it's just... Lol.
I honestly can't put quarksman's sabotage behind drell pull simply because even though it has almost no benefit, the former gives up almost nothing to get all the utility he can use out of it. It is at best a distraction for certain units on objective waves vs Cerberus and geth, where you are sometimes better off hacking something that is standing between you and completing the objective than you are MMing and killing it, say an Atlas or Prime that is getting to close to having LOS on a device you are trying to do or is in your pizza delivery route. Or a turret that is imminently going to fuk everything up if you don't turn it right away. I take fitness to 5 for the shield recharge and then put 3 in sabotage just for the 1 or 2 times I'll use it every other game. You only lose 125 shields, which you aren't really going to miss because that's like 1 bullet from a marauder or captain.
Pull on the drells on the other hand, means missing out on either grenade/combo damage, the best fitness evo in the game, or a nice chunk of passives damage, all of which you may actually notice.
I nominate Broguard's Lash. Points there only detract from Charge Hatesurfing (which, as we all know, is the only way to play Broguard).
What? Is Chargesurfing some kind of PC-only thing? It's not possible to do on the Xbox, at least. You can Charge and then initiate a melee once the Charge animation is finished, but…that's not hatesurfing.
Stasis on the AA.
Come at me BSN.
I suppose no Tech Armor on the Human Sentinels either.
Characters are only supposed to have Warp & Throw.
One of my HSents is specced with no Tech Armor. 'Cause Warp->Throw is my favorite BE combo to spam every 1.5s.Stasis on the AA.
Come at me BSN.
What? Is Chargesurfing some kind of PC-only thing? It's not possible to do on the Xbox, at least. You can Charge and then initiate a melee once the Charge animation is finished, but…that's not hatesurfing.
What? Is Chargesurfing some kind of PC-only thing? It's not possible to do on the Xbox, at least. You can Charge and then initiate a melee once the Charge animation is finished, but…that's not hatesurfing.
Are you sure about that? I'm pretty sure you can. I do it all the time on PS3 without waiting till the animation is finished, and I'm pretty sure I was doing it on Xbox too, last time I played, though admittedly Scions had a habit of not taking kindly to it. (Edit: ninja'd!)
Stasis on the AA.
Come at me BSN.
fite me IRL
Overload on the TGI.
Are you sure about that? I'm pretty sure you can. I do it all the time on PS3 without waiting till the animation is finished, and I'm pretty sure I was doing it on Xbox too, last time I played, though admittedly Scions had a habit of not taking kindly to it. (Edit: ninja'd!)
First time I played the Batguard I got the business from a Phantom while doing this
I honestly can't put quarksman's sabotage behind drell pull simply because even though it has almost no benefit, the former gives up almost nothing to get all the utility he can use out of it. It is at best a distraction for certain units on objective waves vs Cerberus and geth, where you are sometimes better off hacking something that is standing between you and completing the objective than you are MMing and killing it, say an Atlas or Prime that is getting to close to having LOS on a device you are trying to do or is in your pizza delivery route. Or a turret that is imminently going to fuk everything up if you don't turn it right away. I take fitness to 5 for the shield recharge and then put 3 in sabotage just for the 1 or 2 times I'll use it every other game. You only lose 125 shields, which you aren't really going to miss because that's like 1 bullet from a marauder or captain.
Pull on the drells on the other hand, means missing out on either grenade/combo damage, the best fitness evo in the game, or a nice chunk of passives damage, all of which you may actually notice.
Yeah, I see where you're coming from. I guess I just prefer to shoot things dead instead of using sabotage that one time in 10 games. I can live with activating MM one more time and deal with things in a slightly less efficient manner.
My personal most unused powers:
Kroguard Carnage
Broguard Lash
Drelldept Pull (I know I know)
Novaguard Shockwave
Talon Concussive Arrows
They may not all be completely useless, but because of how I play them, they are useless to me.
Honestly, I find Submission Net to be one of the most useless powers there are. On gold+, it hardly works on anything, it's hard to hit the few enemies it does work on, and the damage it does is pretty terrible. It does have a relatively nice aoe stagger if you take the aoe effect, but people tend to snipe that enemy first rather than last, so that's just about useless. Plus, the kits that have it can't even detonate it for what pitiful damage a tech burst does.
That said, I still like it. I'm probably a masochist.
Other than that, probably biotic orbs. Sure, recharge speed, I guess, but their damage is pretty pathetic, their debuff time is tiny, and they don't even make very powerful explosions.
On VorchSent it's laughably useless. On the dodgeless BatSent it more than makes up for itself when I'm rushed by a Phantom and I leave a little SubNet landmine waiting for her. Hilarity ensues. Heads explode.Honestly, I find Submission Net to be one of the most useless powers there are. On gold+, it hardly works on anything, it's hard to hit the few enemies it does work on, and the damage it does is pretty terrible. It does have a relatively nice aoe stagger if you take the aoe effect, but people tend to snipe that enemy first rather than last, so that's just about useless. Plus, the kits that have it can't even detonate it for what pitiful damage a tech burst does.
Not a power as such, but OPs packs. You press the button and the enemies laugh at your corpse while you sit there saying 'wat?'.
For me it is Phase Disruptor on a Slayer. It is such a cool power but it USES YOUR BARRIERS to do sub-optimal damage...i mean dammit that character is a Vanguard so it should be up close but it is so squishy plus both of it's other powers are useless in quick situations that it just makes no sense to have Biotic Charge but even without it you have PD which drains your barriers (which are also drained by dodging) while also having Biotic Slash which is like Smash and Shockwave but with the longest charge-up which gives the enemy time to kill you (instantly on gold with the Slayer's weak health/barrier) unless you spam it behind a wall which is just cheap and cowardly...now that i think of it that whole character is just awful in general...poorly optimized
I honestly can't put quarksman's sabotage behind drell pull simply because even though it has almost no benefit, the former gives up almost nothing to get all the utility he can use out of it. It is at best a distraction for certain units on objective waves vs Cerberus and geth, where you are sometimes better off hacking something that is standing between you and completing the objective than you are MMing and killing it, say an Atlas or Prime that is getting to close to having LOS on a device you are trying to do or is in your pizza delivery route. Or a turret that is imminently going to fuk everything up if you don't turn it right away. I take fitness to 5 for the shield recharge and then put 3 in sabotage just for the 1 or 2 times I'll use it every other game. You only lose 125 shields, which you aren't really going to miss because that's like 1 bullet from a marauder or captain.
Pull on the drells on the other hand, means missing out on either grenade/combo damage, the best fitness evo in the game, or a nice chunk of passives damage, all of which you may actually notice.
I sense alot of racial bias from both parties here.
Stasis on the AA.
Come at me BSN.
I'm going to say Warp on all adepts.
*lays on ground to get ready for beating........while smiling*
Inferno Grenades
You throw them, and they don't even explode. When I throw a grenade at something, I want it to be dead right now, not ten or twelve seconds from now.
Sabotage. It's cool when it works but it's mostly useless on most enemies.
i run sabo spam build on turian ... pretty fun to play and also not a weak kit ...