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The most useless power on a kit.


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#126
Emissary of the Collectors

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actually I'd like to redact the suggestion of Sabotage on quarksman. It may be pretty bad on the optimal weapon platform build but it's the most important part of his melee build, which is great fun.

has anyone mentioned ES/BS on the mall ninjas? Sure you can kill with those if you tailor the build around them, but everyone hates those builds anyway.


 

I agree, the slash moves are not good for anything other than wall-spamming...which is just boring but i wouldnt say they arent effective as they are pretty much shockwaves



#127
DaemionMoadrin

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has anyone mentioned ES/BS on the mall ninjas? Sure you can kill with those if you tailor the build around them, but everyone hates those builds anyway.
 

 

I never spec into BS and rank 3 is enough for ES. I tried both at rank 6 and the damage just isn't enough to justify the points. There's not much utility to be had either.



#128
The NightMan Cometh

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Quarksman should have had Overload instead of Sabotage.   ( just saying, I like Sabotage as much as everybody else does.)



#129
Marksmad is waving goodbye

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... the 3-4 seconds it takes Carnage to cool down.  

 

On the VSol with a 200% cooldown and taking rank 5b Recharge Speed, Carnage takes 2.78 seconds to recharge, which is ballpark for other projectile powers. If you are launching Carnage, dodging back and repositioning, you have to shoot for about a second and a half to two seconds before it's cooled down and you're ready for the next round of flamer.

 

Also, if you use Incendiary Ammo, then you can generate fire explosions!  on things that are out of Flamer reach :D


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#130
Bud Halen

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I refuse to acknowledge slash powers as being worthy of 'most useless' consideration.

 

I've suffered through too many moronic sniper Slayer/Shadow PUGs bringing nothing to the team during hack/escort objectives...I cannot stand it anymore.

 

Christ...just spec 3 or 4 points into slash to help control a doorway/chokepoint.  F.



#131
ZoliCs

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I agree, the slash moves are not good for anything other than wall-spamming...which is just boring but i wouldnt say they arent effective as they are pretty much shockwaves

 

I use them on platinum to stop shield/barrier regen of bosses when I have to kite.



#132
The NightMan Cometh

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For some reason as I was reading the last 2 pages of this thread the Game of Thrones theme song started playing in my head.


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#133
GruntKitterhand

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Also, if you use Incendiary Ammo, then you can generate fire explosions!  on things that are out of Flamer reach :D

 

In all seriousness, the variety of options for killing things with fire is one of the main things that makes this game so addictive for me. There can never be too much fire, which is why I agree with you on keeping Carnage in his spec.

 

That said, it's also why I continue to believe that all of us who spec out of Carnage on the Kroguard are right to do so, because there is no build on him where it actually makes any kind of sense, based on his other capabilities.  Six pages in, I've read nothing that changes my mind on that - all the other nominations can be made to work to some extent, even if they aren't optimal or are annoying to teammates. 



#134
Quarian Master Race

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That said, it's also why I continue to believe that all of us who spec out of Carnage on the Kroguard are right to do so, because there is no build on him where it actually makes any kind of sense, based on his other capabilities.  Six pages in, I've read nothing that changes my mind on that - all the other nominations can be made to work to some extent, even if they aren't optimal or are annoying to teammates. 

More oppourtunities for detonating ammo FE's on some cheap sync capable units? I would think the typical Reegar wielding pyjaks would actually prefer such a situational ability over melee points, but I'm just speculating. I don't play the Proguard.

They should have given him inferno nades instead, because if you're going to make something that overpowered you may as well go all the way with it.


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#135
GruntKitterhand

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More oppourtunities for detonating ammo FE's on some cheap sync capable units? I would think the typical Reegar wielding pyjaks would actually prefer such a situational ability over melee points, but I'm just speculating. I don't play the Proguard.

They should have given him inferno nades instead, because if you're going to make something that overpowered you may as well go all the way with it.

 

You should know me well enough to know I would never use such a weapon on a mighty Krogan.   :P

 

If they had given him Inferno Grenades, I could think of no reason to ever play the Soldier, and I prefer the Soldier by a country mile, so that would make me sad.  I really don't know what third power wouldn't make him either even more OP, or ruin the other Krogans completely.



#136
7twozero

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Throw?

#137
EnemySpinach

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I never spec into BS and rank 3 is enough for ES. I tried both at rank 6 and the damage just isn't enough to justify the points. There's not much utility to be had either.

Agreed. I either go 3 in Slash, or, if I DO put more points, I take range/radius to reach places you normally can't (since you can't aim it up or down, the radius helps a lot more than you might expect!) Lately I go 4/6/6/5/5 on the Shadow (Damage with any weapon, no sniper bonus, no armor bonus on SS) and 6/6/3/5/6 on the Slayer (Only 3 in slash,) myself.



#138
DaemionMoadrin

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Agreed. I either go 3 in Slash, or, if I DO put more points, I take range/radius to reach places you normally can't (since you can't aim it up or down, the radius helps a lot more than you might expect!) Lately I go 4/6/6/5/5 on the Shadow (Damage with any weapon, no sniper bonus, no armor bonus on SS) and 6/6/3/5/6 on the Slayer (Only 3 in slash,) myself.

 

That's my Shadow: http://kalence.drupa...24556334!C39D9G

Easily outscored a Harrier TGI with it earlier today. ^^

 

I can't remember the last time I played the Slayer... since I play exclusively offhost, I never really got into that kit. Spec is this: http://kalence.drupa...!24L52334!G0.E8 but that's probably at least 2 years old. ^^



#139
Creator Limbs

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Sabotage on the Marksman is worthless

 

fite me Bouli.


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#140
Deerber

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If a Character requires a specific weapon to be any good then i stand by my statement that it is not a very good character

 

Well, while I do understand your position somewhat, I think what Heldarion said a couple of posts below is more accurate: a character that needs a certain weapon to shine might be narrow, but might also be very powerful with that gun in hand.

 

However, it is pretty hard to find such an example in ME3. As showed, the Slayer is actually a roflstomping machine with pretty much any gun in the game. The closest thing I can think of for a narrow, yet powerful character is the Kroguard. I mean yeah, he's gonna be unkillable no matter what gun you have, but good luck achieving a decent damage output without the lolreegar. And yet, with a lolreegar it's such a beast that pretty much nothing's easier to play and do well with.

 

If we're going to judge kits by how PUGs play them, then the Juggernaut is the worst kit in the game

 

... I see nothing wrong with that :whistle:

 

I refuse to acknowledge slash powers as being worthy of 'most useless' consideration.

 

I've suffered through too many moronic sniper Slayer/Shadow PUGs bringing nothing to the team during hack/escort objectives...I cannot stand it anymore.

 

Christ...just spec 3 or 4 points into slash to help control a doorway/chokepoint.  F.

 

You definitely don't need to use the annoying slash to be of use as a Slayer during a hack. Plenty of ways of doing it with no points in it, and also without annoying your teammates.

 

More oppourtunities for detonating ammo FE's on some cheap sync capable units? I would think the typical Reegar wielding pyjaks would actually prefer such a situational ability over melee points, but I'm just speculating. I don't play the Proguard.

They should have given him inferno nades instead, because if you're going to make something that overpowered you may as well go all the way with it.

 

Oh, man, that would have been... :lol:



#141
Heldarion

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Pardon me for butting in with off-topic - what exactly is bugged about Shockwave again?

#142
Swan Killer

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Pardon me for butting in with off-topic - what exactly is bugged about Shockwave again?

 

 

Radius evo on PC.



#143
Terminator Force

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Sinful hates to finally admit this, but he now see's that Lash on Cerberus Vanguard slows him down.



#144
Dunmer of Redoran

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For some reason as I was reading the last 2 pages of this thread the Game of Thrones theme song started playing in my head.

 

"The night is dark and full of Reegars."


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#145
Guest_DeckardWasADrunk_*

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Pardon me for butting in with off-topic - what exactly is bugged about Shockwave again?


On pc its rank 4 radius I believe

I didn't see tivesz answered it my bad

#146
ark

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I agree, the slash moves are not good for anything other than wall-spamming...which is just boring but i wouldnt say they arent effective as they are pretty much shockwaves

Just quoting the first post i saw from you, to talk some slayer. I saw you edit a earlier post, and i`m glad to see that you gave him another go, and are doing better.

 

Guns i would use on the slayer, and the order is random:

 

acolyte, venom, falcon, arc pistol, wraith, geth plasma shotgun, graal, scorpion, talon, 

 

All guns that primes, stagers or does both well, and have good damage. Dis or inc ammo.

 

And most important, be host.

 

This is sort of a TL:DR of alot of post allready made in thread.

 

Keep at it, you will see the light.

And then stop playing him, cos you feel bad for the pugs that only have like 5 things to kill eatch wave :)



#147
Bud Halen

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You definitely don't need to use the annoying slash to be of use as a Slayer during a hack. Plenty of ways of doing it with no points in it, and also without annoying your teammates.

 

 

 

Neither slash particularly annoys me.  They are what they are, and I don't care.  BFD,  A monster Slayer host who can completely own the map without slash obviously won't bother me either.  But delusional PUGs who think they can manage a slash-less Slayer, only to bring a load of jack squat during objective waves...

 

Now THAT is actually annoying.



#148
HamleticTortoise

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More oppourtunities for detonating ammo FE's on some cheap sync capable units? I would think the typical Reegar wielding pyjaks would actually prefer such a situational ability over melee points, but I'm just speculating. I don't play the Proguard.

They should have given him inferno nades instead, because if you're going to make something that overpowered you may as well go all the way with it.

 

The one scenario I could come up with, where I would spec carnage on the kroguard is soloing vs. collectors without reegar, so a small sub-case of your argument :), and then only to help dispatch praetorians a little faster, as every other sync-kill unit can be meleed to death if paying attention.

Giving him inferno nades would mean 3 out of 4 pugs would run him. Instead, I think throw would have been an ok power? Wrex could spec into it in ME1, so there is that lore-friendliness; also, it's a biotic power, and the faster recharge would make it better than carnage without being OP? unless I am missing something obvious.

 

On topic: pull on drell vanguard as mentioned. Also, I have never specced Hsol for AR and Conc shot, or TSol for proxy mine and conc shot simultaneously, so there is that. All perfectly viable powers (love to have two Hsol available), but so poorly synergizing as to be mutually exclusive for me.



#149
Shampoohorn

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I've got a fun kroguard build that uses Carnage a lot. I'll post it as soon as I'm done playing Witcher 3.

#150
Kushiel42

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...TSol for proxy mine and conc shot simultaneously, so there is that. All perfectly viable powers (love to have two Hsol available), but so poorly synergizing as to be mutually exclusive for me.

 

TSol + Prox Mine + Conc Shot + Cryo Krysae. I mentioned this in the "fun recent setup" thread, but I need to reiterate that it's great. Conc Shot for mooks, Prox Mine for bosses. 


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