I have been playing DAMP for a long time now, since release, but I have never really played the Katari as much as the others. For some reason, I have a good bit of promotions under my belt, but none with this guy. So I have two questions: 1. Does the Katari generate guard on hit? I have no explanation as to why basic attacks give guard. And yes, I have checked my gear. 2. What are the good builds for this class? It has me stumped.
Katari Questions
#1
Posté 27 mai 2015 - 10:23
#2
Posté 27 mai 2015 - 10:28
1. Yes, the Katari generates guard with every hit of his weapon. This was a buff BioWare made in a patch after release to help make the Katari less squishy. He also got a boost to his HP, but the guard-on-hit is really the nice part.
2. There are some build guides in my Unofficial DAIMP Resource Library (see link in signature). For myself personally, I prefer to run a build with Charging Bull, Mighty Blow, and Whirlwind. The last ability doesn't really matter to me - your choice. Maybe Combat Roll to help dodge as needed. I typically Charge, then Mighty Blow, then just whack everything. Occasionally Whirlwind just to change things up.
#3
Posté 27 mai 2015 - 10:30
Also, you can cancel the long swinging animation to help ultimately hit things faster and more often. A "clever use of game mechanics". Basically, I press down the sprint button after I complete my first swing, so you can just really wail away on things pretty constantly that way.
Demonstration by PenguinFetish: How to Increase DPS by 50% With Two Handed Weapons
- jerky aime ceci
#4
Posté 27 mai 2015 - 10:37
Also, you can cancel the long swinging animation to help ultimately hit things faster and more often. A "clever use of game mechanics". Basically, I press down the sprint button after I complete my first swing, so you can just really wail away on things pretty constantly that way.
Demonstration by PenguinFetish: How to Increase DPS by 50% With Two Handed Weapons
I KNEW THAT YOU WERE A PF ALT DRAGONRACER!
This is the build I usually run with these days on Perilous fereldan castle: http://da-skills.net...110,011,00000,0
- Hex of Hell, DragonRacer in Mourning et K_A_Rnage aiment ceci
#5
Posté 27 mai 2015 - 10:45
Thanks for the answers. The guard bit really had me confused. And Ill definitely check out those builds. One final question: Does whirlwind restore stamina on hit? I recall that it used to, though I may wrong.
#6
Posté 27 mai 2015 - 10:49
Katari is a lot of fun and one of my favourites.
#7
Posté 27 mai 2015 - 10:52
I KNEW THAT YOU WERE A PF ALT DRAGONRACER!
This is the build I usually run with these days on Perilous fereldan castle: http://da-skills.net...110,011,00000,0
LMAO ![]()
Ah, yes, how could I forget Pommel Strike? That's the fourth I usually like to go with.
Thanks for the answers. The guard bit really had me confused. And Ill definitely check out those builds. One final question: Does whirlwind restore stamina on hit? I recall that it used to, though I may wrong.
Mmm, that I'm not sure about, to be honest. I'll let someone more knowledgeable chime in on that. Now I'm curious, too.
#8
Posté 27 mai 2015 - 10:54
Katari Builds here:
http://forum.bioware...rite-mp-builds/
About Stamina: You may be using clear a path. Need to test it with and without that passive.
#9
Posté 27 mai 2015 - 10:55
I must now punish myself and play routine 5 times in a row. It's where noobs like me belong.
- jerky aime ceci
#10
Posté 27 mai 2015 - 10:56
#11
Posté 27 mai 2015 - 10:58
#13
Posté 27 mai 2015 - 11:11
Pommel Strike misses a lot like Twin Fangs. Each to their own
L2P PS & TF. Aim for stationary targets (archers, footmen trying to hit you or your allies, larger targets), and avoid Horrors when they're doing their transformation scene. Their ducking their heads is just enough to cause PS to miss.
Don't try to hit enemies moving away from you at a high angular velocity.
#14
Posté 27 mai 2015 - 11:17
L2P PS & TF. Aim for stationary targets (archers, footmen trying to hit you or your allies, larger targets), and avoid Horrors when they're doing their transformation scene. Their ducking their heads is just enough to cause PS to miss.
Don't try to hit enemies moving away from you at a high angular velocity.
There you go, much more friendly ![]()
- HeroicMass aime ceci
#16
Posté 27 mai 2015 - 11:31
Thanks for the answers. The guard bit really had me confused. And Ill definitely check out those builds. One final question: Does whirlwind restore stamina on hit? I recall that it used to, though I may wrong.
Whirlwind doesn't restore stamina. However, Katari has a passive that restores stamina for striking multiple enemies. Between them you can actually stay in whirlwind for a ridiculously long time. I've spent an entire zone in a single use of whirlwind on a couple of occasions.
For builds, Bull's Charge and Mighty Blow with the passive to buff damage vs knocked down enemies are essential. Everything else is based on personal preference. Some people like combat roll for a quick escape (bull's charge works just as well when there are no shield enemies). I like Block & Slash for a little extra guard generation and tanking attacks from heavy hitters. Some swear by the reach and minor CC of Earthshaking Strike. Others praise Whirlwind as the meat-grinder of death that it is. It's all just personal preference after the first things I mentioned, though. Just, how do you play Katari best.
#17
Posté 27 mai 2015 - 11:31
Can't stand sitting on my arse!
PS is L2P and situational which is why I prefer ES.
It has a lot of pros including a much better targeting system
#18
Posté 27 mai 2015 - 11:31
How do you people manage without combat roll. I don't have time to lie down and take damage, roll out and charge!
My go-to build is charge, smash, roll, earthshaking strike.
Just kill and keep killing. Getting oot da way is not a demand of the Qun. Yes I'm aware he's dropped the Qun but still.
War horn is for oops moments. I will now try pommel strike though.
#19
Posté 27 mai 2015 - 11:35
Just kill and keep killing. Getting oot da way is not a demand of the Qun. Yes I'm aware he's dropped the Qun but still.
War horn is for oops moments. I will now try pommel strike though.
But, but, combat roll has saved my bony arse so many times I've lost count. FC zone 1 vs demons with all those terrors popping out of the ground, where is your war horn now?!?!?!
#20
Posté 27 mai 2015 - 11:45
I do love using TTD. It's great for bosses, giants, druffalo/gurn, templar knights/pride demons/venatori brutes. Fire it at a high HP enemy and attack cancel spam on them. With an aoe weapon, you'll probably be hitting several enemies, and the guard regen can offset a fair amount of damage, even on perilous. Alternatively, you can use it 'defensively', ie tag a high HP unit, go kill some nearby things, and when you need guard, go wail on whatever you tagged. Beware of doing this with templar troll knights, however, as if you taunt them and leave melee range they'll fire their death bolts at you.
It's probably not as 'optimal', since you end up missing out on some awesome passives like frenzy until very high levels, but it's pretty fun facetanking VC.
I was having fun with ESS, but I prefer PS for the distance closing and/or emergency stun.
#22
Posté 27 mai 2015 - 11:59
All things can be solved by a good whacking.
This defines the true essence of Katari
#23
Posté 28 mai 2015 - 12:00
- DragonRacer in Mourning aime ceci
#24
Posté 28 mai 2015 - 12:04
#25
Posté 28 mai 2015 - 01:04
How do you people manage without combat roll. I don't have time to lie down and take damage, roll out and charge!
My go-to build is charge, smash, roll, earthshaking strike.
I almost never take a dodge/roll/evasive thing on anybody on this game, ever. The exception being that I do very much like Leaping Shot on the Archer and Hunter, but I also really like that for the damage as much as GTFO of situations.
The reason why I am this way is very specific. I don't think it's really "skill". I'm not bragging at all when I say it. It's just simply something that ended up developing uniquely to me due to my playstyle. And somebody's eye will twitch because oh, my God here someone goes talking about ME3MP again, but.
ME3MP. Specifically, Turians.
I spent way... way... waaaaaaaaaaaay too much of my time almost exclusively playing them. Like, I seriously did not start branching out to other kits until almost 6 months after the game's release. Which, honestly, probably stunted my growth by a lot. But at the same time, playing the Turian Sentinel and original Turian Soldier so much made me hyper-aware of paying attention to the entire battlefield all the time. Be aware that something capable of sync-killing is close enough that I should start scooting another direction. That sort of thing. Because they had no combat roll, sidehop, or dodge of any kind. If you got caught with your breeches down, you paid the price. Because of that, I got a lot better about never getting caught with my breeches down if I could avoid it.
I say this to say that I'm usually not in a position to really go "Oh, snap!" and hit a combat roll maneuver. This is not to say I never mess up. Far from it. But if I have, chances are I've done so bad enough that an evasive maneuver wouldn't have done me a lot of good anyway. So, I play ranged kits a little further back than most folks probably do. I play the dagger rogues to always be flanking or back-stabbing and never trying to foolishly face-tank. And I play my warriors only to what I know the maximum of their ability to be. I won't throw them too deep into a mob if I don't think I can handle it.
As far as Katari. Guard. On. Hit. Anything I lose from something taking a chunk out of me, I can gain back nearly as quickly reload-canceling the sword animation.
Also, granted, realize I play the majority of my games on lolThreatening and really only toss up to Perilous when my kits are around Level 16 or higher. And at that level, I do have to dial back my aggression a little because the enemies hurt you more there. But I still take the same mindset of always be constantly scanning the battlefield while you're dealing with the current foe in your face and already be planning where you need to move to in order to not get hit, rather than realize something's upon you and having to try and evade last minute.
I blame my Turians for that. It's all their fault. To this day, I have a hard time remembering to dodge and evade in games that give me that option. ![]()





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