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Name Everything You Hate in the ME Trilogy, As Well as any Plot holes, etc.


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#1
Seyd71

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Was just doing something, and I thought this might help.

 

Basically, I want you to make a list of things in the Mass Effect Trilogy that:

 

You hate and/or dislike

 

Don't make any sense (Plot Holes, etc.)

 

You wish were implemented (including changes to already existing content, and additions, such as more dialogue with X character)

 

You know were cut from the games

 

 



#2
Display Name Owner

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Uh oh...

 

 

I'll avoid going into rant mode and just start off by saying the Cerberus plotline was way too prominent in ME3.


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#3
Guest_StreetMagic_*

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Just wish ME2 squad had bigger roles. Not even full on squad members necessarily, but more than a cameo. 

 

I wish Earth was inspired more by the suicide mission, instead of seemingly being inspired from the quieter run atop the Citadel at the end of ME1.


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#4
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I wish Earth was inspired more by the suicide mission, instead of seemingly being inspired from the quieter run atop the Citadel at the end of ME1.

 

Yeah, I remember hoping Earth would have the same kind of squad management as the suicide mission. Although running up the Citadel tower is probably the coolest mission in the series for me, just for the setting.



#5
sH0tgUn jUliA

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Well Let's Get This Party Started.....

 

Please note that none of us hate the trilogy. We mention these things out of love so that this crap doesn't happen again... hopefully. But given the state of American cinema... it will, even though Bioware is Canadian.

 

Another thing I disliked was the idea that reaper tech could indoctrinate. This of course was symbolic of the serpent tempting Adam and Eve with the Tree  of Knowledge - knowledge we weren't ready for, knowledge we should be allowed to use.

 

But why not the Citadel? It  was all reaper tech. And it contained Starbrat - whoops only in the last part of the trilogy. They hadn't thought of him until midway through the second installment.

 

You'll find lots of juicy tidbits in that thread. Enjoy.


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#6
Guest_StreetMagic_*

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Yeah, I remember hoping Earth would have the same kind of squad management as the suicide mission. Although running up the Citadel tower is probably the coolest mission in the series for me, just for the setting.

 

It was pretty cool.. Just that, considering how many armies and squad members we have on Earth, I'd figure the battle drama would scale up. Like the SM scaled up for 12 squadmates.


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#7
Excella Gionne

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Love. Don't hate.  

 

Pece


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#8
Iakus

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Oh, this is gonna be sweet:

 

Cipher never being truly explored

inconsistent description of the genophage

Bizarre quarian immune system

SR1 getting blown up and Shepard spaced in the opening moments of ME2 leading to...

The Lazarus Project

Cerberus being whatever sort of organization Bioware needs it to be at a given moment

Shepard being TIM's b*tch for 99.9% of ME2

Horizon in ME2 and the stupidly OOC behavior if both the VS and Shepard 

The entire central plot of ME2.

Han'Gerrel going full-on General Ripper for ME3 when he was a pretty reasonable guy in ME2.

"the essence of a species"

"organic energy"

spandex/stripperific armor

Why ME3 didn't open with a "Critical Mission Failure" given how powerful and numerous and (supposedly) smart the Reapers are.

Ashley's makeover in ME3

Ashley having virtually nothing to say in the second half of ME3

Ashley's personality transplant in ME3

Ash's discussion with Shepard about the afterlife being cut from ME3

The Catalyst being an AI on the CItadel this whole time

EDI's sexbot appearance

Priority: Earth

Citadel: The Return

RGB

 

I'm sure there's more.  THis is just off the top of my head


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#9
KaiserShep

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The list of things I actually hate is very short. There's always things I dislike, but usually nothing really worth noting.

 

Endgame bosses. Mass Effect, I feel, has a poor track record for this sort of thing, from the reaperfied hopper to the Contra 3 skeleton. ME3 does take a different direction, though I feel that wearisome dialogue with the ghostly image of a child could quite possibly be the worst enemy of all, at least from a meta-level.

 

Project Lazarus. I actually enjoyed the destruction of the Normandy SR1 immensely, and I love the ship. My love of the ship is what makes this more  effective, and makes for a rousing introduction for the enemy we'll be facing. It's what follows that really irks me. Project Lazarus serves nothing for the greater narrative, so is essentially interchangeable with a coma, which would at least have been more plausible, and would not introduce a sudden and exorbitantly expensive cure for death and just casually have it swept aside to get the Collector story moving along. It's not even a real factor in the alignment with Cerberus, because what really forces Shepard to stick with them is the fact that they create our new "home base", and the fact that the "good guy" factions prior are now reduced to ineffectual naysayers that can't be bothered to do anything about the Collectors, which leads to...

 

Cerberus. Like a lot of things in the trilogy, lack of planning made them suffer. That they were set up as mooks to kill is a big part of the problem. If anything, Cerberus should have been regarded as a good thing in the beginning. They should have been the equivalent of the STG, or the Asari commandos, and that joining up with them, at least in the beginning, isn't treated like you suddenly just joined up with space Al Qaeda but you had to because incompetence suddenly became as big an enemy as the reapers. It was painfully obvious that this glowy-eyed Bond Villain that ran the show was going to be our enemy at some point, because if there's one thing that BioWare was not too keen on here, it's subtlety. Heck, David Archer could have just been lying in a bed with a techno-magic halo thing around his head, but instead had to be bound in Pinhead's VR bondage machine. It all made the forced alignment particularly aggravating.


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#10
Kurt M.

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- Bugs. Especially Powers not working properly (that includes MP), and messy cutscenes in SP.

 

- Ackward dialogue. Makes "Walker: Texas Ranger" seem like a cheerful talk between intimate friends in comparison :P Dialogues are odd, full of uncomfortable silences, and few times you can really feel any sort of comraderie, or friendship on them (it feels more like as if Shepard' thoughts were: "Oh, my...how long will I have to put up with those stupids?"). A bit of "openness" in that matter would be very welcome IMO.

 

- Never really liked the "Deus Ex Machina" situation with the whole Crucible thing in ME3, but oh well...



#11
CathyMe

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Well there are thing I dislike and there are thing that I have a "vein popping on my forehead" sort of hate for them, which are:

-as kaiser said earlier, the forced alliance with cerberus would have been easier to accept, if they weren't portrayed from the start as some kind of al-qaeda. they should've left that for the third game

-not being able to tell the council "told you so" about the reapers when we see them in 3

-earth has been attacked: "oh well"; thessia has been attacked (after they, not only steadfastly refused to help the other burning homeworlds, they actively withheld the prothean beacon that could've prevented all that destruction) "omg let's all cry in a corner"

-liara's SB status being so irrelevant in the main story: if you're gonna force us to make her the SB than at least let it have some impact on the plot: not just tell me how many rifles Zaeed bought

-liara, and asari in general

-auto-dialogue


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#12
KaiserShep

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I was focusing more on story bits myself, but auto dialogue would be well up there for me as well. After sticking with Dragon Age for some time, I've grown quite spoiled with having very little to possibly no autodialogue to interrupt my character throughout all three games, so returning to ME can feel quite constraining. ME1 isn't entirely off the hook either, since some options are not really options at all. ME2 did hit a fair balance, but I'd love them to tone it down a great deal more in the next game.


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#13
Vazgen

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Ash's discussion with Shepard about the afterlife being cut from ME3

Never heard of this! What was it like?



#14
Vazgen

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I'm curious, what's the point of this thread? No offense, but it seems to be created solely to spread negativity. Why do that? 


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#15
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Never heard of this! What was it like?

 

She thanks Shep for coming by the hospitals, goes through her own fear of death, and asks if Shepard saw anything when he died.


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#16
themikefest

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Never heard of this! What was it like?

http://www.gameranx....-mass-effect-3/


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#17
Vazgen

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Looking at the lines, I'm kinda glad it didn't end up in the game. Too much character development forced on Shepard (not Ash, I like her content). Like that he panics, has doubts about his existence etc. Feels disconnected with infamous "I got better". :lol:


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#18
Ambivalent

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Everything about Kai Leng.

 

Saren's boss fight. (Jumpy skeleton robot was kinda funny and out of place)

 

Human reaper.(Contra style fight but that's not the point. Explanation of it was lacking. How, why, when something like that planned and happened?)

 

I also feel Cerberus is kind of wasted potential and could be respresented better.

 

Planet scanning in ME 2. Probably enough said.

 

Mako, mako and mako. (Actually as idea it isn't half bad but bad controls, bad physics, copy/paste planets/thresher maws, copy/paste instances, mountainy terrains that feels like corridors... And worst part is some sequences are tied to main quest. If it was there for side quest and exploration only it'd be way better. Something like the me 2 one.)

 

Edit: Diana Allers! Now Bioware killed Emily Wong for her as said(I never knew there was a rule of two in press too xD), having her on board made little to no sense and her voice acting was pretty bad.

 

PS: I love games and doing yet another walkthrough just to record.


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#19
RedCaesar97

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Please note that none of us hate the trilogy. 

 

I'm with sH0tgUn jUliA, in that I do not hate the trilogy. (Heck, I do not even hate the endings. Even the original non-extended endings). And now that I have said that, here is a small list of the things I "hate" in the trilogy:

 

1. The Hades Cannon mission in ME3. The massive screen shake sucks.

2. The 'ambush' in the Citadel DLC in ME3. The fake Suppressor sucks.

3. Not being able to skip through the dialogue at the end of Mass Effect 3, both the Illusive Man and the 'glowy kid'. It takes soooo looooong to get through.

 

I don't know if this is so much a hate as it is a strong dislike, but...

4. In London in ME3, No' Man's Land, not being able to save either before the door leading to the missile battery, or being able to save before activating the missile battery. Whenever I record gameplay at this splot, I actually I have to create a quick-save much earlier, and it goes from merely annoying to downright frustrating if I die repeatedly, forcing me to play that same stupid section again and again, and see that cutscene at the door again and again when all I want is to replay the missile battery sectionn again. Aaaaargh!

 

5. Pinnacle Station in ME1: Survival on Volcanic (I think?) is pretty much impossible on Insanity so I have to lower it to Hardcore or Veteran. Good thing I already have the Insanity achievement.

 

 

But I still love the games regardless. I have sunk hundreds (thousands?) of hours into the games.


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#20
Kurt M.

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I'm with sH0tgUn jUliA, in that I do not hate the trilogy. Heck, I do not even hate the endings.

 

Definitive proof that there's life outside Earth :D



#21
themikefest

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-liara's SB status being so irrelevant in the main story: if you're gonna force us to make her the SB than at least let it have some impact on the plot: not just tell me how many rifles Zaeed bought

Since you mention shadow broker, I wanted to ask questions about why my armor is on display like its some kind of trophy and why Hackett would give my dogtags to an alien. I wonder what the reason is for not asking these questions?

Another thing is if I was Thane, Jack, Miranda, Jacob, Garrus and Tali, I would get in Shepard's face about why she/he decided to protect the asari when the shadow broker threw its desk instead of me. I would take it that Shepard doesn't care and I would break off the relationship
 


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#22
CrutchCricket

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Post limit exceeded.



#23
Quarian Master Race

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The fanbase.

Also the heavy handed moralizing, particularly in the 3rd installment. Just tell a damn story without insinuations of pretend racism.


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#24
CrutchCricket

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The fanbase.

Also the heavy handed moralizing, particularly in the 3rd installment. Just tell a damn story without insinuations of pretend racism.

Birds fly, cows moo, fans are crazy.

 

But "pretend racism"?



#25
Livi14

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Your choices not mattering was probably the biggest disappointment.

-earth has been attacked: "oh well"; thessia has been attacked (after they, not only steadfastly refused to help the other burning homeworlds, they actively withheld the prothean beacon that could've prevented all that destruction) "omg let's all cry in a corner"


"oh well"?

Shepard cries about Thessia in the aftermath of one mission.

Shepard spends the entire game crying about Earth.

"What, your homeworlds are also under attack? Sorry to hear that! But you have to abandon them and give me your fleets to save the most important planet in the galaxy: Earth!"