Aren't N7 special forces trained on Earth?
Yep, in Brazil.
Aren't N7 special forces trained on Earth?
Yep, in Brazil.
Yeah, at Vila Militar in Rio de Janeiro to be precise.
Well, here is a connection to Earth then. For all the origins.
Why the hell would a Colonist, Spacer, or even Earthborn Shepard care about Earth? Why would we even care about Earth?

I'm not even going to touch this.
The Reaper is created from each harvested race. One race is deemed the most important and results in a capital Reaper ship. Others are deemed secondary and end up as Destroyers. The outside shape is the same for all Reapers of the same class but inside the shell there are "pilots" - Reaper core in a shape of a harvested race. So human Reaper would've ended up in a cuttlefish form with a human Reaper inside of it.
Can I ask you what is the source of this? Because I don't recall the Sovereign talking about a pilot inside her, so I always thought that the ship itself carried the essence of the race which was harvested.
Can I ask you what is the source of this? Because I don't recall the Sovereign talking about a pilot inside her, so I always thought that the ship itself carried the essence of the race which was harvested.
It comes from Mac Walters, the lead writer on ME3 and one of the lead writers of ME2 (along with Drew Karpyshyn): Source
They should have made James a LI for femShep to replace the loss of Jacob and Thane.
My biggest problem: the visual inconsistency between ME1 & 2 -> ME3 was too big. I know ME3 was a graphical upgrade but it was just overly dark, they redid Joker, TIM, Anderson, Liara, etc. and they do look kind of better but... it's just not the same and Ithought ME2 was a decent graphical upgrade while it retained the character designs that looked like ME1. What's up with all the hair-dyes in ME3? How would I recognize Major Kirrahe when he doesn't look like Major Kirrahe at all? His face is compeltely dark-green now and it was just kind of green in ME1.
Yeah, and the writing in ME3 drives me up the wall with how groan-inducing and melodramatic it can be.
The visual's of ME3 don't get nearly enough discussion. Personally, it's my biggest problem with the game. None of the games have been exemplary visually, but at least they had some color and contrast. ME3 is so consistently brown and uninspiring; it was like the corridor version of ME1's more bland planets. There's nothing emotionally resonant about the scenery. Earth is the cement roofs of grey buildings and then a generic dark grey ruin, Palaven is a featureless moon, and Rannoch is desert and base (I know Rannoch is a desert planet but couldn't we get an oasis or some Quarian architecture?).
The photorealism bent didn't help either. I'm not quite sure of the exact cause but the increase in resolution with the animation prowess remaining stagnant, or maybe even getting worse, was not a good combo.
It comes from Mac Walters, the lead writer on ME3 and one of the lead writers of ME2 (along with Drew Karpyshyn): Source
Why do most of the Reapers we’ve seen so far have similar insect-like appearances? The human Reaper looked different, but otherwise it seems like the Reapers mainly build themselves out of bugs. Is that correct?The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.As for the Destroyer part, it's from the codex:* DESTROYERS are 160 meters long and, in astounding numbers, make up the bulk of the Reaper fleet. They engage cruisers and other, smaller ships, as well as communications posts and enemy command centers. Research suggests destroyers are created from those species that are not harvested to make capital ships.
Thanks. I knew about the Destroyers from the codex but I missed the other part, but I didn't know that the Reaper built by the Collectors was going to be a "pilot" inside the bug-shaped Reaper.
the complaining and too much caring Liara in ME3
The visual's of ME3 don't get nearly enough discussion. Personally, it's my biggest problem with the game. None of the games have been exemplary visually, but at least they had some color and contrast. ME3 is so consistently brown and uninspiring; it was like the corridor version of ME1's more bland planets. There's nothing emotionally resonant about the scenery. Earth is the cement roofs of grey buildings and then a generic dark grey ruin, Palaven is a featureless moon, and Rannoch is desert and base (I know Rannoch is a desert planet but couldn't we get an oasis or some Quarian architecture?).
The photorealism bent didn't help either. I'm not quite sure of the exact cause but the increase in resolution with the animation prowess remaining stagnant, or maybe even getting worse, was not a good combo.
One of the greatest thing about walking around Menae was looking up and watch Palaven burn and a few miles away, you actually see turians fighting a losing battle against the reapers.
And Rannoch is more an arid tundra than just a desert. And the clifftops during Admiral Koris mission are sea cliffs. And the cliffs during the Geth Server are canyons with a river flowing at the bottom. Even the scene with Tali was an area overlooking a river. You should really play the game again.
If I have to complain about the graphics in the trilogy, it was ME2's unnaturally strange orange and blue tinge. I guess the noir atmosphere help masking the polygonal graphics and most of the pixellated textures.
Guest_StreetMagic_*
I like the look of both ME2 and ME3... but I think ME2's formula/story allowed us to see more environments. Characters definitely improved in ME3 though (the average human NPC, I mean).
On PC the unmodded graphics are bilge. A lot of the textures wouldn't be out of place in 2004.
Rannoch is an example of how Bioware doesn't know how to design planets. Average surface temperature of 48C compare with Earth of 23C. Tali is complaining of how hot it gets in those suits. It should have been sweltering hot on the Quarian ships to the other races.
Yet there are oceans on Rannoch. Its name means walled garden. Walled garden of what? Sand? Was this the reason the Quarians created the Geth? They don't like farming in the hot sun?
Rannoch is an example of how Bioware doesn't know how to design planets. Average surface temperature of 48C compare with Earth of 23C. Tali is complaining of how hot it gets in those suits. It should have been sweltering hot on the Quarian ships to the other races.
Yet there are oceans on Rannoch. Its name means walled garden. Walled garden of what? Sand? Was this the reason the Quarians created the Geth? They don't like farming in the hot sun?
One thing to keep in mind is that the planet might be different depending on topography and the star. Some places might be cooler than others: Rannoch may not have an axial tilt like the Earth does, leaving some land with the same relative temperatures, and a lack of seasons.
One of the greatest thing about walking around Menae was looking up and watch Palaven burn and a few miles away, you actually see turians fighting a losing battle against the reapers.
SpoilerAnd Rannoch is more an arid tundra than just a desert. And the clifftops during Admiral Koris mission are sea cliffs. And the cliffs during the Geth Server are canyons with a river flowing at the bottom. Even the scene with Tali was an area overlooking a river. You should really play the game again.
If I have to complain about the graphics in the trilogy, it was ME2's unnaturally strange orange and blue tinge. I guess the noir atmosphere help masking the polygonal graphics and most of the pixellated textures.
Ok... arid tundra. My point was visiting Rannoch was a chance to show (versus, telling in expository dialogue) about why the planet was so important to the Quarians. A desolate landscape doesn't convey that. Where's the culture and history, something worth fighting for, some diversity? That's what the visuals generally are lacking, visual story telling. There's a couple great shots, but most of it is overplayed and/or monochromatic.
Palaven is a good shot, I won't deny that. But you could have established the moon shot as an opening or a closing shot before or leaving the planet mission. It didn't warrant an entire moon trek (maybe you can look around but most of the mission was people reminding me to find someone or sprinting, none of which encourage taking in the sites).
Oh, I wasn't aware that gay/bi people had a specific kind of personality.
P.S: It's Kaidan
Never said they did now did I? I'd explain it to you but I have the feeling it won't do any good. You're just looking to twist any words I say because of the subject.
And it's thin at best. Seriously all you had was putting words in my mouth and correcting a spelling error. Feel better?
Past what I've said here I'm not getting dragged into an argument with someone that's obviously just looking to twist words to find offense due to the subject itself.
I mean I said it didn't fit him and he was done wrong and it shows...So that MUST mean I have some homophobic agenda right? lol.
Never said they did now did I? I'd explain it to you but I have the feeling it won't do any good. You're just looking to twist any words I say because of the subject.
And it's thin at best. Seriously all you had was putting words in my mouth and correcting a spelling error. Feel better?
Past what I've said here I'm not getting dragged into an argument with someone that's obviously just looking to twist words to find offense due to the subject itself.
I mean I said it didn't fit him and he was done wrong and it shows...So that MUST mean I have some homophobic agenda right? lol.
Ok... arid tundra. My point was visiting Rannoch was a chance to show (versus, telling in expository dialogue) about why the planet was so important to the Quarians. A desolate landscape doesn't convey that. Where's the culture and history, something worth fighting for, some diversity? That's what the visuals generally are lacking, visual story telling. There's a couple great shots, but most of it is overplayed and/or monochromatic.
Palaven is a good shot, I won't deny that. But you could have established the moon shot as an opening or a closing shot before or leaving the planet mission. It didn't warrant an entire moon trek (maybe you can look around but most of the mission was people reminding me to find someone or sprinting, none of which encourage taking in the sites).
I guess Menae was a tribute to those who love ME1's planet exploration. There's a lot of good screenshots of the sky and people love exploring ME1 just because of that. Though I have more problem believing a barren moon like Menae to be breathable although by Vega's reaction, its probably similar to the atmosphere in the higher altitudes.
Most of the Rannoch mission seem to set in the desolated area of the planet. I suppose they don't want to create another ruined landscape like Tuchanka, Thessia and Earth.
Nah, they didn't want to have to figure out what Quarian architecture looked like. I seriously doubt it looked like those bunkers on Haestrom. If it did, they deserve to be wiped out as a favor to the galaxy.
Guest_Jackwave_*
The only thing I really hate is how heavy-handed the writers got with the 'Shepard's the only one who can save the universe' thing. I feel like I'm one play-through away from handing out pamphlets at the airport.
I guess Menae was a tribute to those who love ME1's planet exploration. There's a lot of good screenshots of the sky and people love exploring ME1 just because of that. Though I have more problem believing a barren moon like Menae to be breathable although by Vega's reaction, its probably similar to the atmosphere in the higher altitudes.
Most of the Rannoch mission seem to set in the desolated area of the planet. I suppose they don't want to create another ruined landscape like Tuchanka, Thessia and Earth.
Regarding the atmosphere, planet description states that
Images of turian bases where personnel walk without enviro-suits indicate advanced infrastructure--likely a network of subterranean tunnels with powerful mass effect field generators that retain heat and atmosphere over swaths of the surface.
Nah, they didn't want to have to figure out what Quarian architecture looked like. I seriously doubt it looked like those bunkers on Haestrom. If it did, they deserve to be wiped out as a favor to the galaxy.
True enough. It wouldn't have taken too much effort to at least put some ruins in the distance - at least give the impression it used to be a Quarian homeworld.
He talks about one girl. But I don't see your point here, being bisexual means you like both males and females, so him talking about a girl doesn't mean he's straight. Just because he doesn't mention a guy in ME1, doesn't mean he isnt bi.
Again, not every character has to fall for Shepard right off the bat. IMO, it makes much more sense for him to be romanceable by MShep in ME3 only.
Well, I know what you mean, but what I'm trying to say is that they didn't really hint at him liking men at all. Kaiden can romance MShep in ME3, but in ME1 Kaidan just feels like a good friend who just tries to explain how he feels about the current situation. He never has a single moment in ME1 that I've seen where he hints at being bisexual through an action or dialogue.