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Name Everything You Hate in the ME Trilogy, As Well as any Plot holes, etc.


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#351
aoibhealfae

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Why does everyone want to scrap it? It should have been improved on and better executed (barely anyone talks about it after Shep comes back from the dead)
I personally like the general idea of Shep dying and coming back, I just with we had more options to express Shep's state of mind

i just assume that only a few people know about Lazarus project and Shepard let them come to their own conclusion and never correct them about the actual 'being dead' part.

 

 

My main problem with it wasn't so much that Shepard was Space Jesus (some of my favorite games are the one's where I play such a character), just that it's so poorly justified. By ME3, Shepard's main attribute is his ability to dispose of Reaper and Cerberus mooks; a valuable skill to be sure, but hardly noteworthy. He doesn't do a lot of 'Commander'-ing -- that's left to other characters, he's a symbol because we have to be told he's a symbol, and he's more brawn than brains. For me, it's not hard to imagine a level 20 N7 doing the exact same job as Shepard.

 

It could work if Shepard himself was a stronger character or had some in universe reason to be more than human (like the Lazarus project gave him Deus Ex levels of upgrades). Ultimately, it strains disbelief because it feels like Shepard is so central to the universe because he's the player character, not because of anything the character of Shepard actual does.

Shepard is a preset Hero from either Akuze, Torfan or the Blitz. But you can choose to play along with the heroism or not. I derive some small pleasure seeing Conrad cry "You're not a hero!" when Shepard shove a gun to his head. From my perspective, Shepard is more a reluctant hero than an avatar of heroism. The heroism is more a propaganda to boost support for the Alliance in ME1. But in ME2, Shepard retain the saviour of Citadel title and people do look up to that especially if Shepard save the council and Shepard represent hope for someone who had lost their family because of the Collectors. Imagine if your whole family disappeared and nobody is doing anything about it except this one person who promise to end the Collectors. In ME3, its reasonable for the people to look up to Shepard when everything falls apart around them. I like playing Mindoir-born & veteran of Akuze tragic Shep because I find its easier to believe that everyone would empathize and look up to a figure who had suffered the way they suffered, survived and achieve even greater things. 

 

Shepard's greatest attribute wasn't the ability to fight the reapers but to make people believe in themselves and fight against impossible odds and survive (although the last bits is optional). I like that in ME3, Shepard is more effective as a politician than a lone warrior in ME1 and ME2. 


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#352
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i just assume that only a few people know about Lazarus project and Shepard let them come to their own conclusion and never correct them about the actual 'being dead' part.

 

 

Shepard is a preset Hero from either Akuze, Torfan or the Blitz. But you can choose to play along with the heroism or not. I derive some small pleasure seeing Conrad cry "You're not a hero!" when Shepard shove a gun to his head. From my perspective, Shepard is more a reluctant hero than an avatar of heroism. The heroism is more a propaganda to boost support for the Alliance in ME1. But in ME2, Shepard retain the saviour of Citadel title and people do look up to that especially if Shepard save the council and Shepard represent hope for someone who had lost their family because of the Collectors. Imagine if your whole family disappeared and nobody is doing anything about it except this one person who promise to end the Collectors. In ME3, its reasonable for the people to look up to Shepard when everything falls apart around them. I like playing Mindoir-born & veteran of Akuze tragic Shep because I find its easier to believe that everyone would empathize and look up to a figure who had suffered the way they suffered, survived and achieve even greater things. 

 

Shepard's greatest attribute wasn't the ability to fight the reapers but to make people believe in themselves and fight against impossible odds and survive (although the last bits is optional). I like that in ME3, Shepard is more effective as a politician than a lone warrior in ME1 and ME2. 

Agreed and thats what I liked about Shepard

Its not like he had some special ability (like the Inquisitor has a mark to close rifts) to kill Reapers or anything like that

He/she is just a very talented soldier who inspires other people since no one else went through that much



#353
themikefest

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The unnecessary deaths in ME3

 

- If Jack is not alive in ME3, why does Ensign Pranley have to be killed? What's wrong with the squadmates providing cover fire?

- Mordin. Why does he have to die if curing the genophage? If the panel on the ground is able to detect a temperature malfunction, why can't it be fixed from that panel instead of having Mordin go up the shroud?

- Was it necessary for Thane to be killed by Kai Leng? After Leng is thrown to the ground, he gets up and runs away. Simple. No need for Thane to be stabbed and it avoids him playing chicken and Commander dumba** asking How bad is it?

- The same with Kirrahe. Why couldn't he fire at Leng while in cloak mode causing Leng to retreat?

- Was there a reason for Urdnot Dagg to die? 

- When facing Ashley/Kaidan, the squadmates stand there doing a whole lot of nothing while Udina says Shepard is with Cerberus and shows evidence of the salarian councilor being shot. Had these so-called squadmates spoken up, its possible Ashley/Kaidan may of lowered their weapon. I know Shepard can talk down Ashley/Kaidan, but it would've been nice if a squadmate spoke up.

- Miranda, Kasumi, Grunt and Zaeed die no matter what if their loyalty mission isn't done in ME2. How pathetic. But what is messed up, is all the others don't die depending on what Shepard does. example. As soon as Shepard decides to rescue the ex-Cerberus scientists, Jacob will live, loyal or not, and if he's in ME3

- Did Legion have to shut itself down for the rest of the geth to get the upgrade?

- Anderson. I'm not a fan, but felt it was unnecessary for him to die. Had TIM had a pistol with him the whole time, the scene could play out the same way without having Anderson present.

 

I get the sacrifce thing, but the above characters didn't need to die. It was just overkill. We already knew sacrifice was happening all over the galaxy


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#354
ImaginaryMatter

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Shepard is a preset Hero from either Akuze, Torfan or the Blitz. But you can choose to play along with the heroism or not. I derive some small pleasure seeing Conrad cry "You're not a hero!" when Shepard shove a gun to his head. From my perspective, Shepard is more a reluctant hero than an avatar of heroism. The heroism is more a propaganda to boost support for the Alliance in ME1. But in ME2, Shepard retain the saviour of Citadel title and people do look up to that especially if Shepard save the council and Shepard represent hope for someone who had lost their family because of the Collectors. Imagine if your whole family disappeared and nobody is doing anything about it except this one person who promise to end the Collectors. In ME3, its reasonable for the people to look up to Shepard when everything falls apart around them. I like playing Mindoir-born & veteran of Akuze tragic Shep because I find its easier to believe that everyone would empathize and look up to a figure who had suffered the way they suffered, survived and achieve even greater things. 

 

Shepard's greatest attribute wasn't the ability to fight the reapers but to make people believe in themselves and fight against impossible odds and survive (although the last bits is optional). I like that in ME3, Shepard is more effective as a politician than a lone warrior in ME1 and ME2. 

 

You've just touched on my problem. Most of this stuff isn't from the game, it's from you're own image of Shepard. The problem is that this blank slate doesn't work in a world full of interactions between much more fleshed out characters. Which is why we have to get told out-right that Shepard is such a symbol. It feels inauthentic.



#355
angol fear

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You've just touched on my problem. Most of this stuff isn't from the game, it's from you're own image of Shepard. The problem is that this blank slate doesn't work in a world full of interactions between much more fleshed out characters. Which is why we have to get told out-right that Shepard is such a symbol. It feels inauthentic.

 

"Shepard's greatest attribute wasn't the ability to fight the reapers but to make people believe in themselves "

 

What is said here is almost what is said by anderson to Shepard in Mass Effect 3.



#356
aoibhealfae

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You've just touched on my problem. Most of this stuff isn't from the game, it's from you're own image of Shepard. The problem is that this blank slate doesn't work in a world full of interactions between much more fleshed out characters. Which is why we have to get told out-right that Shepard is such a symbol. It feels inauthentic.

Most of my analysis on Shepard was from the game (after multiple repetitive playthroughs as FemShep.. shame..). All I need to do was listen to her, observe her expressions and watch other characters' reactions around her.

 

The blank slate aspect is much more apparent with BroShep than with FemShep and I've wrote some length about this in the FemShep/BroShep thread. Mark Meer portrayed BroShep in a way that suited FPS gamer's narrative which mirrored classical hero's journey. He does have a better understanding of gamer's psyche and his portrayal did reflect that. Strangely enough, I don't feel Hale portrayed Shepard extensively as a heroic character unlike him. 



#357
Seyd71

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I would guess Ambassador Dominic Osoba would take Udina's place though it doesn't happen in game.

 

Wasn't that in somebody's fanfiction?



#358
themikefest

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Wasn't that in somebody's fanfiction?

Was it? I don't know.



#359
aoibhealfae

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Wasn't that in somebody's fanfiction?

Actually, he did replace Udina. There's an announcement at the embassy after Citadel Coup, I think. 



#360
Gago

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I can't find the "stuff that don't make sense" thread so here I go; I hate how Liara openly says that she is the Shadow Broker in front of Ashley/Kaidan and James on Mars in ME3. Like wtf?! This is supposed to be your biggest secret! Wait, even Hacket knows that? I believe that is a PiS, was thinking about opening a thread about how many people know that Liara is the SB. I assume we didn't tell anyone on the Normandy why we were going to Hagalaz back in ME2.



#361
Seyd71

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Actually, he did replace Udina. There's an announcement at the embassy after Citadel Coup, I think. 

 

You know, I can very faintly recall something like that



#362
Seyd71

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I can't find the "stuff that don't make sense" thread so here I go; I hate how Liara openly says that she is the Shadow Broker in front of Ashley/Kaidan and James on Mars in ME3. Like wtf?! This is supposed to be your biggest secret! Wait, even Hacket knows that? I believe that is a PiS, was thinking about opening a thread about how many people know that Liara is the SB. I assume we didn't tell anyone on the Normandy why we were going to Hagalaz back in ME2.

 

Well, I imagine everyone hates stuff that doesn't make sense, so feel free to post :P



#363
Seyd71

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Was it? I don't know.

 

I'm pretty sure

 

The unnecessary deaths in ME3

 

- If Jack is not alive in ME3, why does Ensign Pranley have to be killed? What's wrong with the squadmates providing cover fire?

- Mordin. Why does he have to die if curing the genophage? If the panel on the ground is able to detect a temperature malfunction, why can't it be fixed from that panel instead of having Mordin go up the shroud?

- Was it necessary for Thane to be killed by Kai Leng? After Leng is thrown to the ground, he gets up and runs away. Simple. No need for Thane to be stabbed and it avoids him playing chicken and Commander dumba** asking How bad is it?

- The same with Kirrahe. Why couldn't he fire at Leng while in cloak mode causing Leng to retreat?

- Was there a reason for Urdnot Dagg to die? 

- When facing Ashley/Kaidan, the squadmates stand there doing a whole lot of nothing while Udina says Shepard is with Cerberus and shows evidence of the salarian councilor being shot. Had these so-called squadmates spoken up, its possible Ashley/Kaidan may of lowered their weapon. I know Shepard can talk down Ashley/Kaidan, but it would've been nice if a squadmate spoke up.

- Miranda, Kasumi, Grunt and Zaeed die no matter what if their loyalty mission isn't done in ME2. How pathetic. But what is messed up, is all the others don't die depending on what Shepard does. example. As soon as Shepard decides to rescue the ex-Cerberus scientists, Jacob will live, loyal or not, and if he's in ME3

- Did Legion have to shut itself down for the rest of the geth to get the upgrade?

- Anderson. I'm not a fan, but felt it was unnecessary for him to die. Had TIM had a pistol with him the whole time, the scene could play out the same way without having Anderson present.

 

I get the sacrifce thing, but the above characters didn't need to die. It was just overkill. We already knew sacrifice was happening all over the galaxy

 

Pretty sure that either the console was too damaged, or the STG's sabotage required him to go up to the top of the Shroud.

 

As for Dagg, I mean, it's the same situation as Grunt, except he's weaker.

 

As for everything else, I agree, except for the four deaths that help set the tone in ME3.

 

Mordin, Thane, Legion, and finally Anderson really help set the mood with their deaths. However, I agree on the topics  of Legion's death not really being explained, and Thane's avoidable death.



#364
Seyd71

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5. Pinnacle Station in ME1: Survival on Volcanic (I think?) is pretty much impossible on Insanity so I have to lower it to Hardcore or Veteran. Good thing I already have the Insanity achievement.

Ah, I went back to get the Insanity achievements, just completed ME2's. As for Pinnacle station, I think I actually did pretty well with it on Insanity. Occasionally I'd have to try a few times, but sometimes I would literally have to let the enemy kill me.



#365
Seyd71

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Destroyed Collector Base: Get Human-Reaper heart (+100 war assets). If low EMS, only Destroy is available.

Preserved Collector Base: Get Human-Reaper brain (+110 war assets). If low EMS, only Control is available.

 

The Destiny Ascension, if saved, gives you +70 war assets and you see it in the final battle. If destroyed, you don't see it and don't get war assets.

 

Anderson/Udina is also addressed. If Anderson was chosen, it's explained that he stepped down because he was unable to live a life without action. Udina took his place. He even says in ME2 that he doesn't like being the Human Councilor.

 

Yeah, but if you've played ME1 + 2 then the minor difference in the  Collector Base assets and the low EMS endings most likely won't matter.

 

As for the Destiny Ascension, the overall difference between the two choices is what? Thirty points of war assets? The destruction of the DA in ME1 gets you a 25 bonus, while saving the DA gets you seventy points, but subtracts 75 overall, taking 25 from three Alliance fleets.



#366
Seyd71

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IIRC both Ash and Kaidan had lines for same sex romance in ME1 voiced by Jennifer Hale and Mark Meer respectively. Obviously, they never ended up in the game.

 

They had to do that as a work around for an issue in the game.



#367
IMNOTCRAZYiminsane

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hmm lets see....(I am sorry for any Grammar or Spelling mistakes Its 4 in the morning for me)

 

I hated how human were super important in Mass Effect 2 

I hated the fact they couldn't make Femshep run different from Maleshep in Mass effect 2

I hated the running in mass effect 2

I hated having so many characters in Mass Effect 2 when having 8 would have been just fine

(I understand people love these characters, but did we really need 12? judging from the ending of Mass Effect 2 All we needed was someone who can hack, a strong biotic, and at least 2 good leaders and three other people)

I hated the lack of communication of squad members mainly the part where bring tali and garrus while visiting Liara meant nothing.

Hate that Liara had her own DLC where if I romanced Kaiden or Ashley they just break my heart and send me a sob email (really bioware ._.)

Hated that all I did was fight Mercenaries and not the Collectors (you know the real threat)

Hated the loyalty missions (at least some after playing the game over and over i realized how annoying some were)

Hated how the story was in Mass Effect 2

Hated that as femshep wearing a dress while sitting was horrid to my eyes (LOL sorry garrus xD)

Hated the Lazarus Project (Im sorry, but no. To have Shepard die and become goo then have them back the EXACTLY same is just BS to me. If your going to kill shepard make bringing back to life believable. I rather play a shepard who doesn't remember anything then a shepard who goes around the galaxy acting like nothing changed. And to all that think a Shepard with no memories is stupid, and prefer the Lazarus Project. Then bioware could have at least made it something that is important to Shepards life. When talking to a trusted friend or romance interest "At time I don't feel like its me" or something like that. Like Ashley's conversation that they cut in ME3

Which brings me to ME3

I hated how Anderson was going to use my ship as his command center (douche!)

I hated how Shepard ran (male and female) looks like something went wrong somewhere to have shepard run like that (Im talking about while in the Normandy or Citadel) 

Hated how everyone and their grandmother knew who the shadow broker was

Hated how Kaiden or Ashley would question if Im working with Cerberus when clearly Im killing their guys and was under lock down for 6 months

Hated Udina 

Hated how i couldn't bring Emily Wong on my ship and bang her with my Male shep (LOL)

Hated the lack of straight romances for Femshep ( I love me some Garrus and I love me some Kaiden, but why can't i love me some james without feeling like I raped him bioware!)

Hated the lack of conversation Ashley had (not romancing her again)

Hated Weave

Hated EDI sex body (she could do without, I have a feeling Joker voice actor wanted it though)

Hated Shepard Bitching over Thessia when it was their own damn fault at least let me have a Renegade moment and talk about it was their fault for not listening to shepard and holding out on the freaking data when everyone knew about the crucible 

Hated Kai-Leng

Hated how instead of making The fight with Kai-leng extremely hard (like making the gun ship shoot out the support beams like in the cut scene, forcing the player to stand in the open of the gunship causing them to "die" which would trigger the cut scene and people wouldn't complain about being close to killing him off and forcing them to watch their Shepard fail)

Hated how Cerberus became a damn Empire

Hated how my big choice on what to do with the collector base means nothing but War assets

Hated how my hard earned War assets wasn't that important during the final push to the beam i mean Dragon age is made by the same company right? like damn look at origins the ending was fun to play ****!

The stupid beam run where the Normandy pop out of no where for 2 people ( I love you Garrus but damn run to cover!!)

I hated the endings and im not going to talk about because of they make no sense. The endings with be the endings no matter what. What i hated! was that you have been fighting to destory the reapers for all three games. You had to deal with two main bad guys that wanted synthesis ( Saren) and Control (Tim) clearly stating how BAD those two choices were Yet we are presented those choices Not even by our selves but by the biggest bad. The Reaper Boss himself.

We are to take what the Reaper BOSS himself says as fact (of course it becomes fact after we see the ending, but lets look at it as new players) we have dealt with Tim who wanted to control and Saren who wanted synthesis they were a pain in our asses! why the HELL would I choose those choices when I can just pick destory!? the choice ive been wanting to have for the longest of time! To me it didn't feel like a hard choice I mean its the end game this should be hard and exciting like choosing to Sacrifice yourself or Alistair. Im about to choose something that the Galaxy is going to deal with. What im trying to get at is that they should have presented those choices in a good light and not from the damn Reaper boss. I wanted to be conflicted on which choice to choose then walking to the right with my eyes closed. 

And to end that note I hated That Conrad Verner couldn't be my assistant LOL (JK but that would have been cool) Samantha is ok but its Conrad Verner :D


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#368
S.W.

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I do love this trilogy but boy where do I start?

 

It doesn't make sense that humanity is in a 'golden age' so soon: expanding so fast, colonising so much, and improving its tech at an astronomical rate only twenty-something years after first contact. I call bull. This could have been explained if say, earth's climate was on the verge of collapse, or the remnants of nuclear war and environmental damage were making it un-liveable with its population; that would explain the investment in space travel pre-contact and the push to colonise different places, in preparation for an inevitable exodus of their homeworld. I would also like to add an extra thirty years at least since first contact and the events of ME3. More time would mean most generations would be well acquainted with alien contact and tech, and would also explain the Alliance's relatively high power as well.

 

On that topic, the amount of time between 1st contact and the events of ME make it highly unlikely that Alliance military would be so co-operative with aliens, especially as much as to let them on board. As it is, most soldiers above the age of 30 have some memory of the 1st contact war - and most high ranking military officials, the ones which Shep answers to, probably fought in it. It makes little sense for Shepard to let aliens on board a stealth alliance vessel given the tiny time gap (oh sure, it was co-built with the Turians, but I doubt the Alliance takes much notice of that). ME2 was particularly jarring in this regard - I mean, aliens on a Cerberus ship. I know old companions were meant to help Shepard adapt to the weirdness of the situation, but really I think Shepard is hardy enough that it wouldn't be too much of a concern. Especially with enough Jacob-types around her - level-headed, sceptical of Cerberus, etc.

 

I have big problems with the Lazarus Project/working with Cerberus in general for this reason. I don't like sudden revival as a trope - although the two year gap does make some ex-companion relationships quite interesting (Ashley, Kaidan, and Garrus in particular), it does mean killing off Shepard as a rule is quite cheap (and thus ME3's death ending doesn't work). I also find the idea of Shepard not having some kind of trauma or difficulty adapting back into military life is bizarre and unrealistic. I would have preferred that Shepard have been found alive, but in a coma. Of course, this means she could be treated in a conventional (if secret military) hospital and the tie-in with Cerberus is impossible. But even if Shepard had been revived by Cerberus, what's keeping s/he working for them? Why didn't they have the option of grabbing the first shuttle and run back to the Alliance? Or, if they'd been reluctant to comply, at least work this Collectors/Reapers situation out with her own ship, as part of an on-going Spectre investigation? Shepard has the authority and ability to build a crew, get a ship, and conduct an investigation from the beginning. I think it's very difficult to play an pro-alien Shep who sticks with Cerberus.

 

Cerberus, on that note, is overpowered and overfunded. Where does all this money come from? God knows. Apparently The Illusive Man is an ex-tycoon - although a personal fortune usually can't cover the start up costs of something like the Lazarus project and simultaneously fund a growing organisation. A former black ops with emphasis on scientific and tchnological research would not realistically have that many mooks to spare (unless they had some deep undercover cloning operation going on). Cerberus is blacklisted in a lot of space, and likely benefits from keeping stealth, so where would they keep them anyway? (Also, where would they get that much damned money if they were secret? The only way I can see it working is if they had strong links to pro-human supremacist groups on earth). Even then, I doubt a shadowy organisation would take such a risk with a pro-Alliance (or worse, pro-council) soldier like Shepard, who had alien associates, for their agenda - not for the amount Lazarus costed.

 

Suicide mission where nobody dies. I know this may be cruel of me, and unpopular with others, but I'd like one mandatory death please. I worked my arse off to ensure my team was loyal, and thus would survive, but it did feel quite empty when the only one who didn't survive my suicide mission was Kelly. Besides, ME2 has too many characters for its own good :P (they're all great - but just too many to juggle for how few main missions there are).

 

Common complaint, but I don't like the direction they took with Liara. I like her character well enough, but not her role. From being an awkwardly forthright, bookish archaeologist who strongly dislikes all the corruption and secrecy on Noveria, to the Shadow Broker? Nah. Keep her as an archaeologist whose interest shifts towards identifying and looking up examples of Prothean-Reaper contact, late Prothean society, and Repaer tech. in general. That keeps her plot relevant. I think her confrontation with the Shadow Broker can still make sense from that angle - it's possible, given his contact with the reapers, that the SB is indoctrinated and using Reaper Tech. - Liara may recognise this and still try and track him down regardless of the fact that she is completely out of her league. The experience makes her more people-savvy, more cunning, more clever. and arguably the SB expects her to be more naive and foolish than she actually is, but doesn't turn her into some expert information broker when she's not a fan of large crowds. When she gets to the SB's lair, she shuts down the operation. Liara knows that it may have terrible consequences - but makes the decision either way. Keeping the LoSB plot means you get good development of Liara's character (and besides, it's a really great mission), but making her the Shadow Broker? Nah.

 

ME3 I actually liked for the most part. Still, I have four main problems with it - Cerberus is still overpowered, Kai Leng sucks, I hate forced multiplayer, and the endings. To expand on one of those: Kai Leng was annoying because of the lack of development in his character (asides from his obsession with killing Sheaprd), and the fact that he was basically unkillable until the very end. I wish Cerebrus had more minor villains for that purpose. had Kai Leng sacrificed himself to smuggle the VI out on Thessia, for instance, that was a trade-off that would have been satisfying.

 

ME endings were... ugh. The lack of a final confrontation with Harbinger annoyed me. The conversation with the Catalyst didn't have enough options where you could tell him that he was terrible, that these choices ****** sucked, that he had caused so much genocide for ****** nothing, that he had massively simplified synthetic-organic relations, and didn't go into detail about the kind of order the Reapers present, etc - basically, the lack of call-out options annoyed me. I don't see why synthetic-organic conflict was the core conflict going on for Catalyst - because, really, isn't ME about making difficult choices, sacrifices, to do what is necessary? or whether that's necessary at all - and arguing that there is another way after all? Isn't it about navigating messy, grey galactic politics when faced with a black and white, clear-cut, looming evil? Isn't it about finding a way to cut through those politics and tensions - whether paragon, renegade, or something between - a way to retain your resolve in the face of total terribleness? I would have liked the Reapers to remain some unconquerable big bad. I would have liked their motivations to be utterly atrocious, as seeing themselves as some self-righteous higher synthetic-organic solution rather than a total monstrosity. I would have liked the Catalyst to be called out as a machination of that terrible evil mess. Note: I'm a big fan of Indoctrination Theory, and whilst it's not canon at all, I'd honestly think it'd be a much better way of dealing with the ending, and deal with the themes of ME.

 

On the endings specifically: Synthesis was a total cop-out which relied on space magic and hopefully is never spoken of again.

 

Destroy, I have a few problems - why does it destroy all advanced tech? Like it's so arbitrary what counts as 'advanced'. Surely everyone would die if this was the case, I have no idea where you draw the line between machine, VI, shared networking AI like the geth, limited AI such as EDI in ME2, and 'true' AI such as EDI in ME3 and the pro-geth ending in ME3? If you put that line too low, suddenly mass effect relays are obsolete and people are stranded in universes without adequate resources. Explosions which destroy relays would destroy entire star systems - including Earth's. Why not just limit it to Reaper tech, which is synthetic-organic and uses elements of indoctrination? That makes far more sense. You kill off all the Reapers, their gooks, and anyone in the process of indoctrination. I could partially understand exhausting/destroying the relay network - and thus, most of the galaxy (although not all, since some require conventional FTL to get to a relay) - in order to kill the Reapers, thus putting civilisations thousands of years backwards. Like, that's the decision you make, and you make it knowing Earth is fried in that situation - but you do it knowing that the Reapers will never be back. Also, let's be honest, the chances of Shepard surviving that are nil.

 

Control, I actually quite like, if it's made more clear in the epilogue that it's a totally evil choice. Shepard becomes the secret Reaper Queen of the galaxy, and the cycle may continue under her reign. You gain the power to transcend indoctrination and instead, can only control others as a means of interacting with them - it's terrifying, regardless of your Shepard (honestly I think Paragons can transcend into lawful neutral at times, and could easily end up straying into a justicar-esque black/white mindset: bad when you have the ability to exterminate the galaxy). I also like IT's variation where you succumb to indoctrination under that choice, where the Catalyst is actually a piece of Reaper indoctrination tech. that is required to target the Reapers specifically, and choice is mostly in Shep's head, a hallucination to stop her activating the Crucible. I think given the costs of Destroy, it's an interesting alternative choice. You "live", and you save the present but ultimately sacrifice the future, because the Reapers are still living.

 

I also wish, given that it's the end of the series, we'd gotten some damn epilogue slides. I want to know what becomes of my crew - does Liara change the Shadow Broker into a force for good or does she crumble under the stress? Does Garrus become the next Primarch or end up going vigilante again? How does Wrex cope with having sixteen sons and daughters? What happens to Tuchunka, to Palaven, to Thessia, in turn? Does Cerberus crumble? What sort of galatic government is in tact? etc. etc. The voiceover we were given as part of the EC was not enough.


  • Ithurael, Flaine1996 et Esthlos aiment ceci

#369
Lhawke

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Mass Effect 1

 

1. Being both a spectre and still in the Alliance military. One or the other but not both. I never felt like I was either. I would have liked a choice to be loyal to the council and to do some assignments for them.

2. I spent too much time looking at the undercarriage of the mako as it was wildly spinning around.

3. The huge credits acumulated from selling overpriced gear.

 

That's about it for Me1 still play the game and love the atmosphere.

 

Mass Effect 2

 

1. Killing shepard off and her being a corpse for two weeks. (I think it was two)

2. Jokers callous handwave greeting.

3. Reinstatement of being a spectre when you were told your title was never rescinded.

4. The hug crowd (the team) on the ship. I almost always forgot to talk to someone.

5. The yeomans nagging as soon as you got in earshot of her. Which was usually the reason I forgot to talk to someone.

6. Not enough collector missions.  Too many merc ones.

7. The entire combat team boarding a shuttle and leaving the Normandy defenceless.

8. The human reaper. I would have rather shut down and human husk factory. The created human husk army Harby wanted as troops to invade earth with, just to spite Shepard.

 

Still play the game and love the atmosphere.

 

Mass Effect 3

 

1. The prologue in which nothing memorable was said.

2. The defence committe reminding me of the fish in the normandy fish tank, opening and closing their mouths and saying nothing.

3. Being reinstated in the Alliance without having a choice.

4. Being reinstated as a spectre without having a choice.

5. Useless renegade interrupts.

6. The deletion of neutral shepard.

7. The shadow broker wet squad. I really thought this was going to be a mission.

8. Emotion without authorization.

9. thessia, specifically watching the murderer of Than/Kirrahe/Councillor walk towards shep, without her having the option of yelling OPEN FIRE.

10. The after effects of Thessia and the abscence of paragon/renegade responses.

11. The abscence of fun things to do. I really wanted to find that newsreporter who kept saying "the disgraced commander shepard" and shut him up.

12. The entirety of Mission earth onwards.

 

I still play it for the combat and Garrus.


  • Esthlos aime ceci

#370
SayberSky

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I just woke up so I won't bother with much , but honestly , the entire "Priority:Earth" mission and the ending. Yes , even with the Extended Cut. Indoctrination Theory FTW!

 

None of the characters got their own scene in the ending and they didn't even in the slightest contribute to the fight.

 

Harbinger just calmly looks at Shepard and the Normandy and doesn't decide to blast them and effectively everyone in a 200m range at him in a single shot.

 

The non-reactionary squad. You could be brutally smashing someone's head in with a brick and everyone in your team will calmly look at a nearby wall.

 

No Mako in ME2 and ME3 which made them feel alot more linear.

 

Very small amount of customization.

 

What's up with the sex scenes? You get 1 second of ass and 3 seconds of bra.

 

The Quest Log is utter garbage. Like , seriously.

 

"BioWare Points" - just do a Season Pass you hipsters.

 

The black and white morality system.


  • Flaine1996 et Esthlos aiment ceci

#371
Fantastic Fantasy

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Most of mine have already been said, and I can't write such a long list.

 

But one thing that always slightly bugged me. Was that whenever my Shepard was a Biotic, Liara mentions in that time info capsule scene how powerful they were. But I never witnessed it. I would of liked a couple of cutscenes where they actually demonstrated this. Like when fighting certain enemies in a cutscene, it would of been nice to see do something with his biotic abilities. The only time this happened was in the Citadel DLC.

 

Also Kai Leng..... Just everything about the altercations with Kai Leng.



#372
aka.700

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Only one thing really, Diana Allers. I really hate her,

Other than that I love and like everything about the triology.



#373
Psylis

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ME2:

 

Get the thanix cannon upgrade before the horizon mission, and it's the same results....takes forever to get the collector ship to fly off, when in reality, they should have tore them a new one.

 

I had run in ME2 where I NEVER went to the citadel. (never got alliance distress messages or anything, thought that was pretty cool) Transferred it over to ME3, got to the citadel....Sheppard: Captian Baily good to see yah!  Was like...whatever.

 

ME3

0 Krogan squad mates.

 

The party options are just too limited. As far as role playing is concerned.  In ME1 and 2 I knew exactly who I wanted to bring if I was going on a renegade run. ME1 Wrex and Ash,  ME2 Jack, Zaeed, Grunt, maybe Miranda    ME3 Javick, and that's about it....no one really fits that down and dirty role in the third game.

 

Samara....she says she's going to join you....only shows up via telecom on the last mission. Seriously should have been a selectable character for the last mission. They said she'd be where it was worst at, but according to all the chaos that happens during shepards run, I don't see why they couldn't have bumped into each other.

 

Um where the hell is Reegar...wasn't the guy talking about researching dark energy and what not?  Maybe I missed it, but I was really looking forward to seeing something like that in 3.

 

The hell happens to mordin if you let him live?

 

 

Romance

(from a maleshep perspective):  It's all messed up....unless you go for Liara.  She's the only character you can hook up with in all three games. I was dating Ash on my very first run....Horizon had me a little put off, but then there was letter from the terminal that says she still likes you...great.  ME3...she's still questioning the hell out shepards motives, says "I used to know him"...etc etc....regardless of the fact if shepard moves on or not. I could be wrong, but I think Ash is just a copy/paste dialog for Kiaden in ME 3.

 

I had another run where I romanced no one in part one romanced Tali in part 2, and in three I let Legion do his thing......and Tali Killed herself.  Yes, I know there's a way to make peace between the geth and quarian and she lives, but I think If you romanced her, that should have trumped the suicide thing.

 

Also, if you romanced Jack or Miranda and didn't get citadel DLC, you're screwed again because they're not even going to be in your party at all.  I think they should have at least let Miranda be a squadmate for the final mission.  She has no responsibility, and they just writre her in saying she joined up with some random alliance guys....I can't belive that with the standards she sets.

 

I don't know, I just have issues with certain characters not being there.  If I'm on a paragon run, then Tali and Liara are fine choices....if I'm running a Renegade run, I would like my shep to be with Ash or Jack, and maybe Miranda.  A few days ago I started a "humanity run" (wrex dead, all aliens dead in ME2 except for Morrinth, handed over the base, dated Ash, romanced no one in 2) and I just got to ME3, and I'm just sitting here thinking "doesn't matter who I killed off...it's just going to be smaller party options, less dialog, and it's still going to be a great deal of time before my love intrest (who kinda meshes up with the run) is even permanettly in my squad, and in all honesty, Miranda would have been better in that run, but I didn't romance her because she's not even in the party at all in 3.



#374
Dantriges

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Um where the hell is Reegar...wasn't the guy talking about researching dark energy and what not?  Maybe I missed it, but I was really looking forward to seeing something like that in 3.

 

 

Died on Palaven.



#375
Suron

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oops, double.