Aller au contenu

Photo

Name Everything You Hate in the ME Trilogy, As Well as any Plot holes, etc.


  • Veuillez vous connecter pour répondre
424 réponses à ce sujet

#26
RatThing

RatThing
  • Members
  • 584 messages

It's mostly the preachiness in parts of the trilogy that makes me go rage (especially in the 3rd game). It's just evident how some writers were so obsessed with their own visions and opinions, they were absolutely reluctant to write anything that would oppose those. Instead they try to convince you of the rightness of their point of view at every turn. Especially what Weekes wrote in the third game was beyond any reason. He practically used every character and every mission he wrote to push an agenda. Those writers need to ask themselves if they really want to write for RPG's.

There are of course some other things I didn't like, but they are not that critical. I didn't like the Lazarus project. I didn't like that you spend more time with solving personal problems of your crew than with exploring the lore and the story in ME2. I didn't like how limited the roleplay possibilities in the third game were, how they cut the neutral response option. Those are forgiven though. I've spend good money and a lot of time for these games. The positive things still exceed the negative ones.


  • Iakus et Quarian Master Race aiment ceci

#27
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

I don't think there's anything I hate. Dislike, sure, but not hate. I don't think I'd want to list everything though, that would be rather depressing.

 

Off the top of my head: presentation of the endings, Kai Leng, Ashley's makeover, squad 'armour' in ME2.

Reasons: didn't explain how it worked, he was so cheesy, it didn't fit her character or the timing, everyone should have had a practical option (like in ME3).



#28
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Birds fly, cows moo, fans are crazy.

 

But "pretend racism"?

There was always a knowledge among the writers that the treatment of AIs in Council Space is pure racism on the part of organics, akin to the legal and moral handwavings used throughout history to justify slavery of "lesser races."    Chris L'Etoile

Opposition to writer opinions on artificial inelligence is crudely and inaccurately conflated with racism/slavery and used as a metaphor for it, when they know damn well that the issue is far more complex than that. It was ham fisted and insulting. You can portray multiple perspectives on an issue without demonizing one as a simple minded, uninformed prejudice like racism or a willful and callous violation of the free will and personhood of others like slavery.

They do almost exactly the same thing with the genophage as well, but it is slightly more nuanced if you've Wreav instead of Wrex. Can't change the openly racist salarian councilor, so you may as well bring along someone who is as stupid as her so that everyone appears unsympathetic and petty instead of having the mean council bullying the largely innocent krogan about. 


  • RatThing, Vazgen, aoibhealfae et 1 autre aiment ceci

#29
Barquiel

Barquiel
  • Members
  • 5 846 messages

ME1

There are some small things I dislike (the inventory was frustrating, some dialogue "choices" that lead Shepard to say the same thing no matter what, the reused maps were kinda lame - but I guess it makes sense that things like cargo ships and colony landing pods are standardized), but nothing that stands out

ME2

The Lazarus project (if Shepard would be in a comatose and they needed two years to wake him up, fine. But resurrection?) and cerberus railroading

The main plot of ME2 is relatively weak. And I still don't know what the point of the human reaper was. The reapers couldn't wait a few months longer to start harvesting?

Shepard: we literally spent tens of hours just listening to other people vent and solving their problems. Shepard had nothing, not even problems. For example...you were dead, then you “got better”. This should be a major plot point in Shepard's character arc in ME2...and it's barely mentioned after the first five minutes. I personally never felt that my ME2 Shepard was in fact alive and responsive to the world around her. She was an emotional brick with a gun, with no depth of personality, no real humanity or conflict to necessitate a change.

No Exploration

Humans are special

The council's amnesia - Tevos recognized the reaper threat if Shepard saved the Destiny Ascension in ME1 ("you saved not just our lives but the lives of billions from Sovereign and the Reapers"). But in ME2, we are back to "Ah yes,reapers".

ME3

The endings (the EC ending is tolerable)

The earth centrism

Kai Leng was really irritating

Exploration and "Humans are special" again

The collector base decision (what was the point?) and some other cut corners (Morinth, etc.)

War assets (a good idea that was wasted in the most awful way)

 

The crucible - We don't know what it is or what it does, but let's build it anyway! We also have the best asari/human/salarian scientists and engineers working on the project...and we're obviously supposed to believe that no one has noticed that you can attach the crucible to the inner side of the Citadel.


  • Pasquale1234, justafan, OmaR et 3 autres aiment ceci

#30
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

"What, your homeworlds are also under attack? Sorry to hear that! But you have to abandon them and give me your fleets to save the most important planet in the galaxy: Earth!"

 

In fairness, this isn't really what Shepard is asking of the Council, since the basis of the request for aid is the construction of the Crucible itself. The best part, however, is that it's the asari government's fault that the effort didn't go better. Had they been more transparent, and been more proactive in helping to broker vital treaties between the most powerful factions in the galaxy, the Crucible might have been completed sooner, and their world might have avoided being hit at all.


  • Rainbowhawk aime ceci

#31
Livi14

Livi14
  • Members
  • 280 messages

In fairness, this isn't really what Shepard is asking of the Council, since the basis of the request for aid is the construction of the Crucible itself. The best part, however, is that it's the asari government's fault that the effort didn't go better. Had they been more transparent, and been more proactive in helping to broker vital treaties between the most powerful factions in the galaxy, the Crucible might have been completed sooner, and their world might have avoided being hit at all.

 

I don't know. I thought Shepard telling the Turian Councilor and Primarch Victus that he needed Turian fleets to save Earth at a time when Palaven was burning, with no further justfication beyond "because humans," rather silly. And he explicitely asked for turian fleets, not for resources to build the crucible. It doesn't even bother me that much, but the claim that Shepard canonically cares more about Thessia than he cares about Earth is sheer nonsense.

Nobody helped with the crucible at the beginning of the war. They all think it's a silly idea.



#32
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages

Your choices not mattering was probably the biggest disappointment.


Which ones? Because I'm pretty sure they mattered.
  • Rainbowhawk aime ceci

#33
Livi14

Livi14
  • Members
  • 280 messages

Which ones? Because I'm pretty sure they mattered.

 

How did the collector base decision matter? Or the Destiny Ascension decision? Or the Anderson/Udina decision?


  • Seyd71 aime ceci

#34
themikefest

themikefest
  • Members
  • 21 592 messages

How did the collector base decision matter? Or the Destiny Ascension decision? Or the Anderson/Udina decision?

The collector base made a difference if ems is below 1750.

 

If the base is saved, only control will be available

 

If the base is destroyed, only destroy will be available



#35
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

No nudity in romance scenes.

 

Seriously, BioWare?



#36
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

ME2 - Good is dumb. I mean they pulled the stupid stick here. "Ah yes, reapers." if you saved the Council. Evil Genius - The Illusive Man - and he has the Affably Evil trope going especially in ME2. And they had to, because if they didn't, Shepard probably would have left Cerberus and gone back to the Alliance. Hence the Council had to be stupid as hell and deny everything happened. This is exactly how weak the plot premise for ME2 was. I've seen Arnold movies with stronger plot premises. I've seen bad action flicks with stronger plot premises. So I played ME2 like it was a bad action movie. You're working for Cerberus now - act like it. Renegade all the way.

 

I think the WDYDINTMETrilogy Today thread covers it with my lampooning of ME1 and the Misadventures of Darya Shepard.

 

There is just so much idiocy in the writing.... like Liara taking an idiot pill before landing on Thessia.



#37
Gtox69

Gtox69
  • Members
  • 20 messages

The fact that Shephard has the mobility of a one-legged tortoise in ME2.  Can't run more than a few paces before slowing to a jog (lost count of the number of times I got killed jogging slowly towards cover); can't dodge; can't change direction while running, except in the hub worlds where you don't need to change direction.

 

And Kai Leng.


  • sH0tgUn jUliA et Flaine1996 aiment ceci

#38
Seyd71

Seyd71
  • Members
  • 130 messages

Well Let's Get This Party Started.....

 

Please note that none of us hate the trilogy. We mention these things out of love so that this crap doesn't happen again... hopefully. But given the state of American cinema... it will, even though Bioware is Canadian.

 

Another thing I disliked was the idea that reaper tech could indoctrinate. This of course was symbolic of the serpent tempting Adam and Eve with the Tree  of Knowledge - knowledge we weren't ready for, knowledge we should be allowed to use.

 

But why not the Citadel? It  was all reaper tech. And it contained Starbrat - whoops only in the last part of the trilogy. They hadn't thought of him until midway through the second installment.

 

You'll find lots of juicy tidbits in that thread. Enjoy.

Thanks, and I don't hate the trilogy, I'm just very angry/annoyed at some things. Anyway, I just wanted to get some feedback on it for something small, so I don't miss anything.



#39
Seyd71

Seyd71
  • Members
  • 130 messages

I'm curious, what's the point of this thread? No offense, but it seems to be created solely to spread negativity. Why do that? 

 

I'm annoyed with a few things with the series, but the point was for a list I was making for something. I didn't make the thread just to start another hate crowd, but to simply get opinions on what people didn't really like. I considered also asking what they DID like, but for a lot of players there's a general consensus on a lot of things they like.



#40
Vazgen

Vazgen
  • Members
  • 4 961 messages

I'm annoyed with a few things with the series, but the point was for a list I was making for something. I didn't make the thread just to start another hate crowd, but to simply get opinions on what people didn't really like. I considered also asking what they DID like, but for a lot of players there's a general consensus on a lot of things they like.

Oh, I see, cool :)

 

On my part, I have only one thing to add to what others have already stated - certain issues when writers push their opinions as an in-universe fact. Examples, acceptance of AIs in certain instances, "canon" friendships and romances... Oh, and also bugs. 


  • Seyd71 aime ceci

#41
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages

Oh, this is gonna be sweet:

Cipher never being truly explored
inconsistent description of the genophage
Bizarre quarian immune system
SR1 getting blown up and Shepard spaced in the opening moments of ME2 leading to...
The Lazarus Project
Cerberus being whatever sort of organization Bioware needs it to be at a given moment
Shepard being TIM's b*tch for 99.9% of ME2
Horizon in ME2 and the stupidly OOC behavior if both the VS and Shepard
The entire central plot of ME2.
Han'Gerrel going full-on General Ripper for ME3 when he was a pretty reasonable guy in ME2.
"the essence of a species"
"organic energy"
spandex/stripperific armor
Why ME3 didn't open with a "Critical Mission Failure" given how powerful and numerous and (supposedly) smart the Reapers are.
Ashley's makeover in ME3
Ashley having virtually nothing to say in the second half of ME3
Ashley's personality transplant in ME3
Ash's discussion with Shepard about the afterlife being cut from ME3
The Catalyst being an AI on the CItadel this whole time
EDI's sexbot appearance
Priority: Earth
Citadel: The Return
RGB

I'm sure there's more. THis is just off the top of my head

I was gonna post then I saw this. 100% this. ME3 ends with all the fanfare of a poppeped baloon.

#42
GalacticWolf5

GalacticWolf5
  • Members
  • 732 messages

How did the collector base decision matter? Or the Destiny Ascension decision? Or the Anderson/Udina decision?

 

Destroyed Collector Base: Get Human-Reaper heart (+100 war assets). If low EMS, only Destroy is available.

Preserved Collector Base: Get Human-Reaper brain (+110 war assets). If low EMS, only Control is available.

 

The Destiny Ascension, if saved, gives you +70 war assets and you see it in the final battle. If destroyed, you don't see it and don't get war assets.

 

Anderson/Udina is also addressed. If Anderson was chosen, it's explained that he stepped down because he was unable to live a life without action. Udina took his place. He even says in ME2 that he doesn't like being the Human Councilor.



#43
SilJeff

SilJeff
  • Members
  • 901 messages

I only all-out hate a tiny number of things, and they are:

1. The fact that ME2 adds nothing to the overall plot to the trilogy

2. The lack of neutral options in ME3

3. The inventory system in ME1

4. The Journal in ME3

5. The fact that I can't get Mass Effect: Galaxy legitimately

6. The reapers were written to be far too powerful throughout the trilogy

 

As for things I am not up in arms with, but I still don't like:

1. Just how repetitive the assignments were in ME1 thanks to reused building layouts

2. How clunky the Make was in ME1

3. How weak the Hammerhead was in ME2

4. The fact that you couldn't choose the order of main missions at all in ME3. It would have been so great if you could at least choose whether to do Tuchanka's or Rannoch's arc first

5. Being unable to choose Tali, Thane, Legion, or Samara in the earlier part of the game like you could the others in ME2

6. Not having the dream sequences in ME3 as skippable cutscenes instead of excessively slow gameplay segments

7. Giving the player a choice of Destroy, Synthesis, and Control instead of having one ending that changes based on how you played the trilogy giving the player a sense of nothing prior mattered in the end since you will always have the same three choices even if those three have different tiers to them [This would be in my first list, but the Extended Cut gave me the slideshow which does change depending on how you played the trilogy].

8. EMS in ME3.

9. The stargazer scene at the end of the ending in 3. Buzz Aldrin was awesome to have in ME3, but his cameo was a big missed opportunity.

10. having Diana Allers instead of Emily Wong in 3

11. ME1's gameplay in general



#44
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

The only thing I strongly dislike is Kai Leng. At worst everything else is bland or pedestrian.



#45
Daemul

Daemul
  • Members
  • 1 428 messages

It's mostly the preachiness in parts of the trilogy that makes me go rage (especially in the 3rd game). It's just evident how some writers were so obsessed with their own visions and opinions, they were absolutely reluctant to write anything that would oppose those. Instead they try to convince you of the rightness of their point of view at every turn. Especially what Weekes wrote in the third game was beyond any reason. He practically used every character and every mission he wrote to push an agenda. Those writers need to ask themselves if they really want to write for RPG's.


THIS.

The writers forcing their views upon the players was so transparent, that at times I had to put down my controller and laugh, they never even bothered to hide their bias, it was so damn blatant. Weekes, who for some weird reason is credited as being one of the best writers at Bioware, was at the centre of most of the agenda pushing, the dude has no business writing for RPG's if he is so incapable of providing an unbiased storyline.
  • RatThing aime ceci

#46
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 812 messages

Another thing that was interesting.... why didn't the game just have a "Critical Mission Failure" screen at the start of the game since you couldn't defeat the reapers without a fracking miracle.



#47
elrofrost

elrofrost
  • Members
  • 659 messages

My comments concern ME3:

 

1. Kai Leng. And his Sword of Power. Completely ridiculous. 

 

2. Lack of face time for ME2 charaters. Even your ME2 LI get very little face time. Citadel goes a long way to fix this, but if it fails too. If you keep your ME2 LI through ME3, they aren't the one who meets you after you fall through the fish market.

 

3. End of game. Not the Star Child, i can deal with that. But on the ship where Shepard's name is placed on the honor board. Your ME2 LI isn't there.

 

4. The earth centrism. I remember thinking, that this only works if your Shepard is from Earth. If he's a spacer or a colony kid, why would he give a crap?
 

5. The collector base decision (ME2) really didn't matter.

 

6. In fact, most decisions don't matter. The end is the end regardless. (this is the same in DAI too).

7. Forced scenes. And not being able to skip the dreams after my, I don't know, 8th play through?

 

8. EMS. I mean, why collect it. If you play the game, and not scan any planets, it's the same end. Granted, you'll get more destruction, but frankly, I prefer a low EMS ending. It's the only one that makes sense to me. You should have two choices: destroy the Reapers or die trying. 

 

I mean, Synthesis? Are you kidding? Maybe I'm reading to much into it, but a wave that changes ALL organic life in the galaxy. Am I too assume that includes trees, bugs, viruses - and what about new species that evolve?

 

Control, I can live with. Still make no sense, but it's ok. But Synthesis is just ridiculous.

 

None of these prevent me from replaying the game. But I try to keep my EMS below 2500 because I don't want Synthesis as a choice. And really, if we are battling the Repears in a last stand I would expect us to suffer heavy loss.

 

Damn it,, now I want to play again. ;)



#48
aoibhealfae

aoibhealfae
  • Members
  • 2 219 messages

Love the games.. a lot of these just minor annoyances really

ME1

  • Weird inverted eyelashes, eye sets, nose sets in CC
  • BroShep and the effective way he could send me to sleep. And my lack of attraction to default Shepardloo, which is a first.
  • The amount of time I spend micromanaging directional keys for Mako. I've dissected things less careful than this.
  • Text-pop ups in sidequest (I want to see Wrex's face when he receive that armor... don't gimme exposition ****)
  • Tropes. Stuffed into Fridge (Jenkins, Virmire), damsels-in-distress (Liara and Ashley... Tali to a degree but she save herself) and crystal prison (Liara) and etc
  • Insta-loves (Kaidan with FemShep, Liara with BothSheps, starstruck Ash with BroShep)
  • Why does Kotor and DA1 share nearly the same inventory system but not ME1? organizing and destroying leftover loot is a pain
  • ME1 does a lot of nods and tributes to science fiction but it does veer off a tangent when you start to think the game itself is a fanfiction. This I don't like.
  • Crouch to cover. grrr
  • Every non-mission planet = square exploration map. 

ME2

  • Wire-connecting puzzles and mouse sensitivity  <_<
  • No special Shepard's unique pre-history/psychological profile other than some messages. SpacerMom, I came back alive and all you can do was write me a letter and say good luck?
  • "Miranda, have you heard about Akuze? You want to give me the bs about everything Cerberus do is for humanity best interest when your people drop tresher maws on my people and scar me for life and then kidnap one of my mate and make him a supersoldier lab rat for years and then you people do the same to me with Lazarus Project. Why can't I talk about all this to you and why does the camera pan on your butt all the time without my permission? I have a much nicer pair of buttocks than you, okay?"
  • The amount of time I spent scanning planets and looking more at its graph than I do with analyzing actual real graphs.
  • No additional missions for VS or Wrex (Liara is so speshul that she get her DLC)
  • The enemies can knock you from cover and while you scramble to find another cover but blasted... no combat rolls... need to prance left and right to avoid grenades and stuff. 
  • Aggressive flirting and romance-gated convos. (at least, Tali and Thane is much more honest with their interest though.. but suddenly popping "I want you" to Thane while he's worrying about his son.. not smooth)
  • If you want to count Kelly and Morinth as romance, 5 female options for BroShep and 2:3 female-to-male ratio for FemShep. (does Samara counts? :huh: )

ME3

  • No neutral dialogue (waiiii?)
  • Citadel is the only explorable map in the game
  • Ashley reimagined
  • Wrex and ME2 characters as cameos rather than playable which requires DLC
  • Javik was created to give Liara more cutscenes and to make her Prothean expertise some significance (because being Shadow Broker is not enough)
  • I think they want to make a space ninja Sephiroth, then someone decided its a great idea to create a fake rip off who can't keep his mouth shut.
  • The amount of digital scale and microscopes in EVERY lab setting. Why? No more HPLC, GC-MS, spectrophotometers etc.
  • If you start a new game without any romance carry through (not counting Citadel's brief flings), 3 : 1 for FemShep and 3 : 2 with BroShep. 
  • Yes, Bioware, I'm very well aware that you think men in-game wouldn't find a beautiful sexy strong female character like FemShep as attractive and you really like that she can only attract mostly women and to make room for newer female LIs for FemShep, you spectacularly killed two ME2 straight romances ...  <_< *slow clap*
  • Diana Allers romance (why, might as well make Conrad Verner as an LI and make his dream come true)

  • sH0tgUn jUliA, Vanilka, von uber et 1 autre aiment ceci

#49
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Javik was created to give Liara more cutscenes and to make her Prothean expertise some significance (because being Shadow Broker is not enough)

 

In fairness to this part, Liara's fixation on the protheans was established from the start of the trilogy, but more importantly, much of what we learn from Javik basically subverts Liara's expertise, which leaves her disillusioned. Heck, Javik even says outright that she "knows very little" about them.


  • sH0tgUn jUliA et trenq aiment ceci

#50
Cameron Star

Cameron Star
  • Members
  • 100 messages

I could go on for hours but I won't bore anyone. My biggest problems with the series are "Project Lazarus" and working for Cerberus in ME2.