I'm creating some new feats that I want the player to choose from - for starters I wanna create a new throwing & disarming feat with a custom animation - I know how to script and edit 2da files but I don't want this new skill to be "cast" like a spell as it is a combat skill and uses animations from the script I want to fire. I looked in feat.2da and I don't see a way to fire a script for a feat without using spellid.. How can I do that?
I saw that disarm for example does not have spellid so I guess there is another way to fire a script...





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