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Shadow Strike+Power Magnifier=?


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#1
Emissary of the Collectors

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So for the longest time my Shadow has used a Power Magnifier attachment for her pistol, only now have i really thought about whether it actually did anything. My Shadow doesnt have Electric Slash so she focuses on Shadow strike. The description for shadow strike says something along the lines of "affected by Sword upgrades, counts as melee" or something like that. So do power-damage increase stuff like the magnifier or gear/equipment count for this power or is it purely melee-based?



#2
Olivia Wilde

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I would guess it's Melee based. I also use the power magnifier but I have 3 levels in electric slash.

 

On the other hand it is a power, so may require testing



#3
NuclearTech76

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SS is based both upon power and melee bonuses. Melee always adds up to more damage but yeah the power mod effects it. The omni blade is still a superior choice if you want to max out damage per SS because I believe power bonuses are additive and melee bonuses multiplicative. 


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#4
PatrickBateman

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Power magnifier increases shadow strike damage I believe.

#5
Alfonsedode

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Yes, just try your build in kalence, Power amp + pistol melee stunner is a bit less effective than shotgun omniblade though.

The only odd thing is that sword mastery 6 a or 6b doesnt add to SS



#6
Deerber

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Yes, just try your build in kalence, Power amp + pistol melee stunner is a bit less effective than shotgun omniblade though.
The only odd thing is that sword mastery 6 a or 6b doesnt add to SS


Uhm... A bunch of things are wrong with this, as far as my knowledge goes. First, kalence doesn't get the numbers right. As usual. Then, the bug about sword mastery not applying to SS is a very old one and got fixed a lot of time ago. The only really weird thing that remains about SS is that cloak damage bonus gets applied twice (lolwut? I know, right...), and that is the reason kalence doesn't have the right numbers.

Also, it is not true that all melee bonuses are multiplicative, NT. The ones from mods are. The ones from equipment and the ones from fitness are normal and additive.

This is the best tool you can use to know what the damage of your SS is without doing the math: http://forum.bioware...ke-1-shot-tool/

It's corlist's, so you can trust it pretty much 100%.
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#7
Alfonsedode

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S

 

Uhm... A bunch of things are wrong with this, as far as my knowledge goes. First, kalence doesn't get the numbers right. As usual. Then, the bug about sword mastery not applying to SS is a very old one and got fixed a lot of time ago. The only really weird thing that remains about SS is that cloak damage bonus gets applied twice (lolwut? I know, right...), and that is the reason kalence doesn't have the right numbers.

Also, it is not true that all melee bonuses are multiplicative, NT. The ones from mods are. The ones from equipment and the ones from fitness are normal and additive.

This is the best tool you can use to know what the damage of your SS is without doing the math: http://forum.bioware...ke-1-shot-tool/

It's corlist's, so you can trust it pretty much 100%.

U r pretty rough on kalence, which is accurate in most cases, and thats quite impressive

 

For sword mastery, R U sure ? i investigated that once, and did not fin it was fixxed


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#8
Jeremiah12LGeek

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The only odd thing is that sword mastery 6 a or 6b doesnt add to SS

 

I'm pretty sure that's what's working right, and SS receiving Melee damage bonuses was originally a bug. I believe they decided not to fix it as a question of balance, since it didn't really make the Shadow OP in any way.



#9
Deerber

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S

 

U r pretty rough on kalence, which is accurate in most cases, and thats quite impressive

 

For sword mastery, R U sure ? i investigated that once, and did not fin it was fixxed

 

Well... Don't get me wrong, I like Kalence, and I think it serves its purpose. I just think people should understand that its purpose is not to provide accurate numbers 100% of the time, but more to be a way to share character builds and get a sense of how big the numbers are. But if you wanna know something accurately, you're better off not being lazy and doing the search/math yourself pretty much all the times.

 

And yeah I'm pretty sure about that. I do recall it being fixed a loooooooooooooooot of time ago, even before the last DLC, and I found Peddro saying it too here: http://forum.bioware...game numerical. Just search for shadow strike, it's in the first page.


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#10
Jeremiah12LGeek

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But if you wanna know something accurately, you're better off not being lazy and doing the search/math yourself pretty much all the times.

 

There's nothing lazy about not doing the math to calculate damage values in Mass Effect. For one thing, the devs screwed up the math themselves in many ways, and if you don't know what they screwed up, you're not going to come up with the right number regardless of what you do.

 

And Console players can't test the math 90% of the time, anyway. Expecting people to forgo using Kalence to do all the math themselves or else calling them "lazy" isn't going to accomplish anything.


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#11
Alfonsedode

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Well... Don't get me wrong, I like Kalence, and I think it serves its purpose. I just think people should understand that its purpose is not to provide accurate numbers 100% of the time, but more to be a way to share character builds and get a sense of how big the numbers are. But if you wanna know something accurately, you're better off not being lazy and doing the search/math yourself pretty much all the times.

 

And yeah I'm pretty sure about that. I do recall it being fixed a loooooooooooooooot of time ago, even before the last DLC, and I found Peddro saying it too here: http://forum.bioware...game numerical. Just search for shadow strike, it's in the first page.

 

 

N7 Shadow - Shadow Strike Damage Formula

-------------------------------------
Summary

-BUG - shadow strike gets  damage bonuses from power damage passives & consumables
-BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most -probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...
-The rank 6 sword mastery evolution *1.5 total damage vs armor works for light and heavy melee attacks - BUT not for SS (if it worked for SS, combined with the double cloak bonus it would've meant 1 shot gold ravagers & brutes...Pretty sure that wasn't intended)

EDIT - they fixed this at some point - sword mastery now works with SS (won't affect electrical the bleed effect ) EDIT

-did not test rank 6 sword mastery evolution *1.5 total damage vs shields& barriers .. Should be working the same (for light/heavy melee only) ... Should be easy to spot a difference between ~6.5 k damage and 10k damage (many people already did)
- It is considered a tech power like electric slash
- The temporary 50% melee damage boost for melee kills (works) allows heavy melee to 1 shot gold cannibals without cloak (near maximal damage setup) ...Also works for SS (there is a test vs the ravager got this bonus) ...
-Maximum damage for Show Strike ATM with consumables is somewhere shy of 7k .Should be lower ..
-Damage formula 600 * (1 + sum of melee damage bonuses and power damage bonuses(TC provides both)) * 1.25 + 600 * (1 + sum of melee damage bonuses and power damage bonuses(TC provides both)) * 1.25 * 0.4 ...

*1.25 its from the weapon melee add-on lvl V
second term is the DOT component from the 40% bonus to total damage as electrical evolution



OK - bonus to tech damage works with Shadow Strike (Shadow strike is a tech power)

ok, but the summary is not very clear to me and there s no test

The 40 % DOT is not concerned buy sword mastery 6th evo, it seems



#12
Deerber

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There's nothing lazy about not doing the math to calculate damage values in Mass Effect. For one thing, the devs screwed up the math themselves in many ways, and if you don't know what they screwed up, you're not going to come up with the right number regardless of what you do.

 

And Console players can't test the math 90% of the time, anyway. Expecting people to forgo using Kalence to do all the math themselves or else calling them "lazy" isn't going to accomplish anything.

 

I don't get your reasoning. Aren't these forums filled with all sort of informations on this game's mechanics? Isn't there everything you need to know to compute the math yourself, and isn't it very easy to find such information thanks to threads like Peddro's and the Library?

 

Then yeah, not doing the math yourself and expecting Kalence to be 100% accurate when this is not its purpose is being lazy. Assuming one is capable of doing such math, which I think it's a fair assumption...

 

And calling them lazy is going to accomplish exactly what I said it for: communicating my opinion that this behaviour is lazy and explaining why I try to urge people not to do it. I don't see anything wrong with that...

 

ok, but the summary is not very clear to me and there s no test

The 40 % DOT is not concerned buy sword mastery 6th evo, it seems

 

I didn't check it, but yeah I think there's no test of it being fixed there, it's an edit after all. But you can trust Peddro when he writes things. People didn't need a test for that, it was stated it was fixed and the damage was in accordance with that statement. If you need more proof yourself, it should be fairly easy to test in game: the damage difference is just huge.


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#13
Catastrophy

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Shotgun + Omniblade is the path for the Shadow Striker. It feels wrong to go in the face of Scions with a puny pistol (and the pistol melee mod is inferior to the omni blade). Omni-blade gives the best mileage for SS and HM.

 

Happy head-hunting!


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#14
Emissary of the Collectors

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Okay so a better question: If i have a pistol with Melee Stunner and Power Magnifier i get both the bonuses to Shadow Strike? I mean that is what i have been using for the longest time and i can 1 shot any fleshy unit in the Cerberus faction (this means not counting Dragoons, Turrets, or Atlases) if i cloak and then Shadow Strike. I just want to be sure im not wasting a slot on my weapon or any equipment by boosting Melee and Power at the same time



#15
Deerber

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Okay so a better question: If i have a pistol with Melee Stunner and Power Magnifier i get both the bonuses to Shadow Strike? I mean that is what i have been using for the longest time and i can 1 shot any fleshy unit in the Cerberus faction (this means not counting Dragoons, Turrets, or Atlases) if i cloak and then Shadow Strike. I just want to be sure im not wasting a slot on my weapon or any equipment by boosting Melee and Power at the same time

 

Yes. they both work.



#16
Black_Mage

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Which is applied first, the power damage or melee damage?



#17
Deerber

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Which is applied first, the power damage or melee damage?

 

What do you mean, first?



#18
Quarian Master Race

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what you do is dump the lame pistol for a Claymoar with omniblade. 


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#19
Emissary of the Collectors

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what you do is dump the lame pistol for a Claymoar with omniblade. 

Cant put a power magnifier on a shotgun...also Phantoms dont use Shotguns, so neither do i



#20
Black_Mage

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What do you mean, first?

 

If I SS an enemy, is the power damage component of SS resolved first or the melee damage component?

 

For example, if I SS a Pyro, if the power damage component is resolved first and this is sufficient to take out the shields, then for the melee damage component, it would make more sense to take armor damage in rank 6 of Sword Mastery rather than shield damage.  On the other hand, if the melee damage component is resolved first, then shield damage would be the better choice.



#21
Deerber

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If I SS an enemy, is the power damage component of SS resolved first or the melee damage component?

For example, if I SS a Pyro, if the power damage component is resolved first and this is sufficient to take out the shields, then for the melee damage component, it would make more sense to take armor damage in rank 6 of Sword Mastery rather than shield damage. On the other hand, if the melee damage component is resolved first, then shield damage would be the better choice.


As far as I know, they're not different components. It's just one big chunk that gets both bonuses. So the portion that goes against shield gets the shield multiplier of your build, the one that goes against the armor gets the armor one. One of those is gonna be 1, the other depends on sword mastery.

However, I do not think that has ever been tested, so it's just my understanding.

#22
GruntKitterhand

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If I SS an enemy, is the power damage component of SS resolved first or the melee damage component?

 

For example, if I SS a Pyro, if the power damage component is resolved first and this is sufficient to take out the shields, then for the melee damage component, it would make more sense to take armor damage in rank 6 of Sword Mastery rather than shield damage.  On the other hand, if the melee damage component is resolved first, then shield damage would be the better choice.

 

I can't help with the mechanics but I always recommend Shield damage because I prefer Phantoms dying instantly.  Dragoons will still die to the DOT even with the Shield evo.  Shotgun Omniblade is always more effective on her than power + melee amps on pistols, especially if skipping ES.  The Piranha is my favourite on her, though it only really gets used on Atlases, and sometimes Primes or Brutes.



#23
Black_Mage

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As far as I know, they're not different components. It's just one big chunk that gets both bonuses. So the portion that goes against shield gets the shield multiplier of your build, the one that goes against the armor gets the armor one. One of those is gonna be 1, the other depends on sword mastery.

However, I do not think that has ever been tested, so it's just my understanding.

 

I was just wondering because if we look at another power that has a melee component - Electrical Hammer, the melee damage is resolved first which makes rank 4a (Shields and Barrier) pointless.  Oh well .... guess I will stick to shield damage for Sword Mastery.


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#24
Black_Mage

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I can't help with the mechanics but I always recommend Shield damage because I prefer Phantoms dying instantly.  Dragoons will still die to the DOT even with the Shield evo.  Shotgun Omniblade is always more effective on her than power + melee amps on pistols, especially if skipping ES.  The Piranha is my favourite on her, though it only really gets used on Atlases, and sometimes Primes or Brutes.

 

Agreed.  I currently use Shield Damage and Shotgun Omniblade, though my preferred weapon of choice is the Crusader.


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#25
GruntKitterhand

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Agreed.  I currently use Shield Damage and Shotgun Omniblade, though my preferred weapon of choice is the Crusader.

 

Well, the Crusader is probably my second favourite gun in the game, so you'll get no argument from me there.  :D