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Shadow Strike+Power Magnifier=?


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#26
Dabal Hayat

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what you do is dump the lame pistol for a Claymoar with omniblade. 

 

 

Shotgun + Omniblade is the path for the Shadow Striker. It feels wrong to go in the face of Scions with a puny pistol (and the pistol melee mod is inferior to the omni blade). Omni-blade gives the best mileage for SS and HM.

 

Happy head-hunting!

 

For the longest time, I thought that too: Shadow has to use a shotgun, but still, I wasn't truly happy. It felt... clumsy, always switching from gun to blade... then, I discovered the instant reload of the executioner during transit with SS. I never looked back since, flipping around merrily with my hand cannon like a hare on march...


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#27
Quarian Master Race

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Cant put a power magnifier on a shotgun...also Phantoms dont use Shotguns, so neither do i

why would you need a magnifier? ES is useless, cloak isn't affected by it and omniblade boosts SS damage moar than even magnifier+ stunner.

Phantom's don't have a gun at all, unless you count the invisible Black Widow that they must have installed in their arm.



#28
GruntKitterhand

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For the longest time, I thought that too: Shadow has to use a shotgun, but still, I wasn't truly happy. It felt... clumsy, always switching from gun to blade... then, I discovered the instant reload of the executioner during transit with SS. I never looked back since, flipping around merrily with my hand cannon like a hare on march...

 

Does that not kinda suck against Atlases? Cloaked Piranha + Omniblade combos eat Atlases for breakfast in a way I just can't imagine the Executioner Pistol doing. 



#29
Emissary of the Collectors

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why would you need a magnifier? ES is useless, cloak isn't affected by it and omniblade boosts SS damage moar than even magnifier+ stunner.

Phantom's don't have a gun at all, unless you count the invisible Black Widow that they must have installed in their arm.

Suppressor is a perfect substitute for the Phantom palm-blaster, Shotgun Omniblade is a 50% increase in damage, but if i recall correctly a Power Magnifer is 25% power damage and a melee stunner is 25% melee damage which equals 50%...correct me if im wrong...wait dont because i dont care, Im not using a Shotgun on my phantom



#30
GruntKitterhand

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Suppressor is a perfect substitute for the Phantom palm-blaster, Shotgun Omniblade is a 50% increase in damage, but if i recall correctly a Power Magnifer is 25% power damage and a melee stunner is 25% melee damage which equals 50%...correct me if im wrong...wait dont because i dont care, Im not using a Shotgun on my phantom

 

I'm not correcting you for your own benefit, as you'd ignore it anyway, but the Shotgun Omniblade has a multiplicative 50% boost, while the others are additive.  It's not an insignificant difference.

 

(Edit:  With optimal builds the Omniblade gives 510 more points to SS, 587 to HM, and 209 to light melee)


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#31
NuclearTech76

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Cant put a power magnifier on a shotgun...also Phantoms dont use Shotguns, so neither do i

Even with the melee stunner and the power mod on a pistol you do less damage than you do with the omniblade. Hell you can test it it you like. Now if a pistol suits your playstyle more cool or if you're using electric slash some then the power mod might be a better alternative but if just focusing on SS, the omniblade is the better choice. 


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#32
NuclearTech76

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why would you need a magnifier? ES is useless, cloak isn't affected by it and omniblade boosts SS damage moar than even magnifier+ stunner.

Phantom's don't have a gun at all, unless you count the invisible Black Widow that they must have installed in their arm.

Electric slash ain't bad, it makes me feel bad when others spam it but it is a decent power, especially with an AOE priming weapon. 



#33
Emissary of the Collectors

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I'm not correcting you for your own benefit, as you'd ignore it anyway, but the Shotgun Omniblade has a multiplicative 50% boost, while the others are additive.  It's not an insignificant difference.

 

(Edit:  With optimal builds the Omniblade gives 510 more points to SS, 587 to HM, and 209 to light melee)

I think killing most enemies in a faction with 1 hit from SS as-is means that it dont really need more damage, especially since i cant actually use SS on an Atlas for whatever reason. The things i cannot kill with it currently arent usually things id want to face head-on anyways even with better damage (Brutes, Banshees, Praetorians, etc) so it just seems like adding bigger numbers just for the sake of adding bigger numbers



#34
Dabal Hayat

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Does that not kinda suck against Atlases? Cloaked Piranha + Omniblade combos eat Atlases for breakfast in a way I just can't imagine the Executioner Pistol doing. 

 

It doesn't kinda... it sucks. Period. BUT Heavy melee from cloack and you can act as an agile tank, forcing the Atlas to offer its butt to your squad. And when the shields are down, the natural cover penetration of the Executioner allows you to multi hit the weak points.

OR, you can kill everything else, leaving only the Atlases to your team: what suits you best. Or both. :)


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#35
NuclearTech76

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Lol, SS a Banshee ain't no thang.



#36
GruntKitterhand

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I think killing most enemies in a faction with 1 hit from SS as-is means that it dont really need more damage, especially since i cant actually use SS on an Atlas for whatever reason. The things i cannot kill with it currently arent usually things id want to face head-on anyways even with better damage (Brutes, Banshees, Praetorians, etc) so it just seems like adding bigger numbers just for the sake of adding bigger numbers

 

That is true to an extent, and as I said I'm not trying to change your mind.  I'm just sharing a bit of personal experience based on more than 1000 waves with her.  I've tried every conceivable setup, and the Omniblade cannot be beaten in terms of what's optimal, especially when dealing with Atlases, because you can still do a ton of damage to them without SS or ES. But I respect your reasons and personal preferences.

 

(Edit: You have a problem using SS on Brutes? Maybe Ravagers occasionally, because of goo, but Brutes should be easy enough.)



#37
Emissary of the Collectors

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(Edit: You have a problem using SS on Brutes? Maybe Ravagers occasionally, because of goo, but Brutes should be easy enough.)

Brutes seem to do damage on touch even when they havnt attacked, which usually stuns me long enough to get ganked by a Banshee warp or Marauder



#38
GruntKitterhand

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Brutes seem to do damage on touch even when they havnt attacked, which usually stuns me long enough to get ganked by a Banshee warp or Marauder

 

I really can't relate to that at all, except when it comes to their death lunge, but that's my own fault when it happens.  Your scenario shouldn't really happen at all because you should be targeting the Marauder first.



#39
Deerber

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I was just wondering because if we look at another power that has a melee component - Electrical Hammer, the melee damage is resolved first which makes rank 4a (Shields and Barrier) pointless.  Oh well .... guess I will stick to shield damage for Sword Mastery.

 

Well, as I said, I wasn't really refering to any test, just my intuition, so you might as well be right. Especially if Electrical Hammer works that way, yhe argument you present is logical. I didn't know about that, as I never really cared about the Worlard mechanics. Care to share a source? I'd like to read more on that, it seems an interesting topic.

 

Suppressor is a perfect substitute for the Phantom palm-blaster, Shotgun Omniblade is a 50% increase in damage, but if i recall correctly a Power Magnifer is 25% power damage and a melee stunner is 25% melee damage which equals 50%...correct me if im wrong...wait dont because i dont care, Im not using a Shotgun on my phantom

 

As it was already pointed out, 25 % additive + 25 % multiplicative is usually quite a lot less than 50% multiplicative bonus.

 

I think killing most enemies in a faction with 1 hit from SS as-is means that it dont really need more damage, especially since i cant actually use SS on an Atlas for whatever reason. The things i cannot kill with it currently arent usually things id want to face head-on anyways even with better damage (Brutes, Banshees, Praetorians, etc) so it just seems like adding bigger numbers just for the sake of adding bigger numbers

 

That is actually somewhat true, and should be factored in when deciding how to spec and equip your shadow. If you're able to 1-shot anything you can actually hit, it's usually not really worth it to increase the damage further. However, note that there are some enemies that are easily SSable and that you won't one-shot, against which an omni blace might be very helpful (the ones you mentioned, basically). Also, an omni blade is just one mod, while power amp + stunner are two, meaning that your shotgun is going to have one more mod slot, which can be very important. But of course it's a shotgun and not a pistol. All in all, you should keep all the factors together and decide for yourself what is worth more.

 

Oh, and about brutes damaging you during SS, try to use SS on them while you're cloaked and they haven't noticed you, and also try not to SS over very long distances. That should help.


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#40
Catastrophy

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Well, I like to finish bosses with a heavy melee strike - I often time the attack to get the killing blow and the omni-blade is useful for that, too.


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#41
Black_Mage

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Well, as I said, I wasn't really refering to any test, just my intuition, so you might as well be right. Especially if Electrical Hammer works that way, yhe argument you present is logical. I didn't know about that, as I never really cared about the Worlard mechanics. Care to share a source? I'd like to read more on that, it seems an interesting topic.

 

 

Here you go .... the definitive guide to Warlord damage by Corlist.

 

http://forum.bioware...damage-formula/


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#42
RidiculousMammal

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Uhm... A bunch of things are wrong with this, as far as my knowledge goes. First, kalence doesn't get the numbers right. As usual. Then, the bug about sword mastery not applying to SS is a very old one and got fixed a lot of time ago. The only really weird thing that remains about SS is that cloak damage bonus gets applied twice (lolwut? I know, right...), and that is the reason kalence doesn't have the right numbers.

Also, it is not true that all melee bonuses are multiplicative, NT. The ones from mods are. The ones from equipment and the ones from fitness are normal and additive.

This is the best tool you can use to know what the damage of your SS is without doing the math: http://forum.bioware...ke-1-shot-tool/

It's corlist's, so you can trust it pretty much 100%.

 

  Is there anything you can't know? :wub: :wub: :wub:



#43
Deerber

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  Is there anything you can't know? :wub: :wub: :wub:

 

Well, according to the post above yours, I don't recall something I was the first to comment on, explicitely asked about, and explicitely said "got it" after it was explained to me, so... Yeah :pinched:



#44
RidiculousMammal

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Well, according to the post above yours, I don't recall something I was the first to comment on, explicitely asked about, and explicitely said "got it" after it was explained to me, so... Yeah :pinched:

 

  Holy crap 14,000 posts.... I don't know how I never saw that before.  Your post count looks like my credits after a game hosted by Crashsuit.


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#45
Excella Gionne

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what you do is dump the lame pistol for a Claymoar with omniblade. 

I dumped a quarian for an onmi-toooooooooo......


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#46
Black_Mage

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  Is there anything you can't know? :wub: :wub: :wub:

 

 

Well, according to the post above yours, I don't recall something I was the first to comment on, explicitely asked about, and explicitely said "got it" after it was explained to me, so... Yeah :pinched:

 

He also can't spell "explicitly".   :)



#47
Alfonsedode

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Agreed.  I currently use Shield Damage and Shotgun Omniblade, though my preferred weapon of choice is the Crusader.

That wld kill my 2 SS in one (non duration) cloak



#48
Alfonsedode

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Suppressor is a perfect substitute for the Phantom palm-blaster, Shotgun Omniblade is a 50% increase in damage, but if i recall correctly a Power Magnifer is 25% power damage and a melee stunner is 25% melee damage which equals 50%...correct me if im wrong...wait dont because i dont care, Im not using a Shotgun on my phantom

u r wrong : power amp is 30 % and melee stunner 25. But the power amp is a standar additive bonus, while melee add ons are multiplicative. So the 50% multiplicative bonus of the shotgun omniblade is better than the 30 % additive + 25 % multip of the pistols add on.

 

Anyway, Kalence do the math right for that, relatively.



#49
Salarian Master Race

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Phantom's don't have a gun at all, unless you count the invisible Black Widow that they must have installed in their arm.

 

They do have a pistol of some sort, they fire it from hard cover



#50
NuclearTech76

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  Holy crap 14,000 posts.... I don't know how I never saw that before.  Your post count looks like my credits after a game hosted by Crashsuit.

His post count is hacked. 

 

And by the way, I am your new champion BSN. Bow before me.


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