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Mass Effect 2: Gears of War with interactive dialogue


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#251
AlanC9

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1 - Lesson to learn: if the RPG fans don´t defend their positions in the foruns, the shooters, and the "all I care is a next generation graphic" guys (the ones who, after you give them a great story and RPG, say: "hey, this game didn´t overload my system. I want my money back!) will be take everything over. Because they are the ones flooding the forums. Looks like the silence of many lead to the changes on ME. What did we want? We stood quiet while the shooters demanded changes.


Pretty much true. I remember a couple of folks tried to gin up some controversy on the ME boards when the changes to combat became known, but IIRC the vast majority of posters either favored the change or were indifferent. I guess I was in the latter group.

#252
Daeion

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Bigeyez wrote...

Because all RPGs need to have needlessly complex, clunky, and inane inventory systems ammirite?

Oh and btw there are stats on armor, just so you know.


QQ more, no one says the old inventory system was great but it could have been improved instead of removed, and to everyone who said it somehow broke their imemrsion, what does playing probe wars do to your immersion?

#253
Taradil

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What's wrong with Gears of War?

Modifié par Taradil, 29 janvier 2010 - 08:20 .


#254
Daeion

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Bigeyez wrote...

Daeion wrote...

Bigeyez wrote...

Daeion wrote...


And instead of exploring planets we now have probe commander....


Exploring the same desert planet in different colors was fun to you? Because after the 50th slightly gray desert planet the "fun" of exploring in ME 1 kinda faded away for me.


It was a lot more interactive then playing probe commander.  I'm not saying the exploration worlds were always enjoyable, I mean they were all baren except for a handful of enemies and navigating around them was a pain in the mako, this however was something that could have been improved rather then scrapped.


Agreed on your sentiment, although think about it for a moment. How exactly would Bioware improve this? Creating individual worlds? If they did that we would then only be able to explore a handful of worlds, because theres no chance in hell Bioware would be able to crank out even a quarter of the number of planets we can visit if they were all truly unique. THAT was the problem Bioware had with the uncharted worlds in ME 1, and thats why they all ended up looking the same, witht he same pre-fab structures on them.

There really isn't a way to make exploring better, without either reducing the number of planets drastically or recyling the same planets over and over again. So scraping it altogether was the better decision IMO. I'd rather have the few uncharted worlds we can actually land on be interesting and not have to worry about exploring, then being forced to wade through the same crap again and again for the sake of doing missions and story.


Honestly I'd ather have fewer, more diverse and interesting worlds then more smaller ones, quality of quantity.  Honestly right now I'm not really that upset with how they handled world exploration cause you just shuttle down to the action and go go go.  Playing probe wars to find resources on the other hand annoys the hell out of me, make me feel like on of the evil corporations in a James Cameron movie.

Modifié par Daeion, 29 janvier 2010 - 08:22 .


#255
loboME2

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Taradil wrote...

What's wrong with Gears of War?


linear.

#256
Daeion

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Originalshb wrote...

Typifire wrote...

Originalshb wrote...


Then we can agree to disagree, i find those things seperate me from the game when poorly implemented.  Notice I said Poorly Implemented.  That is because it's the point of MY argument


If that's the only point of your argument, why not ask them to implement the elements properly, instead of getting rid of them? 

Saying that they were poorly implemented, so they shouldn't exist is constructing a false dilemma.  You set two extremes as the only options and ignore the myriad of possibilies that exist in between.   Somewhere between poorly implemented features and completely removed features, there exist features that have had their implementation improved.

I'd rather not have a feature than to have a poorly implemented one.  My point was aimed at the myriad of posters complaining at the loss of inventory.  I was pointing out that they didn't loss much since it wasn't a  good implementation anyway.  

But on the point of asking them to "fix" it, ME1 really lacked any mechanics that required an inventory to begin with which is why i called it a facsimile in the first place. I always felt it was only there because thats what people EXPECT anything rpg based to have (so many posters have proven that point) but honestly they don't.  RPG is such a broad category these days, IMO to add the kind of features, that would probably take the game a completey different direction than what the developers probably intended. And there would be the risk of the oblivion effect 


Except I didn't feel inventory was implimented poorly, it just need a few tweeks to be better, i.e. same items stacking and like items grouping together, throw in an auto equip and auto breakdown and bam, there you go, a system that can mkae both sides happy.

#257
Daeion

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Looy wrote...

You lot do realise ME1 had terrible combat, no one played it for the combat and the combat didn't stand up on its own?


Who plays an RPG for the combat?  Many of us didn't have issues with the combat because omg it was RPG combat and ME was supposed to be role playing perfected.

#258
Taradil

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loboME2 wrote...

Taradil wrote...

What's wrong with Gears of War?


linear.


First one is pretty linear yes. The second one however is not that linear. It had lot's of moments that wasn't only about "take cover and kill" and seriously, which game isn't linear? First Mass Effect was linear, Dragon Age is extremly linear and noone complains about them being linear?

#259
Guest_SwobyJ_*

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You guys are sad.

#260
Daeion

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Originalshb wrote...

Typifire wrote...

Elanareon wrote...

P.S the game is still fun though, i just wished they didn't remove some of the me1 elements. Like the downloading elevator screen and the leaving the normandy scene, and the abilities!!! There's so few!


 I can't tell if you're being sarcastic or not. :)

I hated the elevator and entering and leaving the Normandy.  I also hated putting points into learning weapons.  But I expected them to replace the weapon talents with something more useful.  Instead we just got fewer abilities.

I didn't enjoy the cluttered inventory, but I would have liked a solution instead of a removal.

I looked forward to planetary exploration when I started playing the first game, but it quickly became monotonous and tedious.  But that doesn't mean i don't like the idea of exploration, I just didn't like how it was implemented.  Once again, that could have been fixed instead of removed.

THe Mako could have simply been replaced by a craft that didn't need WHEELS.  I mean, good grief, everything else in the game levitates with ME fields, why can't my exploration craft?

The first game was flawed in many ways.  But they fixed these flaws by completing removing the flawed element, and I feel I got back half a game.

And to whoever said armor had stats, please point me to them.  As far as I could tell, armor had bonuses, but I saw no armor rating.  +5 Health is a bonus not a stat.

fewer abilities. mm not sure i have about 4 or 5 now. which is all i had in the 1st one.

The gear you can swap out does have bonus/stats +5 health is a stat if you ask me and trying to separate the 2 is like splitting hairs.  I mean honestly what do you want? +5 constitution?

most RPG's get into a case where you're equipment will scale with lvl ie while you may have this bad ass weapon you can't use it till X lvl anyway. In ME1 it worked where what was dropping was based on you're lvl.  That system is kind inane but it's not to different than the 1st case i described. point is, it's pointless.  Armor had only 3 stats, weapons had only 3 stats. they all scaled relatively the same. the few exceptions were armor that had high shields and armor than had high biotic resistance, but in the new system we can just equip different legs ect to create a gear set up that is more specific to our play style! which provides greater player customization.  which is just more reason they didn't need an inventory.  On my point of inventory again. i wasn't needed, which is why "fixing" it wasn't the best option.

*edited a missunderstanding i had


The inventory system wasn't needed by you, for most of us it's not needed as well but we would have prefered that it had been included with a few minor tweeks. 

#261
SorrowAndJoy7

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I'm a hardcore rpg lover, generally couldn't care less about shooters. But, I love me2, the combat is flat out amazing, me1 had crap combat and I loved the game because of it's amazing story. Combat was just a means to get more of that story. In me2 I feel, the combat is better, the companions are better, the romances are more in depth/interesting, the ability to use a renegade/paragon interrupt provides more interactive control of your character. I think the research more than makes up for the crappy old gear system... and for everyone complaining about ammo, get over it, I use a sniper rifle with 12 rounds 80% of the time and I manage to not have big ammo problems, you're doing it wrong. >.<

#262
Daeion

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Bigeyez wrote...

Typifire wrote...

Once again, a matter of opinion. 

But thanks for assuming your opinion is right and mine is wrong, and adding nothing to the discussion.

Thank you, also, for ignoring any of the posts where I stated that I play shooters on a regular basis, and have since Wolfenstein 3D, and thus this complaint is not based on the fact that I don't like the genre.  Or can't play the genre, which seems to get pulled out as a red herring any time this type of discussion takes place.

Also, if you notice I said one of the things I didn't like was being able to get head shots over and over again.  If I had trouble aiming, I don't think this would be one of my complaints.

Before Dragon Age and ME 2 the last 7 games I played were shooters.  I simply didn't want that kind of gameplay from ME 2.


Your right. What he and many others are saying is a matter of opinion. It just so happens to be an opinion shared by the vast majority of players and reviewers. Removing the inventory system and fixing the broken combat were two of the major complaints most people had with the first game, and now that they are gone most people applaud the changes.

If you truly don't like that Mass Effect combat has changed don't play it, and don't bother with ME 3, because judging by the review scores and what I bet is going to be a huge amount of retail sold the combat is staying this way.


Yes, the vast majority, that's wht there are soo many complaint threads.  The problem as I see it is that many people played ME expecting it to be a shooter but it was a RPG with some shooter elements.  They didn't like the fact that they couldn't head their enemy and that they needed to train in weapons.  So they complain and BW decides to cave instead of saying no, this is a RPG and this is how we do RPGs.  So the people who wanted ME to be a shooter in the first place are now happy with ME2 because they got their shooter with lite RPG and it's great story.  Those of us who went into ME knowing it was a RPG and knowing how RPG combat works had no issues with the way combat worked in ME.  Now I'm fine with the combat changes, I would have prefered they had stayed like ME but I can easily live with them and I think most of the others can as well, it's the things that BW took out to "stream line" the game that really gets to us.

#263
loboME2

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Taradil wrote...
First one is pretty linear yes. The second one however is not that linear. It had lot's of moments that wasn't only about "take cover and kill" and seriously, which game isn't linear? First Mass Effect was linear, Dragon Age is extremly linear and noone complains about them being linear?


Never played the second one. The first one dissuaded me.. lol

It seems you take linear to the extreme... ie if start and end is the same, than it's linear?
If no one complains it was linear, prehaps it is only your impression of it to be so?

#264
Daeion

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Graunt wrote...

Typifire wrote...

Graunt wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Because the combat from the first game was soooo great right?:?    I'm not huge shooter fan, but the direction they went with the combat is vastly superior to the original.  You want "roleplaying?"  Then try playing the role of someone who can actually shoot a gun instead of having the computer do it for you.  Combat was one of the most annoying things from the first game and for the most part you were doing it solo while carrying around two utility knives that would shoot boxes, each other as well as destroying the Mako.



Once again, a matter of opinion. 

But thanks for assuming your opinion is right and mine is wrong, and adding nothing to the discussion.

Thank you, also, for ignoring any of the posts where I stated that I play shooters on a regular basis, and have since Wolfenstein 3D, and thus this complaint is not based on the fact that I don't like the genre.  Or can't play the genre, which seems to get pulled out as a red herring any time this type of discussion takes place.

Also, if you notice I said one of the things I didn't like was being able to get head shots over and over again.  If I had trouble aiming, I don't think this would be one of my complaints.

Before Dragon Age and ME 2 the last 7 games I played were shooters.  I simply didn't want that kind of gameplay from ME 2.


Funny how you get hostile that I do not agree with your opinion, which shows just how right you think your opinion is over anyone elses.

Here's a fact for you though; the combat is vastly improved over the original in just about every way.  Sure, they could have done it a little differently somehow, but it's still a hell of a lot better than in the first game which was just awful.  And if you did not want "shooter gameplay" from a game that is well publicized as an RPG-Shooter you only have yourself to blame.


Sorry, that's not a fact, it's an opinion.  You can't prove to us that the combat is better when we found the system in the first game to be perfectly fine and worked well with a RPG.  I would also argue that ME was the true RPG shooter, this is a shooter rpg.

#265
loboME2

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To be frank, if I wasn't already immersed into the ME universe by ME1, I wasn't sure how long I'd play ME2. I am not really into shooter stories (some say RPG)... if I play Shooter, I would rather go multiplayer and shoot at humans rather than bots. If I wanted stories, I'd rather read a book which has more depth.

#266
Sai Kotyc

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I've been reading this thread for a while now (trying to mainly read the concerns/complaints rather than the initial trolling) and I have to agree with a lot of what's been said. I currently have not had the pleasure of playing through Mass Effect since I was more interested in getting Mass Effect 2 (pre-ordered, picked it up the day after release). Before picking it up I had read other people explaining the mechanics and gameplay that was to be expected of this title, and back then it sounded too good to be true.



When I first unwrapped my newly acquired copy of ME2, I had to wait a couple hours to even play it as I downloaded the three DLC's, (One being the Terminus Armor/M-490 for those of you who are counting). After everything was up and ready to go, I began to play. Normally I would have expected something such as Elder Scrolls IV: Oblivion where you design your character right before getting into the action, it was a nice surprise seeing how they gave us a slight tutorial before the customization/tutorial level. Sadly though, I felt the customization very lacking for an "RPG" game, where all I do is select from a few different types of head styles (it almost felt like The Godfather all over again). As I am familiar with both RPG's and Shooter's, my first character I decided to play on Insanity (I will get that 360 achievement one day, hopefully). Being rushed from running around on an exploding ship, to customizing your face, then having to shoot things while learning from a VERY tiny text pop-up didn't seem to fluid very well at all. And being slightly further in the game, it's not much different. You run around on the Normandy, take a long pause to do something, then rush out and die 32 different times by the same twig with a rocket launcher.



So far I have 2 different characters with completely different classes and personality-styles, and I feel like this game wasn't checked over before being released. I have to agree with a lot of things that have been said. The most RPG you'll get from this game is the different dialogue options, which even then, you'll still get the same last half of an answer no matter what your choice was. Some of the options are even confusing, where it doesn't exactly say that it is either a Good/Evil choice but when you select it, you're left thinking "What? No! I wanted to be nice/an ****, that was completely opposite of what I thought it was saying!" An RPG doesn't have to have a cluttered and no-sense inventory, but the feeling of adding stat points would, in fact, make it feel more like an RPG than a Shooter with Saint/Satanist comments. And in fact, there are parts of the game that when gone over with a different attitude, you could feel that you missed out on something that you'd rather have. Ex: When you find the person dieing from the plague after taking out the two Blue Suns after entering the Quarantined Zone. You can either A: Select the Good Guy option and save him for useless information, or B: Let him die and be able to loot 2000c. In the beginning of the game, especially this one, I'd rather have taken the money.



As for the side-quests, there isn't much satisfaction from completing them. They're just there for if you feel like not going on with the story for a 1 in 10000 chance of levelling up without doing a story mission. Seriously, no matter what happens you'll always go up a level after every story mission, not half a level or two levels, just one.. enjoy your 2 "stat" points.



The planet exploration also leaves a lot to be desired. At first I thought the planets were just 2D images that you ran the aiming reticle around for a while till you think you found everything, but then I found out, THEY SPIN!? Oh great! Now I can spend an hour spinning a randomly generated color planet trying to find upgrade materials until I realize "Wait, I think I've gone over this non-specific color line on this planet 50 times now, I must have gotten all the available resources."



Now onto the ammo. Being someone who actually pre-ordered the game, I was looking forward to blasting enemies with the M-490 Blackstorm. But really.. once you're able to equip it, you only have 1, ONE, uno, bullet for it. And I am an ammo-junkie when it comes to shooter games, if I have low ammo I will switch to a weapon with the highest ammo I can find even if I have to travel halfway across the level next to the starting point to do it. After playing the game for many hours on one character, I have totalled up either 3 or 5 bullets for my pre-order weapon, I can't tell what the number is exactly without either using a shot or gaining another because the number is so small and blends with the background too easily. You may be thinking "Why not just use one shot per mission?" Well, I like the idea of being able to fire my weapon more than once or twice without having to worry if it will get restocked enough for the next mission. Personally, hearing that there are no ammo clips in ME (can't wait to get it), I would rather be able to fire my M-490, have to wait 10 minutes until I can use it again, then be able to fire it again, rinse, wash, repeat, because then I won't have to worry "Will I find a Heavy Weapon Ammo in this level? Will I accidentally walk past it or accidentally mess up hacking into a box/room that will have it?" But then there's also "Oh you'll get another 1 bullet after you complete a mission", no, I will not do that, I want more than 2 shots with my OP weapon.



Onto probably the most annoying aspect of the game. Oops, I forgot to do something on the Normandy before getting off of it to do something, let me go back to the ship, take it out across the galaxy, read the one message I forgot to on my private terminal, then fly all the way back to the same planet. Enough said.



I am really hoping that ME3 will improve upon this game, maybe get some tips from other, more hard-core RPG companies, about character customization, then add just enough action between each 2 hour pause to keep even the hard-core shooter fans happy. Or even just blend the 2 hour "RPG" pauses and the action seamlessly (or at least relatively seamlessly) so everyone will be happier and want to keep playing the game.

#267
Daeion

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newcomplex wrote...

Cuz Mass Effect 1 was such a balanced and well designed RPG. I mean, your weapons had so many stats meaning upgrading was always a dynamic decision, not just looking at which rifle had the biggest damage bar, and it was completely tactical, not run into room with immunity and tank shotgun, and you had so many different ways you can build your character.....


Because everyone played as a soldier am I right?  And everyone that played as a soldier just used immunity spam, am I right?  Actually no you didn't just look at which one had the biggest dmg bar, you also looked at rate of fire and howmany shots before it would overheat.  Obviously there were different ways to build your char because I never used immunity spam.

newcomplex wrote...
If Mass Effect 1 played like Dragon Age, you'd have a point.   Except Mass Effect 1 played with the same underlying mechanics, that were undermined by a retarded inventory system, and required no choice on the players behalf (Every gun class has 35 guns, all 35 guns are the exactly the same, down to firing rate, with different damage values) that was heavily critisized and the fact that immunity made you immune to damage.    Literally.   

They system wasn't retarted, it just needed tweeking, and yes it did require a choice, what mods where you going to use in your armor and weapons, what weapon were you going to use?  Should I use the new Geth assualt rifle with no mod slots but does more damage, fires faster, and gets more shots off before overheating or should I use my Specter assualt riffle that I can mod to fit different sittuations.


newcomplex wrote...

Terror_K wrote...
If BioWare had intended for the original
Mass Effect to be like ME2 is they would have gone for the simpler and
less stats-heavy shooter oriented gameplay in the first place instead of
giving us a system where we have to level-up our stats to determine our
ability to shoot. If they had intended it they wouldn't have gone with a
more complex system rather than a simple twitch-based TPS one, and they
would have had an ammo system from the start.

No... BioWare did
NOT intend for this to be the way ME was in the first place. They've
changed their intentions for the series because too many players were
put off by the fact it didn't play like a proper third person shooter in
the first place.

Ironically it's the old RPG fans who get called
whiners for complaining about the changes rather than the Shooter
Fanatics that whined about the way it was in the first place now that
they've been placated.


Why would they implemented 47
custom animations for cover when cover literally is not usable in all
modes except hardcore, and in no modes after you recieve immunity?

Use your ****ing head.

Now, If they made Dragon Age 2 a hack and slash game, I'd never buy a bioware game ever again.    All they did is provide a more refined version of the heavily unbalanced and bug ridden ME1 combat and inventory management system, without diluting, but refining the core values that made ME awesome, as in exploration, character development, plot development, and a massive world.   In ME1, everything felt stactic, in ME2, cities feel alive.


The ME inventory system can be replicated perfectly by whenever you are able to afford a upgrade via the upgrade terminal for a gun class, add a "I" numeral at the end of all weapons in that class with your imagination.

BAM.   Perfect recreation of ME1 inventory system.

You people act as if ME1 was the pinacle of "hard" rpg development.   No, from a puristic RPG standpoint, ME was utter ****.   Not only that, but when it came out, most Bioware purists hated it.    Removed dynamic incredients for a retarded, casual catering omni-gel.    Lack of character customization.   Lack of squad customization.   Lack of item variety.   The same arguments you people are levying now.

I'm sorry, but ME is never designed to be a puristic turn based stat oriented RPG.   Go play Dragon Age.   


Except many of us feel it was unbalanced or that it wasn't something that could have just been fixed with a simple tweek and how did they refine inventory management?  You don't even have an inventory to manage, everything just magically appears on your ship.  Except for the fact that you aren't actually changing your weapon and you can't mod it, all you did was upgrade it, you didn't change it to fit the situation....  I agree, everything breaking into omnigel and it have no purpose was lame, but once again someting that could have been improved instead of removed.  There was a lot more character and squad customization in ME then there is in ME2 and there was more item variety, I mean there were what, about 7 different assualt rifle manufacturers and each had multiple levels of that model?  Now we get 1 assualt rifle and one battle rifle, yes you are correct, that's really a lot more customized.

And how is DA:O turn based?

Modifié par Daeion, 29 janvier 2010 - 09:08 .


#268
Behindyounow

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So people actually miss finding piles of obsolete crap you can either turn into omnigel or un-needed armour?

Wow.

#269
Daeion

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Shannara13 wrote...

Daeion wrote...

Canden Zain wrote...

I replayed ME recently. As a long time Bioware fan, and a general player of videogames, the elemnts of the game I found most repetitive and dull were the planet scouring and the loot collection.

The same was true of Dragon Age. A million different long swords which differ in miniscule ways is not fun IMO. The only use for the vast majority of equipment recovered in either game was to trade it as quickly as possible. I think it's great Bioware have moved away from such an old fashioned and laborious game mechanic.

Just my tuppence.


But that is what a RPG is all about to many people.  It's all about finding that next upgrade, improving your char every chance that you get.  Diablo 2 was successful not because it had an ingaging story, but because you never knew when that next upgrade was right around the corner.  A RPG is not for everyone just as a shooter is not for everyone.  By trying to blur the lines BW is going to either make one side or the other happy but won't make both happy becuase to appease on group, you are going to remove something that the other group feels is very important.

I've played through about 6 hours of the game and honestly that's probably enough to understand how the rest of the game is going to play out mechanics wise and I'm at the point now where I am confident in saying that ME2 is a shooter with RPG elements tacked on where as ME1 was a RPG with shooter elements tacked on.



Except ME2 still has plenty of upgrades around the corner for you to find. The only difference is that it removed the millions of completely useless filler items that just wasted your time.


They aren't really just around the corner, they are all preset that when I go on mission A I'm goign to find weapon or upgrade/research schematic B and then all I do is go play evil corporation and strip mine every planet in sight.  People can complain all they want about the previous inventory system, and I'll agree with them that it was bad, but playing probe wars is a hell of a lot more boring and immersion breaking then the inventory system ever was.

#270
horvagab

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Darth Suetam wrote...

.
  - Can´t talk to a companion outside the ship? That can kill a RPG...
  


You couldn't talk to party members during missions or on off-world stuff in ME as well. For the record

#271
Taradil

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loboME2 wrote...

Taradil wrote...
First one is pretty linear yes. The second one however is not that linear. It had lot's of moments that wasn't only about "take cover and kill" and seriously, which game isn't linear? First Mass Effect was linear, Dragon Age is extremly linear and noone complains about them being linear?


Never played the second one. The first one dissuaded me.. lol

It seems you take linear to the extreme... ie if start and end is the same, than it's linear?
If no one complains it was linear, prehaps it is only your impression of it to be so?


Ah okay. Well I can really recommend it, it's alot better than the first one.

But I don't disslike the games for being linear thou. I love Mass Effect and Dragon Age. But sometimes I like the options in the levels where you can take a car or a tank to finish the level, but you don't have to. But well, Dragon Age and Mass Effect offers lots of variety in the choises you make etc. To call them linear is maybe a little extreme yes.

#272
Erakleitos

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To be honest in ME1 the inventory was like "sell, sell, sell, sell, sell, sell" ... I think removing it was a good idea. Also, ME2 it's not DA:O with guns...

#273
Sai Kotyc

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horvagab wrote...

Darth Suetam wrote...

.
  - Can´t talk to a companion outside the ship? That can kill a RPG...
  


You couldn't talk to party members during missions or on off-world stuff in ME as well. For the record


Just adding it in there, you technically CAN talk with someone when you're off the ship..

Spoiler: To see an example, play through the game, after you recruit ArchAngel, go back to Omega and put him in your party, you and he will speak with EDI briefly

#274
DFM2005

DFM2005
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It was still a stupid idea to remove the inventory, but what bothers me the most is you can no longer share armor with the team mates.



I'm really sick of how game developers keep changeing little things that matter alot. I will never pre-order another game now screw that. Had I waited I would have known they did this and would of bought another game instead.



The inventory is not the only thing they have done to screw with the game, there's no more stances. I'm going to try and get my money back, maybe they will let me use the credits towards somthing else.


#275
Erakleitos

Erakleitos
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DFM2005 wrote...

It was still a stupid idea to remove the inventory, but what bothers me the most is you can no longer share armor with the team mates.

I'm really sick of how game developers keep changeing little things that matter alot. I will never pre-order another game now screw that. Had I waited I would have known they did this and would of bought another game instead.

The inventory is not the only thing they have done to screw with the game, there's no more stances. I'm going to try and get my money back, maybe they will let me use the credits towards somthing else.


Seriously, get your money back and go for a walk, you need it... :D