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Mass Effect 2: Gears of War with interactive dialogue


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#276
DFM2005

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Erakleitos wrote...
Seriously, get your money back and go for a walk, you need it... :D


It's cold outside...Image IPBor i would!!

#277
Grind Axis

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Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Why do you want an inventory, weapon and armor statistics? Does it add anything to the game? Do you rather have a poorly implemented inventory system (like Mass Effect's) over Mass Effect 2's far superior way of item management?

Do you rather have an inventory filled to the brim with crappy weapons you don't need over the simple, streamlined weapon selection?

In that case you want to play a RPG simple for the sake of playing a RPG, not because of the quality of the game. If that's so, your loss! Go back to your "hardcore" RPGs and leave Mass Effect 2 to the people who can appreciate excellent game design.

#278
AlanC9

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Daeion wrote...
 The problem as I see it is that many people played ME expecting it to be a shooter but it was a RPG with some shooter elements.  They didn't like the fact that they couldn't head their enemy and that they needed to train in weapons.  So they complain and BW decides to cave instead of saying no, this is a RPG and this is how we do RPGs. 


To believe that, you have to believe that there were a lot of shooter fans complaining about ME combat, and that there were enough of them running around that Bio decided to abandon their own design principles in order to satisfy them. I don't see any real evidence for either of these. Though in fairness, I wasn't hanging out on ME boards at release since I don't have a console. When a game's as big a hit as ME1 was you wouldn't feel the need to make changes even if a few folks squawk.

I think it's much more likely that the design process was simpler. Bio's people didn't feel any need at all to keep the ME sequel as a pure RPG since they've always thought of it as an action RPG anyway. They had plenty of practice with the combat, and thought they could do better. They did. They thought the inventory system was both silly in terms of the game world (Shepard doesn't have the best equipment on his state-of-the-art starship? ) and not particularly interesting as gameplay. So they yanked it. And so on. They're just making a better game without caring about what pigeonhole people will put it in.

#279
Katnap Devikat

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In all seriousness i have trawled these forums for years (trawled as in rolled from one topic to another without posting) and is it me or have all the mods and devs gone and hidden under rock (or more likely are on a balcony roman style watching the combat on the forums), but i know that i the hey days this topic would been locked faster than i don't know my analogies fail me at this point (they have to do with chastity belts, women and Rocky Dennis from the movie Mask, use your imagination) so anyway the devs and such are probably watching the fallout for a while. but i digress



On topic what makes an rpg differs per the game Diablo 2/Sacred/Dungeon Siege=Epic Loots weak story. Mass effect/2+Kotor= Awesome story+brillant char developmet, Oblivion/Fallout 3=Vast tracts of land+fairly non invasive story, Dragon Age unfortunately falls a little flat by trying to hit everypoint of mass effect, but trying epic loots (theres lots, its just not varied). But thats my opinion. Plus i still love Dragon Age like the new age Icewind that it is.

#280
Andrew55555

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In response to the Post title I honestly caught myself a few times double tapping X trying to get a fast reload damage bonus...



So yes, for an instant I subconsiously thought I was playing Gears of War.

#281
Originalshb

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Daeion wrote...

Except I didn't feel inventory was implimented poorly, it just need a few tweeks to be better, i.e. same items stacking and like items grouping together, throw in an auto equip and auto breakdown and bam, there you go, a system that can mkae both sides happy.

Except it doesn't really address the issues i listed as it's failures
1) it only existed to support the lack luster combat system
The only way to fix this created items that were carried around that you could "use" 
a) medigel wasn't in the inventory
B) omnigell wasn't int the inventory
c) grenades weren't in the inventory
d) you never collected items you had to carry (ie quest items/keys/consumables)

you gained only 2 things from the inventory
1) credits
2) omnigel
both of these are were only supplemental anyways.

At that point, why even have an inventory.

Modifié par Originalshb, 29 janvier 2010 - 06:43 .


#282
kiyyto

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newcomplex wrote...

Their
is certainly improvement to be had.   But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.  

Your arguments however, are awesome.   People should be argueing along those lines instead :/

Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.   


How magnanimous of you to allow people the privilege of your validation.
Don't tell people how to argue, dick.

ME had some cool RPG elements. ME2 doesn't have any.
ME had greater flexibility and customization of its characters and weapons than ME2.
ME2 is only a more balanced version of ME in the same way that a baseball game of 5 vs 3 is more balanced by removing all the players, instead of adding 2 more.

Mass Effect 2 is a peanut butter and jelly sandwich with out the PB, or the bread, or even good jelly.
There isn't a less cluttered inventory in ME2 vs ME, there is NO INVENTORY, retard.

To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.

Whatever RPG elements ME had, are gone in ME2. Whether or not ME was a true RPG or an RPGish shooter or whatever classification you impose are completely irrelevant. Suffice to say, ME2 offers less than ME in nearly every way. Everything in ME2 is less complex than it was in ME, except for the fishing trips where I try and catch some element zero.

What I'm trying to say here is that, you're just a butt hole, see?
Crap comes out of you because that is your function, it isn't a defect or something to be embarrassed about; it's just you.

:wizard::wizard:

#283
Originalshb

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Daeion wrote...

Looy wrote...

You lot do realise ME1 had terrible combat, no one played it for the combat and the combat didn't stand up on its own?


Who plays an RPG for the combat?  Many of us didn't have issues with the combat because omg it was RPG combat and ME was supposed to be role playing perfected.

Dragon age had Great combat.  Backstabs, Spell combos, consumables, a great inventory system that was important during combat.  thats a good combat system.

PS, i agree probe wars is a disappoint feature, but only because when I first heard about it i was under the impression i would find some interesting things on the planets.  And i think if it wasn't just minerals we were gathering it would be good (and if it didn't take 20-30 probes to depleted a planet -_-)

#284
cavallodispade

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so you now dislike the game because they made the combat not retarded anymore? seriously.

a little i do miss the inventory, but honestly, this isnt borderlands. all the guns were essentially the same to begin with and youd eventually find a better one.

actually there is more weapon variety. for example the second SMG you find actually behaves differently than the first one you find.

#285
Ryven

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kiyyto wrote...

newcomplex wrote...

Their
is certainly improvement to be had.   But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.  

Your arguments however, are awesome.   People should be argueing along those lines instead :/

Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.   


How magnanimous of you to allow people the privilege of your validation.
Don't tell people how to argue, dick.

ME had some cool RPG elements. ME2 doesn't have any.
ME had greater flexibility and customization of its characters and weapons than ME2.
ME2 is only a more balanced version of ME in the same way that a baseball game of 5 vs 3 is more balanced by removing all the players, instead of adding 2 more.

Mass Effect 2 is a peanut butter and jelly sandwich with out the PB, or the bread, or even good jelly.
There isn't a less cluttered inventory in ME2 vs ME, there is NO INVENTORY, retard.

To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.

Whatever RPG elements ME had, are gone in ME2. Whether or not ME was a true RPG or an RPGish shooter or whatever classification you impose are completely irrelevant. Suffice to say, ME2 offers less than ME in nearly every way. Everything in ME2 is less complex than it was in ME, except for the fishing trips where I try and catch some element zero.

What I'm trying to say here is that, you're just a butt hole, see?
Crap comes out of you because that is your function, it isn't a defect or something to be embarrassed about; it's just you.

:wizard::wizard:





Rabble! Rabble! Rabble! Bioware promised me a pony! Rabble!
Rabble! Rabble!

 

Seriously, QQ some more. I enjoyed the first game tremendously
and have been as big a Bioware fanboy as the next guy. I think they have
improved on ME1 in every way shape and form with ME 2 and hope they continue
down this road with ME3.

 

So what position does that put Bioware in? Whose sense of
entitlement should Bioware gratify? Yours or mine?  Which fans do they listen to? Are our
opinions invalid simply because we like the game?

 

You come down on all these people who enjoy the game when
your only response basically amounts to “the inventory was better in the first game, a**hole”. Take some ritalin and calm the hell down.

Modifié par Xydorn, 29 janvier 2010 - 06:51 .


#286
Itkovian

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Katnap Devikat wrote...

On topic what makes an rpg differs per the game Diablo 2/Sacred/Dungeon Siege=Epic Loots weak story. Mass effect/2+Kotor= Awesome story+brillant char developmet, Oblivion/Fallout 3=Vast tracts of land+fairly non invasive story, Dragon Age unfortunately falls a little flat by trying to hit everypoint of mass effect, but trying epic loots (theres lots, its just not varied). But thats my opinion. Plus i still love Dragon Age like the new age Icewind that it is.


It failed at epic loot because that was not its goal. I recall it being stated that loot was not, in fact, going to be a focus of the game (which it isn't really, except in specific cases - armour for tanks, mostly).

A better comparison for Dragon Age would be "the new age Baldur's Gate".

But that said, ME2 is billed as an Action RPG, which I find to be quite appropriate. The same was said of ME1 and Jade Empire. In fact you could argue that JE had even less RPG elements (less inventory than ME2, and similar skills system, and a more linear story), but it was still an RPG in the grand tradition of Bioware (and oh, how I long for a JE 2 *grin*).

Thank you.

Itkovian

#287
Dr Bawbag

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kiyyto wrote...

newcomplex wrote...

Their
is certainly improvement to be had.   But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.  

Your arguments however, are awesome.   People should be argueing along those lines instead :/

Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.   


How magnanimous of you to allow people the privilege of your validation.
Don't tell people how to argue, dick.

ME had some cool RPG elements. ME2 doesn't have any.
ME had greater flexibility and customization of its characters and weapons than ME2.
ME2 is only a more balanced version of ME in the same way that a baseball game of 5 vs 3 is more balanced by removing all the players, instead of adding 2 more.

Mass Effect 2 is a peanut butter and jelly sandwich with out the PB, or the bread, or even good jelly.
There isn't a less cluttered inventory in ME2 vs ME, there is NO INVENTORY, retard.

To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.

Whatever RPG elements ME had, are gone in ME2. Whether or not ME was a true RPG or an RPGish shooter or whatever classification you impose are completely irrelevant. Suffice to say, ME2 offers less than ME in nearly every way. Everything in ME2 is less complex than it was in ME, except for the fishing trips where I try and catch some element zero.

What I'm trying to say here is that, you're just a butt hole, see?
Crap comes out of you because that is your function, it isn't a defect or something to be embarrassed about; it's just you.

:wizard::wizard:




What a childish and nasty post. 

#288
Gatt9

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This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.

-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.

-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.

-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.

-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.

It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.

Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.

I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.

Modifié par Gatt9, 29 janvier 2010 - 07:23 .


#289
Officeninja

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Gatt9 wrote...
This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.


First Person Shooter this is not, it's a third person shooter if anything :P

-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.


By this logic so was ME1, I personal ran through ME1 with nothing but an assault rifle, no abilities. My ability to put the crosshair over my target was all that really mattered. ME2 actually makes me use abilities, zomg.

-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.

Plenty of RPG's (more frequently JRPGs) have used distinct section endings that tell you "level complete!" usually with a cutscene, and then you're back in your airship and off to save the day somewhere else. However, I doa gree, the End of Level stuff does break the flow, but I like that it saves me walking back to the beginning of an area, and helps me recall all the things I acquired so that I can deal with them appropriately.

-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.


RPG does not stand for "You Loot stuff" it stands for Role Playing Game....RPG's these days (thanks to games like WoW) have often become too focused on the items you acquire and not the character you play. Sure, they are a great way to offer character advancement. Yet didn't it bother anyone how in ME1 the quality of the guns was boiled down to a number after their name? If I am a spectre why didn't they hand me a Mk 8 to BEGIN with. Why recycle the same genre ideas over and over? This is a Bioware game, not Madden 20XX, they should be changing some preconceptions. Also, in ME1 you ran to crates, hacked them, and you got a display of what you got...sounds a lot like ME2

-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.


Without too many spoilers I have encountered more situations in ME2 where you get to customize your character than in ME1....and seriously? The looted room? I mean, in Morrowwind you could not only loot a person's entire house, but you could then turn around and sell it ALL back to them. Just because you -can- loot the person's house doesn't mean you should, and while I think the game should be smart enough to detect that sort of thing, it is in part up to you the player. I have yet to find an RPG that actually can handle the looted-room situation well, closest anyone came was Oblivion and people just wouldn't buy them.

Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.


So far they are more likely to be: Don't-Pull-the-Trigger/Pull-The-Trigger Paragon/Renegade, but it seems to be common among action and sci-fi heros.

I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.


Yes, lets have Bioware turn into EA and make Madden 20XX, the same game a dozen times over!

I'm sorry you haven't enjoyed it, I certainly have, and look forward to ME3, regardless of if its an FPS, RPG, ActionRPG, ActionPS, PSREGBITYA...whatever.

#290
ShadyKat

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Gatt9 wrote...

This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.

-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.

-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.

-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.

-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.

It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.

Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.

I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.


Sell the game, leave the forums, and find a game that you like.

#291
Valmy

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Gatt9 wrote...

This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.

-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.


Then so was ME1.

-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.


Those are the Cereberus reports of resources collected and the outcome of the misson Miranda sends.  They are seemlessly part of the story.

-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.

 
Only with the heat sink clip things.  You need to loot stuff otherwise.  So basically you are just completely wrong.

-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.


I guess by that standard Dragon Age was not an RPG either.  Was it a First Person Shooter?  Seriously how is sometimes being caught for stealing and other times not have anything to do with what genre the game is?

It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.


Well since Dragon Age was not a RPG...and neither was Mass Effect 1...so I guess I am not an RPG player I am a First Person Shooter player since it seems that is what those games are.  So be it.  Whatever the heck those games are that is what I play.

Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.


In the first game it just sorta had you do things.  Now you can choose to intervene physically or not....OMG choice makes it a first person shooter!

I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.


So...you realized the combat is identical to ME1, Miranda seens Cerberus reports, the new heat sink clip system has you picking them automatically, sometimes you can steal things illogically...and by that evidence expect to convince me the emperor has no clothes and accept your arguements?  Geez at least have some points that make some sense and support them with something.  I get you hate the game...and I get you can no articulate why that is...and thus I am only puzzled by your post.

#292
Valmy

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ShadyKat wrote...

Sell the game, leave the forums, and find a game that you like.


But it better not let you steal things sometimes but not other times or it will be a first person shooter!

#293
Schneidend

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I think Mass Effect 2 is a far deeper RPG than the original game could have ever hoped to be. All of the "depth" you people seem to think was "dumbed down" was, to me, superficial fluff and dead weight that was cut away to make a system that actual presents some difficult choices in building your character.



I'd rather have seven skills and fourteen evolutions to choose from than fourteen talents filled largely with dead weight points.

#294
Valmy

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kiyyto wrote...

To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.


Yes there is.  It does exist and you spend a great deal of time dealing with your weapons and armor and their upgrades just like you did before.  You still have to worry about supplies of resources and Medigel and the like.  You prefer the old system I get that...but it seems like basically you are saying by changing it a little they ruined it.  Hyperbole and nonsense.

'Different' and 'Less of' seem to mean the same thing as 'none' to you.  That is why your arguements fail to convince because most of what you say simply isn't true.

#295
NoBrand0nMe

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Next they are going to add a multiplayer.. I am honestly disgusted that bioware took my all time favourite game and ruined it with way to much fps characteristics. The story is even a joke when compared to ME1..

Modifié par NoBrand0nMe, 29 janvier 2010 - 09:28 .


#296
sinosleep

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Anyone who thinks this way is an idiot. I seriously don't care if I get banned since spending time on this forum has become a joke any way. Nothing but a bunch of crybabies whining on and on about things that make absolutely no sense.

I just want to know where you morons got a version of Gears that had resource gathering/managing, weapon upgrading, stat based EVERYTHING other than aiming/hacking/decrypting, exploration elements, side quests, etc, etc, etc.

If you actually take this position you have never played Gears and you have never played ME 2. You are nothing but a muppet. A person who is only worthwhile when you have a hand shoved up your ass.

The whole lot of you make me sick.

Modifié par sinosleep, 29 janvier 2010 - 09:57 .


#297
Dan_cw

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Not going to make a long post this time like I did earlier, but to counter the complaining, I'd like to say I got the game earlier and enjoying it. Recruited two characters and not delved into exploration/side-quest territory much yet. I did just do one side-quest earlier though that's given on the ship.

Now, what I wanted to ask as I don't wish to get into all of this again, is did everyone say the same about Jade Empire?

There's a lack of inventory management in that game and it's quite action oriented as far as I remember (alongside having the usual good story and dialog etc. you'd expect from a BioWare game). The only real customisation was levelling up styles (like attack speed) and slotting gems into an amulet or something, correct? It's been a while since I played it.

None of the things mentioned above hampered my enjoyment of Jade Empire, just like they aren't with Mass Effect 2.

I won't get into the whole 'Mass Effect 2 is Gears of War with interactive dialog' thing either.

Modifié par Dan_cw, 29 janvier 2010 - 10:17 .


#298
hbk0

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ShadyKat wrote...

Gatt9 wrote...

This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.

-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.

-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.

-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.

-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.

It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.

Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.

I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.


Sell the game, leave the forums, and find a game that you like.


People have the right to express their opinion and yet you don't have the right to tell people what to do or not.

So the same can be said to you: if you don't like other people's different opinion, leave the forum, play the game instead of wasting time on reading something irratates your nerves.

#299
ShadyKat

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sinosleep wrote...

Anyone who thinks this way is an idiot. I seriously don't care if I get banned since spending time on this forum has become a joke any way. Nothing but a bunch of crybabies whining on and on about things that make absolutely no sense.

I just want to know where you morons got a version of Gears that had resource gathering/managing, weapon upgrading, stat based EVERYTHING other than aiming/hacking/decrypting, exploration elements, side quests, etc, etc, etc.

If you actually take this position you have never played Gears and you have never played ME 2. You are nothing but a muppet. A person who is only worthwhile when you have a hand shoved up your ass.

The whole lot of you make me sick.

Best post in this thread.

#300
brgillespie

brgillespie
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I guess a third-person perspective, reloads, and headshots equals a rip-off of Gears of War. *rolls eyes*

I'm throwing my hat into Sinosleep's camp of thought: a lot of you are straight muppets.

Modifié par brgillespie, 29 janvier 2010 - 10:34 .