Erakleitos wrote...
Seriously, get your money back and go for a walk, you need it...
It's cold outside...
Erakleitos wrote...
Seriously, get your money back and go for a walk, you need it...
Typifire wrote...
I can't belive they did this to what was until now my favorite RPG. There is little in this game that could even be considered an RPG anymore.
And I don't want to get into a battle of semantics regarding the definition of RPG. I know that strictly speaking this game involes playing a role. But in a world full of first/third person shooters with RPG elelements, why do we need another?
This is the biggest disappointment I've yet to come across in gaming. No Inventory!!! Seriosuly?!! Even Dead Space has an inventory.
What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue. That's it!!
There are no visiible weapon and armor statistics. There will be no more filtering down old gear to other companions. There are no weapon mods. For every good change there is bad change that does far more damage than the good change implemented.
For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!! This is not the game I paid to play. And I will not support this game title in the future. I will likely return this immediately, in fact.
I guess now I'll get back to Dragon Age.
Daeion wrote...
The problem as I see it is that many people played ME expecting it to be a shooter but it was a RPG with some shooter elements. They didn't like the fact that they couldn't head their enemy and that they needed to train in weapons. So they complain and BW decides to cave instead of saying no, this is a RPG and this is how we do RPGs.
Except it doesn't really address the issues i listed as it's failuresDaeion wrote...
Except I didn't feel inventory was implimented poorly, it just need a few tweeks to be better, i.e. same items stacking and like items grouping together, throw in an auto equip and auto breakdown and bam, there you go, a system that can mkae both sides happy.
Modifié par Originalshb, 29 janvier 2010 - 06:43 .
newcomplex wrote...
Their
is certainly improvement to be had. But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.
Your arguments however, are awesome. People should be argueing along those lines instead :/
Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.
Dragon age had Great combat. Backstabs, Spell combos, consumables, a great inventory system that was important during combat. thats a good combat system.Daeion wrote...
Looy wrote...
You lot do realise ME1 had terrible combat, no one played it for the combat and the combat didn't stand up on its own?
Who plays an RPG for the combat? Many of us didn't have issues with the combat because omg it was RPG combat and ME was supposed to be role playing perfected.
kiyyto wrote...
newcomplex wrote...
Their
is certainly improvement to be had. But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.
Your arguments however, are awesome. People should be argueing along those lines instead :/
Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.
How magnanimous of you to allow people the privilege of your validation.
Don't tell people how to argue, dick.
ME had some cool RPG elements. ME2 doesn't have any.
ME had greater flexibility and customization of its characters and weapons than ME2.
ME2 is only a more balanced version of ME in the same way that a baseball game of 5 vs 3 is more balanced by removing all the players, instead of adding 2 more.
Mass Effect 2 is a peanut butter and jelly sandwich with out the PB, or the bread, or even good jelly.
There isn't a less cluttered inventory in ME2 vs ME, there is NO INVENTORY, retard.
To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.
Whatever RPG elements ME had, are gone in ME2. Whether or not ME was a true RPG or an RPGish shooter or whatever classification you impose are completely irrelevant. Suffice to say, ME2 offers less than ME in nearly every way. Everything in ME2 is less complex than it was in ME, except for the fishing trips where I try and catch some element zero.
What I'm trying to say here is that, you're just a butt hole, see?
Crap comes out of you because that is your function, it isn't a defect or something to be embarrassed about; it's just you.:wizard:
Modifié par Xydorn, 29 janvier 2010 - 06:51 .
Katnap Devikat wrote...
On topic what makes an rpg differs per the game Diablo 2/Sacred/Dungeon Siege=Epic Loots weak story. Mass effect/2+Kotor= Awesome story+brillant char developmet, Oblivion/Fallout 3=Vast tracts of land+fairly non invasive story, Dragon Age unfortunately falls a little flat by trying to hit everypoint of mass effect, but trying epic loots (theres lots, its just not varied). But thats my opinion. Plus i still love Dragon Age like the new age Icewind that it is.
kiyyto wrote...
newcomplex wrote...
Their
is certainly improvement to be had. But to be so retardedly pretentious as to claim that ME2 is not within the RPG genre because of gripes about the combat, which is a more balanced version of the original, or the inventory, which is a less cluttered version of the original, but somehow hold that the original is a RPG, is downright
absurd.
Your arguments however, are awesome. People should be argueing along those lines instead :/
Don't get me wrong, your free to express how you hated this game, and how it sucks for you, but to claim its not a RPG because of personal gripes is a delusion.
How magnanimous of you to allow people the privilege of your validation.
Don't tell people how to argue, dick.
ME had some cool RPG elements. ME2 doesn't have any.
ME had greater flexibility and customization of its characters and weapons than ME2.
ME2 is only a more balanced version of ME in the same way that a baseball game of 5 vs 3 is more balanced by removing all the players, instead of adding 2 more.
Mass Effect 2 is a peanut butter and jelly sandwich with out the PB, or the bread, or even good jelly.
There isn't a less cluttered inventory in ME2 vs ME, there is NO INVENTORY, retard.
To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.
Whatever RPG elements ME had, are gone in ME2. Whether or not ME was a true RPG or an RPGish shooter or whatever classification you impose are completely irrelevant. Suffice to say, ME2 offers less than ME in nearly every way. Everything in ME2 is less complex than it was in ME, except for the fishing trips where I try and catch some element zero.
What I'm trying to say here is that, you're just a butt hole, see?
Crap comes out of you because that is your function, it isn't a defect or something to be embarrassed about; it's just you.:wizard:
Modifié par Gatt9, 29 janvier 2010 - 07:23 .
Gatt9 wrote...
This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.
-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.
Plenty of RPG's (more frequently JRPGs) have used distinct section endings that tell you "level complete!" usually with a cutscene, and then you're back in your airship and off to save the day somewhere else. However, I doa gree, the End of Level stuff does break the flow, but I like that it saves me walking back to the beginning of an area, and helps me recall all the things I acquired so that I can deal with them appropriately.-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.
-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.
-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.
Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.
I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.
Gatt9 wrote...
This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.
-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.
-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.
-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.
-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.
It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.
Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.
I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.
Gatt9 wrote...
This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.
-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.
-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.
-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.
-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.
It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.
Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.
I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.
ShadyKat wrote...
Sell the game, leave the forums, and find a game that you like.
kiyyto wrote...
To be an inventory implies that things can be added and removed, lost or gained, used, restocked. There is none of that here.
Modifié par NoBrand0nMe, 29 janvier 2010 - 09:28 .
Modifié par sinosleep, 29 janvier 2010 - 09:57 .
Modifié par Dan_cw, 29 janvier 2010 - 10:17 .
ShadyKat wrote...
Gatt9 wrote...
This really isn't terribly complicated. ME2 is a FPS, and a rather bad one at that.
-An RPG is defined by the better part of it's gameplay being Character Skill driven. ME2 is completely Player Skill driven, which is the characteristic signature of an FPS.
-An RPG is generally reasonably seemless, it does not contain ridiculous "End of Level" screens with statistics.
-An RPG generally contains some form of loot and or looting, while an FPS generally just has you run over things to pick them up, which is exactly what ME2 does.
-An RPG has a consistent progression of character and story, an FPS just throws things in. Last night, I gave someone heck for looting apartments...right after I'd looted two apartments. One of them in front of the owners. Without penalty. Inconsistent to the point of pure ridiculous.
It's a FPS. I understand there's plenty of people here who are on the "I'm an RPG Player!" bandwagon that don't actually have a clue what an RPG is, pretty apparent from a number of these posts.
Never mind the "Pull the trigger to be a Paragon/Renegade!", now morality is reduced to shooting too.
I'm sorry, the more I play it, the more I realize that it's an FPS, and outright a terrible game even as an FPS. Not entirely sure what Bioware was thinking, but they really need to remember what kind of games they make. 'Cause if this is their future, it'll be a short one.
Sell the game, leave the forums, and find a game that you like.
Best post in this thread.sinosleep wrote...
Anyone who thinks this way is an idiot. I seriously don't care if I get banned since spending time on this forum has become a joke any way. Nothing but a bunch of crybabies whining on and on about things that make absolutely no sense.
I just want to know where you morons got a version of Gears that had resource gathering/managing, weapon upgrading, stat based EVERYTHING other than aiming/hacking/decrypting, exploration elements, side quests, etc, etc, etc.
If you actually take this position you have never played Gears and you have never played ME 2. You are nothing but a muppet. A person who is only worthwhile when you have a hand shoved up your ass.
The whole lot of you make me sick.
Modifié par brgillespie, 29 janvier 2010 - 10:34 .