But there are weapon stats in this game. Also, you can't resort to weapon power, weapon power, weapon power in ME2, like you could in ME1. I didn't like the min/maxing, and I didn't like the worse than average inventory system. I miss modding weapons and armor, but I really liked being able to wear N7 armor throughout.
Anyway, I disagree about ME2 simply being "less of an RPG." The weapon/armor upgrading in ME2 was an RPG quality, and how I see this, having these things based on character skills doesn't make a lot of sense. In a sci-fi setting, and in a third-person shooter setting, where you aim, how well you aim, and the weapon you have in your hands are what matter. In a way, I think it overcomplicates things to put character competency into the mix.
I definitely liked having something based on my character stats, but in ME1 they had taken out character attributes in favor of simplifying it and putting it on the one character sheet, anyway. The result was that your character, although a trained special forces agent, couldn't aim or even use very many powers at the beginning of their career, in order to allow your character to build over 60 levels and throughout a thirty+ hour game. The other result was that once you had achieved a high level, you couldn't be killed unless you just stopped paying attention. The balance was rather poor. How would you correct that balance in order to keep the RPG quality of ME1 combat? I can't think of how they would do that, and what solutions I can think of still bring the sequel to ME1 rather close to what the sequel ended up being.
So while I liked character advancement, and I think having lots of that is nice, not only did ME1 have very linear character advancement - which ME2 improved with the research system - but ME 1 forced you to play an incompetent character when it came to aiming, and all changes were incredibly incremental. Still, I liked having *some* advancement attached to your character. TBH, I think the ME 1 gameplay was just fine overall - but I also think ME 2 gameplay is just fine. It makes a lot more sense to me for them to change things up rather than to keep everything the same in terms of gameplay for each game.
I would've preferred they keep some of the RPG conventions that they lost, and improved them, but it doesn't ruin the gameplay for me.
I guess what it comes down to, is that I like shooters just fine. If they have a decent story, I might even enjoy them. ME2 has plenty of decent story.
EDIT: I just thought of an improvement. Because they had fewer upgrades, couldn't they have attached some passive character bonuses to marksmanship or shield power to certain skills? Like, overload gives shield power, or tactical cloak gives shield power, and the ammo powers give a slight overall passive damage boost?
Modifié par Alocormin, 30 janvier 2010 - 02:11 .