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Mass Effect 2: Gears of War with interactive dialogue


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#51
Darkeus

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Monstrion wrote...

Darkeus wrote...

....


For the short answer, ME2 is not an RPG. Its an epic Shooter with RPG elements. You can check all you want ;p




Heh, that is just opinion.  I would call it an action RPG.  Nothing more, nothing less because that is what it is.  Then I find arguing about it pointless.  The game is here, I love it and it has enough RPG elements in it to keep me quite satisfied.  To me, it is a streamlined RPG.  :)

OH well, all of the Final Fantasy XIII fans will be complaining about how streamlined that game is when it hits too.  That is the way the market is going right now. 

Modifié par Darkeus, 27 janvier 2010 - 02:00 .


#52
Tasker

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searanox wrote...

No inventory? From what I remember, most of my time in Mass Effect's inventory was slowly scrolling through a list, turning countless useless items into goop one-by-one...


Which could very easily have been solved by grouping everything with the same name into stacks with a number telling you how many you had and by having a slider bar asking how many when you went to 'goop' things. 

The inventory is then tidied up and really easy to navigate.

For some reason they binned everything instead of making the simple fixes that the game required.

Same with UCW, all we needed was a bit more to do on them and they would have been great.

The Mako just needed jets that always pointed vertically down to the horizon and it would have been brilliant.

Modifié par Orkboy, 27 janvier 2010 - 02:07 .


#53
Daeion

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Samurai Pumpkin wrote...

Stop trolling.  It is much more in depth than that and you know it.


How about you stop calling people who disagree with you a troll?  People are entitled to their opinions, just because that opinion differs from your does not make them a troll.  If anything you are the troll here because the OP was trying to let BW know their disapointment and you are adding nothing of worth to the discussion.

I agree with the OP, they gutted too many things in their attempt to "streamline" the game.  Why is everyone and their mother running around in some kind of armor eventhough it's now pointless and my squadmates apparently have no use for it.  Why is the game auto equipping "upgrade" weapons for me, how is a weapon even an upgrade when it doesn't have any stats with whivh you can compare.

#54
kidrocklive

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I always find myself playing an RPG solely because they always have a real deep and involved story. I don't care about anything else really lol.

#55
Canden Zain

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ME2 is as much a sequel to ME as Aliens is to Alien or Terminator 2 is to Terminator.

#56
Johnson45

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I stopped reading at "No inventory!!"

I just took the time to read the whole post, and to me it just sounds like a rpg with gow2 combat, with all the tedious unneeded stuff taken out, you know, the stuff people asked to be sorted after ME? 

Although, I am still yet to play it tbh. So I guess I'll find out if the OP is rightly angry.

Modifié par Johnson45, 27 janvier 2010 - 02:16 .


#57
D00MRoar

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I really don't mind that the focus in Mass Effect 2 is dialogue and combat. While it does feel like a 3rd person shooter with RPG elements it does what it does so well and I'm loving it. I think to many people are getting caught up and what "They Want" instead of just enjoying the game. In my opinion this game is a lot of fun no matter what.

#58
MarauderESP

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ehhh just a question, for those guys flamed,insulted,etc the OP, HOW OLD R U GUYS?

Can´t u really read a post and answer like a person for example:



I don´t like the game for this, that and those, bla bla bla....



and u aswer:



I´m not agree becouse of this and that, bla bla bla....



i´ve seen good answers to the post in a realy polite froms, however i´ve also see answers like DIE IN HELL IF U DONT LIKE IT..., cmon guys have some repect if u want some in the future.......

#59
Daeion

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Geth Colossus wrote...

Oh look, another complaint thread about how stats and inventory make a game an RPG and not the damn story.

It seems to be hardcore RPG fans that can't accept that this was the direction Bioware wanted to take Mass Effect in the first place, I love it and all my friends love it, your loss.


ME has a great story, no one is disagreeing with that, but you can make any type of game have a great story, heck ODST had a good story that kept me more engaged then any other shooter before it.

To many of us an RPG is not just about a great story or even the ability to make a story branch that makes a game an RPG, I mean look at kotor, great game, very few decisions to be made and even the different one ended up with with same consequences until the very end.  Stats and an inventory system are important to RPGs because they truely allow you to customize your character along with ability choices.  Does ME2 give people the ability to costomize and research things?  Yes.  Is it as indepth as ME1?  No.

A lot of people like to complain about the inventory system from ME1 and I'll agree that it was clunky even on the PC, however instead of doing away with it, they could have easily improved it by making it more like the DA:O one where same items stack and then you group like items so you aren't scrolling through an entire list just to see what you have for say cryo rounds.  Armor is no pointless except for the small bonuses that it provides to abilities but offers no protection anymore once your shield goes down.  Course I need to wonder why I'm even wearing armor anymore because my squadmates seem to be getting along just finewithout it even though every merc or gaurd I come across is wearing armor.

Speaking of ammo, why are these now skills?  You're telling me that people somehow forgot how to use it between ME1 and ME2?  Is there really a difference between firing a Cryo, Inferno, or Disruptor round?  Can't be that hard if I can "evolve" the skill to make it so my entire team gains the benifit of them...

Now I'm fine with thermal clips and the whole running out of ammo thing, however I don't think it was a needed change because I was perfectly fine with EM1 combat.  I do however find it to be increadibly stupid that my gun can't cool down over a period of time to the point where I could gain a few shots back.  To me that would be something any weapons manufacturer would think about, especially when making arms for elite troops that may be going to places where they may not be able to find thermal clips easily.

Everyone is entitled to their opinion, there is no right or wrong on this topic as much as one side or the other wants there to be one.

#60
Ecrazy

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People like to collect things(and not totally useless APs). also, "classic" RPGers like hording all their health potions, ammo, etc. til that one critical point in the game where all that planning and scrimping can win the day ...not just regenerate your health and shields automatically and spend all your time lurking behind barriers and crates.

They took alot of that out in ME1 but now that it is 100% gone in ME2?? just doesn't seem right to me...I LIKE taking a few minute break from the action to check over my inventory and prepare...where is the harm in that? Also, the inventory screen is like another part of the game...something different from just running and shooting...RPGing is not just about the story, it is about being prepared for any challenge, and overcoming them with your experience gained, character developement choices, and equipment/item management. IMHO

#61
wrexisawesome

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so ME1 was a hardcore rpg because it had a cluttered useless inventory and worthless skill points that basically had 4 usefull ranks (ei 4 ranks in ME2 oh ya and the 2 masteries at the end)



lol some peoples are the funny

#62
Ecrazy

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I think the biggest problem is they called it ME2. When you remove gameplay elements and just act like this is a sequel to the same game...That is a tad intellectually dishonest.



Yes Yes buyer beware, read reviews, whatever!

This is the one game I couldn't wait to buy and continue my characters progress, I am sure I will love it til the end..but it IS a different game in MANY respects...

#63
IONDRIVE

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Hoarding is fun, but what I liked to do is take the time to sort out your armor and your guns to get the best possible combinations for you and your characters. That was a quarter of the fun for the first Mass effect.



This sequel is not at all what I expected and consider this a step back in development. Refrigerated ammo clips and not being able to give armour to your colleagues/team removes a quarter of the game for me.




#64
Ecrazy

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IONDRIVE...agreed 100%

#65
Tasker

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Ecrazy wrote...

I think the biggest problem is they called it ME2.


And that is the problem i'm seeing, I'm getting the impression that it's just too different a game for it to be called the sequel to ME1.


Other game series maintain pretty much the same format of hud, gameplay, health, inventory, warnings, etc...

They don't change practically everything about the game from one game to the other.

Call of Duty, Baldurs Gate, KotOR, Gears of War, Civilisation, Halo, Warcraft, etc... 

All maintain the same overall game design, infact a series that deviated from their standard formular - Tomb Raider - cost the developer the franchise due to overwhelming negative feedback.

#66
Canden Zain

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I replayed ME recently. As a long time Bioware fan, and a general player of videogames, the elemnts of the game I found most repetitive and dull were the planet scouring and the loot collection.



The same was true of Dragon Age. A million different long swords which differ in miniscule ways is not fun IMO. The only use for the vast majority of equipment recovered in either game was to trade it as quickly as possible. I think it's great Bioware have moved away from such an old fashioned and laborious game mechanic.



Just my tuppence.

#67
T1l

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Improve not remove, Bioware.

#68
Solmanian

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Coldcall01 wrote...

blades11 wrote...

Its already been proven that:
a)ME2 is an astounding rpg
b)RPG does not stand for cluttered inventory and useless stats. rather character driven story
c)all the people who claim to be hardcore rpg lovers and dont like ME2 suck at shooters


Its been proven? Where exactly is this proof.

You sound like you are an infant if you really think a few dialgue choices makes an RPG. Obviously you've not played many RPGs before.

Wah! wah! baby wants his momy? you sound like an infant, digging yourself a hole by supporting the notion that: "RPG's aren't about story and making choices, they're about invetory and stats!"
you're looking for a diablo clone, maybe somthing like borderlands: no real plot, just a steady stream of loot and stat point, so u can beat bosses with a 1,000,000 hp with ur +1,500 shotgun...
I've been an active RPG for almost 18 yrs, from back in the days of D&D, and i don't appreciate games where every time i pick up a new weapon, it turns into a math problem to see if it's better than the old one...Image IPB

#69
TheMostSecret

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Geth Colossus wrote...

Oh look, another complaint thread about how stats and inventory make a game an RPG and not the damn story.


.................Really? You don't honestly think that it's the story that defines what genre a game fits into do you?
A story is a story is a story. A FPS could have an emotional plot with deep well developed characters that make you really care for them, likewise an RPG could have a cliche story with predictable characters. Does this make either of them less of an FPS or RPG, no, nor does it make them something they are not. What defines what genre a game is is not the story but the gameplay elements. Your not going to call a game with gun fights in first person and no stats a RPG just because it has a good story.....
Is ME2 a RPG? Technically, yes it is, but the RPG elements in it are not as detailed as they were in the first one and the ammo clips are one element more commonly found in a shooter game then an RPG. The only thing that really upsets me is the lack of powers and how there are only 5 levels for each one. Aren't games generally supposed to get harder when a sequel is made? Don't get me wrong though I Still feel that ME2 is a great game, I just wish they had kept gameplay closer to ME1.(If it's not broken, why fix it?)

#70
Solmanian

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IONDRIVE wrote...

Hoarding is fun, but what I liked to do is take the time to sort out your armor and your guns to get the best possible combinations for you and your characters. That was a quarter of the fun for the first Mass effect.

This sequel is not at all what I expected and consider this a step back in development. Refrigerated ammo clips and not being able to give armour to your colleagues/team removes a quarter of the game for me.

What r u, an accountant? Image IPBI spent more time looking at armor/weapon/mods/amps/omni-tool stats than i spent using them...Image IPB the same ritual after every mission making sure each one of the squad members has the best equipment for for his skills, and than selling the rest to the requisition officer, while still keeping enough weapon/armor mods to deal with any possible combat scenario Image IPB I just hope Bioware's way will become the standard in the industryImage IPB

#71
ProjectAliceV2

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I agree with this to a point but it might be just the fact the EA is involved with Bioware now.

All the features in ME1 were great in my opinion... annoying at times but great.



All I have to say is the Inventory option should have stayed.

Storyline is great so far though.

#72
IONDRIVE

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Solmanian wrote...

IONDRIVE wrote...

Hoarding is fun, but what I liked to do is take the time to sort out your armor and your guns to get the best possible combinations for you and your characters. That was a quarter of the fun for the first Mass effect.

This sequel is not at all what I expected and consider this a step back in development. Refrigerated ammo clips and not being able to give armour to your colleagues/team removes a quarter of the game for me.

What r u, an accountant? Image IPBI spent more time looking at armor/weapon/mods/amps/omni-tool stats than i spent using them...Image IPB the same ritual after every mission making sure each one of the squad members has the best equipment for for his skills, and than selling the rest to the requisition officer, while still keeping enough weapon/armor mods to deal with any possible combat scenario Image IPB I just hope Bioware's way will become the standard in the industryImage IPB




What I am saying is I am not n a rush to finish a game and fun for me was equiping my party and character.If you are in a rush then thats your choice. The first game had the tedious Mako explorer , which I admit was a waste of time and improved on in ME2.

#73
Solmanian

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TheMostSecret wrote...

Geth Colossus wrote...

Oh look, another complaint thread about how stats and inventory make a game an RPG and not the damn story.


.................Really? You don't honestly think that it's the story that defines what genre a game fits into do you?
A story is a story is a story. A FPS could have an emotional plot with deep well developed characters that make you really care for them, likewise an RPG could have a cliche story with predictable characters. Does this make either of them less of an FPS or RPG, no, nor does it make them something they are not. What defines what genre a game is is not the story but the gameplay elements. Your not going to call a game with gun fights in first person and no stats a RPG just because it has a good story.....
Is ME2 a RPG? Technically, yes it is, but the RPG elements in it are not as detailed as they were in the first one and the ammo clips are one element more commonly found in a shooter game then an RPG. The only thing that really upsets me is the lack of powers and how there are only 5 levels for each one. Aren't games generally supposed to get harder when a sequel is made? Don't get me wrong though I Still feel that ME2 is a great game, I just wish they had kept gameplay closer to ME1.(If it's not broken, why fix it?)

Like one of my coleague mentioned before, in the new skill lvl, unlike me1, when u go up a lvl, u GO UP A LVL, meaning there's an actual impact.
Also ur example is flawed: u can have a shooter with a great story (like COD), but u can't have an rpg with ****ty story. the story is the base of the of the rpg, it takes more than an inventory system and a couple of stat points to poits to make an rpg.Image IPB I can give a hundred games with an inventory system, and dozens more with stat points, none of wich try to pretend to be an rpg...Image IPB The name is self exlainetory: Role Playing Games are tested primarily by your ability to make choices that effect the plot. And in that ME beats the competion hands down...Image IPB

Modifié par Solmanian, 27 janvier 2010 - 03:31 .


#74
Jorlen

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While I'm enjoying my time with ME2 so far, I can't help but feel this isn't really a sequel I'm playing. All of the things I enjoyed from the 1st game are gone. Collecting loot, driving around planets, unlimited ammo. I would have prefered these things to be tweaked instead of being surgically removed. I am disappointed but will still play this fine story driven 3rd person shooter anyway because that portion of it is well done.

#75
blades11

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too all those complaining about the lack of loot, clunky inventory, empty plant driving, ineffective leveling and time-consuming micromanagement, you must have really, really sad lives if this is what you find most entertaining when you played the first game