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Mass Effect 2: Gears of War with interactive dialogue


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#101
Lukertin

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Ecrazy wrote...
btw.. what DID you like about ME1 if it wasn't the Mako/Inventory/Character management/Slowly travelling through the universe and immersing yourself?
The combat?? well they changed that was well!!!!!! everything has been gutted...why even call this ME2? just because you can carry forward a character? that was just to generate even more sales of ME1 for people who have never played.

The story.

#102
frieswithtat

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#103
Daeion

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MagiK XXI wrote...

Ecrazy wrote...

Yai-Kai wrote...

My god people, this board is made of whine isn't it? RtO in the dragon age section, 'ME2 is GoW QQ bioware sucks' in this one.
Note to you all, THERE ARE OTHER GAMES!! You're not FORCED to play either of the above!!
Oh and get out more if you have the time to whine like this on a forum



I mean come on...
why do you think they made changes to ME1? because people complained on forums!!!
and like most games (ie. WoW, etc.) if you listen to your most vocal fanbase everytime they make a post, your game will be F'ed!
(That doesn't mean we can't use the same forums now, since they changed the game soo much)

and you are right, I COULD have bought other games ..but I bought what I thought was Mass Effect 2, thinking that ME2 would be similar to ME1...how stupid of me... 


Same game....except you dont have to break all your crap down to omni-gel, you cant pull a random set of armor out of your pocket and throw it on magically, and you have to aim a little more ( except you dont have to teach your combat veteran protaganist how to shoot all over again........really stupid).


so you jsut listed of things that were different but tried to say it was the same game?  You forgot that you also can't equip your party with armor, and outside of some small ability damage armor no longer means anything.  Armor is one of those things that helps differentiate between your heavy ground assualt forces and your back up support or artillery classes.  That's now gone as well.  I mean every merc or soldier in the galaxy including shepard is running around in full armor but your squad mates don't need to?  What's the point of armor then?

#104
Daeion

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UHitMeInTheEar wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Wow  I think i read this exact same post somewhere but all these things were positives not negatives.   I feel bad for all of you dice throwing kids out there that love math but at the same time the vast MAJORITY of players probably love these changes.   I'll know for myself tonight when I actually play it but for me the first game was a great sci fi story with fun dialouge and a shooter second with some really clumsy inventory system and some stat stuff that helped me find the best version of everything but if the game does all of that for you as what I understand then wonderful, I can spend more time taking in the experience instead of messing with inventory.   Sounds like a win to me. 
Love
UHitMeinTheEar


So having the computer do everything for you improves your experience?  Helps you feel as if you are commanding an elite force where your decisions matter?

#105
Daeion

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kalerab wrote...

We all know for MONTHS that inventory is out and that stats will be reduced and now everybody´s acting suprised. I don´t know, but I have this feeling that you guys just want the reason for complaining, no matter what it is.


Some people avoided posting, reveiws, and blog postings bcause they didn't want any spoilers.

#106
Daeion

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AlanC9 wrote...

Daeion wrote...

But that is what a RPG is all about to many people.  It's all about finding that next upgrade, improving your char every chance that you get.  Diablo 2 was successful not because it had an ingaging story, but because you never knew when that next upgrade was right around the corner.  A RPG is not for everyone just as a shooter is not for everyone. 


Yeah, ME2 isn't much like Diablo 2.... but do you really mean to imply that Diablo 2 is a great example of an RPG?


Well I think all the people who spen hours upon hours playing it and still do play it on battle net would probably say it was a great game and RPG.  What I'm implying is that the story doesn't make a game an RPG, it's the mechanics that make a game an RPG.

#107
Daeion

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Kanye150 wrote...

I dont get it. Mass Effect has everything from an RPG, so, is an RPG, whats the problem with adding shooting to an RPG? stll an RPG. play it on easy if u dont know how to handle the mouse. i think that adding the Shooter part to an RPG is great.


Most people, or at least me aren't complaining about them adding a shooter aspect to the combat.  Most people who have an issue with the game now, including myself, feel that key RPG elements because they were poorly implimented in ME1 and we see that they could have easily been improved instead of being gutted.  One of the typical examples is the lack of an inventory system where we are no longer able to make decisions as to if a specific item is more of an upgrade for squad mate a or b, instead everyone gets access to the item and the computer auto equips everything for you because the game code says it's an upgrade over what you are currently using.

Modifié par Daeion, 27 janvier 2010 - 06:45 .


#108
Daeion

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frieswithtat wrote...

Image IPB


real mature

#109
UHitMeInTheEar

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Daeion wrote...

UHitMeInTheEar wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Wow  I think i read this exact same post somewhere but all these things were positives not negatives.   I feel bad for all of you dice throwing kids out there that love math but at the same time the vast MAJORITY of players probably love these changes.   I'll know for myself tonight when I actually play it but for me the first game was a great sci fi story with fun dialouge and a shooter second with some really clumsy inventory system and some stat stuff that helped me find the best version of everything but if the game does all of that for you as what I understand then wonderful, I can spend more time taking in the experience instead of messing with inventory.   Sounds like a win to me. 
Love
UHitMeinTheEar


So having the computer do everything for you improves your experience?  Helps you feel as if you are commanding an elite force where your decisions matter?



Everything, really?  
I let my eyes see and my ears hear. 
I let my mind decide and I let my heart feel. 
My hands can both kill and heal. 

That may be the silliest thing I've ever written but it's true. 

It's the future, you think a Spectre is going to spend all of his time comparing weapon statistics?  No a Spectre will look at the officer (or computer) in charge of the munitions, say "give me the best gun you have."  The munitions officer who spends all of his time on a computer determining hit percentages will tremble in fear of this great soldier and hand over the weapon he deems best.  The Spectre will hold that weapon, feel it's weight, look down it's sight and determine it is good.  Then he will shoot lots of things with it. 

So I think your problem is your playing the wrong "role,"  you should be the munitions officer or you could be in charge of Shepards check book.    You're just not cut out for the hero role.

#110
novaseeker

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It's definitely more streamlined and more shooter-ish than it was in ME1.  Definitely a different direction for the game.  I don't dislike it, because even ME1 was really RPG-lite, but certainly they have taken the gameplay even more towards a twitch-based TPS with dialogue with a few nods here and there to RPGs.

#111
UHitMeInTheEar

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Daeion wrote...

frieswithtat wrote...

Image IPB


real mature


Often times humor is used best against those who believe themselves mature.

#112
Daeion

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UHitMeInTheEar wrote...

Daeion wrote...

UHitMeInTheEar wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Wow  I think i read this exact same post somewhere but all these things were positives not negatives.   I feel bad for all of you dice throwing kids out there that love math but at the same time the vast MAJORITY of players probably love these changes.   I'll know for myself tonight when I actually play it but for me the first game was a great sci fi story with fun dialouge and a shooter second with some really clumsy inventory system and some stat stuff that helped me find the best version of everything but if the game does all of that for you as what I understand then wonderful, I can spend more time taking in the experience instead of messing with inventory.   Sounds like a win to me. 
Love
UHitMeinTheEar


So having the computer do everything for you improves your experience?  Helps you feel as if you are commanding an elite force where your decisions matter?



Everything, really?  
I let my eyes see and my ears hear. 
I let my mind decide and I let my heart feel. 
My hands can both kill and heal. 

That may be the silliest thing I've ever written but it's true. 

It's the future, you think a Spectre is going to spend all of his time comparing weapon statistics?  No a Spectre will look at the officer (or computer) in charge of the munitions, say "give me the best gun you have."  The munitions officer who spends all of his time on a computer determining hit percentages will tremble in fear of this great soldier and hand over the weapon he deems best.  The Spectre will hold that weapon, feel it's weight, look down it's sight and determine it is good.  Then he will shoot lots of things with it. 

So I think your problem is your playing the wrong "role,"  you should be the munitions officer or you could be in charge of Shepards check book.    You're just not cut out for the hero role.



I think a spectre is going to take the time himself to make sure his squad is properly equiped and not let a computer do it for him.  I think a Spectre is going to decide for himself what's an upgrade, not let a computer do it for him.  I think a Spectre is going to test out different weapons to find the one he personally feels works best for him, not just trust the munnitions officer.

#113
Daeion

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novaseeker wrote...

It's definitely more streamlined and more shooter-ish than it was in ME1.  Definitely a different direction for the game.  I don't dislike it, because even ME1 was really RPG-lite, but certainly they have taken the gameplay even more towards a twitch-based TPS with dialogue with a few nods here and there to RPGs.


I agree with this and I think most people on my side of the fence do as well.  We are not disagreeing that ME2 is a great game, it's just not the game we were looking for after having enjoyed ME1 so much.

#114
vengEXwolf

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Nothing is different except for better gun accuracy and ammo.

Gears of war doesn't have game stats, powers, upgrade features, an enticing rpg story, dialogue options, character facial customization, plot moving choices including who dies and who to have sex with.

#115
Clumsy Ninja

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ME2 is Gears?  Did Gears let you; make choices that had lasting effects, travel and explore in a nonlinear fashion, customize your background, edit your appearance, have a morality system, provide players with a wide array of combat alternatives, and offer a customizable team of different playable classes?  No.  

The people who claim this game is a shooter are really, really not considering anything other than the action, which is still a big improvement over the first game.  You may have liked missing aimed shots that should have been hits in the first game based on your stats, but I for one did not.  That doesn't mean that it's not a role-playing game.  It means that it's a role playing game with a 3rd person shooter combat system.  Anyone that says any different is fond of exageration.

#116
Clumsy Ninja

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frieswithtat wrote...

Image IPB

HA!  Image IPB

#117
UHitMeInTheEar

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Daeion wrote...

UHitMeInTheEar wrote...

Daeion wrote...

UHitMeInTheEar wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Wow  I think i read this exact same post somewhere but all these things were positives not negatives.   I feel bad for all of you dice throwing kids out there that love math but at the same time the vast MAJORITY of players probably love these changes.   I'll know for myself tonight when I actually play it but for me the first game was a great sci fi story with fun dialouge and a shooter second with some really clumsy inventory system and some stat stuff that helped me find the best version of everything but if the game does all of that for you as what I understand then wonderful, I can spend more time taking in the experience instead of messing with inventory.   Sounds like a win to me. 
Love
UHitMeinTheEar


So having the computer do everything for you improves your experience?  Helps you feel as if you are commanding an elite force where your decisions matter?



Everything, really?  
I let my eyes see and my ears hear. 
I let my mind decide and I let my heart feel. 
My hands can both kill and heal. 

That may be the silliest thing I've ever written but it's true. 

It's the future, you think a Spectre is going to spend all of his time comparing weapon statistics?  No a Spectre will look at the officer (or computer) in charge of the munitions, say "give me the best gun you have."  The munitions officer who spends all of his time on a computer determining hit percentages will tremble in fear of this great soldier and hand over the weapon he deems best.  The Spectre will hold that weapon, feel it's weight, look down it's sight and determine it is good.  Then he will shoot lots of things with it. 

So I think your problem is your playing the wrong "role,"  you should be the munitions officer or you could be in charge of Shepards check book.    You're just not cut out for the hero role.



I think a spectre is going to take the time himself to make sure his squad is properly equiped and not let a computer do it for him.  I think a Spectre is going to decide for himself what's an upgrade, not let a computer do it for him.  I think a Spectre is going to test out different weapons to find the one he personally feels works best for him, not just trust the munnitions officer.



In ME1 I felt more of a responsibility to keep my squad properly equiped as they all seemed a little green or weak.  In ME2 you have a dozen trained killers on your side.  You can't tell them what to wear or what gun to use because for starters they probably wouldn't care what you think.  
So from a story stand point it makes more sense that you are unable to micromanage your team.  And the more time I spend roaming this futuristic world with his amazing story and characters the better and if that means less time looking at weapon stats then so be it. 

#118
Daeion

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vengEXwolf wrote...

Nothing is different except for better gun accuracy and ammo.
Gears of war doesn't have game stats, powers, upgrade features, an enticing rpg story, dialogue options, character facial customization, plot moving choices including who dies and who to have sex with.


No inventory system, computer makes choices for you on upgrades, armor doesn't actaully give any protection, you can't outfit your squad mates.  Yeah, nothing changed....

#119
the logger

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The thing i enjoyed most about ME1 ?..... the characters/action & story!. Guess what i'm looking forward to in the sequel ?. Mass effect is a story, a brilliantly realised & executed story - if certain elements have been streamlined to cut the resource management out then so be it, I'd be a hell of a lot more upset if they'd screwed the story or feel of the ME universe up, IMO they haven't dropped the ball on either of these.

#120
Dan_cw

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While sitting here and sifting through thread after thread full of complaining and comparisons to Gears of War being made (which is pretty inaccurate because aside from the combat system, they're nothing alike), I was going to make a long post as I'm in the UK and ordered from Amazon due to it being cheaper, meaning I most likely won't get it till Monday.

However, I've read up on the game and watched streams of it. In addition, I loved the first game and have just began my third playthrough to get a level 60 character with the correct decisions I want carried over, for the max import bonuses.

So, instead of a rant and typing a long post, I'm going to ask one question:

Why did you play Mass Effect 1 and/or like it?

I can safely say I didn't play Mass Effect 1 for the cluttered inventory system nor driving around barren planets which ended up making me spend ten minutes trying to navigate a cliff (an exaggeration but you get the point). For the record, I also like traditional RPGs and grew up on things like Baldur's Gate etc. (Finishing off Orzammar atm in Dragon Age to go to the Landsmeet)

So that I don't ask a question and don't answer it myself, I played Mass Effect because I loved the cinematic nature of the game, the story and interacting with characters etc. You know, shaping how I navigate through the story?

From what I gather, Mass Effect 2 will be even better. So, I know I'm going to enjoy Mass Effect 2 when I get my hands on it.

Modifié par Dan_cw, 27 janvier 2010 - 07:28 .


#121
Daeion

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Clumsy Ninja wrote...

ME2 is Gears?  Did Gears let you; make choices that had lasting effects, travel and explore in a nonlinear fashion, customize your background, edit your appearance, have a morality system, provide players with a wide array of combat alternatives, and offer a customizable team of different playable classes?  No.  

The people who claim this game is a shooter are really, really not considering anything other than the action, which is still a big improvement over the first game.  You may have liked missing aimed shots that should have been hits in the first game based on your stats, but I for one did not.  That doesn't mean that it's not a role-playing game.  It means that it's a role playing game with a 3rd person shooter combat system.  Anyone that says any different is fond of exageration.


I'll agree this isn't a pure shooter, but I think most of us who don't like the changes feel that it is closer to gears then it is to an RPG now.  I have said and will say again that most people are ok with the combat mechanics change, we were told since day one that they wanted to improve it.  We weren't told however that there would be no inventory system, we couldn't customize our squadmates, or that we would be having a computer make upgrade decisions for us.

#122
Daeion

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UHitMeInTheEar wrote...

Daeion wrote...

UHitMeInTheEar wrote...

Daeion wrote...

UHitMeInTheEar wrote...

Typifire wrote...

I can't belive they did this to what was until now my favorite RPG.  There is little in this game that could even be considered an RPG anymore.

And I don't want to get into a battle of semantics regarding the definition of RPG.  I know that strictly speaking this game involes playing a role.  But in a world full of first/third person shooters with RPG elelements, why do we need another? 

This is the biggest disappointment I've yet to come across in gaming.  No Inventory!!!  Seriosuly?!!  Even Dead Space has an inventory. 

What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue.  That's it!!

There are no visiible weapon and armor statistics.  There will be no more filtering down old gear to other companions.  There are no weapon mods.  For every good change there is  bad change that does far more damage than the good change implemented.

For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!!  This is not the game I paid to play.  And I will not support this game title in the future.  I will likely return this immediately, in fact.

I guess now I'll get back to Dragon Age.


Wow  I think i read this exact same post somewhere but all these things were positives not negatives.   I feel bad for all of you dice throwing kids out there that love math but at the same time the vast MAJORITY of players probably love these changes.   I'll know for myself tonight when I actually play it but for me the first game was a great sci fi story with fun dialouge and a shooter second with some really clumsy inventory system and some stat stuff that helped me find the best version of everything but if the game does all of that for you as what I understand then wonderful, I can spend more time taking in the experience instead of messing with inventory.   Sounds like a win to me. 
Love
UHitMeinTheEar


So having the computer do everything for you improves your experience?  Helps you feel as if you are commanding an elite force where your decisions matter?



Everything, really?  
I let my eyes see and my ears hear. 
I let my mind decide and I let my heart feel. 
My hands can both kill and heal. 

That may be the silliest thing I've ever written but it's true. 

It's the future, you think a Spectre is going to spend all of his time comparing weapon statistics?  No a Spectre will look at the officer (or computer) in charge of the munitions, say "give me the best gun you have."  The munitions officer who spends all of his time on a computer determining hit percentages will tremble in fear of this great soldier and hand over the weapon he deems best.  The Spectre will hold that weapon, feel it's weight, look down it's sight and determine it is good.  Then he will shoot lots of things with it. 

So I think your problem is your playing the wrong "role,"  you should be the munitions officer or you could be in charge of Shepards check book.    You're just not cut out for the hero role.



I think a spectre is going to take the time himself to make sure his squad is properly equiped and not let a computer do it for him.  I think a Spectre is going to decide for himself what's an upgrade, not let a computer do it for him.  I think a Spectre is going to test out different weapons to find the one he personally feels works best for him, not just trust the munnitions officer.



In ME1 I felt more of a responsibility to keep my squad properly equiped as they all seemed a little green or weak.  In ME2 you have a dozen trained killers on your side.  You can't tell them what to wear or what gun to use because for starters they probably wouldn't care what you think.  
So from a story stand point it makes more sense that you are unable to micromanage your team.  And the more time I spend roaming this futuristic world with his amazing story and characters the better and if that means less time looking at weapon stats then so be it. 


Technically we can tell them what gun to use, it's just that the computer beats us to it.  While it's fine and dandy that you don't want to have to make decisions or customize your squadmates outide their power choices which there aren't really that many anyways, I think each gets what, 3 active and 1 passive, other people enjoy that aspect of a game and that's what helps them get immersed in the story because not only arethey spending time on their own char but they are interacting with squad members as well besides just pulling them along on combat missions or some dialogue.  My Ashley in ME1 could be different then my buddies, sure they were both soldiers, but the guns she used and her combat areas were different.  I used my Ash as a combat tank runing and gunning with a shotgun, my buddy made her a long range support sniper char.

#123
Daeion

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the logger wrote...

The thing i enjoyed most about ME1 ?..... the characters/action & story!. Guess what i'm looking forward to in the sequel ?. Mass effect is a story, a brilliantly realised & executed story - if certain elements have been streamlined to cut the resource management out then so be it, I'd be a hell of a lot more upset if they'd screwed the story or feel of the ME universe up, IMO they haven't dropped the ball on either of these.


No they haven't, it's still a great story and a great universe, but different people want different things in a game and apparently those of us who think the old system could have been improved upon and would like to do a little more "managing" are just a bunch of stupid cry babies....

#124
Daeion

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Dan_cw wrote...

While sitting here and sifting through thread after thread full of complaining and comparisons to Gears of War being made (which is pretty inaccurate because aside from the combat system, they're nothing alike), I was going to make a long post as I'm in the UK and ordered from Amazon due to it being cheaper, meaning I most likely won't get it till Monday.

However, I've read up on the game and watched streams of it. In addition, I loved the first game and have just began my third playthrough to get a level 60 character with the correct decisions I want carried over, for the max import bonuses.

So, instead of a rant and typing a long post, I'm going to ask one question:

Why did you play Mass Effect 1 and/or like it?

I can safely say I didn't play Mass Effect 1 for the cluttered inventory system nor driving around barren planets which ended up making me spend ten minutes trying to navigate a cliff (an exaggeration but you get the point). For the record, I also like traditional RPGs and grew up on things like Baldur's Gate etc. (Finishing off Orzammar atm in Dragon Age to go to the Landsmeet)

So that I don't ask a question and don't answer it myself, I played Mass Effect because I loved the cinematic nature of the game, the story and interacting with characters etc. You know, shaping how I navigate through the story?

From what I gather, Mass Effect 2 will be even better. So, I know I'm going to enjoy Mass Effect 2 when I get my hands on it.


Honestly the only thing that I had ever seen or heard about ME was the commercials when it was released on the xbox but I didn't pick it up until it was released for the PC and was $20.  I enjoyed the faster paced action of the game and didn't feel it needed to be turned into a shooter because it was an RPG and there's always a chance you are going to miss, though missing on shiper shots was lame.  I felt it had a great story and I loved making the different choices and seeing the results.  I loved finding that next upgrade and customizing my armor and weapon mods as well as those of my party.  I did however find the inventory system to be clunky and there was just too much that got turned into omnigell but there was nothing I could use the omnigel for except to bypass the minigames.

Me 2 still has the same great story and choices available to me, other then that it's a different game.  I no longer am looking for that next great upgrade, I'm nolonger customizing the gear of my squad amtes, deciding who gets what upgrade, armor is now pointless beyond the small boost it provides to specific abilities, my squadmates don't wear armor but apparently every other merc and soldier in the universe does, the inventory system was completely gutted, instead of being weapon mods available to all, ammo has somehow become class specific and my adept that was using cryo, inferno, shredder, or other rounds in ME1 has now somehow forgotten how to use these ammos...

I don't think anyone on my side of the fence will say that the old inventory system was perfect and nor was driving around mostly barren worlds trying to manuver mountains in a wheeled vehicle, I mean come on it's the future, why didn't wehave a hover tank to begin with?  What we are saying however is that we felt these were things that could have easily been improved upon instead of scrapped.

Modifié par Daeion, 27 janvier 2010 - 07:59 .


#125
XENUvsGODZILLA

XENUvsGODZILLA
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Such an incredibly childish exaggeration I couldn't do more than read the title... I hope no one is taking you seriously because that is just a stupid thing to say.