Took me a couple of hours to get used to this on the PC.
At first, I was pretty shocked and somewhat intimidated by just how different it felt (can't imagine how non-shooter fans took this). Not only combat-wise, but OVERALL. From the intermission screens, to the added cinematic aspect (Shepard no longer looks as if he's had a metal rod attached to his spine during conversations). BW have definitely gone an entirely new route with ME2.
Question is, how do the changes play out?
Combat is definitely far more engaging. Playing through as an adept on insanity, I've not really experienced the "run and gun" shooting I've seen tossed about this thread. The addition of locational damage actually adds a sense of strategy to the gunplay; going up again a group of mechs, why waste time and bullets killing them outright? It's far more efficient blow off a leg before moving on to more threatening targets. Then there's the improved squad AI. A few times, I've found my team ducking and weaving in and out of cover in order to get a shot on the enemy without any input from me. However, you CAN still order them to attack certain targets, or move them in to flanking positions (360 owners now also get individual squad movement commands). Non-trivial combat = good improvement.
The cinematic aspect has also been vastly improved. Both in animation, level design and most certainly, voice acting. The last point of improvement is especially true, not just for me playing as a male (Mark Meer), but also from the standpoint of bit-part NPCs; despite only being a few hours in, I've already discovered a handful of incredibly memorable characters.
What has been lost? From what I've experienced so far, it feels a tad less...open. Whilst the universe feels FAR bigger in terms of scale, the mission complete scenes have the ability to break flow. Whether or not this is a huge deal, I have no clue. However, it could prove to be a bit of a hindrance, at least psychologically. It'd also be nice if squad mates didn't feel so static during certain missions; it's as small a complaint as you could get, but they just just seem so upright aiming down their sights 24/7...though perhaps that has something to do with the constant threat of death? Who knows
Other than those points, I really can't discuss skill/equipment changes, as I'm simply not far enough in to judge.
*Edit - I forgot to point out the improvement of going from simon says, to the bypass/hacking minigames we have now. Whilst bypass leans towards the "throwaway" side of things, hacking is actually a lot of fun...and oddly relaxing t'boot 0_o
Modifié par Darth_Shizz, 28 janvier 2010 - 07:15 .