Typifire wrote...
Liable****sman wrote...
Lucy_Glitter wrote...
Even though I enjoy it a great deal, I feel pretty alienated from this game. It doesn't feel like a BioWare game. Plus, I dread every quest now because I know it's just going to be shooting things.
Whereas you weren't just shooting things in ME1? The side-missions are much better in ME2 in the fact that they have some sort of relevance, and backstory.
ME1 sidemissions were a huge let-down, a massive disappointment, a gigantic waste of time. If you do not agree, then you have not played the game.
If you do agree, you will see that you point - in regards to ME2 - is completely useless :-)
No. You weren't just shooting things in ME. The use of powers was more important, because a strategically placed shot couldn't take out an opponent in one hit. To me, that made the game feel more tactical and the battles feel more tense.
Yes... The shooting-mechanics have been improved. How is this a bad thing? :-)
The mage has always been overpowered, that's just the way with RPGs. In the first few levels he/she will be weak, then the mage grows stronger and will eventually be able to dish out some stuff far more powerful than a few shots from an assault rifle.
Actually making a soldier-class quite standard, unless the player is able to carefully aim and shoot every target in the head, is pretty much like every other game on the market.
You like playing the mage, I like playing the fighter. We are different, but for once it would seem you haven't got the "better" character? :-)
Lucy_Glitter, I don't miss exploring the planets, honestly, if I traded it in for actual meaningful sidemissions and non-recycled, non-bland terrain!
Modifié par Liablecocksman, 29 janvier 2010 - 01:13 .




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