I gotta agree with Tishen and the microtransactions as being the hidden agenda behind it.
How are microtransactions being a hidden agenda?
I gotta agree with Tishen and the microtransactions as being the hidden agenda behind it.
How are microtransactions being a hidden agenda?
How are microtransactions being a hidden agenda?
They should have been honest about it and come out right and said they the SP game borrows its core systems from MP and since MP is geared towards micro-transactions, that meant healing spells were heavily dumbed down but we have limited healing potions healing grenades insteads which you can buy in MP and that stuck in SP.
This is like the debacle over the half-arsedness of tactical camera. They could have said that SP combat systems were based off on MP combat systems and in MP there is not much tactical cam going on so we just tacked it on for SP.
It would have been shite and harsh but at least we could say they were honest. Instead they gave us this weird "game balance" reason.
I'd also say it's because healing magic was originally used to deal with the mob waves of enemies in the past games compared to now
As opposed to the waves of bears we now face? ![]()
They should have been honest about it and come out right and said they the SP game borrows its core systems from MP and since MP is geared towards micro-transactions, that meant healing spells were heavily dumbed down but we have limited healing potions healing grenades insteads which you can buy in MP and that stuck in SP.
This is like the debacle over the half-arsedness of tactical camera. They could have said that SP combat systems were based off on MP combat systems and in MP there is not much tactical cam going on so we just tacked it on for SP.
It would have been shite and harsh but at least we could say they were honest. Instead they gave us this weird "game balance" reason.
If they REALLY worked on "balancing" the game then there was one KEY thing they could have worked on...
COMPANION AI
Because my god it is awful
You waste potions on companions and then have none for yourself lol
Oddly enough in my Nightmare playthrough I relied a lot less on Barrier than I had in my first Hard playthrough. Positioning and pro-active crowd control were much more important. Barrier is very important in the beginning of the game, and then becomes progressively less important as you gain abilities. This becomes doubly true once you start crafting with Fade-touched items. Between 10% Chance of Fade Cloak on Hit, 3 Guard on Hit, Frost Flask, and Parry, my rogue was pretty well defensively supplied.
I actually like the new system. It doesn't stop dedicated health spammers from just returning to camp every five minutes, but it does make boss fights more meaningful. In DAO, the high dragon was just silly because I knew I could bring a hundred health poultices and apply 0 strategy and still beat it.
There are ways to make dragon killing easy in DAI as well, but in this case you at least have to think about your character build for five minutes.
The only major issue is that it made rogues too squishy because they have nothing like barrier or guard. I've had to put fade touched obsidian on all my rogues to really make them viable at higher difficulties. I'm glad I played Jaw of Hakkon with a knight enchanter first instead of my archer because that would have just been masochistic. It made me not even want to try the DLC with him.
Boss fights stopped being meaningful when I realized I could just outlevel the boss.
Rogues are so squishy now they're really no fun to play anymore.
Boss fights stopped being meaningful when I realized I could just outlevel the boss.
Rogues are so squishy now they're really no fun to play anymore.
tell that to the people who are having fun with rogues
Ugh. ;-; . I don't know about the others but for me the lack of a healer tree felt like a shot to the kneecap, gameplay-wise. Mostly because healer is the only class I am decent at playing.
Healing, instant or gradual felt very useful. It just feels like I'm a simple barrier caster on my characters and a utility to open mage pathways. Given how underpowered non melee/oriented mages are (actual sorcerors), that's all we are in this.. Barrier batteries.
tell that to the people who are having fun with rogues
I'm kinda surprised this is still an issue. Granted, I'm playing on normal/hard (I admit to switching), not nightmare, but with buffs and strategy, you must be able to make it with the healing alotted. Dragon fights, I'll probably tap into a few potions, but for even main plot quests, I'm running out of inventory before I'm running out of health. You know about the extra healing potions perk, and how to extend health with regen pots, and everything is upgraded, right? I don't know what to tell you, other than to suggest you inspect your builds and equipment and see if they need adjustment. Upgrade all your potions and don't forget about using elemental resistance tonics from the merchant sharing space with the schematics merchant in Val Royeaux.
I'm kinda surprised this is still an issue. Granted, I'm playing on normal/hard (I admit to switching), not nightmare, but with buffs and strategy, you must be able to make it with the healing alotted. Dragon fights, I'll probably tap into a few potions, but for even main plot quests, I'm running out of inventory before I'm running out of health. You know about the extra healing potions perk, and how to extend health with regen pots, and everything is upgraded, right? I don't know what to tell you, other than to suggest you inspect your builds and equipment and see if they need adjustment. Upgrade all your potions and don't forget about using elemental resistance tonics from the merchant sharing space with the schematics merchant in Val Royeaux.
Nightmare difficulty, they poorly placed healing crates through out the templar level for the templar quest. I went 20 minutes of constant fighting without a new potion set, including regeneration pots. Fighting on barriers and guard alone in a SWARM style encounter mind you near the Envy Demon without a new supply of pots was a kick to the knee caps. I'd take regeneration magic over alchemy any day.
Healing, instant or gradual felt very useful. It just feels like I'm a simple barrier caster on my characters and a utility to open mage pathways. Given how underpowered non melee/oriented mages are (actual sorcerors), that's all we are in this.. Barrier batteries.
If only mages felt as powerful with their own magical attacks. Rogue magic > Sorceror magic :/
I mostly travel with another mage for barriers, because I'm much more useful to the party for ranged offense. But I do play an in-your-face kind of mage, with a KE spec. I play normal/hard, but most of the time I don't bother with barriers unless someone needs protection. I just nuke 'em with everything I've got and find the fight's over before I need to cast one. I might slap a barrier on Varric if he's wilting under shades (Bianca shoots missiles, you silly dwarf - she's not a club), but otherwise I gear up in armor that makes its own guard and wade in. Lots of fun and some pretty spectacular fights. Try it.
Rogues are so squishy now they're really no fun to play anymore.
I mostly travel with another mage for barriers, because I'm much more useful to the party for ranged offense. But I do play an in-your-face kind of mage, with a KE spec. I play normal/hard, but most of the time I don't bother with barriers unless someone needs protection. I just nuke 'em with everything I've got and find the fight's over before I need to cast one. I might slap a barrier on Varric if he's wilting under shades (Bianca shoots missiles, you silly dwarf - she's not a club), but otherwise I gear up in armor that makes its own guard and wade in. Lots of fun and some pretty spectacular fights. Try it.
I did 3 playthroughs - I think DAI was just not for my target audiences as far as mages went.
Nightmare difficulty, they poorly placed healing crates through out the templar level for the templar quest. I went 20 minutes of constant fighting without a new potion set, including regeneration pots. Fighting on barriers and guard alone in a SWARM style encounter mind you near the Envy Demon without a new supply of pots was a kick to the knee caps. I'd take regeneration magic over alchemy any day.
OK, I see your point. I did the templar quest twice, once when I messed it up so royally I scrapped the character, then again to do it right so I'd be satisfied and never have to go back. As long as there's a timer, I really don't consider there are two quests to choose from. I know Champions is doable because I did it, including the side quests. I was profoundly happy to complete it and will never, ever do it again. If only there was an alternative to the timed portion of WEWH. Again, I know I can beat it, because I do every time. I just think it's a shame that a quest I was looking forward to turned into one I dread and rush through as quickly as possible because I hate it SO MUCH!!!!!!!!!!
OK, I see your point. I did the templar quest twice, once when I messed it up so royally I scrapped the character, then again to do it right so I'd be satisfied and never have to go back. As long as there's a timer, I really don't consider there are two quests to choose from. I know Champions is doable because I did it, including the side quests. I was profoundly happy to complete it and will never, ever do it again. If only there was an alternative to the timed portion of WEWH. Again, I know I can beat it, because I do every time. I just think it's a shame that a quest I was looking forward to turned into one I dread and rush through as quickly as possible because I hate it SO MUCH!!!!!!!!!!
I tried it twice myself, one on nightmare, and then on casual mode. The timer really does add more stress. The quest itself was cool, but "Oh hey if that bar hits 0 you fail!"
Granted I understand this was just one part of the game. I also understand that lower levels tend to be very difficult. I'm one to outlevel naturally because I like to grind through and explore all side quests, leading to me naturally adapting to higher quests easily. So again, lower level problem I guess.
Save for heavy armour wearing rogues who sacrifice DPS for the ability to take hits in DAO, they've always been squishy since offense is a rogue's best defense.
The difference is that in those other games you had health spam to make up for it. Now warriors and mages have abilities that make health spam unnecessary, but nothing similar was given to rogues. This issue is compounded by the tendency of ranged enemies and assassin's to immediately mob them. Without barrier/guard, they can die easily from silly things like wraiths spitting spirit damage at them.
On second thought, the issue isn't that rogues have no barrier/armor but rather they are much crappier at dropping aggro in this game than in past DA games. It is next to impossible to keep some enemies from attacking your rogues.
This is compounded in boss fights. I cannot be sneaky when fighting a dragon. Attacking dragon's from long range without barrier/guard is suicide due to wing buffet and my squishy rogue can't hang toe to toe with one either.
I think the mistake here wasn't implementing Barrier, but giving us abilities and weapons that generate Guard/Barrier while autoattacking.
If you have a good build, you can effectively generate infinite Barrier even without generating any on-hit. If you have 2 mages, well...
4) Why healing was dumbed down and scrapped down into the abomination it is today without updating the Codex. Almost all the healing spells were removed and instead replaced with restricted grenades and potions because you will be "encouraged" or to buy these potions and grenades in an in-game store via micro-transactions.
Hahahaha. No. Look, I think not having healing is lame too, but if you think they did it because of micro-transactions in MP, you're deluding yourself just so you can feel better about hating Bioware. Just playing MP and buying non-potion chests will yield way more healing potions than you need. On top of that, you can only use 2 of them per game, so it would be hard to run out even if you tried.
Face it, Bioware removed them for balance, not some conspiracy to make money. You can agree or disagree with their decision, but it's still the reason.
If you have a good build, you can effectively generate infinite Barrier even without generating any on-hit. If you have 2 mages, well...
Hahahaha. No. Look, I think not having healing is lame too, but if you think they did it because of micro-transactions in MP, you're deluding yourself just so you can feel better about hating Bioware. Just playing MP and buying non-potion chests will yield way more healing potions than you need. On top of that, you can only use 2 of them per game, so it would be hard to run out even if you tried.
Face it, Bioware removed them for balance, not some conspiracy to make money. You can agree or disagree with their decision, but it's still the reason.
I personally doubt that it was introduced thanks to MP. I just think the current system could use a lot more improving.
To be clear, I know that DAO and DA2 had it's problems, but I liked DAO and especially DA2's magic / healing mechanic. They could have used a little tweaking imo but DAI needs a lot of love for me to be okay with the current system.
The difference is that in those other games you had health spam to make up for it. Now warriors and mages have abilities that make health spam unnecessary, but nothing similar was given to rogues. This issue is compounded by the tendency of ranged enemies and assassin's to immediately mob them. Without barrier/guard, they can die easily from silly things like wraiths spitting spirit damage at them.
And to compensate for the lack of any defensive measures, rogues now have more killing power than even Rogue Hawke as well as means for getting back to Stealth for an Assassin, reducing cooldown times for an Artificer and the Tempest's flasks.
That said, prioritising targets will allow a rogue to survive a lot longer than guard or barrier.
If all else fails there's always Heal On Kill rings.
I managed to beat the game as an archer, but I had tremendous trouble dropping aggro and this guy was an assassin who could drop into stealth at the drop of the hat and insta kill pretty much anything but a boss. I would still routinely get mobbed and killed by pissant enemies like wraiths.
On second thought, the issue isn't that rogues have no barrier/armor but rather they are much crappier at dropping aggro in this game than in past DA games. It is next to impossible to keep some enemies from attacking your rogues.
This is compounded in boss fights. I cannot be sneaky when fighting a dragon. Attacking dragon's from long range without barrier/guard is suicide due to wing buffet and my squishy rogue can't hang toe to toe with one either.
Thank you. Glad someone brought it up. Guard on Hit? Barrier? Artificer laughs at such silly notions. Hook and Tackle + Leaping Shot, Elemental Mines,etc. that's a Rogue's defensive option... kill everything before it can target you.
I'm really glad to see others using Wing Buffet as the name of a dragon's attack. I stole it from SMT, not sure where others got it.
Personally, I like the idea of your Health Potion stash being pretty much a meter for how badly you're doing. It's more like a countdown for failure. In DAO you could just tank it with all the healing items, and I don't like inflation like that.
Then again, I'm a Dark Souls nerd, so I was very used to it.
Thank you. Glad someone brought it up. Guard on Hit? Barrier? Artificer laughs at such silly notions. Hook and Tackle + Leaping Shot, Elemental Mines,etc. that's a Rogue's defensive option... kill everything before it can target you.
I'm really glad to see others using Wing Buffet as the name of a dragon's attack. I stole it from SMT, not sure where others got it.
This is how I hunt dragons, too. What a very sexy opinion to have! Though I prefer Throwing Blades & Spike Trap over Elemental Mines.
Nightmare difficulty, they poorly placed healing crates through out the templar level for the templar quest. I went 20 minutes of constant fighting without a new potion set, including regeneration pots. Fighting on barriers and guard alone in a SWARM style encounter mind you near the Envy Demon without a new supply of pots was a kick to the knee caps. I'd take regeneration magic over alchemy any day.
I don't even have a mage in my group and I could manage. Not a brag, just saying it's not supposed to be hilariously unfeasible.
You are free to do less fighting if you feel your supplies are running low. More Templars will die then - It's cruel but not unfair.
Personally, I like the idea of your Health Potion stash being pretty much a meter for how badly you're doing. It's more like a countdown for failure. In DAO you could just tank it with all the healing items, and I don't like inflation like that.
Then again, I'm a Dark Souls nerd, so I was very used to it.
This is how I hunt dragons, too. What a very sexy opinion to have! Though I prefer Throwing Blades & Spike Trap over Elemental Mines.
I don't even have a mage in my group and I could manage. Not a brag, just saying it's not supposed to be hilariously unfeasible.
You are free to do less fighting if you feel your supplies are running low. More Templars will die then - It's cruel but not unfair.
That works for you -- bravo -- But as I said it did not work for.. me.
This is a post describing my situation and my enjoyment. I did not enjoy that scenario. I do not enjoy this system. That is why I commented on it. Other people will enjoy it, I'm just not that person.