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Lack of healing magic


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#126
eyezonlyii

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Personally healing potions and grenades make less sense to me gameplay wise and lorewise than healing magic.

#127
Rawgrim

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Personally healing potions and grenades make less sense to me gameplay wise and lorewise than healing magic.

 

I'd say potion makes sense. But healing grenades are dumb. If they had also healed enemies, if they got caught in the blast, I could accept them. But since they don't, it means the healing grenade is an intelligent being that makes a conscious choice about who and what it heals. This means you can create intelligent life by using some elfroots and whatnot. Not lore breaking at all...



#128
Captain Wiseass

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I'd say potion makes sense. But healing grenades are dumb. If they had also healed enemies, if they got caught in the blast, I could accept them. But since they don't, it means the healing grenade is an intelligent being that makes a conscious choice about who and what it heals. This means you can create intelligent life by using some elfroots and whatnot. Not lore breaking at all...

That's one way of looking at it.

 

Another is that the grenade, when made, is given a sympathetic affinity for certain individuals, i.e., the Inquisitor and his companions. In this case, the grenade would be no more sentient than a voodoo doll, although this does raise questions of how that affinity comes to be (my brain's first response is blood magic, which is obviously a problem).

 

Certainly since friendly fire is no longer an issue with spells, there must be some means by which mages are able to mentally direct the effects of their spells onto Person A but not Person B. Perhaps the mage who crafts the grenades specifies that they only work on members of the Inquisition.

 

But then, I'm a "play the yes" type when something like this happens. If something contradicts the facts I know, I look for possible facts I don't know that could explain it.



#129
Rawgrim

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That's one way of looking at it.

 

Another is that the grenade, when made, is given a sympathetic affinity for certain individuals, i.e., the Inquisitor and his companions. In this case, the grenade would be no more sentient than a voodoo doll, although this does raise questions of how that affinity comes to be (my brain's first response is blood magic, which is obviously a problem).

 

Certainly since friendly fire is no longer an issue with spells, there must be some means by which mages are able to mentally direct the effects of their spells onto Person A but not Person B. Perhaps the mage who crafts the grenades specifies that they only work on members of the Inquisition.

 

But then, I'm a "play the yes" type when something like this happens. If something contradicts the facts I know, I look for possible facts I don't know that could explain it.

 

Warriors and rogues can create those potions too. Don't have to be a mage. And Blood Magic isn't allowed in this game, so that explanation goes out the window too.

 

What it really is, though, is that someone made yet another feature they felt was "kewl" and didn't bother to think about logical explanations for it or the ramifications for it. Things like this, when they start to add up, really harms the integrity of the gameworld.