I've really enjoyed all the Dragon Age games so far. But when I look at the areas that Bioware really could have improved on in DAI, it kind of seems like a list of things that seem like a direct response to criticism for Dragon Age 2.
DA 2 consisted of a single area and a huge amount of reused areas and zones. That probably felt like it got them the most complaints from fans of the series.
And as such sooo much effort went into DAI's vast expanse of terrain. Which is beautiful but often felt like it was empty and meaningful content kind of spread very thin, especially with the fact that the cinematic camera was so rarely used. I remember feeling like the lead up to and fight with Imshael for example should have felt more important that it did because the camera angle never changed out of normal gameplay mode.
I can't say I know enough about game design to know if these two things are related, but the fact that the main plot felt short does seem kind of reminiscent of an Elder Scrolls style game. And the fact that the devs were supposedly drawing inspiration from the hugely successful Skyrim was one of the first things we ever learned about this game as I recall.
There were also complaints that Hawke was just a passive reactor in his or her own story and doesn't actually make a difference to anything, and that even Anders made a bigger difference to the world. And then the Inquisitor's story involved proactively and systematically dealing repeated blows to the enemy standing with little reply and thus making him seem weaker and less dangerous as the game progressed.
In both cases they seemed like they made a point of being the complete opposite of DA 2, but that still resulted in something that was a problem.
I think there was a certain criticism of the endings of DA 2 and ME 3 in part for being bittersweet or not giving enough closure to our companions. But although they added a post coronation type scene that I think I had really missed from Origins, they for some reason decided seemingly to cut out the entire concept of a final mission except the final boss. I'm not sure I've ever played a Bioware game that did that. It made the whole victory feel pretty very anticlimactic.
It sort of reminds me of when people complained about the elevators in Mass Effect 1 and so Bioware got rid of 90% of character banter in the second game. Almost as if they thought that's the part people wanted gone.
I almost wonder if they address the specific fans complaints that the story was too short for a future game, will they do so by making it longer by removing or diminishing some other feature or content that people are going to badly miss, like companion quests or something?





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