Eh, Lazarus and Crucible are lore breaking.
Not really, perhaps convoluted maybe? I wouldn't call them lore breaking. The game did a decent job of weaving them into their plot.
I agree. The fact that the series was consistent surely help to make the ending even more out of place.
Yeah, ME was telling a pretty solid story for three games up until the ending. Then it just seemed very disjointed. Plus standing there for like fifteen minutes while the characters go into an exposition dump to try and make this ending make sense was just strange. It just seemed so glaringly obvious the ME team had no idea how to end this game.
This.
For DA4, the devs should be doing these things :-
1) Ask themselves what is DA is all about ? What does it stand for ? What are the elements that make DA to be DA ?
2) Improve consistency in art, character designs, gameplay and lore.
2) Bridge the gap between gameplay and lore, not widen it further.
I agree, the DA team need to stop making games for a moment and figure out what the heck their story is and how can they anchor it as something real and believable. But a part of me thinks it's a bit too late. They've already made so many changes to the point where DA4 would be just another game with more changes done to it. If it remain consistent then we wouldn't know until DA5. A long time to wait for a company to get their act together.





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